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SPC vs Olorime

Kalantris
Kalantris
So, fellow healers,

just wanted to know your thoughts about the proposed changes to the Olorime and SpellPower Cure sets. Since Olorime is to be nerfed to the ground SPC looks like a much better option to me at the moment, especially in content where you don't stack all the time. The old Olorime (especially paired with Jorvulds) made it quite easy to keep the entire group buffed even without stacking all that much, but since the duration is to be reduced to 10s (identical as SPC), it's really going to be a chore.

Mana regen mundus stone was buffed (along with the divines trait) giving you an additional ~124 regen on a standard divines/infused combo meaning switching won't affect your sustain all that much and the way I see it now is either meticulously applying Olorime to different people all the time or just firing off the healing orb in the general direction of everybody and buffing the entire group with one skill regardless of their positioning. The only downside I see is the 5% damage reduction from monsters.

What are your thoughts?

Best regards,
Kalantris
  • Aznarb
    Aznarb
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    https://forums.elderscrollsonline.com/en/discussion/537069/rip-olorime#latest

    Their is the discussion you're looking for.

    To copy past a part of my point :

    Olo was a lazy and easy set providing one of the most powerful buff in the game at 100% uptime at no cost and no effort.
    1 Healer with Olo could keep a 100% uptime on M.Courage even on a split group, that just braindead.
    Now you'll have to think better where to place it and on who and in some Raid probably 2 people would use it.

    SPC is not gonna replace it, it just a viable alternative and that good.
    You can't always do consistent overheal in some burst phase so SPC won't shine here.

    Olo is not dead at all, just requiert more skill to use.
    And have to be put on 2 heal.
    Same if you wanna use SPC, with 10sec duration + overheal required, you'll need another heal wear it (or olo) for a better consistency.

    Both set will be good depending of the encounter, that all.

    Edited by Aznarb on July 14, 2020 12:57PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • kathandira
    kathandira
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    Kalantris wrote: »
    So, fellow healers,

    just wanted to know your thoughts about the proposed changes to the Olorime and SpellPower Cure sets. Since Olorime is to be nerfed to the ground SPC looks like a much better option to me at the moment, especially in content where you don't stack all the time. The old Olorime (especially paired with Jorvulds) made it quite easy to keep the entire group buffed even without stacking all that much, but since the duration is to be reduced to 10s (identical as SPC), it's really going to be a chore.

    Mana regen mundus stone was buffed (along with the divines trait) giving you an additional ~124 regen on a standard divines/infused combo meaning switching won't affect your sustain all that much and the way I see it now is either meticulously applying Olorime to different people all the time or just firing off the healing orb in the general direction of everybody and buffing the entire group with one skill regardless of their positioning. The only downside I see is the 5% damage reduction from monsters.

    What are your thoughts?

    Best regards,
    Kalantris

    My main healer doesn't use Olorime or SPC anymore. I've moved on to bigger better things.

    My second healer though, does use it. And will continue to use it as it is left on the ground and people can still walk in and out of it.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Kalantris wrote: »
    So, fellow healers,

    just wanted to know your thoughts about the proposed changes to the Olorime and SpellPower Cure sets. Since Olorime is to be nerfed to the ground SPC looks like a much better option to me at the moment, especially in content where you don't stack all the time. The old Olorime (especially paired with Jorvulds) made it quite easy to keep the entire group buffed even without stacking all that much, but since the duration is to be reduced to 10s (identical as SPC), it's really going to be a chore.

    Mana regen mundus stone was buffed (along with the divines trait) giving you an additional ~124 regen on a standard divines/infused combo meaning switching won't affect your sustain all that much and the way I see it now is either meticulously applying Olorime to different people all the time or just firing off the healing orb in the general direction of everybody and buffing the entire group with one skill regardless of their positioning. The only downside I see is the 5% damage reduction from monsters.

    What are your thoughts?

    Best regards,
    Kalantris

    The new SPC (U27) is great for Templar but not the rest of the healers. Reason is, both the Rituals always overhealing and crits like mad most of the group. Healing Springs is the cherry on top.
  • caperb
    caperb
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    For 4-man content I rather have the healer using different support sets and maybe a DPS set, and use SPC as a weapon/jewel set on the tank with blood altar. This nerf makes the possibility of healers not using SPC/Olo in PUGs greater, so for that part I'm happy.

    For organized trials I think Olo is still the better set because you can be sure everyone is picking up the buff, but for PUG trials I would go with SPC and just hope everyone will be at full health often enough to proc it all the time.
  • irswat
    irswat
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    olo can be back barred, spc may be tough to run off one bar
    Edited by irswat on July 14, 2020 1:22PM
  • FierceSam
    FierceSam
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    irswat wrote: »
    olo can be back barred, spc may be tough to run off one bar

    Olo has been hit massively hard. 10 second up time for players clever enough to actually stand in the circle (you’d be stunned how many players don’t know, don’t notice or don’t care to do this) vs a guaranteed uptime if your healer is overhealing you with SPC.

    And with it only affecting 6 players at once, it’s no longer enough to drop it right on top of a stack.

    Healer’s job got a lot harder.... even more incentive for players to run 3dds and fake heal through dungeon content.
  • Kalantris
    Kalantris
    FierceSam wrote: »
    Olo has been hit massively hard. 10 second up time for players clever enough to actually stand in the circle (you’d be stunned how many players don’t know, don’t notice or don’t care to do this) vs a guaranteed uptime if your healer is overhealing you with SPC.

    Yeah, the proc limit (6 per tick) and the duration really make keeping proper uptimes complicated, especially in content where people have to split or run around killing things instead of just parsing. The backbaring thing makes me wonder though. What if I backbar the healing orb? Will it stop applying SPC immediately after switching back to front or would it carry on applying it since it was cast with 5/5 SPC?
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