zergbase_ESO wrote: »kingsforged wrote: »Before it dies out from lack of tanks...
Nobody wants to be a tank when it's so utterly horrendous to do anything with EXCEPT tank group content. The ratio's of tanks to other roles is completely out of control, leaving queues with either ridiculous wait times, or a bunch of 'fake' role players, since there's nothing even in place to stop people queueing as something they're not remotely equipped for.
Queueing for 20 minutes to get into a Veteran DLC dungeon for pledges etc, only to find out your supposed 'tank' is just some mediocre damage dealer who doesn't even have a taunt and doesn't survive any longer than you can is beyond irritating.
Introducing dual specs/loadouts would massively increase the versatility and enjoyability of the game. Add requirements to stop 'exploits' or whatever, like needing to be in 'safe zones' (towns, wayshrines etc).
Bringing back team queueing for Battlegrounds and just adding a solo queue option would also be appreciated... it IS a multiplayer game after all.
If I had dual spec I would roll a tank set or healing set and gear it. But alas I'll stick to dps and not deal with respecing.
20 min queue is not bad but sucks when you get a fake tank.
I have a feeling that they are already working on a specs system. Many players (including me) have been asking them about a specs system for like 2 years, by now HOPEFULLY it is in development.
Though such a system will prolly be launched with a big updated such as a Chapter. I hope it will come next year. This would be helpful on PC and super helpful on console
colossalvoids wrote: »Was hoping for spec system announcement for this pts and they still holding back something that essential, probably qol improvements are not on their priorities list.
It should definitely be not just easy gear swap ability (this obv should be by default) but an actual full respec for example from mag to stam also.
colossalvoids wrote: »Was hoping for spec system announcement for this pts and they still holding back something that essential, probably qol improvements are not on their priorities list.
It should definitely be not just easy gear swap ability (this obv should be by default) but an actual full respec for example from mag to stam also.
Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.
redlink1979 wrote: »Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.
Dual-spec/loadouts definitely don't nullify character slots... they just add more versatility. You simply cap the number of loadouts/specs each character can have. Most games that already have this feature give you 1 free extra loadout, then usually an option to purchase a 3rd. Most players usually use their 2nd slot to make a PVP loadout, but as per my original post it REALLY opens up the options for extra tank/heal specs.
I just CAN'T main a tank in ESO with how terrible it is for anything else, it's 10x more work than playing a DD etc who can do solo, PVP and group content, for exactly the same reward...
Give me the option to be able to swap out at a wayshrine/"safe zone" to a DD spec or whatever so I can do other stuff with it... I'll absolutely put time into it.
redlink1979 wrote: »Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.
Specs sys will nullify the chars slots? Not really imo. I, as many other players, created all my alts because I wanted to try different builds, with different races n different abilities. Depending on my mood I choose with which one I will play. Main char just means it's the one which's mostly used.
redlink1979 wrote: »Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.
Specs sys will nullify the chars slots? Not really imo. I, as many other players, created all my alts because I wanted to try different builds, with different races n different abilities. Depending on my mood I choose with which one I will play. Main char just means it's the one which's mostly used.
That is precisely why it will nullify them.
1 main character + 17 characters that are nothing more than 'builds'.
vs
1 main with 10 load out 'build' slots.
If you have 1 Dragonknight with 10 loadout slots, why bother making another Dragonknight after that? RP?
The only distinction will be your racial passives, which while nice, are not that significant. People will just make Dark Elf / Kitteh characters and have simply 1 character of each class with many specs of each. Rendering the remaining 12 character slots pointless and becoming nothing more than mules and writ jockeys.
kingsforged wrote: »redlink1979 wrote: »Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.
Specs sys will nullify the chars slots? Not really imo. I, as many other players, created all my alts because I wanted to try different builds, with different races n different abilities. Depending on my mood I choose with which one I will play. Main char just means it's the one which's mostly used.
That is precisely why it will nullify them.
1 main character + 17 characters that are nothing more than 'builds'.
vs
1 main with 10 load out 'build' slots.
If you have 1 Dragonknight with 10 loadout slots, why bother making another Dragonknight after that? RP?
The only distinction will be your racial passives, which while nice, are not that significant. People will just make Dark Elf / Kitteh characters and have simply 1 character of each class with many specs of each. Rendering the remaining 12 character slots pointless and becoming nothing more than mules and writ jockeys.
You don't GET 10 loadout slots... you get 2 extra ones at best in all the games that already have them. 1 free, 1 purchased is the standard.
kingsforged wrote: »redlink1979 wrote: »Most players have a main, and the alts are just builds. Character slots = build loadouts. By making a dual spec system they effectively nullify the purpose of a character slot.
Specs sys will nullify the chars slots? Not really imo. I, as many other players, created all my alts because I wanted to try different builds, with different races n different abilities. Depending on my mood I choose with which one I will play. Main char just means it's the one which's mostly used.
That is precisely why it will nullify them.
1 main character + 17 characters that are nothing more than 'builds'.
vs
1 main with 10 load out 'build' slots.
If you have 1 Dragonknight with 10 loadout slots, why bother making another Dragonknight after that? RP?
The only distinction will be your racial passives, which while nice, are not that significant. People will just make Dark Elf / Kitteh characters and have simply 1 character of each class with many specs of each. Rendering the remaining 12 character slots pointless and becoming nothing more than mules and writ jockeys.
You don't GET 10 loadout slots... you get 2 extra ones at best in all the games that already have them. 1 free, 1 purchased is the standard.
For the record, I'm very pro respec slots. Even 3 in total is still competing with character slots.
18 character slots, 6 classes, 3 characters per class.
1 character, even with 3 load outs, replaces need for more than 6 character slots.
I was simply saying, this should be achieved via merging 2 or 3 character together resulting in additional loadouts + the option of changing racials between the merged characters. Therefore reducing (optionally) the character list to 6, but allowing for more versatile characters with the capability to change CP, Skills, Att, Gear, AND Racial passive at the same time.
Any infection of Vamp / WW is attached to the racial passive, not the character itself. So you can have a character for instance that is A) A Nord for tanking, but can swap your racial (if merged) to B ) An Orc with WW or C) A High Elf with Vamp via your loadout customization menu.
I'd also give outfit slots more value by having them also provide a loadout capability, where you can change your Appearance (Standard function as is today), and optionally, CP, Skills, Att, Racial (if merged).
Playing mostly tanks and healers, and using the group finder only occasionally to fill out an incomplete group of guildies, I shudder at the thought of having to wait even 5 minutes.zergbase_ESO wrote: »20 min queue is not bad but sucks when you get a fake tank.
Group finder vet CoH with a lvl 26? Really? The vet dungeons are not even accessible before you hit level 50. You are either mistaking normal for vet, confused about which character you played, or flat out lying (badly) to make an argument, which makes that argument look phony.Fur_like_snow wrote: »I just tanked group finder vet CoH on my level 26 stamDK in training gear. But I had a few things going for me. 1. I know this dungeon and it’s mechanics. 2. Group dps was solid. 3. None stood in red. Much of the issue is a L2P one from players who were prob not geared or knowledgeable enough for the vet content.
Caligamy_ESO wrote: »Oh I can imagine the inventory management debacle already
You not need a dual spec system in this game, you can level up 1 new char in 3 - 7 days, especially when is up the xp boost.
The game need a dungeons system - lock/open, as in FF14, coz the most of players not have xp and wasting the time of others and instead to focus on vet Fungal Grotto 1-2 etc etc they jump immediatly in vet Frostvault...this like an example.
The only 2 thing that can help players to make run regular, without lose 5 hours, and run dungeons swift are:
1) improve the loot to push players to play with alts and not only with the main;
2) computer party.
[snip]
You not need a dual spec system in this game, you can level up 1 new char in 3 - 7 days, especially when is up the xp boost.
The game need a dungeons system - lock/open, as in FF14, coz the most of players not have xp and wasting the time of others and instead to focus on vet Fungal Grotto 1-2 etc etc they jump immediatly in vet Frostvault...this like an example.
The only 2 thing that can help players to make run regular, without lose 5 hours, and run dungeons swift are:
1) improve the loot to push players to play with alts and not only with the main;
2) computer party.
The concept of "Quality of Life Improvement" is unknown to ZOS.