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Can we please get a cp160+ que

Nemesis7884
Nemesis7884
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please please for the love of everything that is holy thank you very much
  • debesyla
    debesyla
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    810+ only would be better
  • Nemesis7884
    Nemesis7884
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    debesyla wrote: »
    810+ only would be better

    Ill take what i can get but this might restrict the population too much

  • Bucky_13
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    debesyla wrote: »
    810+ only would be better

    It would, I've had a number of random pugs with players in lvl 20-49 range who have done really well. Suspect a lot of them have 810 cp points allocated which usually makes them more effective than a cp 200 player.

  • thorwyn
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    Why exactly? What's happening with a player when he hits the magical CP 160?
    I mean, I understand that <160 will get useless loot. But if someone is farming loot from a dungeon, it would drastically increase his chances if he groupe up with a bunch of friends instead of using the group finder.

    Edited by thorwyn on July 19, 2020 8:04AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Taleof2Cities
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    Anything that splits the queue will make it longer for everyone, @Nemesis7884.

    If you don't like what the queue gives you, find a pre-made group instead.
  • MrBrownstone
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    I've seen <160 players in group finder at most like 3 times in 6 years.
  • Thannazzar
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    Why, I've seen players of quality and useless ones at all CP bands. If your grinding look and just expecting other players to hand stuff over your better off running with a guild than puging.
  • Nemesis7884
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    thorwyn wrote: »
    Why exactly? What's happening with a player when he hits the magical CP 160?
    I mean, I understand that <160 will get useless loot. But if someone is farming loot from a dungeon, it would drastically increase his chances if he groupe up with a bunch of friends instead of using the group finder.

    well easy they can exchange gear and having efficient runs... if you do a dungeon more than a couple times its usually due to gear... lets say im a tank, i get into dungeon and the other group members are low lvl...I allready know I cant exchange gear and have to assume the run will take 3 times as it would with a high level group...I have honestly very little motivation or incentive to do the run and not simply leave, especially as a tank or healer that get fast queues (especially low lvl dd are an issue in terms of efficient runs).

    You might say, well if you want to do farm runs, do them in a guild and not a pug but a) thats not always possible and b) doesnt change my incentive or motivation...

    If im a role with fast queues its simply much better to leave the group and wait 10m for a new one than doing a dungeon ordeal for an hour or more without the chance of exchanging loot...
    Edited by Nemesis7884 on July 19, 2020 9:54AM
  • pink_panther
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    I agree with the op but only for Veteran Dungeons. Below cp 160 you are close to useless there. In Most cases you can't even finish the dungeon.

    There should also be a gear restriction. So that you can only enter If your gear is at least purple and If you have at least 2 füll sets.

    This restriction would only be for the dungeon finder you could still enter the dungeons without them with a premade group.

    Also I think cp 300 is way too low for vet dlc Dungeons. Should be around 500-600.

    Sorry but its just too stressful and most people leave anyways If they See low cp guys.
  • barney2525
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    Oh

    This is for dungeons and stuff

    Thought it was the line for free hot dogs

    :#
  • zvavi
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    Step one: queue for vDLC
    Step two: no more people below 300 CP
    Step three: profit

    PS, it doesn't mean at all that your group won't be total potatoes though.

    PS2, I was doing vPledges after hitting cp10 just fine tyvm.
    Edited by zvavi on July 19, 2020 11:02AM
  • Magdalina
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    No. There already is a cp 300 requirement for dlc where this arguably matters, other vets, let alone normal, shouldn't pose any problems whatsoever, especially with actually having an experienced person there. Farming is all nice and good, but when you pug, this isn't your own farming group, it's someone's first completion, someone's UD leveling, and someone might actually be farming for the same set as you are so they won't share with you anyway. That's just the roll you take using groupfinder. If you want a run on your own conditions, you'll have to put together your own team, be it via guild, friends or simply zchat, but groupfinder exists for everyone to use.

    Far as dropping the second you see low CP people...I suppose it might be a different experience for a tank (although for non dlc there's no real need for full tank so nothing stopping you from adding some damage), but if I as a dps get something like Spindle 1 with lowbies, I can probably finish it and get an extra shot at that gear in about the time it takes for the dropping penalty to expire.

    That aside, I'm not sure how hard that'd be to implement but I feel if perhaps gear changed its level on trade (or at least dungeon BoP gear did that) to the level of the other person, that might help solve some farming issues and keep everyone happy.
  • TequilaFire
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    Can we also have a separate queue for Argonians? lol
  • Nemesis7884
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    Magdalina wrote: »
    No. There already is a cp 300 requirement for dlc where this arguably matters, other vets, let alone normal, shouldn't pose any problems whatsoever, especially with actually having an experienced person there. Farming is all nice and good, but when you pug, this isn't your own farming group, it's someone's first completion, someone's UD leveling, and someone might actually be farming for the same set as you are so they won't share with you anyway. That's just the roll you take using groupfinder. If you want a run on your own conditions, you'll have to put together your own team, be it via guild, friends or simply zchat, but groupfinder exists for everyone to use.

    Far as dropping the second you see low CP people...I suppose it might be a different experience for a tank (although for non dlc there's no real need for full tank so nothing stopping you from adding some damage), but if I as a dps get something like Spindle 1 with lowbies, I can probably finish it and get an extra shot at that gear in about the time it takes for the dropping penalty to expire.

    That aside, I'm not sure how hard that'd be to implement but I feel if perhaps gear changed its level on trade (or at least dungeon BoP gear did that) to the level of the other person, that might help solve some farming issues and keep everyone happy.

    your argument is all fine and good and i agree in principle but if im doing 30 runs a day and im having a 3rd low lvl group i can just leave as tank or healer and have a new group in a couple minutes while the dd will queue again gor 30-60minutes...so your argument will ultimately hurt only the people youre trying to protect...
  • laksikus
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    thorwyn wrote: »
    Why exactly? What's happening with a player when he hits the magical CP 160?
    I mean, I understand that <160 will get useless loot. But if someone is farming loot from a dungeon, it would drastically increase his chances if he groupe up with a bunch of friends instead of using the group finder.

    well easy they can exchange gear and having efficient runs... if you do a dungeon more than a couple times its usually due to gear... lets say im a tank, i get into dungeon and the other group members are low lvl...I allready know I cant exchange gear and have to assume the run will take 3 times as it would with a high level group...I have honestly very little motivation or incentive to do the run and not simply leave, especially as a tank or healer that get fast queues (especially low lvl dd are an issue in terms of efficient runs).

    You might say, well if you want to do farm runs, do them in a guild and not a pug but a) thats not always possible and b) doesnt change my incentive or motivation...

    If im a role with fast queues its simply much better to leave the group and wait 10m for a new one than doing a dungeon ordeal for an hour or more without the chance of exchanging loot...

    And it would be even better if you try to carry them for 15min (queue timer) instead of instantly leaving.
    If you see after 15min that its rly not working you can leave then and insta requeue again
  • Nemesis7884
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    laksikus wrote: »
    thorwyn wrote: »
    Why exactly? What's happening with a player when he hits the magical CP 160?
    I mean, I understand that <160 will get useless loot. But if someone is farming loot from a dungeon, it would drastically increase his chances if he groupe up with a bunch of friends instead of using the group finder.

    well easy they can exchange gear and having efficient runs... if you do a dungeon more than a couple times its usually due to gear... lets say im a tank, i get into dungeon and the other group members are low lvl...I allready know I cant exchange gear and have to assume the run will take 3 times as it would with a high level group...I have honestly very little motivation or incentive to do the run and not simply leave, especially as a tank or healer that get fast queues (especially low lvl dd are an issue in terms of efficient runs).

    You might say, well if you want to do farm runs, do them in a guild and not a pug but a) thats not always possible and b) doesnt change my incentive or motivation...

    If im a role with fast queues its simply much better to leave the group and wait 10m for a new one than doing a dungeon ordeal for an hour or more without the chance of exchanging loot...

    And it would be even better if you try to carry them for 15min (queue timer) instead of instantly leaving.
    If you see after 15min that its rly not working you can leave then and insta requeue again

    I am doing that the first 3 of 30 dungeons but then my energy and motivation for that is gone
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