So, this is what the PTS patch notes are saying:
"Meridia's Blessed Armor:
This set now causes you to dodge all incoming attacks for 5 seconds after blocking an attack, rather than having a 33% chance on blocking an attack to make the attacker miss all outgoing attacks for 5 seconds.
Increased the cooldown to 25 seconds, up from 10.
Updated the visuals of this set."
Simply put: it is a mistake.
I am now going to briefly explain why, as someone who actively plays with a character wearing this set.
The problem here is not the fact that the blind has been extended to all enemies hitting you (and i do hope it still is a blind since the theme of this set is meridia's light blinding your foes and not some insipid dodge mechanic) up from blinding the singleattacker who caused the set to prock.
No, the real problem here is the lack of a proc chance. The reason is the direction and pool of users this set is ment to take. You don't want some random players to whithstand a burst damage, specially in pvp where the outcome of a whole manouver may be decided by a selected, focussed assoult on the squishiest targets.
This set is, and it was always ment to be a tank only set because the proc chance required to parry and hope it procced. This means that you need the proper parry cose reduction in order to make this effective and whithstand the assoult in the meantime.
But now that the proc chance has been erased, leaving only that cheap requirement of parrying an attack, every feeble DDer may just raise his guard and get the cheapest surival trick possible and believe me: IT DOES make the difference.
On the other hand, but still on a negative note, this increased cooldown futher damages this set's correct user pool, the tanks, making it less valuable and reliable.
A good compromise would be to maintain the 33% proc chance on a parry along with the blind extended to every attacked while also increasing its cd a little bit more to compensate.
I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.
Let me know your toughts
gatekeeper13 wrote: »Actually the cooldown has made the set trash. 25 secs is insane cooldown for a PVP set. Too many people where crying about Meridia's armor and seems like ZOS heard them.
gatekeeper13 wrote: »
[So, people who just wanted to not die? So, to stalemate a duel?
I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.
blind has been extended to all enemies hitting you
gatekeeper13 wrote: »[So, people who just wanted to not die? So, to stalemate a duel?
That's not what you said.
What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.
What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.
This is absolutely the worst set for a support build, all it does on live is protect you from a single player. The only times I ever notice its use is by players who primarily Xv1. It's incredibly annoying to fight against alone.gatekeeper13 wrote: »What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.
gatekeeper13 wrote: »[So, people who just wanted to not die? So, to stalemate a duel?
That's not what you said.
What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.
What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.
The set was entirely useless for a support tank unless the tank was only Xv1ing. Against multiple enemies the set got actually buffed.
So, this is what the PTS patch notes are saying:
"Meridia's Blessed Armor:
This set now causes you to dodge all incoming attacks for 5 seconds after blocking an attack, rather than having a 33% chance on blocking an attack to make the attacker miss all outgoing attacks for 5 seconds.
Increased the cooldown to 25 seconds, up from 10.
Updated the visuals of this set."
Simply put: it is a mistake.
I am now going to briefly explain why, as someone who actively plays with a character wearing this set.
The problem here is not the fact that the blind has been extended to all enemies hitting you (and i do hope it still is a blind since the theme of this set is meridia's light blinding your foes and not some insipid dodge mechanic) up from blinding the singleattacker who caused the set to prock.
No, the real problem here is the lack of a proc chance. The reason is the direction and pool of users this set is ment to take. You don't want some random players to whithstand a burst damage, specially in pvp where the outcome of a whole manouver may be decided by a selected, focussed assoult on the squishiest targets.
This set is, and it was always ment to be a tank only set because the proc chance required to parry and hope it procced. This means that you need the proper parry cose reduction in order to make this effective and whithstand the assoult in the meantime.
But now that the proc chance has been erased, leaving only that cheap requirement of parrying an attack, every feeble DDer may just raise his guard and get the cheapest surival trick possible and believe me: IT DOES make the difference.
On the other hand, but still on a negative note, this increased cooldown futher damages this set's correct user pool, the tanks, making it less valuable and reliable.
A good compromise would be to maintain the 33% proc chance on a parry along with the blind extended to every attacked while also increasing its cd a little bit more to compensate.
I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.
Let me know your toughts
no one plays this set and no one will after the patch so no need to discuss
Awful set, deserved the nerf.
Set was only used in PvP by people who knew they would lose to anyone else 1v1, to stalemate the duel.
gatekeeper13 wrote: »Actually the cooldown has made the set trash. 25 secs is insane cooldown for a PVP set. Too many people where crying about Meridia's armor and seems like ZOS heard them.
Dusk_Coven wrote: »I know not many players use this set but i do not want to see this game becoming a clownfest of unskilled players who rely on cheap escapes to save their hides.
I also don't want to see a "clownfest" of block cancellation exploiters with their split-second blocks accidentally actually blocking something and getting a benefit.
Definitely it should be limited to attacks from that one target you specifically blocked and maybe attach a blinding effect to THEM so they miss a number of outgoing attacks at anyone, not just attacks at you. The original intent of the set seems to be to protect you from that one attacker, not suddenly be invulnerable to all attackers no matter how near or far from you.
Maybe it should only activate after holding down block continuously for at least 1 second and not doing anything else.
gatekeeper13 wrote: »[So, people who just wanted to not die? So, to stalemate a duel?
That's not what you said.
What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.
What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.
The set was entirely useless for a support tank unless the tank was only Xv1ing. Against multiple enemies the set got actually buffed.
Some oneshot mechanics will kill you regardless of the effect.
And yes: now it would be more like a personal buff than a global debuff
gatekeeper13 wrote: »[So, people who just wanted to not die? So, to stalemate a duel?
That's not what you said.
What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.
What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.
The set was entirely useless for a support tank unless the tank was only Xv1ing. Against multiple enemies the set got actually buffed.
Jesus, have you ever plaid support tank role before? And if you were, did you ever farmed this set, got the proper traits and enchantments and complementary sets and actually TESTED it?
No, you did not. The value of the set is not in question here, the latest changes to its functionality are
@gatekeeper13gatekeeper13 wrote: »gatekeeper13 wrote: »[So, people who just wanted to not die? So, to stalemate a duel?
That's not what you said.
What you said is that it was used by people who didn't know how to pvp 1v1 and knew they would lose.
What I said is that it was also used by people who wanted to stay alive in order support their group, like a tank going in the front against a zerg to support his allies. Support tanks are not made to win 1v1 duels and dueling skill has nothing to do with it. Their role is different.
The set was entirely useless for a support tank unless the tank was only Xv1ing. Against multiple enemies the set got actually buffed.
It worked pretty well in my DK support tank and I think (not sure about it since I could not track everyone's debuffs) that I did work against any attacking player separately before the change too, only not instantly as it will do now. Together with Hist Bark I could go in the front and die with extreme difficulty, spamming shields, CC and ultimates that could help my group. I was also caught in a 5v1 situation and it took them around 1 min to kill me. (now I run Durok's + Harbinger + Thurvokun). It's mostly a build I play for fun and not serious PVP.
The 25 sec cooldown will turn it into total trash right now. Because after the 5 secs pass, you have to wait another 20 for the set to proc which means you are dead meat.