Why exactly? What's happening with a player when he hits the magical CP 160?
I mean, I understand that <160 will get useless loot. But if someone is farming loot from a dungeon, it would drastically increase his chances if he groupe up with a bunch of friends instead of using the group finder.
No. There already is a cp 300 requirement for dlc where this arguably matters, other vets, let alone normal, shouldn't pose any problems whatsoever, especially with actually having an experienced person there. Farming is all nice and good, but when you pug, this isn't your own farming group, it's someone's first completion, someone's UD leveling, and someone might actually be farming for the same set as you are so they won't share with you anyway. That's just the roll you take using groupfinder. If you want a run on your own conditions, you'll have to put together your own team, be it via guild, friends or simply zchat, but groupfinder exists for everyone to use.
Far as dropping the second you see low CP people...I suppose it might be a different experience for a tank (although for non dlc there's no real need for full tank so nothing stopping you from adding some damage), but if I as a dps get something like Spindle 1 with lowbies, I can probably finish it and get an extra shot at that gear in about the time it takes for the dropping penalty to expire.
That aside, I'm not sure how hard that'd be to implement but I feel if perhaps gear changed its level on trade (or at least dungeon BoP gear did that) to the level of the other person, that might help solve some farming issues and keep everyone happy.
Nemesis7884 wrote: »Why exactly? What's happening with a player when he hits the magical CP 160?
I mean, I understand that <160 will get useless loot. But if someone is farming loot from a dungeon, it would drastically increase his chances if he groupe up with a bunch of friends instead of using the group finder.
well easy they can exchange gear and having efficient runs... if you do a dungeon more than a couple times its usually due to gear... lets say im a tank, i get into dungeon and the other group members are low lvl...I allready know I cant exchange gear and have to assume the run will take 3 times as it would with a high level group...I have honestly very little motivation or incentive to do the run and not simply leave, especially as a tank or healer that get fast queues (especially low lvl dd are an issue in terms of efficient runs).
You might say, well if you want to do farm runs, do them in a guild and not a pug but a) thats not always possible and b) doesnt change my incentive or motivation...
If im a role with fast queues its simply much better to leave the group and wait 10m for a new one than doing a dungeon ordeal for an hour or more without the chance of exchanging loot...
Nemesis7884 wrote: »Why exactly? What's happening with a player when he hits the magical CP 160?
I mean, I understand that <160 will get useless loot. But if someone is farming loot from a dungeon, it would drastically increase his chances if he groupe up with a bunch of friends instead of using the group finder.
well easy they can exchange gear and having efficient runs... if you do a dungeon more than a couple times its usually due to gear... lets say im a tank, i get into dungeon and the other group members are low lvl...I allready know I cant exchange gear and have to assume the run will take 3 times as it would with a high level group...I have honestly very little motivation or incentive to do the run and not simply leave, especially as a tank or healer that get fast queues (especially low lvl dd are an issue in terms of efficient runs).
You might say, well if you want to do farm runs, do them in a guild and not a pug but a) thats not always possible and b) doesnt change my incentive or motivation...
If im a role with fast queues its simply much better to leave the group and wait 10m for a new one than doing a dungeon ordeal for an hour or more without the chance of exchanging loot...
And it would be even better if you try to carry them for 15min (queue timer) instead of instantly leaving.
If you see after 15min that its rly not working you can leave then and insta requeue again