You take no damage if you jump over it.columbineb14_ESO wrote: »I use double-tap dodges only to get out of an AOE marker on the ground in a hurry. It never seems to help me evade normal heavy or light attacks, at least from NPCs ... but it makes all the difference against, say, clannfears, who depend heavily on their two AOEs (the charge and the tailsweep) to keep you on your ass the whole fight.
Oh, yeah, forward roll through a fire wall/trap seems to enable you to take slightly less burning damage if you do it right. That's the only other time.
poodlemasterb16_ESO wrote: »You take no damage if you jump over it.
R1ckyDaMan wrote: »It is useless for getting out of red circles, such as the nightblade spinny attack npc's do, you see the red circle so you dodge out and still take the hit...
R1ckyDaMan wrote: »It is useless for getting out of red circles, such as the nightblade spinny attack npc's do, you see the red circle so you dodge out and still take the hit...
If the attack has a casting time, you can still avoid the attack if you dodged before it has been released.
R1ckyDaMan wrote: »R1ckyDaMan wrote: »It is useless for getting out of red circles, such as the nightblade spinny attack npc's do, you see the red circle so you dodge out and still take the hit...
If the attack has a casting time, you can still avoid the attack if you dodged before it has been released.
not happening with that one attack type.