Taleof2Cities wrote: »With the healing changes, and additional crit resistance added I moved points out of Resistant, and added them to Quick Recovery.
I have 3k Crit Resistance, and a healthy amount of points in QR so I feel good after this patch. Just took some time to l2p around it!
Yeh, that's what I did.
In reality, it solved nothing though.
Classes with good healing still have good healing. Classes with poor healing have terrible healing now.
Zergs and large groups still have people mindlessly throwing resto staff skills around just healing whoever without even trying.
Small scale and solo players now have a harder time fighting outnumbered because they can't recover as much when they take big damage from multiple players.
Looks like you didn't (don't) want to change your build to adapt to the new burst meta, @Brrrofski.
The vast majority of PvP players had to make changes after the patch.
Just because you play solo or small man doesn't mean your exempt from the healing changes.
The sooner you adapt the better ... because ZOS isn't going to change the game to cater to your specific playstyle.
I did change my build. It's pretty solid.
What's that got to do with the healing nerf?
It doesn't change the fact that ball groups with 10 healers see no change, which is where healing was an issue. Neverending ball group vs ball group lagging the entire server.
Taleof2Cities wrote: »With the healing changes, and additional crit resistance added I moved points out of Resistant, and added them to Quick Recovery.
I have 3k Crit Resistance, and a healthy amount of points in QR so I feel good after this patch. Just took some time to l2p around it!
Yeh, that's what I did.
In reality, it solved nothing though.
Classes with good healing still have good healing. Classes with poor healing have terrible healing now.
Zergs and large groups still have people mindlessly throwing resto staff skills around just healing whoever without even trying.
Small scale and solo players now have a harder time fighting outnumbered because they can't recover as much when they take big damage from multiple players.
Looks like you didn't (don't) want to change your build to adapt to the new burst meta, @Brrrofski.
The vast majority of PvP players had to make changes after the patch.
Just because you play solo or small man doesn't mean your exempt from the healing changes.
The sooner you adapt the better ... because ZOS isn't going to change the game to cater to your specific playstyle.
I did change my build. It's pretty solid.
What's that got to do with the healing nerf?
It doesn't change the fact that ball groups with 10 healers see no change, which is where healing was an issue. Neverending ball group vs ball group lagging the entire server.
Yeah this. The problem is cross healing and how easy it is to keep yourself and your friends up with a resto staff and one ability. Not saying that specific ability is the only culprit, but it's one of them. Throw in ridiculous braindead easy purges that strip multiple debuffs off of multiple people like Purge and Ritual + it's synergy and it becomes obvious that the issue isn't healing as a whole, but cross healing and mitigation in the form of debuff removal. Vigor's aoe and duration nerf was supposed to be compensated by an increase in how much the ability actually heals for, but now it's seemingly worse than ever, still only lasts 4 seconds, and doesn't heal anyone else. Throw in undodgeable major defile and everyone should probably just reroll as stamden or stamcro or some kind of templar.
Imo the nerf to healing was juuust a tad to much. they could buff it again just slightly and it would allready be better.
the biggest problem imo is that they nerfed healing, but did nothing to shields. And yes im thinking specifically of sorcs.
Sorc shield stacking is way too strong. like stupid strong, and thats on an allready broken class making it even more broken.
Tbh i fear next patch is going to make the pvp in the game wich is allready in a bad state, literally unplayable. As they are buffing damage in general, with proc sets changes and even adding new sets that seem overly strong, nerfing impen, buffing divines and so on. its pretty much going to be Sorcs and gankers everywhere. Stacking shields to tank the damage, or dissapearing before you even take damage from someone. i think pretty much every other class will struggle, especially since the healing wont be able to keep up with the damage incoming at all.
EtTuBrutus wrote: »Yea shields are unbalanced again. How they think an 11k shield that attacks with a 9k shield AT FULL HEALTH in 2 seconds is balanced to a CRIT heal of 10k before defile that doesn't over heal is beyond me.