GossiTheDog wrote: »Here's what ZOS are doing about it: they're working on the problem.
gladen5rwb17_ESO wrote: »Ban hammers do not work. Reporting botters to be banned does not work. Botting is a multi-million dollar industry that today has become so refined and well implemented from games that did not code proper structures and foundations in the first place.
If you played a game such as EQ2 you would be able to see the leader boards, what every player is wearing, what their stats are, which guild they are in and so forth. This is because the game keeps record of character data. If that data changes without explanation such as a massive amount of gold added to your character, in this case account, not acquired via the game itself that player/account is banned permanently.
The only way to stop gold sellers and bots in a game is if they have no one to sell too. This is the only way to stop them. This is business, the most basic principle of business in every industry. No client, no business.
Trying to plug the hole of with tissue paper will not stop the leak.
gladen5rwb17_ESO wrote: »Ban hammers do not work.
Hello Zenimax,
Thank you for such a great game (despite some bugged quests but that is to be expected at launch).... BUT... what ARE YOU doing about the 10+ bots in every public dungeon everywhere in the world, including level 40+ dungeons, including spots known to be placeholders for special mobs in the world, and so on....
I've been playing MMO's since 1998 and NEVER have I seen such a debacle concerning bots, you need to take action NOW and let us player see it.
Regards,
An upset Customer.
gladen5rwb17_ESO wrote: »Ban hammers do not work.
gladen5rwb17_ESO wrote: »Ban hammers do not work. Reporting botters to be banned does not work. Botting is a multi-million dollar industry that today has become so refined and well implemented from games that did not code proper structures and foundations in the first place.
If you played a game such as EQ2 you would be able to see the leader boards, what every player is wearing, what their stats are, which guild they are in and so forth. This is because the game keeps record of character data. If that data changes without explanation such as a massive amount of gold added to your character, in this case account, not acquired via the game itself that player/account is banned permanently.
The only way to stop gold sellers and bots in a game is if they have no one to sell too. This is the only way to stop them. This is business, the most basic principle of business in every industry. No client, no business.
Trying to plug the hole of with tissue paper will not stop the leak.
This is complete BS. I don't see bots in GW2.
gladen5rwb17_ESO wrote: »Ban hammers do not work.
Ban hammers do work. Ban early, ban often, ban liberally. The problem is that time and again, companies fail at actually having GMs in game and instead overly rely on cumbersome, antiquated, and inefficient reporting systems.
gladen5rwb17_ESO wrote: »Ban hammers do not work. Reporting botters to be banned does not work. Botting is a multi-million dollar industry that today has become so refined and well implemented from games that did not code proper structures and foundations in the first place.
If you played a game such as EQ2 you would be able to see the leader boards, what every player is wearing, what their stats are, which guild they are in and so forth. This is because the game keeps record of character data. If that data changes without explanation such as a massive amount of gold added to your character, in this case account, not acquired via the game itself that player/account is banned permanently.
The only way to stop gold sellers and bots in a game is if they have no one to sell too. This is the only way to stop them. This is business, the most basic principle of business in every industry. No client, no business.
Trying to plug the hole of with tissue paper will not stop the leak.
This is complete BS. I don't see bots in GW2.
HAHAHAHAHA. There was a huge bot issue in the game I'm talking entire trains of running across zones just clearing the areas of mobs. The devs even acknowledged and were actively banning, but the trains were not getting smaller.gladen5rwb17_ESO wrote: »Ban hammers do not work.
Ban hammers do work. Ban early, ban often, ban liberally. The problem is that time and again, companies fail at actually having GMs in game and instead overly rely on cumbersome, antiquated, and inefficient reporting systems.
No they don't. In the time time takes to ban a bot, the farmers can have two more ready to go. It takes a lot more to dent a bot population.
GossiTheDog wrote: »Here's what ZOS are doing about it: they're working on the problem.
Except they aren't. It would take 1 GM 2-3 hours a day to pretty much reduce the problem to a manageable state. And it would be more productive because it would substantially reduce the amount of in game reports they have to go through. By not actively managing the problem now, they are being incredibly inefficient and creating more work for themselves and losing more money.
pecheckler wrote: »Stating you're working on the problem while not actively doing something about the problem is a joke. We don't care what your progress is with an anti-cheat or other mechanism to counter bots. You have an immediately available remedy too. You need to LOG INTO THE GAME, GO TO THE BOT ***, AND SWING THE FRICKIN' BAN HAMMER,
felixgamingx1 wrote: »Hello Zenimax,
Thank you for such a great game (despite some bugged quests but that is to be expected at launch).... BUT... what ARE YOU doing about the 10+ bots in every public dungeon everywhere in the world, including level 40+ dungeons, including spots known to be placeholders for special mobs in the world, and so on....
I've been playing MMO's since 1998 and NEVER have I seen such a debacle concerning bots, you need to take action NOW and let us player see it.
Regards,
An upset Customer.
Demands are agains ToS
No they don't. In the time time takes to ban a bot, the farmers can have two more ready to go. It takes a lot more to dent a bot population.
GossiTheDog wrote: »Here's what ZOS are doing about it: they're working on the problem.
Except they aren't. It would take 1 GM 2-3 hours a day to pretty much reduce the problem to a manageable state. And it would be more productive because it would substantially reduce the amount of in game reports they have to go through. By not actively managing the problem now, they are being incredibly inefficient and creating more work for themselves and losing more money.
Yes imagine that. A couple of GMs going trough dozens of dungeons with hundreds of instances with dozens of bots , determining who are the bots and manually banning them faster then the boters can make new accounts. Also imagine the outrage that would ensue when people will complain about getting banned for no reason.
No they don't. In the time time takes to ban a bot, the farmers can have two more ready to go. It takes a lot more to dent a bot population.
Trust me, I can easily ban accounts faster than they can buy, create, and setup accounts. Will it completely eliminate all bots, no. Will bots be eliminated as far as 99.9% of the player base is concerned, yes.
You really can ban bots faster than they create them, but you actually have to have GMs that are proactive rather than reactive. If you have to wait for players to file reports, investigate reports (which will often be hours/days out of date), then ban, yeah, you'll never get caught up. But a proactive GM, just spawns invis to dungeons, watches the characters, bans, and moves to the next one. It takes just a couple minutes per instance. If they really know what they are doing, they are running multiple clients and multiple monitors.
At the current rate of infestation, with 6 clients running, I'm pretty sure I could be in the range of 20-40 bots banned per minute and pretty much wipe out 99% of the bot complaints and reports within a day.
You do not have a concept of what such a task entails. How many bots do you think a GM can ban in 2-3 hours? Lets pretend that a GM can efficiently ban a bot every 30 seconds (generous? very. it sometimes take more than 30 seconds to even load an instance). That is 360 bots banned in 3 hours.
You do not have a concept of what such a task entails. How many bots do you think a GM can ban in 2-3 hours? Lets pretend that a GM can efficiently ban a bot every 30 seconds (generous? very. it sometimes take more than 30 seconds to even load an instance). That is 360 bots banned in 3 hours.
With a decent tag and ban system, a decent GM should be able to do about 10-20 tags a minute. That works out to 600-1200 bans per hour.