So, fellow healers,
just wanted to know your thoughts about the proposed changes to the Olorime and SpellPower Cure sets. Since Olorime is to be nerfed to the ground SPC looks like a much better option to me at the moment, especially in content where you don't stack all the time. The old Olorime (especially paired with Jorvulds) made it quite easy to keep the entire group buffed even without stacking all that much, but since the duration is to be reduced to 10s (identical as SPC), it's really going to be a chore.
Mana regen mundus stone was buffed (along with the divines trait) giving you an additional ~124 regen on a standard divines/infused combo meaning switching won't affect your sustain all that much and the way I see it now is either meticulously applying Olorime to different people all the time or just firing off the healing orb in the general direction of everybody and buffing the entire group with one skill regardless of their positioning. The only downside I see is the 5% damage reduction from monsters.
What are your thoughts?
Best regards,
Kalantris
So, fellow healers,
just wanted to know your thoughts about the proposed changes to the Olorime and SpellPower Cure sets. Since Olorime is to be nerfed to the ground SPC looks like a much better option to me at the moment, especially in content where you don't stack all the time. The old Olorime (especially paired with Jorvulds) made it quite easy to keep the entire group buffed even without stacking all that much, but since the duration is to be reduced to 10s (identical as SPC), it's really going to be a chore.
Mana regen mundus stone was buffed (along with the divines trait) giving you an additional ~124 regen on a standard divines/infused combo meaning switching won't affect your sustain all that much and the way I see it now is either meticulously applying Olorime to different people all the time or just firing off the healing orb in the general direction of everybody and buffing the entire group with one skill regardless of their positioning. The only downside I see is the 5% damage reduction from monsters.
What are your thoughts?
Best regards,
Kalantris
olo can be back barred, spc may be tough to run off one bar
Olo has been hit massively hard. 10 second up time for players clever enough to actually stand in the circle (you’d be stunned how many players don’t know, don’t notice or don’t care to do this) vs a guaranteed uptime if your healer is overhealing you with SPC.