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Grave Grasp

IARTOI
IARTOI
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8vfxuy92rpye.png

I've opened threads millions of times about this. What is the point of adding extra features to this ability? It has a very low proc speed so anything inside it can easily move outside. Why dont you change it completely. Faking listen us for once. "THIS SKILL IS USELESS!!!!!!!!!".

jninrqqyoq6h.png

Bring this skill instead. How hard it could be? Its already exist in game with necromancer NPCs.

How insensible you are. It took years to do something for server optimization which is still trash. At least do something else good.

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
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    Have you ever tried to use this skill in moderate lag? The patches lag out and take forever to go off, or don't go off at all (at least visually).

    Just make all three patches fire instantly and the skill is fixed.
  • setayco
    setayco
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    I agree almost wholeheartedly. Blastbones is still broken and certain abilities and even dodge roll can negate the ability completely. The skulls are clunky, unresponsive and for the most part more expensive than any other spammable. The tether damaging ability is laughable aswell as the scythe not being an execute. I have read countless amounts of magicka necromancer threads and countless nerf stamina necromancer threads ( FOTM thanks to balance ) and this change was not the main one brought to light. Nor will it fix the disparities between its counterparts or for that matter the overall design of the class WHICH IS PAID DLC (expansion and or a buyable class) it is nowhere near finished.
  • IARTOI
    IARTOI
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    Class doesn't feel like real necromancer. Stamina version is all the same build setup. Only based on dizzing swing with couple item set variants. Magicka also same too. Now with this patch notes it will be totally trash. Nerf on harmony trait will ruin the grave robber. Class skills must be in the cycle for produce different builds. 75% of class skills useless. Noone can prove me the opposite.
  • SlimeBro1
    SlimeBro1
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    IARTOI wrote: »
    8vfxuy92rpye.png

    I've opened threads millions of times about this. What is the point of adding extra features to this ability? It has a very low proc speed so anything inside it can easily move outside. Why dont you change it completely. Faking listen us for once. "THIS SKILL IS USELESS!!!!!!!!!".

    jninrqqyoq6h.png

    Bring this skill instead. How hard it could be? Its already exist in game with necromancer NPCs.

    How insensible you are. It took years to do something for server optimization which is still trash. At least do something else good.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    While we're at it, why can't we summon the same range of undead like normal NPC necromancers can? Skeletal warriors, zombies.....

    Also toss the bat swarm gap closer onto vampire. You know, that unique one they made for the npcs..... That looks so cool and would give the vamp skill line a way to stay close to people since it is a melee focused line...
  • Curcubicolor
    Curcubicolor
    Soul Shriven
    IARTOI wrote: »
    Class doesn't feel like real necromancer. Stamina version is all the same build setup. Only based on dizzing swing with couple item set variants. Magicka also same too. Now with this patch notes it will be totally trash. Nerf on harmony trait will ruin the grave robber. Class skills must be in the cycle for produce different builds. 75% of class skills useless. Noone can prove me the opposite.

    I agree 100% magicka blastbones didn't get any change and the harmony nerf is too harsh, at least keep it at 30 or 25 per piece if they really have a problem with the trait or move the damage by buffing the synergy itself while nerfing the trait.
  • IARTOI
    IARTOI
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    I've lost my hope with classes. Many idiotic balance changes have been done and they keep doing it. I just want to know who and why he/she doing this. According to what they bring this changes. ZoS really reconsider to their combat-skill designers. Great game dying under hands of the mindless devs.
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