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The game NEEDS loadouts/dual spec

  • TheRealPotoroo
    TheRealPotoroo
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    Before it dies out from lack of tanks...

    Nobody wants to be a tank when it's so utterly horrendous to do anything with EXCEPT tank group content. The ratio's of tanks to other roles is completely out of control, leaving queues with either ridiculous wait times, or a bunch of 'fake' role players, since there's nothing even in place to stop people queueing as something they're not remotely equipped for.

    Queueing for 20 minutes to get into a Veteran DLC dungeon for pledges etc, only to find out your supposed 'tank' is just some mediocre damage dealer who doesn't even have a taunt and doesn't survive any longer than you can is beyond irritating.

    Introducing dual specs/loadouts would massively increase the versatility and enjoyability of the game. Add requirements to stop 'exploits' or whatever, like needing to be in 'safe zones' (towns, wayshrines etc).

    Bringing back team queueing for Battlegrounds and just adding a solo queue option would also be appreciated... it IS a multiplayer game after all.

    If I had dual spec I would roll a tank set or healing set and gear it. But alas I'll stick to dps and not deal with respecing.

    20 min queue is not bad but sucks when you get a fake tank.

    I developed my main for two years to be a tank (Orc stamdk S&B), did everything up to and including killing Molag Bal by poking them, and then ZOS wrecked stamina regen with Morrowind. For someone like me who mainly solos it was far too painful so I switched him over to DW DPS and it's chalk and cheese how much easier the game is. And yes, without a full on locker room where I can switch everything with one click at no cost them I'll never go back to tanking even though that's what I wanted from the start.
    Alcast wrote: »
    I have a feeling that they are already working on a specs system. Many players (including me) have been asking them about a specs system for like 2 years, by now HOPEFULLY it is in development.

    Though such a system will prolly be launched with a big updated such as a Chapter. I hope it will come next year. This would be helpful on PC and super helpful on console

    Two years? Try six.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • colossalvoids
    colossalvoids
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    Was hoping for spec system announcement for this pts and they still holding back something that essential, probably qol improvements are not on their priorities list.

    It should definitely be not just easy gear swap ability (this obv should be by default) but an actual full respec for example from mag to stam also.
  • TheRealPotoroo
    TheRealPotoroo
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    Was hoping for spec system announcement for this pts and they still holding back something that essential, probably qol improvements are not on their priorities list.

    It should definitely be not just easy gear swap ability (this obv should be by default) but an actual full respec for example from mag to stam also.

    Oh, it has to be everything: attributes, armour, weapons, skills, rotation and CP. One click swapping.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • richo262
    richo262
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    Was hoping for spec system announcement for this pts and they still holding back something that essential, probably qol improvements are not on their priorities list.

    It should definitely be not just easy gear swap ability (this obv should be by default) but an actual full respec for example from mag to stam also.

    Yep, but I'd add, an ability to merge 2 character to have 2 sets of racials (optional) or everyone is just going to role Dark Elf / Kitteh as they are the only ones able to pull off hybrid and have their racials still mean something in all circumstance.

    18 characters, 6 classes, potential for merging 3 characters into 1 for each class. Left with 6 very robust and versatile characters. RP's may not like it, so it should remain optional, although they may enjoy a RP funeral. Merging would need to increase inv space a little, and increase drops from daily writs slightly ie merge 2 = 50% chance of double drop, merge 3 = always get a double drop. Still less than doing dailies on 18, but it is a cost the player would have to consider.
  • FierceSam
    FierceSam
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    Plus several million for this.

    And not just for enabling tanks or healers to do actual, you know experience gaining content (as it’s somewhat painful to actually level a tank or a healer as apparently only killing stuff actually generates experience), or enable players to swap builds quickly enough to make it worthwhile.

    This would be really useful for players who might want to get into PvP without having a totally separate PvP character or being instakilled repeatedly.

    This is the sort of thing that should have been there from the start but which, apparently, wasn’t even considered. And while PC users do have the option of add ons like Alpha Gear and Dressing Room, pity the poor console users who have not. This would be a Golden QoL for them.
  • redlink1979
    redlink1979
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    The specs system would be super helpful to everyone, specially on consoles since addons can't be used there.

    Please make it happen @ZOS_RichLambert
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • redlink1979
    redlink1979
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    richo262 wrote: »
    Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.

    Specs sys will nullify the chars slots? Not really imo. I, as many other players, created all my alts because I wanted to try different builds, with different races n different abilities. Depending on my mood I choose with which one I will play. Main char just means it's the one which's mostly used.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • kingsforged
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    richo262 wrote: »
    Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.

    Dual-spec/loadouts definitely don't nullify character slots... they just add more versatility. You simply cap the number of loadouts/specs each character can have. Most games that already have this feature give you 1 free extra loadout, then usually an option to purchase a 3rd. Most players usually use their 2nd slot to make a PVP loadout, but as per my original post it REALLY opens up the options for extra tank/heal specs.

    I just CAN'T main a tank in ESO with how terrible it is for anything else, it's 10x more work than playing a DD etc who can do solo, PVP and group content, for exactly the same reward...

    Give me the option to be able to swap out at a wayshrine/"safe zone" to a DD spec or whatever so I can do other stuff with it... I'll absolutely put time into it.
  • richo262
    richo262
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    richo262 wrote: »
    Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.

    Specs sys will nullify the chars slots? Not really imo. I, as many other players, created all my alts because I wanted to try different builds, with different races n different abilities. Depending on my mood I choose with which one I will play. Main char just means it's the one which's mostly used.

    That is precisely why it will nullify them.

    1 main character + 17 characters that are nothing more than 'builds'.
    vs
    1 main with 10 load out 'build' slots.

    If you have 1 Dragonknight with 10 loadout slots, why bother making another Dragonknight after that? RP?

    The only distinction will be your racial passives, which while nice, are not that significant. People will just make Dark Elf / Kitteh characters and have simply 1 character of each class with many specs of each. Rendering the remaining 12 character slots pointless and becoming nothing more than mules and writ jockeys.
  • kingsforged
    kingsforged
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    richo262 wrote: »
    richo262 wrote: »
    Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.

    Specs sys will nullify the chars slots? Not really imo. I, as many other players, created all my alts because I wanted to try different builds, with different races n different abilities. Depending on my mood I choose with which one I will play. Main char just means it's the one which's mostly used.

    That is precisely why it will nullify them.

    1 main character + 17 characters that are nothing more than 'builds'.
    vs
    1 main with 10 load out 'build' slots.

    If you have 1 Dragonknight with 10 loadout slots, why bother making another Dragonknight after that? RP?

    The only distinction will be your racial passives, which while nice, are not that significant. People will just make Dark Elf / Kitteh characters and have simply 1 character of each class with many specs of each. Rendering the remaining 12 character slots pointless and becoming nothing more than mules and writ jockeys.

    You don't GET 10 loadout slots... you get 2 extra ones at best in all the games that already have them. 1 free, 1 purchased is the standard.
  • richo262
    richo262
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    richo262 wrote: »
    richo262 wrote: »
    Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.

    Specs sys will nullify the chars slots? Not really imo. I, as many other players, created all my alts because I wanted to try different builds, with different races n different abilities. Depending on my mood I choose with which one I will play. Main char just means it's the one which's mostly used.

    That is precisely why it will nullify them.

    1 main character + 17 characters that are nothing more than 'builds'.
    vs
    1 main with 10 load out 'build' slots.

    If you have 1 Dragonknight with 10 loadout slots, why bother making another Dragonknight after that? RP?

    The only distinction will be your racial passives, which while nice, are not that significant. People will just make Dark Elf / Kitteh characters and have simply 1 character of each class with many specs of each. Rendering the remaining 12 character slots pointless and becoming nothing more than mules and writ jockeys.

    You don't GET 10 loadout slots... you get 2 extra ones at best in all the games that already have them. 1 free, 1 purchased is the standard.

    For the record, I'm very pro respec slots. Even 3 in total is still competing with character slots.

    18 character slots, 6 classes, 3 characters per class.

    1 character, even with 3 load outs, replaces need for more than 6 character slots.

    I was simply saying, this should be achieved via merging 2 or 3 character together resulting in additional loadouts + the option of changing racials between the merged characters. Therefore reducing (optionally) the character list to 6, but allowing for more versatile characters with the capability to change CP, Skills, Att, Gear, AND Racial passive at the same time.

    Any infection of Vamp / WW is attached to the racial passive, not the character itself. So you can have a character for instance that is A) A Nord for tanking, but can swap your racial (if merged) to B ) An Orc with WW or C) A High Elf with Vamp via your loadout customization menu.

    I'd also give outfit slots more value by having them also provide a loadout capability, where you can change your Appearance (Standard function as is today), and optionally, CP, Skills, Att, Racial (if merged).
    Edited by richo262 on July 14, 2020 12:19PM
  • kingsforged
    kingsforged
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    richo262 wrote: »
    richo262 wrote: »
    richo262 wrote: »
    Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.

    Specs sys will nullify the chars slots? Not really imo. I, as many other players, created all my alts because I wanted to try different builds, with different races n different abilities. Depending on my mood I choose with which one I will play. Main char just means it's the one which's mostly used.

    That is precisely why it will nullify them.

    1 main character + 17 characters that are nothing more than 'builds'.
    vs
    1 main with 10 load out 'build' slots.

    If you have 1 Dragonknight with 10 loadout slots, why bother making another Dragonknight after that? RP?

    The only distinction will be your racial passives, which while nice, are not that significant. People will just make Dark Elf / Kitteh characters and have simply 1 character of each class with many specs of each. Rendering the remaining 12 character slots pointless and becoming nothing more than mules and writ jockeys.

    You don't GET 10 loadout slots... you get 2 extra ones at best in all the games that already have them. 1 free, 1 purchased is the standard.

    For the record, I'm very pro respec slots. Even 3 in total is still competing with character slots.

    18 character slots, 6 classes, 3 characters per class.

    1 character, even with 3 load outs, replaces need for more than 6 character slots.

    I was simply saying, this should be achieved via merging 2 or 3 character together resulting in additional loadouts + the option of changing racials between the merged characters. Therefore reducing (optionally) the character list to 6, but allowing for more versatile characters with the capability to change CP, Skills, Att, Gear, AND Racial passive at the same time.

    Any infection of Vamp / WW is attached to the racial passive, not the character itself. So you can have a character for instance that is A) A Nord for tanking, but can swap your racial (if merged) to B ) An Orc with WW or C) A High Elf with Vamp via your loadout customization menu.

    I'd also give outfit slots more value by having them also provide a loadout capability, where you can change your Appearance (Standard function as is today), and optionally, CP, Skills, Att, Racial (if merged).

    That's overly complicating things for the sake of nothing. They don't compete with character slots for precisely the reasons you're listing via this whole merging thing...

    You don't get to swap races, or vampire/werewolf etc etc - just CP/Stats/Gear. Most people don't bother buying/running 18 characters to begin with, it's too much effort (especially skyshards/lorebooks/psijics) - but having a loadout option that allows you to quick swap between a PVE/PVP loadout, or Solo/Tank etc adds a huge amount of versatility and freedom to play.

    As I've said, these systems already exist in other games and massively improve the experience.
  • richo262
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    So everyone will just be running 6 characters, all dark elf, fine by me I guess.
  • Elwendryll
    Elwendryll
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    I only play one character. If they add build slots they'll get more money from me, simple. If I want to start playing a new role for the same class, I just respec.

    I'm already playing a Khajiit. So I can already play any role, I frequently do that, I have to switch between tank and DD all the time.

    I can already do everything this system would offer, except it costs me up to 10 minutes, and some gold.

    It's only QOL. It doesn't prevent people from making new characters, for min-maxing, RP, different alliance, etc...

    I'm not sure everyone is willing to give up on a BiS race for the sake of versatility.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Grandchamp1989
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    Yes PLEASE!

    It's so much needed!

    Also a better way of sorting your bank and chest items! Maybe Folders, or rename option or mannequinns.

    It's impossible to find something when all the heavy things start with Greaves of... Gauntlets off... And then suddenly it changes to Yolnakhriin Greaves. It's a clustered mess.

    Loadouts and better sorting!!!!
  • Azuramoonstar
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    I'm coming from ff14 that has the holy trinity baked into classes/jobs. It took the devs 6+ years to figure out how to increase tanking in players.

    What they did was make aggro management non-existent by making the tank stance be a switch to flip and any and all attacks maintained threat/aggro/taunted. I went from having instant queues in group content to on a good day it be a 5 min wait, on a bad day. 20 min wait.

    Tanks players in any mmo has been hit or miss. even in ff14 not all player who play the tank jobs play well even with the changes. Sometimes you just get players who do not care.

    I do hope they do fix the issues.

    I plan on playing as a tank myself.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Ryuvain
    Ryuvain
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    Kitteh are the superior race, but not everyone knows this. They definitely wont give up their orc speeders and Breton cost reductions.

    I have 4 cats for playing different classes, which would still be a huge reason to make more characters. For now I'm stuck as damage because remembering my exact setup along with another role is near impossible.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    20 min queue is not bad but sucks when you get a fake tank.
    Playing mostly tanks and healers, and using the group finder only occasionally to fill out an incomplete group of guildies, I shudder at the thought of having to wait even 5 minutes.
    I just tanked group finder vet CoH on my level 26 stamDK in training gear. But I had a few things going for me. 1. I know this dungeon and it’s mechanics. 2. Group dps was solid. 3. None stood in red. Much of the issue is a L2P one from players who were prob not geared or knowledgeable enough for the vet content.
    Group finder vet CoH with a lvl 26? Really? The vet dungeons are not even accessible before you hit level 50. You are either mistaking normal for vet, confused about which character you played, or flat out lying (badly) to make an argument, which makes that argument look phony.

    Also, CoH is not a good test for group performance. It is one of the easiest dungeons in the game, both on vet and normal.
  • Weesacs
    Weesacs
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    This should have been a main requirement at launch. It's not like it's a new concept to MMOs.

    It's ridiculous that it's not already been implemented ... especially for us console players.
    Breton Templar
    PS5 - EU - DC
  • Tandor
    Tandor
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    Oh I can imagine the inventory management debacle already :s

    Not to mention that once players can have different setups for their builds, they'll demand them for different classes too. There is never any limit to these "QoL" changes!
  • ThePlayer
    ThePlayer
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    You not need a dual spec system in this game, you can level up 1 new char in 3 - 7 days, especially when is up the xp boost.
    The game need a dungeons system - lock/open, as in FF14, coz the most of players not have xp and wasting the time of others and instead to focus on vet Fungal Grotto 1-2 etc etc they jump immediatly in vet Frostvault...this like an example.

    The only 2 thing that can help players to make run regular, without lose 5 hours, and run dungeons swift are:
    1) improve the loot to push players to play with alts and not only with the main;
    2) computer party.

    [snip]

    [edited for bashing]

    Edited by ZOS_Lunar on July 16, 2020 1:05PM
  • Tandor
    Tandor
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    ThePlayer wrote: »
    You not need a dual spec system in this game, you can level up 1 new char in 3 - 7 days, especially when is up the xp boost.
    The game need a dungeons system - lock/open, as in FF14, coz the most of players not have xp and wasting the time of others and instead to focus on vet Fungal Grotto 1-2 etc etc they jump immediatly in vet Frostvault...this like an example.

    The only 2 thing that can help players to make run regular, without lose 5 hours, and run dungeons swift are:
    1) improve the loot to push players to play with alts and not only with the main;
    2) computer party.

    [snip]

    EDIT: Removed my first para as it replied to the point removed by the Mod.

    I've no idea what you mean by "computer party".
    Edited by Tandor on July 16, 2020 1:12PM
  • Elwendryll
    Elwendryll
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    ThePlayer wrote: »
    You not need a dual spec system in this game, you can level up 1 new char in 3 - 7 days, especially when is up the xp boost.
    The game need a dungeons system - lock/open, as in FF14, coz the most of players not have xp and wasting the time of others and instead to focus on vet Fungal Grotto 1-2 etc etc they jump immediatly in vet Frostvault...this like an example.

    The only 2 thing that can help players to make run regular, without lose 5 hours, and run dungeons swift are:
    1) improve the loot to push players to play with alts and not only with the main;
    2) computer party.

    The concept of "Quality of Life Improvement" is unknown to ZOS.

    Some of us non-altoholics like to stick to a single character. Because we love it, we're used to it, we want the achievement points, etc...

    Why would I level a new character when I can just practice a new role with a familiar toolkit? That's just more exciting. I was mainly playing DD, then I picked up tanking in January, and yesterday I solo tanked vSS (We got Yolna HM to 50%, I need a bit more practice to pull the atros more consistently). Some of use love to play several roles on the same character, we grew attached to them.

    I almost exclusively play one character, and I still didn't run out of content to do after 5 years. I'm still missing a few dungeon and trial achievements, and I'm far away from max PvP rank. Playing several characters just feels like wasted time to me. I vastly prefer pushing my boundaries, exploring everything that's possible to do on only one. And with a spec system, it would just make it more convenient to switch from a role to an other, or from PvE to PvP, it would also help consoles.

    No I don't need a spec system, but if I had one I would use it a lot and it would save me a ton of time. That's the point of quality of life, things that are not necessary but make the experience more enjoyable, it's all about convenience.

    Be fair with ZoS. They added character reorder, easy respec, precision housing edit, etc... They keep adding free QoL features, that make the game more convenient.

    There is an easy way to run regular dungeons that you forgot:
    Joining a guild.

    We have very regular and varied dungeon runs. We already got most of the trifectas (speedrun/no-death/Hard Mode at the same time), for some of them I was DD, most of them tank, we have a healer that also plays DD too. The runs are smooth and frequent, and I'd be happy to bring a new player to vet Frostvault, they would do fine with a good group around them to teach them :p The issues you have are simply fixed by having a guild. Group finder not being a reliable way to get smooth dungeon runs isn't a reason to turn down a spec system.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • kingsforged
    kingsforged
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    I'll say it again. These systems ALREADY exist in other games, and they don't bring any of the supposed issues that have been listed.

    Having dual-spec/loadouts ONLY improves the game, by allowing more freedom to players and increasing the population of roles and content that aren't normally being filled properly.

    Far less 'fake' role DD players queueing in as healers and tanks because they can't be bothered to wait. Far less PVE players coming in with full PVE loadouts into PVP because they just want their daily EXP bonus. Players being able to switch roles in group content if someone has to leave or gets disconnected, without spending ages waiting for queues to auto-fill or spamming in chat to try and find someone...

    The idea that people are all just going to run dark elf/khajiit so they can mag/stam is complete nonsense. Dedicated builds are always going to exist because they're BETTER, spec/loadout just opens up the option to DO MORE with it.

    I HAVE a dedicated tank build that I only ever use when my guild gets desperate, I NEVER use it otherwise. It's too damn boring to do anything with, takes forever to kill, doesn't do any damage etc etc... give me a loadout option so I can do something other than poke and block and I'll put time into it.
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