You seem to be somewhat confused. Perhaps you did not read what I wrote, or perhaps you read 'Alinor' when I wrote 'High Elf.' When I talk about High Elf, I mean High Elf. When I talk about Alinor, I mean Alinor. If you had read the thread, you'd have seen that I'm well aware that Alinor (the main archy spiky furniture, not the marble or curved upholstered ones, obviously, I also make that distinction in my earlier posts) is strongly inspired by Gothic. Just like Vampire.Uhm ... yeah . You clearly need to do a bit more research on real life medieval furniture - cause Alinor is far from ... fantasy. The only fantasy about it are the textures ( leafs and upholstery and elven/nature themes) - but ... that's all real life there, which - like I said - is where the inspiration comes from. By and by I was talking about the shapes ( the actual 3D item) - and not it's textures ( The way it is "dressed up" ) - and it was with that in mind that I invited you ( and anyone else interested) - to bring in new ideas , with a real touch, around the time frame ( again - as close as possible to medieval - as ... depicted in real life ). Baroque is a touch - but alinor furniture is far more real than the high elf one. Do not confuse the lore with the inspiration. Items we get are as close to reality as possible, precisely so that they can make a point in a fantasy world - you know, something we can recognise and understand beyond words and stories and what not.
As for the metal stuff ( which is ultimately what all the daedric theme is based on) - well... that is pure fantasy. And I haven't seen a daedra sleep nor care so much about their wardrobe... . The Vampires are a border thing between monster and elegant . They can go both ways heavily, and ... well ... it's practically in the player's hands how they see it. They just tried elegance first - cause ... monsters do not really care about homes and living nice (again my first example with the cave and last dinner)
So bottom line - you need to understand the roots of inspirations - which are pretty obvious in the creations and which come from real life half the time, then ask yourself logical questions like - what would a metal wardrobe be used to? (and I don't mean by you, yourself, but think wider, how are such beings associated with such furniture generally perceived) - then figure why we get some things more than others. Cause to me the answers are pretty ... obvious . Tis all.
But, surely, Vampires would hate anything that looked like a wooden stake?
They wouldn't be likely to invoke one of the few things that could kill them, in their furnishing design, would they?
If they embraced wooden stakes, they might as well also have a light, bright, sunny home, with holy water fountains and crucifixes everywhere, and be done with it.
So, assuming they wouldn't want the Alinor spikes, as they are square in cross section, exactly like a wooden stake they could be impaled by, that would surely be another argument for the finely turned finials of the Vampiric, wouldn't it?
Or, ideally, for no spikes, at all...
Yes, that's a good point. Clan Ravenwatch for example use Breton furniture, both the churchy stone ones and the wood and the drapes pieces that we can get. The current 'Vampire' furniture seem more Breton or Nord too, being basic knotwork pieces, with the 'Vampiric' element only coming into play on the stone and metal Fountains and Lamps (and those themselves stand apart from the wood furniture).NotaDaedraWorshipper wrote: »Which brings me to the topic of this thread. Not only are these two very similar but I also consider the whole "Vampire" style weird and pointless in general. Why do they even have an unique style? They would likely just use the furniture from where they are from, which in this case would be Nord's.But, surely, Vampires would hate anything that looked like a wooden stake?
They wouldn't be likely to invoke one of the few things that could kill them, in their furnishing design, would they?
If they embraced wooden stakes, they might as well also have a light, bright, sunny home, with holy water fountains and crucifixes everywhere, and be done with it.
So, assuming they wouldn't want the Alinor spikes, as they are square in cross section, exactly like a wooden stake they could be impaled by, that would surely be another argument for the finely turned finials of the Vampiric, wouldn't it?
Or, ideally, for no spikes, at all...
Oh, I hadn't considered that! I only thought about the design direction (e.g. 'Vampire needs to be Gothic', and thus they overlapped it with an already existing style on which they used Gothic elements), but perhaps there was indeed an element of re-usability and design corner-cutting involved. That would broaden the discussion of what goes into design decisions even further i.e. does 'how easy it is to repurpose/implement' play a role, when they determine what they want new furniture to look like? Hm, interesting!katanagirl1 wrote: »I think the devs just saw a way to reuse art assets to save some work. I would imagine that is why there are also similarities in the Vampire style.