ItsJustHashtag wrote: »I think they changed the proc condition making it better, more uptime? Will need to read the description again
Olupajmibanan wrote: »ItsJustHashtag wrote: »I think they changed the proc condition making it better, more uptime? Will need to read the description again
They bugfixed it, because even though it had 4 seconds duration and cooldown it tooltip, the cooldown was slightly longer.
Bugfix is not a reason to nerf a set. Remember Asylum Inferno? The set was nerfed because of bugfix even though we told that the set will be absolutely fine after bugfix. Their nerf went through and guess what? Asylum Inferno is reverted back to every 2nd cast.
I suppose my guess is that since they nerfed burning spellweave and siroria that this would get nerfed as well. This patch, no matter who you are and what content you are playing, your damage went down. Unless you're using some of these stupid proc damage sets, then you're good to go.
martijnlv40 wrote: »I suppose my guess is that since they nerfed burning spellweave and siroria that this would get nerfed as well. This patch, no matter who you are and what content you are playing, your damage went down. Unless you're using some of these stupid proc damage sets, then you're good to go.
Elemental catalyst makes up for it. A free shadow mundus for everyone, on top of everything there is. Even if the healers need to run 4 different sets, put it on a dd and you’ll be fine. A small precise buff too, I think the damage isn’t going below Harrowstorm levels. And yeah below Greymoor but Thrassians and b4b were too strong so that’s alright.
Soundinfinite wrote: »Also Burning Spellweave is a self Spell Damage Buff that can be buffed by Major/Minor Sorcery.
Elemental Succession is Elemental Damage that is not buffed by Major/Minor Sorcery and thus the raw value has to be greater to be wroth using against sets where you can buff the damage.
Soundinfinite wrote: »@Olupajmibanan
Sorry about spreading misinformation. No screaming is needed. It was an addition at the end and not part of my original write-up.
However, I have tried to test this, but since ALL Elemental Damage is allocated to 5th traits of sets, I haven't been able to isolate the damage modifiers.
I am attempting to test on PTS.
So I have gone off of information given to me for Damage modifiers that do not enter ones resource pool.
The new Bloodthirsty works in this fashion, Spell/Weapon Damage that does not go into your resource pool.
This made a very easy application in which I could isolate and ONLY have the Spell Damage of the Bloodthirsty itself and nothing else that would be affected by Major/Minor Sorcery.
And yes the Mjor/Minor System does affect Bloodthirsty.
As such I will generally belived if it works for A it will also work for B and that your above statement is true. But again, I am still testing.
Again...was not intentionally spreading anything that I did not think true.
My apologies.
https://www.youtube.com/watch?v=1N3zsDLf_4s