[snip]
DK Wings was never the issue, people learning to play was.
HalvarIronfist wrote: »It's just like stonefist... completely reworked ability.. yet I never see it. Rarely I might see a PVE player using it.. but even then thats far and in between.
Karmanorway wrote: »You already have the strongest ultimate in the game, u know the iwinbutton Leap,
aint that enough?
Do not forget that most DKs use dragonfire scales, which commands you to stop doing the only good thing magicka classes have: Ranged light attack weaving. Especially for Nightblades who HAVE to do it for Assassin's Will. So you take 5x3k damage from the reflects until you have your arrow up and another 3k damage when it hits.
It is a crutch, it is ridiculous and it's imbalanced. Please tell me what must go wrong that a DK could die against you with 50% damage mitigation extra and throwing more damage back at you than your light attacks do to them.
I hope at some point all those hard counter abilities will be completely removed or allowed counterplay against by adding what we spoke about: This melee penalty where they do not function. Stop treating ranged builds like filthy peasants who even get punished for entering melee combat (which this game loves and forces upon everyone)
Moonsorrow wrote: »[snip]
[snip] on anything that counters/mitigates easy mode projectile spam playing style, be that from a sorc, magblade or any other generic crushing shock spammer.
Until then, i shall be here.. reminding about the facts.
As said many times, i play all classes and do not want ANY of them to be losing anymore of their unique abilities. With that path comes even more homogenization and soon not even point having classes at all, since all either spam stamina or magicka projectiles in a zerg.
What you clearly want is a classless game where people pew pew each others from 28m range and the one hitting first wins, or the one with most numbers wins with more pew pew. Exciting.
MOST pvp players i know agree on one thing.. this game was SO much better what comes to PVP and balance when classes still had their strong unique skills untouched.
And still some people want to destroy more of it skill by skill every single patch. You ask Wings and other projectile mitigation skills to be nerfed, people ask then projectiles nerfed since no protection from them and who enjoys being comboed from 28m away and if manages to Roll Dodge or LoS, the ranged projectile spammer has Streaked or Cloaked away already.
Exciting gameplay./s
But yeah, do go on ask for more nerfs that destroy the little of the class unique abilities we still have.
While i play all classes, i probably play my Magblade still the most, even it feels often self-torture, but i would NEVER ask Wings to be nerfed, because it would be like asking my Cloak to be nerfed then also. Both have unique functions that should remain in this game.
Wings are useless against other melee. Imagine MagDK with Wings being hard for Msorc, so as MDK you then get a melee Magplar against you.. they can purge all your dots, have melee spammable that melts you even if you flap your Wings like a wounded bird. Now, does that mean Magplars need to be nerfed because when i play DK my Wings do nothing and is a wasted slot? Nope, thats how it should work. And Magplar has a natural class/spec as a counter also. As it should be.
Why change all that has worked for years? Or what we have left of it anyways.. it has been going to the wrong direction just because people demand homogenization. And yet, when it actually happens, people have hated those patches and more and more pvp players just quit. Now we are close of choosing class to play just because of Passives and like 2 skills, usually one of them being the Ulti you wanna use, because most use same setups, arena weapons, gear..
I have nothing against reflects not working on melee range, never said that btw. If you are there spamming, my Dizzy (sadly most all other good spammables been nerfed, due to similar demands like yours, from other people who prefer a single playstyle above others) also reaches you. Fair play.
Wish people would have a common interest to keep this game and it`s pvp unique, challenging and interesting.. instead of just pew pew from range. We NEED the unique class skills, or can remove classes completely too. We are getting there because people cannot accept that 1 build of theirs does not and should not be universally such that can take on any target, counters should always exist or everyone will just play that 1 class with 1 build.
Is that what you really want? If so, i guess we are done with this conversation.
Edit: And, i am not demanding old Wings back, it is too late for that after the Audit and so many things changed. But i DO wanna keep the current wings. As i wanna keep the current Cloak, as i wanna keep the current Streak also, even i hate it the most when playing my Magblade, that thing will take one out of cloak like a kilometer from every direction (slight exaggeration lol). One of them fun skills when using, annoying when used on you. But, that is how it should be. I love using Streak, better to escape a zerg with that than with Cloak most times. And better heals/shields. I would die of boredom if i played a ranged build with escape skill and no counters on me. I mean.. what could anyone do lol? It almost is there and explains why bgs got often 8/12 players on sorcs.. that tells something. Anyone playing PC-EU bgs knows this. I dont wanna nerf sorc, but also i do not wanna nerf DK wings. No more nerfs to anything. Well, Major Defile away from BlightBones, make it Minor instead. Thats all.
zrazmab16_ESO wrote: »Do not forget that most DKs use dragonfire scales, which commands you to stop doing the only good thing magicka classes have: Ranged light attack weaving. Especially for Nightblades who HAVE to do it for Assassin's Will. So you take 5x3k damage from the reflects until you have your arrow up and another 3k damage when it hits.
It is a crutch, it is ridiculous and it's imbalanced. Please tell me what must go wrong that a DK could die against you with 50% damage mitigation extra and throwing more damage back at you than your light attacks do to them.
I hope at some point all those hard counter abilities will be completely removed or allowed counterplay against by adding what we spoke about: This melee penalty where they do not function. Stop treating ranged builds like filthy peasants who even get punished for entering melee combat (which this game loves and forces upon everyone)
Hmm why do I see you on almost every DK thread trying to cripple this class even more... Have you ever thought about actually making a DK yourself (better of a magDK), and after that you should understand where DK would end up if all your suggestions there implemented..
Achronokey wrote: »Artorias24 wrote: »Achronokey wrote: »Artorias24 wrote: »Achronokey wrote: »are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?
im sory, 50% mitigation is not enought for ya? 50% + ur armor giving same 50% on a cap its 100%!!!! u geting 0 dmg from projectiles.
Thats not how it works....
Wut? 50+50=100. Where im wrong
To make it simple:
10 000 damage from Frag - 50% Wings Mitigation = 5 000 - 50% from Resistance = 2 500 Damage you take.
Oh. Thanks for explanation man. But wat about minor/major protection? will that reduce dmg from 10 000 or 2 500? When does crit resist works?
Achronokey wrote: »Artorias24 wrote: »Achronokey wrote: »Artorias24 wrote: »Achronokey wrote: »are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?
im sory, 50% mitigation is not enought for ya? 50% + ur armor giving same 50% on a cap its 100%!!!! u geting 0 dmg from projectiles.
Thats not how it works....
Wut? 50+50=100. Where im wrong
To make it simple:
10 000 damage from Frag - 50% Wings Mitigation = 5 000 - 50% from Resistance = 2 500 Damage you take.
Oh. Thanks for explanation man. But wat about minor/major protection? will that reduce dmg from 10 000 or 2 500? When does crit resist works?
Sanguinor2 wrote: »sorcs and warden get super strong skills that literally eat projectiles and DK are just stuck with 50% damage mitigation on wings, its great for PvE but pvp its just worthless
Dont forget cloak being able to make projectiles miss on demand (aka 100% damage reduction, no negative effects), if it would work as intended for once that is.
Wings died for Shimmering Shield/Crystal Slab, because somehow that skill is A-OK, but wings weren't. They could've nerfed ONLY the feedback damage and/or tuned how many projectiles you can eat, or the skill cost to limit its use, but that's not how things are being balanced around here it seems.
Achronokey wrote: »im sory, 50% mitigation is not enought for ya? 50% + ur armor giving same 50% on a cap its 100%!!!! u geting 0 dmg from projectiles.
no, he wants 100% mitigation + projectile reflection + damage x4
Achronokey wrote: »Achronokey wrote: »are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?
im sory, 50% mitigation is not enought for ya? 50% + ur armor giving same 50% on a cap its 100%!!!! u geting 0 dmg from projectiles.
Lol man please those wings are straight garbage 50% isn't doing much at all i rather have it deflect like it used to. Nobody asked for the change besides NB crying because they could NOT get close to a DK yet Nb managed to get their incap stun back?
Cause taking the incap stun made no sense yes many hated but it was 100% balanced was it strong yes but it is single target, melee and it can miss it’s also has a HUGE telegraph. People didn’t like being single targeted while other ultimates had AoE stuns for 6 people. It was just a way to punish NB for no reason.
So u want to make this skill back OP af only because u used to it? As long as we there i would like to have whirlwind in 2h line, also some actual good passives instead of what we have now. What else.. Oh yeah make fossilize to hit in aoe like talons. Why do i have to click every other man? Why venomous claws hits only 1 target when breath deals aoe? Lets make it aoe too!
Btw why 2 dual swords gives u more WD then 2H sword? If u gonna be realistic make 2H reach further atleast.
No not because I Only used to use it. Why should nightblades get their incap stun back? Yet drahonknights continue to suffer?
Sanguinor2 wrote: »sorcs and warden get super strong skills that literally eat projectiles and DK are just stuck with 50% damage mitigation on wings, its great for PvE but pvp its just worthless
Dont forget cloak being able to make projectiles miss on demand (aka 100% damage reduction, no negative effects), if it would work as intended for once that is.
are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?
are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?
Disagree. I main magdk and the wings are fine tbh. You have to realize how polarizing the wings can be against players running literally nothing but projectile attacks (magsorc, magblades etc). 50% damage reduction against everything they do to you?? Come on, that's strong. Healing isn't great this patch so you have to understand that outnumbered fights are hard no matter what. You won't win everything.