Metemsycosis wrote: »Why is brawling "healthier" for the game? You say it as a matter of fact when it is a matter of opinion, and I dont agree with you.
Metemsycosis wrote: »Why is brawling "healthier" for the game? You say it as a matter of fact when it is a matter of opinion, and I dont agree with you.
Metemsycosis wrote: »Why is brawling "healthier" for the game? You say it as a matter of fact when it is a matter of opinion, and I dont agree with you.
I wonder why, when you get a team of mostly nbs, your team will just quit lmao
Metemsycosis wrote: »Why is brawling "healthier" for the game? You say it as a matter of fact when it is a matter of opinion, and I dont agree with you.
Sorry but sitting in a corner and just spamming snipe and silver shards with 1 hp cause of vamp, and then running away and hiding for 20 seconds for stamina and health isnt good for a bg. Not for your teammates, not for the players who (if decent shrug it off like its nothing) or just get zeroed in .5 seconds cause of lag and dysnc. Its pretty factual. Its a lowskill gameplay loop, that isnt healthy for you or those around you.
Why would you use Willpower/Grace instead of Crafty? You give up about 700 mag.Metemsycosis wrote: »Not that it matters ive been maining nb since release on console so if I dont get why nubs have issues forgive me.
Also i am a pretty smart guy. Its more likely you weren't clear than I misunderstood. Thanks.
I only mentioned switching to dark cloak as a matter of adapting btw.
Here is an accessible build:
Try 5 necro, 2 will power, 3 ancient grace with malubeth and see if you cant brawl in that. Start with all recovery and add damage as you get comfortable.
Bet you can brawl.
Vermintide wrote: »Metemsycosis wrote: »Not that it matters ive been maining nb since release on console so if I dont get why nubs have issues forgive me.
[Quoted post was removed]
Metemsycosis wrote: »Good nb sets.
I felt that its speed was gutted. No over lapping sources of major expedition, which meant a practically very high uptime. It has some decent self-healing (which could be better but not really) and really good damage mitigation. The main combo of the class is still one of the most dangerous in the game. Is sustain an issue when you have siphoning strikes?
Metemsycosis wrote: »Metemsycosis wrote: »Why is brawling "healthier" for the game? You say it as a matter of fact when it is a matter of opinion, and I dont agree with you.
Sorry but sitting in a corner and just spamming snipe and silver shards with 1 hp cause of vamp, and then running away and hiding for 20 seconds for stamina and health isnt good for a bg. Not for your teammates, not for the players who (if decent shrug it off like its nothing) or just get zeroed in .5 seconds cause of lag and dysnc. Its pretty factual. Its a lowskill gameplay loop, that isnt healthy for you or those around you.
You're oversimplifying based on your experience. A skilled player will be skilled no matter the build they choose.
Imo if your snipers were more tactical you'd always be heavily-focusing priority targets or targeting those your melee fighters are engaging.
I do agree nbs are nerfed but they're also still very good imo. Adaptation is needed. High health recovery, high base resistance, Letting go of invisibility-cloak, etc.
Tbh bgs don't seem easy for anyone save maybe magsorcs imo
Vermintide wrote: »It doesn't matter how skilled you are, if you wind up in a mode like Chaosball and you can't hold the ball for more than 5 seconds, you're not going to win. If you can't stick on an objective in a flag based game mode, you aren't going to win. Deathmatch maybe they can hold their own, but not in a fun or entertaining way.
You perhaps misunderstand the term brawler. We're not talking about a nightblade who stands there and facetanks templars and DKs (although it would also be more fun if that too was possible). In the best brawler builds, stealth and shadow image was still used strategically. What brawler means in NB context is that they didn't simply disengage from a fight if they didn't immediately burst the enemy down. They had the sustain to outmanoeuvre and beat other classes 1-on-1 without simply ganking. That simply isn't true any more.
When the best NB builds are only possible in CP, non-stealth, use heavy armour, and rely on tripots... You know something is majorly wrong. That's a class entirely divorced from its identity.
It was other changes they made at the same time that hit us indirectly, if I remember right. Hasn't felt right since... Like... Summerset, I think?Metemsycosis wrote: »That's fair. But magblade does still have access to snare removal and major expedition, what the player base asked for, repeatedly, " then it broke the class "
True, it needs to have counterplay. Problem is it's so easily countered, and it's all we have. Outside of that, you're only killing potatoes.Metemsycosis wrote: »I agree experienced players will do whatever to avoid that harvest will combo, and lag can be frustrating, but imagine you could land it with ease-- it would be broken, as you would be deleting people left and right 😏
We already had exactly the same thing as RAT on Phantasmal Escape though, there was no need to take it away from that, plus evasion. There were a lot of side-effects ripped out of skills seemingly for no reason.Metemsycosis wrote: »I think RAT answered the needs of the magickly swift. If it's maneuverability you want it's there. Imo it's not too great of a sacrifice in any department to slot it.
Metemsycosis wrote: »Metemsycosis wrote: »Why is brawling "healthier" for the game? You say it as a matter of fact when it is a matter of opinion, and I dont agree with you.
Sorry but sitting in a corner and just spamming snipe and silver shards with 1 hp cause of vamp, and then running away and hiding for 20 seconds for stamina and health isnt good for a bg. Not for your teammates, not for the players who (if decent shrug it off like its nothing) or just get zeroed in .5 seconds cause of lag and dysnc. Its pretty factual. Its a lowskill gameplay loop, that isnt healthy for you or those around you.
You're oversimplifying based on your experience. A skilled player will be skilled no matter the build they choose.
Imo if your snipers were more tactical you'd always be heavily-focusing priority targets or targeting those your melee fighters are engaging.
I do agree nbs are nerfed but they're also still very good imo. Adaptation is needed. High health recovery, high base resistance, Letting go of invisibility-cloak, etc.
Tbh bgs don't seem easy for anyone save maybe magsorcs imo
Combo and gameplay loop is still [snip], and hurtful to the bg. People see sniper on their team, they quit.
Still it would be necessary to have an effective invisibility on the NB, the 3/4 of the time the person manages to touch us or to detect us with a disconcerting ease, limit, if a potion of invisibility does not do better than the fate of the assassin ...
Without forgetting the "Pets" that touch us even when we are invisible or the spells that remain on us once we are invisible!
Vermintide wrote: »It doesn't matter how skilled you are, if you wind up in a mode like Chaosball and you can't hold the ball for more than 5 seconds, you're not going to win. If you can't stick on an objective in a flag based game mode, you aren't going to win. Deathmatch maybe they can hold their own, but not in a fun or entertaining way.
You perhaps misunderstand the term brawler. We're not talking about a nightblade who stands there and facetanks templars and DKs (although it would also be more fun if that too was possible). In the best brawler builds, stealth and shadow image was still used strategically. What brawler means in NB context is that they didn't simply disengage from a fight if they didn't immediately burst the enemy down. They had the sustain to outmanoeuvre and beat other classes 1-on-1 without simply ganking. That simply isn't true any more.
When the best NB builds are only possible in CP, non-stealth, use heavy armour, and rely on tripots... You know something is majorly wrong. That's a class entirely divorced from its identity.