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MERIDIA'S BLESSED ARMOR next patch changes: a mistake

Algorax
Algorax
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So, this is what the PTS patch notes are saying:

"Meridia's Blessed Armor:
This set now causes you to dodge all incoming attacks for 5 seconds after blocking an attack, rather than having a 33% chance on blocking an attack to make the attacker miss all outgoing attacks for 5 seconds.
Increased the cooldown to 25 seconds, up from 10.
Updated the visuals of this set."

Simply put: it is a mistake.
I am now going to briefly explain why, as someone who actively plays with a character wearing this set.
The problem here is not the fact that the blind has been extended to all enemies hitting you (and i do hope it still is a blind since the theme of this set is meridia's light blinding your foes and not some insipid dodge mechanic) up from blinding the singleattacker who caused the set to prock.
No, the real problem here is the lack of a proc chance. The reason is the direction and pool of users this set is ment to take. You don't want some random players to whithstand a burst damage, specially in pvp where the outcome of a whole manouver may be decided by a selected, focussed assoult on the squishiest targets.
This set is, and it was always ment to be a tank only set because the proc chance required to parry and hope it procced. This means that you need the proper parry cose reduction in order to make this effective and whithstand the assoult in the meantime.
But now that the proc chance has been erased, leaving only that cheap requirement of parrying an attack, every feeble DDer may just raise his guard and get the cheapest surival trick possible and believe me: IT DOES make the difference.
On the other hand, but still on a negative note, this increased cooldown futher damages this set's correct user pool, the tanks, making it less valuable and reliable.

A good compromise would be to maintain the 33% proc chance on a parry along with the blind extended to every attacked while also increasing its cd a little bit more to compensate.

I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.

Let me know your toughts
  • Xologamer
    Xologamer
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    Algorax wrote: »
    So, this is what the PTS patch notes are saying:

    "Meridia's Blessed Armor:
    This set now causes you to dodge all incoming attacks for 5 seconds after blocking an attack, rather than having a 33% chance on blocking an attack to make the attacker miss all outgoing attacks for 5 seconds.
    Increased the cooldown to 25 seconds, up from 10.
    Updated the visuals of this set."

    Simply put: it is a mistake.
    I am now going to briefly explain why, as someone who actively plays with a character wearing this set.
    The problem here is not the fact that the blind has been extended to all enemies hitting you (and i do hope it still is a blind since the theme of this set is meridia's light blinding your foes and not some insipid dodge mechanic) up from blinding the singleattacker who caused the set to prock.
    No, the real problem here is the lack of a proc chance. The reason is the direction and pool of users this set is ment to take. You don't want some random players to whithstand a burst damage, specially in pvp where the outcome of a whole manouver may be decided by a selected, focussed assoult on the squishiest targets.
    This set is, and it was always ment to be a tank only set because the proc chance required to parry and hope it procced. This means that you need the proper parry cose reduction in order to make this effective and whithstand the assoult in the meantime.
    But now that the proc chance has been erased, leaving only that cheap requirement of parrying an attack, every feeble DDer may just raise his guard and get the cheapest surival trick possible and believe me: IT DOES make the difference.
    On the other hand, but still on a negative note, this increased cooldown futher damages this set's correct user pool, the tanks, making it less valuable and reliable.

    A good compromise would be to maintain the 33% proc chance on a parry along with the blind extended to every attacked while also increasing its cd a little bit more to compensate.

    I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.

    Let me know your toughts

    no one plays this set and no one will after the patch so no need to discuss
  • gatekeeper13
    gatekeeper13
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    Actually the cooldown has made the set trash. 25 secs is insane cooldown for a PVP set. Too many people where crying about Meridia's armor and seems like ZOS heard them.
  • RedTalon
    RedTalon
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    Yeah now some heavy dps types will run that set, that change helps my tank build even with the higher cool down that 33 percent chance means I can walk into a storm wait to be focused on and throw up a block, boom everyone wastes their attacks and I carry on
  • RedTalon
    RedTalon
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    Actually the cooldown has made the set trash. 25 secs is insane cooldown for a PVP set. Too many people where crying about Meridia's armor and seems like ZOS heard them.

    Not if you are running it has part of another set are a few it would mesh well with depending on how you are running. But its understandable I often made people yell at me using that set among other things.
    Edited by RedTalon on July 17, 2020 8:29AM
  • ThePedge
    ThePedge
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    Awful set, deserved the nerf.

    Set was only used in PvP by people who knew they would lose to anyone else 1v1, to stalemate the duel.
    Edited by ThePedge on July 17, 2020 8:30AM
  • RedTalon
    RedTalon
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    ThePedge wrote: »
    Awful set, deserved the nerf.

    Set was only used in PvP by people who knew they would lose to anyone else 1v1, to stalemate the duel.

    Can still mesh it with another to do a stalemate really. Blessing is not even the best one to stalemate a duel, wonder if they nerfed crest.
  • gatekeeper13
    gatekeeper13
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    ThePedge wrote: »
    Awful set, deserved the nerf.

    Set was only used in PvP by people who knew they would lose to anyone else 1v1, to stalemate the duel.

    No, it was also used by people who wanted to have fun or people who wanted to act as support tanks for their group.
  • ThePedge
    ThePedge
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    RedTalon wrote: »
    ThePedge wrote: »
    Awful set, deserved the nerf.

    Set was only used in PvP by people who knew they would lose to anyone else 1v1, to stalemate the duel.

    Can still mesh it with another to do a stalemate really. Blessing is not even the best one to stalemate a duel, wonder if they nerfed crest.

    1v1 is gives you 50% uptime on being invulnerable. That is the strongest stalemate set.

    At least now it will have 20s CD where you can kill them.
    ThePedge wrote: »
    Awful set, deserved the nerf.

    Set was only used in PvP by people who knew they would lose to anyone else 1v1, to stalemate the duel.

    No, it was also used by people who wanted to have fun or people who wanted to act as support tanks for their group.

    So, people who just wanted to not die? So, to stalemate a duel?
  • gatekeeper13
    gatekeeper13
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    ThePedge wrote: »
    [So, people who just wanted to not die? So, to stalemate a duel?

    That's not what you said.

    What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.

    What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.

    Edited by gatekeeper13 on July 17, 2020 8:53AM
  • Dusk_Coven
    Dusk_Coven
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    Algorax wrote: »
    I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.

    I also don't want to see a "clownfest" of block cancellation exploiters with their split-second blocks accidentally actually blocking something and getting a benefit.

    Definitely it should be limited to attacks from that one target you specifically blocked and maybe attach a blinding effect to THEM so they miss a number of outgoing attacks at anyone, not just attacks at you. The original intent of the set seems to be to protect you from that one attacker, not suddenly be invulnerable to all attackers no matter how near or far from you.

    Maybe it should only activate after holding down block continuously for at least 1 second and not doing anything else.
    Edited by Dusk_Coven on July 17, 2020 9:13AM
  • Nairinhe
    Nairinhe
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    I wonder if it works with PVE bosses now. If it does, may let you live through some one-shot stuff

    Edit to add:
    Algorax wrote: »
    blind has been extended to all enemies hitting you

    Isn't it more like effect is now on user and not on attacker? Just technical moment

    Edited by Nairinhe on July 17, 2020 9:16AM
  • Rianai
    Rianai
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    ThePedge wrote: »
    [So, people who just wanted to not die? So, to stalemate a duel?

    That's not what you said.

    What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.

    What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.

    The set was entirely useless for a support tank unless the tank was only Xv1ing. Against multiple enemies the set got actually buffed.
    Edited by Rianai on July 17, 2020 9:11AM
  • Ferrym4n
    Ferrym4n
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    I use this set, especially after the patches dropped where every attack was stunning players in PVP. Running this and Reactive became my go to, with reasonable effect, especially against one on one burst builds.

    25 seconds is a long time, versus a 1 in 3 proc chance every 10 seconds.

    It will be interesting to see how it works, before deciding.
  • PapaWeeb
    PapaWeeb
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    What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.
    This is absolutely the worst set for a support build, all it does on live is protect you from a single player. The only times I ever notice its use is by players who primarily Xv1. It's incredibly annoying to fight against alone.
    PC EU
  • xXMeowMeowXx
    xXMeowMeowXx
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    With the cool down it is a one trick dead pony....

  • gatekeeper13
    gatekeeper13
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    Rianai wrote: »
    ThePedge wrote: »
    [So, people who just wanted to not die? So, to stalemate a duel?

    That's not what you said.

    What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.

    What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.

    The set was entirely useless for a support tank unless the tank was only Xv1ing. Against multiple enemies the set got actually buffed.

    It worked pretty well in my DK support tank and I think (not sure about it since I could not track everyone's debuffs) that I did work against any attacking player separately before the change too, only not instantly as it will do now. Together with Hist Bark I could go in the front and die with extreme difficulty, spamming shields, CC and ultimates that could help my group. I was also caught in a 5v1 situation and it took them around 1 min to kill me. (now I run Durok's + Harbinger + Thurvokun). It's mostly a build I play for fun and not serious PVP.

    The 25 sec cooldown will turn it into total trash right now. Because after the 5 secs pass, you have to wait another 20 for the set to proc which means you are dead meat.
    Edited by gatekeeper13 on July 17, 2020 10:16AM
  • Algorax
    Algorax
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    Xologamer wrote: »
    Algorax wrote: »
    So, this is what the PTS patch notes are saying:

    "Meridia's Blessed Armor:
    This set now causes you to dodge all incoming attacks for 5 seconds after blocking an attack, rather than having a 33% chance on blocking an attack to make the attacker miss all outgoing attacks for 5 seconds.
    Increased the cooldown to 25 seconds, up from 10.
    Updated the visuals of this set."

    Simply put: it is a mistake.
    I am now going to briefly explain why, as someone who actively plays with a character wearing this set.
    The problem here is not the fact that the blind has been extended to all enemies hitting you (and i do hope it still is a blind since the theme of this set is meridia's light blinding your foes and not some insipid dodge mechanic) up from blinding the singleattacker who caused the set to prock.
    No, the real problem here is the lack of a proc chance. The reason is the direction and pool of users this set is ment to take. You don't want some random players to whithstand a burst damage, specially in pvp where the outcome of a whole manouver may be decided by a selected, focussed assoult on the squishiest targets.
    This set is, and it was always ment to be a tank only set because the proc chance required to parry and hope it procced. This means that you need the proper parry cose reduction in order to make this effective and whithstand the assoult in the meantime.
    But now that the proc chance has been erased, leaving only that cheap requirement of parrying an attack, every feeble DDer may just raise his guard and get the cheapest surival trick possible and believe me: IT DOES make the difference.
    On the other hand, but still on a negative note, this increased cooldown futher damages this set's correct user pool, the tanks, making it less valuable and reliable.

    A good compromise would be to maintain the 33% proc chance on a parry along with the blind extended to every attacked while also increasing its cd a little bit more to compensate.

    I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.

    Let me know your toughts

    no one plays this set and no one will after the patch so no need to discuss

    [snip] you won't solve the problem by doing nothing

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on July 17, 2020 1:00PM
  • Algorax
    Algorax
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    ThePedge wrote: »
    Awful set, deserved the nerf.

    Set was only used in PvP by people who knew they would lose to anyone else 1v1, to stalemate the duel.

    You really don't play pvp much, do you?
    This set, although rare, is used by tanks on selected scenarios and it has nothing to do with duels. You do not chose it to "win duels" or "survive duels". If your build choice is moved by these motivations maybe you should reconsider your place in this game.
    Your lack of vision is most likely a direct consequence of your playstyle. I would not be surprised if you belong to that 95% of the playerbase which is composed by shallow players, whose only role ever experienced (let alone "mastered") is DD.
    Edited by Algorax on July 17, 2020 11:39AM
  • Algorax
    Algorax
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    Actually the cooldown has made the set trash. 25 secs is insane cooldown for a PVP set. Too many people where crying about Meridia's armor and seems like ZOS heard them.

    Since this set is, and it should be, only used by tanks, the complaints about this set are 100% by ppl who are used to oneshot squishy caracters and jerk off immediately after.
    The denial of their only sexual pleasure must be so frustrating, that they do not realize that tanks ARE NOT ment to be taken down by a single foe, and so they throw a childish tantrum.
    Immagine my shock when i hear about this kind of TOTALLY unexpected behaviours...

    Sarcasm aside, the value of their complaints is equal to their value as players: a number equal to zero.
    Edited by Algorax on July 17, 2020 11:43AM
  • Algorax
    Algorax
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    Dusk_Coven wrote: »
    Algorax wrote: »
    I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.

    I also don't want to see a "clownfest" of block cancellation exploiters with their split-second blocks accidentally actually blocking something and getting a benefit.

    Definitely it should be limited to attacks from that one target you specifically blocked and maybe attach a blinding effect to THEM so they miss a number of outgoing attacks at anyone, not just attacks at you. The original intent of the set seems to be to protect you from that one attacker, not suddenly be invulnerable to all attackers no matter how near or far from you.

    Maybe it should only activate after holding down block continuously for at least 1 second and not doing anything else.

    Those are interesting suggestions, but the holding block idea does not solve the problem that DD will be allowed to use the set without penalty. The set must not allow this kind of explitation and forcing a non specialized DD to block would deplete its resources kinda quickly. The 1 second holding block can be easyly used by preparing yourself for the fight, there are ways to avoid the limitation.
    The percetage proc change is a nice way since it could either be a proc at the first set of after 10 parries where ppl usually cannot afford more that 5 before running out of resources.
  • Algorax
    Algorax
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    Nairinhe wrote: »
    I wonder if it works with PVE bosses now. If it does, may let you live through some one-shot stuff

    Edit to add:
    Algorax wrote: »
    blind has been extended to all enemies hitting you

    Isn't it more like effect is now on user and not on attacker? Just technical moment

    Some oneshot mechanics will kill you regardless of the effect.

    And yes: now it would be more like a personal buff than a global debuff
  • Algorax
    Algorax
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    Rianai wrote: »
    ThePedge wrote: »
    [So, people who just wanted to not die? So, to stalemate a duel?

    That's not what you said.

    What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.

    What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.

    The set was entirely useless for a support tank unless the tank was only Xv1ing. Against multiple enemies the set got actually buffed.

    Jesus, have you ever plaid support tank role before? And if you were, did you ever farmed this set, got the proper traits and enchantments and complementary sets and actually TESTED it?

    No, you did not. The value of the set is not in question here, the latest changes to its functionality are
  • bmnoble
    bmnoble
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    I know a few people who use the set in capture the relic matches in battlegrounds, the cooldown might be a bit of a pain but with the proc chance gone, it is going to allow players to ignore all the defenders long enough to pick up the relic without much issue.

    Will probably work just as well in the chaosball matches as well and picking up the scrolls in temples in Cyrodiil without having to kill the defenders just have one player wearing the set a few others healing them and you should be able to ignore the npc guards at the temple for the most part pick up the scroll and run before anyone can react.

  • Nairinhe
    Nairinhe
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    Algorax wrote: »
    Nairinhe wrote: »
    I wonder if it works with PVE bosses now. If it does, may let you live through some one-shot stuff

    Edit to add:
    Algorax wrote: »
    blind has been extended to all enemies hitting you

    Isn't it more like effect is now on user and not on attacker? Just technical moment

    Some oneshot mechanics will kill you regardless of the effect.

    And yes: now it would be more like a personal buff than a global debuff

    Thanks for confirmation!
  • Rianai
    Rianai
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    Algorax wrote: »
    Rianai wrote: »
    ThePedge wrote: »
    [So, people who just wanted to not die? So, to stalemate a duel?

    That's not what you said.

    What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.

    What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.

    The set was entirely useless for a support tank unless the tank was only Xv1ing. Against multiple enemies the set got actually buffed.

    Jesus, have you ever plaid support tank role before? And if you were, did you ever farmed this set, got the proper traits and enchantments and complementary sets and actually TESTED it?

    No, you did not. The value of the set is not in question here, the latest changes to its functionality are

    Indeed, i did not. But i know how the sets works and what it can and can not do.
    If i see a rotten fruit i don't have to eat it to figure out it actually tastes rotten.
  • susmitds
    susmitds
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    Rianai wrote: »
    ThePedge wrote: »
    [So, people who just wanted to not die? So, to stalemate a duel?

    That's not what you said.

    What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.

    What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.

    The set was entirely useless for a support tank unless the tank was only Xv1ing. Against multiple enemies the set got actually buffed.

    It worked pretty well in my DK support tank and I think (not sure about it since I could not track everyone's debuffs) that I did work against any attacking player separately before the change too, only not instantly as it will do now. Together with Hist Bark I could go in the front and die with extreme difficulty, spamming shields, CC and ultimates that could help my group. I was also caught in a 5v1 situation and it took them around 1 min to kill me. (now I run Durok's + Harbinger + Thurvokun). It's mostly a build I play for fun and not serious PVP.

    The 25 sec cooldown will turn it into total trash right now. Because after the 5 secs pass, you have to wait another 20 for the set to proc which means you are dead meat.
    @gatekeeper13
    Going after a separate player as a group is the definition of Xv1.

    The change is good, the set was a crutch set designed to counter 1vXers.
  • ItsJustHashtag
    ItsJustHashtag
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    Adios zerglings
  • Heresyall
    Heresyall
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    Adios zerglings
    -Heresya EP MagNB/AR 50
    -Hȩresya EP MagNB/AR 50
    -Lonely Player EP MagNB/AR 50
    -The Godblade DC MagNB/ AR 50
    -Useless Class EP MagNB/AR 50
    -Crippled Class AD MagNB/AR 50
    -The Serpent EP MagNB/ AR 50
    -Harrowing Reaper EP MagNB / AR 50
    -Lord Herrington EP MagDK/AR 47
    -Mind Terror EP MagNecro/AR 35
    [center
    -Soul Siphoner EP MagNB/AR 38
  • Env_t
    Env_t
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    Adios zerglings
  • susmitds
    susmitds
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    Also, the people who think it is a buff, I will inform you that, it only dodges for the user now so no more blind. So undodgeable skills like Jabs, DBoS, Steel Tornado, DoTs, procs, etc will still destroy you.

    On the converse, as it is a dodge, it is a fairly decent PvE tank learner set now as now it works on bosses.

    One of the best reworks by ZOS. Good riddance in PvP and will be good as an emergency set for PvE tanks.
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