Zos is doing a lot of effort to reduce unnecessary "%" server calculations, changing many sets that have not seen much use to begin with. Buffing unused sets is something that makes me happy regardless but I'm not sure it will make much difference performance wise. On the other hand, you have poisons which are very popular in PvP. I never understood the reason for making the poison 20% chance to apply while glyphs having 100%. Just feel Unnecessary and clunky. If poisons are too strong for 10 CD, just increase the CD.
What do you think?