I tried Cyrodiil last night

  • x48rph
    x48rph
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    [*] There's nothing interesting to look at. The map is massive, empty, and the same structures are repeated. It feels very unfinished, or like it hasn't been updated since beta.

    I will agree that it seems unfinished. There are actually more than a few interesting places and lovely scenery in cyro, especially in the northern part of the map but the thing is, there is absolutely zero reason to go there. Temples, estates, ruins all with absolutely no purpose. Not even the town quests send you to some of them. They just sit there taking up space and most people never even go near half of them unless they happen to run a scroll past them. It's such a large map with so much potential and yet no reasons to explore most of it.
  • Aznarb
    Aznarb
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    Iarao wrote: »
    Aznarb wrote: »

    But they said next patch will help to reduce/fixe this, so I'll wait and see when the patch hit (well a bit after cuz at every patch many people are around, so high server stress anyway).

    the problem is that zos needs better servers to handle the high server stress? other parts of the game are now starting to do the load screen thing every few feet. i think they just need better servers capable of actually serving what is needed.

    It's not that simple despite what some people like you think.
    If it would be the case it would have been solved since year and they don't had to do all these fix.

    Use google, it will answer to all your question about how a gaming server work. And also how much it can cost.
    Even a game like GW2 who was know for being smooth is not lagging harder than ESO in many recent aera making the content totally un-enjoyable.
    That what happen, when you keep adding thing again and again.
    And the more thing the game have the more hard it become to fix.
    Especially when the team who do the change is not the same anymore.

    Their is no simple answer, but I guess it easier to blame game développer who probably spend ton of hour trying to fix it than learn yourself how hard it is.
    Every mmorpg with ton of content get problem like this and sadly none of them have Blizzard money to fix it fast.
    [ PC EU ]

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    [Crazy Gatherer & Compulsive Thief]

  • Iarao
    Iarao
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    Aznarb wrote: »
    Iarao wrote: »
    Aznarb wrote: »

    But they said next patch will help to reduce/fixe this, so I'll wait and see when the patch hit (well a bit after cuz at every patch many people are around, so high server stress anyway).

    the problem is that zos needs better servers to handle the high server stress? other parts of the game are now starting to do the load screen thing every few feet. i think they just need better servers capable of actually serving what is needed.

    It's not that simple despite what some people like you think.
    If it would be the case it would have been solved since year and they don't had to do all these fix.

    Use google, it will answer to all your question about how a gaming server work. And also how much it can cost.
    Even a game like GW2 who was know for being smooth is not lagging harder than ESO in many recent aera making the content totally un-enjoyable.
    That what happen, when you keep adding thing again and again.
    And the more thing the game have the more hard it become to fix.
    Especially when the team who do the change is not the same anymore.

    Their is no simple answer, but I guess it easier to blame game développer who probably spend ton of hour trying to fix it than learn yourself how hard it is.
    Every mmorpg with ton of content get problem like this and sadly none of them have Blizzard money to fix it fast.

    so you are saying a more powerful server will not fix this? they cost money, right? perhaps zos doesnt want to spend the money.
  • itscompton
    itscompton
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    x48rph wrote: »
    [*] There's nothing interesting to look at. The map is massive, empty, and the same structures are repeated. It feels very unfinished, or like it hasn't been updated since beta.

    I will agree that it seems unfinished. There are actually more than a few interesting places and lovely scenery in cyro, especially in the northern part of the map but the thing is, there is absolutely zero reason to go there. Temples, estates, ruins all with absolutely no purpose. Not even the town quests send you to some of them. They just sit there taking up space and most people never even go near half of them unless they happen to run a scroll past them. It's such a large map with so much potential and yet no reasons to explore most of it.

    Yes, and they had/have a chance to fix that with the Hammer spawn points. They are spread all over the map but it seems like 99% of the time the Hammer spawns behind a gate. And because it's hidden before being picked up even if it's not behind a gate there is never really a fight for it before someone gets it. But if the spawn points were all located away from other objectives out in the open areas and everyone could see an indicator of where a Hammer would spawn, maybe with a short countdown, it would encourage exploration/use of more of the map and lead to awesome huge open field battles.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    As you stated, Legate is the best Dye in the game. Whether its worth it or not, that is up to you. Haha I finally made a push for it a few months ago, and now I use it on almost every character.

    Biggest reason we have the disparity in critical hits is that if you let PVE enemies crit against players, it would be a balancing nightmare. It would make the damage way harder to predict, and you would end up with a lot of unintentional one shots. At least, that is my best guess as to why.

    Crystal caps are there to keep people on the grinding wheel. They want transmute to be a supplement to the grind, not a replacement. In other words, they dont want people transmuting an entire gear set without a fair amount of work. I think the cap is too low, but I do understand why it exists. And yes, Rewards for the worthy are a huge inventory hassle. So are really any type of coffer in this game. Shame they cant stack.

    Also the mini load screens in PVP are infuriating. Bear Out!
  • SickleCider
    SickleCider
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    Well, guys, I spent some time in Gray Host last night and had a better experience. Just shifting some CP and skills around was enough. I was able to land some solo kills, and found my niche particularly in getting rid of people that camp on keep walls, then slithering up onto said keep walls myself. Bought some ballista, they're kinda fun to use. Best part is showing off all my cool mounts to people. :p
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • PrimusNephilim
    PrimusNephilim
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    I'm kinda in the same boat, I enjoy the PvP and I die all the time, which doesn't bother me. If performance would improve, I'd invest more time and effort into it. I only played two days of the mid-year mayhem event this year and gave up, just couldn't deal with the long wait times so I can be frustrated with crappy performance.
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