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Make Sorcs w/Pets Out Or Summoned In Town, A Criminal Act

  • DR4GONFL1
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    It seems FAR to often, you stop in to town to use a banker, merchant or, some other facility, and find yourself unable to target/use the given interface because, some (often several) inconsiderate pet sorc has every friggin' one of their daedric minions out, flitting about, climbing on the furniture and just cluttering up the area with their very presence. So much so that no one else can get a lock/target on or, use any desired interaction interface.

    It's a criminal act for Necromancer's to have out or, summon their minions. Vampires now also have a number of actions considered 'criminal', as well as simply being a Vampire (at a given stage of Vampirism) having a negative impact on ones ability to interact/function with township resources. It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel.

    and make dueling, casting healing, standing in front of traders while on mounts, throwing mud balls and pies, etc., also a criminal act...
  • Syldras
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    DR4GONFL1 wrote: »
    It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel. and make dueling, casting healing, standing in front of traders while on mounts, throwing mud balls and pies, etc., also a criminal act...

    Is breathing still allowed?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • doomette
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    Syldras wrote: »
    DR4GONFL1 wrote: »
    It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel. and make dueling, casting healing, standing in front of traders while on mounts, throwing mud balls and pies, etc., also a criminal act...

    Is breathing still allowed?

    If it’s done quietly.
    But no ostentatious outfits! And keep your sparkles to yourself!

    Man, all the things listed bug me too, but I recognize this ain’t a single player game and won’t seek to micromanage via new mechanics other players to such a degree.
  • deleted221106-002999
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    Not read the thread but response to title: no.

    Sorc/warden pets in town are a major annoyance. Non-combat pets, particularly the new, free 'appreciation' one that flaps into your virtual face when using a craft table when the pet is not even your own is just...horrible.

    As players all we need is a simple toggle to turn OFF ALL pet visibility; making them action transparent is not enough since the movement is annoying and they occupy a huge amount of the virtual visual field.


  • NotaDaedraWorshipper
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    DR4GONFL1 wrote: »
    It seems FAR to often, you stop in to town to use a banker, merchant or, some other facility, and find yourself unable to target/use the given interface because, some (often several) inconsiderate pet sorc has every friggin' one of their daedric minions out, flitting about, climbing on the furniture and just cluttering up the area with their very presence. So much so that no one else can get a lock/target on or, use any desired interaction interface.

    It's a criminal act for Necromancer's to have out or, summon their minions. Vampires now also have a number of actions considered 'criminal', as well as simply being a Vampire (at a given stage of Vampirism) having a negative impact on ones ability to interact/function with township resources. It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel.

    and make dueling, casting healing, standing in front of traders while on mounts, throwing mud balls and pies, etc., also a criminal act...

    I didn't know Tamriel was seen as a dystopia by some. Goodness. My Lord please save us, there is no fun allowed.

    P.S. Again, it's not illegal to summon daedric creatures, so no, they don't need to "suffer similar consequences".
    [Lie] Of course! I don't even worship Daedra!
  • Elsonso
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    Syldras wrote: »
    DR4GONFL1 wrote: »
    It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel. and make dueling, casting healing, standing in front of traders while on mounts, throwing mud balls and pies, etc., also a criminal act...

    Is breathing still allowed?

    Masks are required, in addition to what doomette said.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Syldras
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    Elsonso wrote: »
    Masks are required, in addition to what doomette said.

    Compulsory mask, no loud breathing (and talking, I assume), no pets, no mount, no ostentatious clothing... I think I understand. So it's probably also an offense if my eye color is too bold or my hair too long, right? (It could distract people!!!) One last question: What's the penalty? Death, I guess?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Onefrkncrzypope
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    Just hide them like player skills. Why do I need to see your pet anymore. They are just toggles. Hell hide them in trials too.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • CombatPrayer
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    Then they need to give us an easy access to unsummon them without having to change skills because that's a PITA. Some quick slot thing would work well
  • Scion_of_Yggdrasil
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    Ri_Khan wrote: »
    We should be able to turn these and cosmetic pets off or at least be able to minimize them with a setting like "Show/Hide Additional Ally Effects".

    I like this idea. I would just add "... when out of combat." An option to hide all pets, and all pets but your own.
    Then they need to give us an easy access to unsummon them without having to change skills because that's a PITA. Some quick slot thing would work well

    Wait... so you can summon your pets, swap skills from your bar, and your pets still be there?
  • TequilaFire
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    Go to your character sheet, scroll down to the summoned pet and click on it to remove it.

  • twev
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    Everstorm wrote: »
    While I agree with the annoyance there would first be a quick and easy way to unsummon them. Going through the character window is too cumbersome.

    https://www.esoui.com/downloads/info1314-PetDismiss.html

    It'd be great if it had an 'autodismiss pets in town' option.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Girl_Number8
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    Syldras wrote: »
    No pet blocks the audio from the voice dialogue on quests. The voice acting has always been fantastic in ESO.

    While I agree on that, since the release of Greymoor there is a bug making dialogue audios disappear, mostly in older DLC areas (Vvardenfell main quest...). Or has that issue been solved?

    The voice acting is really something, nice to know someone else appreciates it too @Syldras.

    With that current bug it usually affects all the sound than comes back. To know If ZOS completely abolished this nuisance, it would deserve it’s own Thread, imo.
    Ri_Khan wrote: »
    Yes please. There is absolutely no legitimate reason why anyone needs their combat pets active in town.

    There is if they are on a quest.

    This to me is an overreaction to something that has never been an issue to myself. In all the years I have been playing I would say less then 10 times in fact. That is on four master crafters.

    It's not just crafting, a while ago I was doing a quest in Solitude and in the conversation window with Lyris a Dragon pet flew in front of her and while flapping it's wings completely blocked her during the conversation.
    Now it didn't stop me from completing but why should we have to put up with pets in the conversation window?

    Because you are playing an mmo with a lot of other players and not a single player game. That is going to happen with many activities far past pets.

    You said it did not stop you from completing the quest, so I am not seeing the issue here. Nothing beyond a minor inconvenience. No pet blocks the audio from the voice dialogue on quests.

    The voice acting has always been fantastic in ESO.


    Nope I want to see who I am talking to not a stupid pet.
    I usually don't complain about "my immersion" but the newer flying pets, the Matriarch, the Bear, giant ponies and Marmaduke are out of control. Nothing like a sorc with the Matriarch, Clannfear and a pony out at the bank all the while AoE light show and synergy pings going off.
    The game has become way too populated for this and all this contributes to lag.

    I am sure you do. Which is why I said go on the PTS for that reason.

    The sorc was here long ago and the performance issues were not as they are now. A sorc in the bank, as far as lag is concerned, is infinitesimal compared to the known culprits.
  • emilyhyoyeon
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    I'd be pretty annoyed if they made summoned daedra and animals criminal acts because as others have said it WOULDN'T make sense lorewise.

    I think the best solution is changing the way pets can block things. I'm honestly not too fond of automatically unsummoning things around crafting areas, since it can ruin screenshot potential for those of us that do that.

    and by screenshot potential I mean the ability to do something like the following but with a sorc or warden pet
    B9zHdCQ.png
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Girl_Number8
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    crowfl56 wrote: »
    ZOS, IMO has a luv affair with pets, especially the Sorc winged overlarge semi-dragon.

    One of the worst, is a player logging in or gating in and going AFK for 9 mins or using an exploit to stay in game and

    avoid the 10 min auto log.

    Then afk at crafting stations, then afk at turn-in, on and on.

    But no ZOS just luv's the sorc and warden pets, the rude players are just normal.

    The players in this discussion that don't want to lose their pets are the worst offenders.

    Point point so there zos, fix it.

    You’re assuming that when in fact that is not the case. Everyones opinion is valued and should not be pushed by the wayside.

    People may disagree with each other but as a community we should be tolerant of our fellow players.
    crowfl56 wrote: »
    The players in this discussion that don't want to lose their pets are the worst offenders.

    The forums are for discussions of all ESO related things. Please refrain from trying to falsely belittle anyone that has an opinion different than your own. It is not constructive or fair to your fellow players that are just engaging in topic on the forums.
    Edited by Girl_Number8 on July 22, 2020 2:18PM
  • TequilaFire
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    Syldras wrote: »
    No pet blocks the audio from the voice dialogue on quests. The voice acting has always been fantastic in ESO.

    While I agree on that, since the release of Greymoor there is a bug making dialogue audios disappear, mostly in older DLC areas (Vvardenfell main quest...). Or has that issue been solved?

    The voice acting is really something, nice to know someone else appreciates it too @Syldras.

    With that current bug it usually affects all the sound than comes back. To know If ZOS completely abolished this nuisance, it would deserve it’s own Thread, imo.
    Ri_Khan wrote: »
    Yes please. There is absolutely no legitimate reason why anyone needs their combat pets active in town.

    There is if they are on a quest.

    This to me is an overreaction to something that has never been an issue to myself. In all the years I have been playing I would say less then 10 times in fact. That is on four master crafters.

    It's not just crafting, a while ago I was doing a quest in Solitude and in the conversation window with Lyris a Dragon pet flew in front of her and while flapping it's wings completely blocked her during the conversation.
    Now it didn't stop me from completing but why should we have to put up with pets in the conversation window?

    Because you are playing an mmo with a lot of other players and not a single player game. That is going to happen with many activities far past pets.

    You said it did not stop you from completing the quest, so I am not seeing the issue here. Nothing beyond a minor inconvenience. No pet blocks the audio from the voice dialogue on quests.

    The voice acting has always been fantastic in ESO.


    Nope I want to see who I am talking to not a stupid pet.
    I usually don't complain about "my immersion" but the newer flying pets, the Matriarch, the Bear, giant ponies and Marmaduke are out of control. Nothing like a sorc with the Matriarch, Clannfear and a pony out at the bank all the while AoE light show and synergy pings going off.
    The game has become way too populated for this and all this contributes to lag.

    I am sure you do. Which is why I said go on the PTS for that reason.

    The sorc was here long ago and the performance issues were not as they are now. A sorc in the bank, as far as lag is concerned, is infinitesimal compared to the known culprits.

    Why would I want to go to the PTS where progress doesn't count and is wiped every couple of weeks?
    Not to mention does nothing for my PS4 account.

    And I didn't say the AoE and skill spamming in public areas is only sorcs.

    Also no one is asking for complete removal of pets, just for people to be a little more courteous about their use in public places so maybe people will stop calling for more drastic measures.

    Edited by TequilaFire on July 22, 2020 2:38PM
  • TX12001rwb17_ESO
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    Arunei wrote: »
    Bringing in dangerous Daedra forced to follow you against their will which would actually be worse then a Skeleton with no will of their own so it should be illegal.

    Half of these Necromancer abilities are illegal but why? your not raising the dead in the local area, Flesh Colossus for example are illegal and ain't they like Flesh Atronachs which are Daedra? so why are Necromancer's penalized for summoning them but not Sorcerers?

    Maybe a reason as to make them illegal would simply be down to their presence disturbing the public.
    Because necromancy is illegal lore-wise, and summoning a Daedra is not. Necromancy in the lore is about more than just "haha raised skeleton go clack-clack", it has a lot to do with soul stuff and other less savory types of "dark" magick. Summoning is just summoning.

    There's also the fact that numerous cultures have very serious ancestor worship, such as Redguards, Altmer, and Dunmer. Necromancy to these peoples is an exceptional offense (though for the Dunmer they tend to care less if it's animals or non-Dunmer races), with the Redguard probably being the most averse to anything to do with the Undead (so much so that if a Redguard tries to kill an Undead Redguard, they'll be exiled most of the time, regardless of who they were protecting or what their reason was).

    Daedra are regarded as evil, yes, but summoning them isn't illegal. Now could there be a brief period in history where summoning Daedra did temporarily become illegal, just because of the Planemeld? Sure, that would probably make sense. But let's also remember that lore-wise, the Planemeld has been over for a while now, so there haven't been Anchors dropping and wild Daedra springing from Coldharbour in a while.

    It is almost like you ignored the fact entirely,

    The Flesh Colossus much like a Flesh Atronach is a Daedra, half of the Undead creatures you summon in ESO, how are they any different to summong a Creature from the Soul Cairn in Skyrim or summoning a Lich in Oblivion? none of them were illegal.
  • TX12001rwb17_ESO
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    I'd be pretty annoyed if they made summoned daedra and animals criminal acts because as others have said it WOULDN'T make sense lorewise.

    I think the best solution is changing the way pets can block things. I'm honestly not too fond of automatically unsummoning things around crafting areas, since it can ruin screenshot potential for those of us that do that.

    and by screenshot potential I mean the ability to do something like the following but with a sorc or warden pet
    B9zHdCQ.png

    Who cares if it does not make sense lore-wise, I doubt the public would tolerate seeing Daedra everywhere anyway not to mention it is a hindrance to gameplay which is much more important, if lore took priority here guards would not be invulnerable and any player who was a Blood Scion would basically be unstoppable.

    Realistically something like this would be illegal if such things could be done in RL, people would be frightened by people summoning Demons and grotesque monsters.
  • TX12001rwb17_ESO
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    You know they could just make them non-permanent, permanent binding of Daedra is a master level spell in Skyrim, not something a random mage should beable to do.
  • Syldras
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    Realistically something like this would be illegal

    Not in a world where people are riding dead rotting horses and no one cares.
    https://eso.mmo-fashion.com/zombie-horse-mount/

    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Raudgrani
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    Best would be if ZOS fixed the problem to open doors/chests etc. when pets are standing in the way. This was brought up before, and it was "kind of" found out that summoning a daedra wasn't really a crime in itself. I don't say it is or that it isn't, but if you need to "de-summon" sorc pets before going into towns, they need to make it easier to do so.
    I know you can go into your stats and like "clear this effect" on summoned pets, but it seems a bit awkward.
  • Ri_Khan
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    The forums are for discussions of all ESO related things. Please refrain from trying to falsely belittle anyone that has an opinion different than your own. It is not constructive or fair to your fellow players that are just engaging in topic on the forums.

    Lol yet here you are, essentially calling everyone who's started one of the many posts concerning this topic over the years, liars, because you don't have this problem and we're all just a bunch of meanie pet-haters.
  • Rukia541
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    Now imagine how cancerous these pets are in pvp. All pets need to be untargetable and stop breaking line of sight including bears and other summons.

    That, or make focus target actually work.
  • Iarao
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    It seems FAR to often, you stop in to town to use a banker, merchant or, some other facility, and find yourself unable to target/use the given interface because, some (often several) inconsiderate pet sorc has every friggin' one of their daedric minions out, flitting about, climbing on the furniture and just cluttering up the area with their very presence. So much so that no one else can get a lock/target on or, use any desired interaction interface.

    It's a criminal act for Necromancer's to have out or, summon their minions. Vampires now also have a number of actions considered 'criminal', as well as simply being a Vampire (at a given stage of Vampirism) having a negative impact on ones ability to interact/function with township resources. It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel.

    THEY ARE WEAPONS!
  • Iarao
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    Iarao wrote: »
    It seems FAR to often, you stop in to town to use a banker, merchant or, some other facility, and find yourself unable to target/use the given interface because, some (often several) inconsiderate pet sorc has every friggin' one of their daedric minions out, flitting about, climbing on the furniture and just cluttering up the area with their very presence. So much so that no one else can get a lock/target on or, use any desired interaction interface.

    It's a criminal act for Necromancer's to have out or, summon their minions. Vampires now also have a number of actions considered 'criminal', as well as simply being a Vampire (at a given stage of Vampirism) having a negative impact on ones ability to interact/function with township resources. It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel.

    THEY ARE WEAPONS!

    get zos to make them smaller. or else EVERYONE must be totally disarmed in town, including the abilities that dont need a weapon to be used.
  • Iarao
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    Iarao wrote: »
    Iarao wrote: »
    It seems FAR to often, you stop in to town to use a banker, merchant or, some other facility, and find yourself unable to target/use the given interface because, some (often several) inconsiderate pet sorc has every friggin' one of their daedric minions out, flitting about, climbing on the furniture and just cluttering up the area with their very presence. So much so that no one else can get a lock/target on or, use any desired interaction interface.

    It's a criminal act for Necromancer's to have out or, summon their minions. Vampires now also have a number of actions considered 'criminal', as well as simply being a Vampire (at a given stage of Vampirism) having a negative impact on ones ability to interact/function with township resources. It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel.

    THEY ARE WEAPONS!

    get zos to make them smaller. or else EVERYONE must be totally disarmed in town, including the abilities that dont need a weapon to be used.

    and while we are at it, require dismounting in town and of course the REAL pets must also be banished.
  • doomette
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    Must be? 🤨
  • RefLiberty
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    It was.alredy mentioned before and I will mention it again.
    Only if they add mapping for dismiss pet button.
    I don't care about dissmis add-on, probably junior developer could code that into the game in one day. They just don't want to.

    Edited by RefLiberty on July 23, 2020 4:39PM
  • deleted008293
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    PETS of all sizes and forms, should be turned off via an option in graphic menu. IK they are anoying in town when on top of WS or crafting stations... but in trials they go 1000x worse
  • Iarao
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    Ri_Khan wrote: »
    Yes please. There is absolutely no legitimate reason why anyone needs their combat pets active in town.

    really? you dont need your wpns in town either, do you? what about duels???
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