In seriousness, though, the term "endgame" confuses the crap out of me. To me, those words mashed together imply the end of the game. You know, an actual end? Game complete? Time for new game plus, or play through number two? Or just playing a different game? What kids these days call "endgame" is really just repetitive, grindy content that exists for... honestly, I haven't quite figured that one out yet. Probably never will.
Knightpanther wrote: »Hey OP come to Cyrodiil, we don't care what your build or gear is, we are totally inclusive in fact you will often get praise for trying something different.
If you do no CP campaign there is no set cookie cutter build because shock horror its actually down to how good you are as a player (hard concept to grasp coming from dungeons!).
Be Safe, come to PvP and let your hair down !!
Sadly if you want to try PvP builds, you have to do PvE, since 90% of the gear in this game come from PvE.
For example I did a PvP build with Icy Conjuror and have to farm Frostvault for a week...
newtinmpls wrote: »To some extent this question is hard to ask without giving more specifics.
Like... I'm starting to level a Breton Necromancer, and wondering IF longer term/advanced content, could she do well as a Magicka Tank.
Haven't really looked at builds for that yet.
So can you give an example of what you are thinking?
One prime example are the tanks with 60k hp who think that taunting and staying alive is tanking.
That actually is tanking. Pretty much by definition.
It's not great tanking, or the most efficient, but it is tanking.
Well, unless he's dragging that boss right into the DPS and healer while he's at it I suppose. Otherwise, yeah. Keep the boss on you, stay alive, aim him away from everybody else. That's tanking in a nutshell. Everything else is icing on the cake.
Few answers depending on how deep the questions is:
Does it matter? sure in some situations.
First off, if you aren't doing Hard Mode Vet trials, then the answer is mostly no.
-Maybe if you are going for some really hard challenge like Unchained in BRP. And maybe you'll have issues with more toxic people just doing the newest 4 man HM vet dungeons too, but for the most part even then it doesn't make much difference.
And even at vetHM trial end game, it depends on a few things: For example in support it effects you more than the team, so if you have your bosmer tank it won't really effect the team if you can still get the job done, you may only be making things a little harder on yourself. If you struggle to the point where you have to change your gear just to deal with things though and drop gear optimal for the raid, then we are into 'effecting the team' territory.
Mostly people will nit pick it when it comes to DPS. Sure, some will say it doesn't matter much if you pick High Elf or Orc for a magicka sorc b/c the racials are only XX amount, but it does effect it more than they often let on and you will notice a difference in a raid group that is actively working on progress/builds/achievements. If you are as good as everyone else in a top guild on an Orc MagSorc, you'll still be better than most players on the meta race, but you'll always be the guy at the bottom of the DPS in that group every time they look at performance. Or, if you are in a good group and landing at the bottom or middle of the DPS anyhow, being on a meta race may bump you up a notch, even if it's due to better resource management and not just pure damage buffs. But if you get the job done and your team doesn't care, then it's all good IMO. But if things are a challenge and they start looking at who isn't bringing as much as everyone else to the table, you can stand out. Again, this is going to be for HMvet Trials, anyone nitpicking over anything less than that should chill and to a degree even some of those guys need to chill.
I will say, I've noticed the people that worry about it the most outside of just their own performance are the groups that are not going to be great groups in the long run. Usually the top teams just end up with players that care about every little min max in their own right and you don't have to badger them into it, and it's the teams that want to be like those teams that end up stressing over it. The same guys that copy the strats we've all seen in the top teams vids and can't handle it if they run with another team that does a different strat. They just can't imagine it done a different way, so that same mentality will extend to builds. On the flip side of that, the players that are so anti-meta they reject any and all advice that can often help them don't do themselves any favors either.
Girl_Number8 wrote: »If you’re in a progression group than yes it is very important. Your trials guild will help you in this.
If it is just vet trials not trying to achieve anything beyond a clear, it is not important at all.
amm7sb14_ESO wrote: »Girl_Number8 wrote: »If you’re in a progression group than yes it is very important. Your trials guild will help you in this.
If it is just vet trials not trying to achieve anything beyond a clear, it is not important at all.
This is my objective.
This is why I have little to no interest in the "meta" sets that don't fit my playstyle or character theme.
Girl_Number8 wrote: »amm7sb14_ESO wrote: »Girl_Number8 wrote: »If you’re in a progression group than yes it is very important. Your trials guild will help you in this.
If it is just vet trials not trying to achieve anything beyond a clear, it is not important at all.
This is my objective.
This is why I have little to no interest in the "meta" sets that don't fit my playstyle or character theme.
You will be fine not running bis or having a perfect rotation. Imo, it is your team that matters the most.
exeeter702 wrote: »If I can tank vet trials on a NB tank, anyone can.
Likewise DK healer is absolutely viable from a numbers perspective.
I hear a lot on both sides, if I go googling enough I get responses from it doesn't matter to it 100% does and everywhere in between.
But how is it really? If I want to make a Nord Dragonknight Healer, or a Bosmer Nightblade Tank, am I excluding myself from higher end game content? Will I get vote kicked out of vet dungeons the second I set foot in one? What would be my glass ceiling? Vet dungeons? Normal trials?
Do people have any luck theory-crafting their own builds, or does everyone at the higher end have cookie cutter builds?
the1andonlyskwex wrote: »I once got kicked from a group right before the final boss when the tank realized I was a dragonknight and declared that anyone other than a templar couldn't be a healer and convinced the others to vote kick me.
And this was a group where we were steamrolling normal darkshade caverns 1 and nobody in the entire run had dropped below 90% health.
Afterward, the tank even sent me a hate message about how anyone healing with anything other than a templar was ruining the game for everyone else.
Aside from that kind of prejudice, you can definitely get through any (normal or vet) dungeon content healing on any class, although it certainly is easier with some builds than others.
I can't really comment on trials, but the same is probably true there, although you might need multiple roles running non-meta classes to make sure you have all of the necessary buffs/debuffs covered.
You can't have a frost resto staff. Frost is one of three types of destro staves: inferno, lightning, and frost.
Is it possible to make an ESO character who will struggle to complete even basic content because none of their skills or attributes mesh with each other? Probably yes. But that doesn't mean all non-meta builds are like that. Some are pefectly functional and just take slightly longer than the absolute minimum to complete content. People who like using them will say they work just as well, because they're still able to complete stuff without any significant problems. But meta players may say they're utterly useless, because it makes a dungeon take 20 minutes instead of 10 to complete. Neither is wrong exactly, they just have different priorities.
I hear a lot on both sides, if I go googling enough I get responses from it doesn't matter to it 100% does and everywhere in between.
But how is it really? If I want to make a Nord Dragonknight Healer, or a Bosmer Nightblade Tank, am I excluding myself from higher end game content? Will I get vote kicked out of vet dungeons the second I set foot in one? What would be my glass ceiling? Vet dungeons? Normal trials?
Do people have any luck theory-crafting their own builds, or does everyone at the higher end have cookie cutter builds?
In seriousness, though, the term "endgame" confuses the crap out of me. To me, those words mashed together imply the end of the game. You know, an actual end? Game complete? Time for new game plus, or play through number two? Or just playing a different game? What kids these days call "endgame" is really just repetitive, grindy content that exists for... honestly, I haven't quite figured that one out yet. Probably never will.
It is one of those things where you can see a fundamental difference between single-player (i.e. actual) RPGs, and multi-player online RPGs.
In single-player, levelling a character is the game. When you reach level cap (if there even is one), it's a sure sign that you should wrap this character up, and start a new one.
In multi-player, levelling is a chore to get through until you reach level cap and start with the actual game. Yes, you can play ESO like a single-player game and happily quest away, you can do various dungeons and PvP below level cap as training, and ESO's battle-scaling tries to hide the issue a bit, but the advanced multiplayer part comes in only after you've hit the end.
It's not about "kids these days". They're completely alien approaches to a game, dictated by genre conventions.