Nerf Werewolf Buff Vampire

GoodFella146
GoodFella146
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It's enough already. Why is it ok for these 50k health builds to be this unkillable without a group focusing them when they have all that damage? Then they hit their heal and get an insane amount of health back and they never seem to run out of magicka, yet can still get kills easily because they still have a lot of damage. Then of course the thing never runs out so they are permanently in that form, it's BS. This is all just 1 player nevermind a group of this. 1v1 I basically just have to stalemate/leave unless if the player is really bad. Would it be ok if we were infinitely in the swarming scion ultimate? I bet everyone would lose their *** yet it's totally ok for werewolves.

Look at vampire and what a huge joke it is in comparison. Skills that are literally unplayable, horrific cost increases, and joke sets that don't do anything very helpful (such as Vampire Lord). The ultimate hilariously also stuns you twice (but hey at least werewolf gets a fear when then transform but vampire gets jack ***).

Balance this crap already wtf are you doing
  • Chrlynsch
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    Werewolf heal scales off of max health, some werewolves choose to run more health to get more than a 7k heal, to get that much health they lower their damage, if they are healing frequently that also means that they are using a sustain set and most likely a magicka sustain set. So now they have low damage and hight survival. What they have left is a powerful defile which makes their damage seem higher than it actually is.

    Unlike humans or vampires they have no cross healing which means if you come against a group of werewolves, your team should have better survivability than them.

    But let it be said that mannny werewolf players want a heal that scales off of their primary resource.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • JinxxND
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    Werewolf is in a good spot and doesn't need nerfs but I could see the vampire skill line getting another rework or just revamp the passives on or getting rid of the cost increase but increase the damage you take from fire/fighters guild abilities
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • GoodFella146
    GoodFella146
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    No these unkillable werewolves are absolutely not in a good spot unless that means nobody is killable without 3 ppl on 1
  • JinxxND
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    A werewolf isn't unkillable that's just the build they must be running which is available to all classes
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • GoodFella146
    GoodFella146
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    Available to all classes doesn't make it ok. If these guys get to sit in werewolf 24/7 why can't I sit in scion form 24/7?
  • ItsJustHashtag
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    Defending werewolf in 2020 😂🤣😂🤣

    This thread fails to mention the nightblade werewolf bug where if you have your 5 stacks of spectral bow up and go into WW form you retain 10% bonus the entire duration you’re in WW form. So next patch 10% more damage from WWs due to this bug.
    Edited by ItsJustHashtag on July 20, 2020 6:24PM
  • Vevvev
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    If a build is "Unkillable" then its not the werewolf that's the problem its whatever gear set they're wearing to support it. I've fought many werewolves, even ones you've talked about here, and I can both win and lose those encounters. If you end up outlasting their magicka pool you'll have a better chance since they can't heal themselves when it runs out.

    Another trick is saving up an ultimate if you know you're fighting a werewolf, and waiting for them to go into wolf mode before activating it. Reason being is you end up wasting a lot of resources on an enemy that is blocking and trying to generate ultimate, and they end up dropping the defensive stance once they've gone into werewolf form. Burst them down once they've dropped their block and try to use as much poison damage as you can. They take 25% extra poison damage and 20% more damage from Fighter's Guild abilities.
    Edited by Vevvev on July 20, 2020 8:41PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Kilcosu
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    never a good idea to want to balance one thing against a completely different thing, especially magicka focus ultimates vs stamina focused ultimates. they are not the same.

    that being said I'm sure most werewolf players would absolutely 100% back a vampire lord ultimate form that is based on a timer so we can make an enjoy magicka vampire the way we enjoy stamina werewolf.

    BUT literally all feedback given by werewolf players is being ignored by zos. pain points ignored, bugs ignored, and it drives away all but the most dedicated players to even attempt werewolf game play.
    Edited by Kilcosu on July 20, 2020 6:49PM
  • Atherakhia
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    literally all Vampire feedback was similarly ignored. And now the nerfs started on the one redeeming thing Vamps had.
  • Ozby
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    wow salty op, however I will say I have noticed that all the players I've seen playing Vamp do very low dps in pve dungeons and trials etc.
    You do realise that there are unkillable DK's Sorc's and Templars out there right? Shall we just nerf everyone?
    Edited by Ozby on July 20, 2020 8:43PM
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Ryuvain
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    Unkillable werewolf? Are you just standing there trying to facetank them?

    They have enough weaknesses. Don't be mad that werewolf is finally working.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Skykaiser_Ọlọrun
    Don't take out your frustrations about the trash Vampire skills on WW players.
  • Stamblade
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    It's enough already. Why is it ok for these 50k health builds to be this unkillable without a group focusing them when they have all that damage? Then they hit their heal and get an insane amount of health back and they never seem to run out of magicka, yet can still get kills easily because they still have a lot of damage. Then of course the thing never runs out so they are permanently in that form, it's BS. This is all just 1 player nevermind a group of this. 1v1 I basically just have to stalemate/leave unless if the player is really bad. Would it be ok if we were infinitely in the swarming scion ultimate? I bet everyone would lose their *** yet it's totally ok for werewolves.

    Look at vampire and what a huge joke it is in comparison. Skills that are literally unplayable, horrific cost increases, and joke sets that don't do anything very helpful (such as Vampire Lord). The ultimate hilariously also stuns you twice (but hey at least werewolf gets a fear when then transform but vampire gets jack ***).

    Balance this crap already wtf are you doing

    I disagree with most of that aside from the joke sets; however, I do agree that vamp ult should fear when transformed. Its only fair.
  • katorga
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    It is sort of funny that Vampire, the signature skill line of the entire last Chapter, got totally ruined, and werewolf ended up being really, really good. Who would have ever thought after all the years of being trash, ww would get good?

    The only Vamps you will see now are stage 2 NB's in pvp.

  • GoodFella146
    GoodFella146
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    So what these 50k werewolf builds are only a thing a PS4? Has nobody seen this ridiculous crap? They hit 1 button and heal like 30k but I'm supposed to just "burst them down" that's ridiculous.
  • Chrlynsch
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    So what these 50k werewolf builds are only a thing a PS4? Has nobody seen this ridiculous crap? They hit 1 button and heal like 30k but I'm supposed to just "burst them down" that's ridiculous.

    Werewolves recover from burst thats what hircine's fortitude does well, sustained damage is werewolf's weakness, along with snares and kiting. No werewolf at 50k is going to hit a 30k heal in pvp unless they specifically spec to do that, and if they do, they will hit like a wet noodle.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • notyuu
    notyuu
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    You wanna kill a werewolf with 50K hp?

    1: poison/dots
    2: sustained damage not burst damage

    it's that simple, werewolves have no means of purging and their only methods of healing are the % based howl..which costs almost 6K magicka a pop, so they won't be able to pump that a few times provided you..ya know, keep the pressure on and the heal over time from claws of life...which is in pvp about ~50 hp a second, so basically useless.

    as for surviving them.
    well if they have 50K hp then they are going to hit like a wet noodle..but if your resistance is akin to tissue paper in a typhoon then a little tip is to dodge roll THROUGH them..the attacks come out in a slightly odd cone infront of them...so yeah.
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