Wow. Wow. It's kind of awful, isn't it?
Disclaimer: I'm not upset about getting ganked or anything. I went in with a PVE build, avoided 1v1 encounters, got deleted several times and teabagged surprisingly only once. It's more or less what I expected. I actually felt like I contributed a fair amount, because I was able to quickly crunch up NPCs and capture resources.
I'm not feeling well today so I'll be doing this post in list format. I'll try to be succinct.
- Sieges and conquest. Good idea on paper, uninspired implementation. It's a lot of running between unnecessarily distant map points, all of which are identical to other like locations on the map. Kill some NPCs, some players, maybe break down a door, and stand on a flag. Rinse, repeat.
- There's nothing interesting to look at. The map is massive, empty, and the same structures are repeated. It feels very unfinished, or like it hasn't been updated since beta.
- I know part of that is on account of the performance. Mine wasn't that bad. I was in a less packed campaign. That being said, the frequent loading screens were a real pain in my patoot. There was about ten minutes where I had one every few feet I rode. I also had a long one when I first approached Bruma.
- Fights work out one of two ways. They're either really fast, because someone gets zerged down. (I felt a little dirty for being part of the zerg.) Or, they're worryingly long, because the person facing the zerg actually knows what they're doing and the zerg can't seem to drop them. This isn't necessarily a flaw in the design but on the players, but it's still pretty dumb.
- That situation with the transmute geodes is ridiculous. You either have to pace your AP gain or deal with an inventory nightmare. I was shocked at how quickly I accumulated Rewards for the Worthy (which was awesome!), but now I have to keep them in my mail or inventory for optimum transmutation crystal management. I don't understand why the geodes aren't bankable. I don't understand why there's a crystal cap. I don't understand any of this.
- Speaking of things I don't understand, critical resistance. I understand that players have oodles of critical damage (ahem, me), and I understand that it's smart to be resistant to it. What I don't understand is why critical damage is only a danger in PVP situations. The fact that there are armor traits and a CP star that are only relevant in PVP, and absolutely essential in PVP, vexes me. I don't know what it's adding.
I don't know, I just don't get it. I do feel sympathy for PVP players now, though.
Anyway, I'll probably go back, because I'm 5k AP away from Legionairy and it seems silly not to at least pop that rank. It would be nice to get to Legate and unlock that dye, but I don't know if I'm going to be able to maintain the interest.
If you have something to say that might change my mind, I'll hear it!
EDIT: Lots of good points, suggestions, and interesting explanations made. Thanks, guys! I'll give it another shake.
Edited by SickleCider on July 22, 2020 10:56PM ✨🐦✨ Blackfeather Court Commission ✨🐦✨