TequilaFire wrote: »I have to admit I think ESO and I are near the end of a long relationship.
One foot out the door here too. No big deal... there's plenty of other fun games I've yet to discover. My main is a stamblade and it just keeps getting nerfed down. It's relentless. ESO is probably first game I've ever played where the more time you invest, the weaker you get. Keeping up with it all starts to feel more like work than play. As for performance.... well, that's just getting worse and worse too.TequilaFire wrote: »I have to admit I think ESO and I are near the end of a long relationship.
ShawnLaRock wrote: »It is just sad that they are so desperately trying to hold onto this archaic engine - meaning, that the balances they are proposing are to keep it within the confines of what it can still “physically” do... instead of what is SHOULD be, or what new progressive changes can be made.
S.
Karmanorway wrote: »TequilaFire wrote: »I have to admit I think ESO and I are near the end of a long relationship.
^
ShawnLaRock wrote: »It is just sad that they are so desperately trying to hold onto this archaic engine - meaning, that the balances they are proposing are to keep it within the confines of what it can still “physically” do... instead of what is SHOULD be, or what new progressive changes can be made.
S.
That's like saying someone holds onto their skeleton. Not something you can just yank out and replace with new stuff
I'm of the mindset they should do what FF14 did, aka close the servers, redo everything, and reopen stuff with a new engine and all (disclaimer: I don't know why FF14 did the whole Realm Reborn thing, if it was engine issues with the previous game or what, I only know they did it). There's so much going wrong with things as they are, despite all the performance stuff that's happened so far, and from what I've heard from people who code, trying to work with code you weren't originally part of is a huge pain. That's what we have going on now, new devs working on code they aren't familiar with. It'll probably keep happening as the game grows older but geez, at least move ESO to an engine that can handle things better if nothing else.ShawnLaRock wrote: »It is just sad that they are so desperately trying to hold onto this archaic engine - meaning, that the balances they are proposing are to keep it within the confines of what it can still “physically” do... instead of what is SHOULD be, or what new progressive changes can be made.
S.
I'm of the mindset they should do what FF14 did, aka close the servers, redo everything, and reopen stuff with a new engine and all (disclaimer: I don't know why FF14 did the whole Realm Reborn thing, if it was engine issues with the previous game or what, I only know they did it). There's so much going wrong with things as they are, despite all the performance stuff that's happened so far, and from what I've heard from people who code, trying to work with code you weren't originally part of is a huge pain. That's what we have going on now, new devs working on code they aren't familiar with. It'll probably keep happening as the game grows older but geez, at least move ESO to an engine that can handle things better if nothing else.ShawnLaRock wrote: »It is just sad that they are so desperately trying to hold onto this archaic engine - meaning, that the balances they are proposing are to keep it within the confines of what it can still “physically” do... instead of what is SHOULD be, or what new progressive changes can be made.
S.
And yes, I know a lot of people would be against this because of the fact that I'm pretty sure all progress would be wiped, but I honestly think I'd be willing to give that up in exchange for a game that actually functions properly.