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DragonKnight Wings

  • Moonsorrow
    Moonsorrow
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    Dracane wrote: »
    [snip]

    [snip] on anything that counters/mitigates easy mode projectile spam playing style, be that from a sorc, magblade or any other generic crushing shock spammer.

    Until then, i shall be here.. reminding about the facts.

    As said many times, i play all classes and do not want ANY of them to be losing anymore of their unique abilities. With that path comes even more homogenization and soon not even point having classes at all, since all either spam stamina or magicka projectiles in a zerg.

    What you clearly want is a classless game where people pew pew each others from 28m range and the one hitting first wins, or the one with most numbers wins with more pew pew. Exciting.

    MOST pvp players i know agree on one thing.. this game was SO much better what comes to PVP and balance when classes still had their strong unique skills untouched.

    And still some people want to destroy more of it skill by skill every single patch. You ask Wings and other projectile mitigation skills to be nerfed, people ask then projectiles nerfed since no protection from them and who enjoys being comboed from 28m away and if manages to Roll Dodge or LoS, the ranged projectile spammer has Streaked or Cloaked away already.

    Exciting gameplay./s

    But yeah, do go on ask for more nerfs that destroy the little of the class unique abilities we still have.

    While i play all classes, i probably play my Magblade still the most, even it feels often self-torture, but i would NEVER ask Wings to be nerfed, because it would be like asking my Cloak to be nerfed then also. Both have unique functions that should remain in this game.

    Wings are useless against other melee. Imagine MagDK with Wings being hard for Msorc, so as MDK you then get a melee Magplar against you.. they can purge all your dots, have melee spammable that melts you even if you flap your Wings like a wounded bird. Now, does that mean Magplars need to be nerfed because when i play DK my Wings do nothing and is a wasted slot? Nope, thats how it should work. And Magplar has a natural class/spec as a counter also. As it should be.

    Why change all that has worked for years? Or what we have left of it anyways.. it has been going to the wrong direction just because people demand homogenization. And yet, when it actually happens, people have hated those patches and more and more pvp players just quit. Now we are close of choosing class to play just because of Passives and like 2 skills, usually one of them being the Ulti you wanna use, because most use same setups, arena weapons, gear..

    I have nothing against reflects not working on melee range, never said that btw. If you are there spamming, my Dizzy (sadly most all other good spammables been nerfed, due to similar demands like yours, from other people who prefer a single playstyle above others) also reaches you. Fair play.

    Wish people would have a common interest to keep this game and it`s pvp unique, challenging and interesting.. instead of just pew pew from range. We NEED the unique class skills, or can remove classes completely too. We are getting there because people cannot accept that 1 build of theirs does not and should not be universally such that can take on any target, counters should always exist or everyone will just play that 1 class with 1 build.

    Is that what you really want? If so, i guess we are done with this conversation.

    Edit: And, i am not demanding old Wings back, it is too late for that after the Audit and so many things changed. But i DO wanna keep the current wings. As i wanna keep the current Cloak, as i wanna keep the current Streak also, even i hate it the most when playing my Magblade, that thing will take one out of cloak like a kilometer from every direction (slight exaggeration lol). One of them fun skills when using, annoying when used on you. But, that is how it should be. I love using Streak, better to escape a zerg with that than with Cloak most times. And better heals/shields. I would die of boredom if i played a ranged build with escape skill and no counters on me. I mean.. what could anyone do lol? It almost is there and explains why bgs got often 8/12 players on sorcs.. that tells something. Anyone playing PC-EU bgs knows this. I dont wanna nerf sorc, but also i do not wanna nerf DK wings. No more nerfs to anything. Well, Major Defile away from BlightBones, make it Minor instead. Thats all.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on July 11, 2020 1:36PM
  • HalvarIronfist
    HalvarIronfist
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    Nagastani wrote: »
    DK Wings was never the issue, people learning to play was.

    Wait... how dare you insinuate that I'm to blame for spamming projectiles and killing myself with my own reflected damage?

    PREPOSTEROUS! NERF IMMEDIATELY QQ..

    Honestly though, as a DK main wings were a flagship-level skill. You HAD to have it. Now I don't ever see them slotted. What a joke.

    It's just like stonefist... completely reworked ability.. yet I never see it. Rarely I might see a PVE player using it.. but even then thats far and in between.
  • Vevvev
    Vevvev
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    It's just like stonefist... completely reworked ability.. yet I never see it. Rarely I might see a PVE player using it.. but even then thats far and in between.

    I miss the old Stone Giant skill. Minor resolve, stun with good damage, and at a nice 28 meter range. I've missed it ever since they changed it.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • zrazmab16_ESO
    zrazmab16_ESO
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    You already have the strongest ultimate in the game, u know the iwinbutton Leap,
    aint that enough?

    Someone got shreked by leaps too many times. Hope you’ll get some more of them
  • zrazmab16_ESO
    zrazmab16_ESO
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    Dracane wrote: »
    Do not forget that most DKs use dragonfire scales, which commands you to stop doing the only good thing magicka classes have: Ranged light attack weaving. Especially for Nightblades who HAVE to do it for Assassin's Will. So you take 5x3k damage from the reflects until you have your arrow up and another 3k damage when it hits.

    It is a crutch, it is ridiculous and it's imbalanced. Please tell me what must go wrong that a DK could die against you with 50% damage mitigation extra and throwing more damage back at you than your light attacks do to them.

    I hope at some point all those hard counter abilities will be completely removed or allowed counterplay against by adding what we spoke about: This melee penalty where they do not function. Stop treating ranged builds like filthy peasants who even get punished for entering melee combat (which this game loves and forces upon everyone)


    Hmm why do I see you on almost every DK thread trying to cripple this class even more... Have you ever thought about actually making a DK yourself (better of a magDK), and after that you should understand where DK would end up if all your suggestions there implemented..
    Edited by zrazmab16_ESO on July 11, 2020 7:35AM
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    alot are on about nerfs etc and that not the main issue for pvp, i hated the wings change when it happened and still do, but leave that for a moment, the main problems in pvp arn't nerfs needed it how pvp is played now, zos needs to understand this, how many times have you been in to find 5-30 peeps chasing down one person, zos needs to balance pvp and pve differently, pve gear sets not allowed in pvp, also a mitigation, that the game recognizes, how many are on one, the combat team needs to go to pvp, not join a group or zerg and see how things are played, if i take kill counter i can clearly see the class population in pvp and 60% of that is 2 classes, nb's and sorc this should tell zos something, further on that they need to look at bugs etc for certain skill cool downs can be ignored ie: crystal frags after the first proc of it, you can proc it constantly with no cool down, mag light does not work correctly, i have had whispers in game when on my nb, how did you cloack that quick, i just procced mag light yes it can be redone in less than a second under mag light, but lets get bk to dk wings, i found since they altered it, the amount of pewpewers (range) has gone, back when it was the old one you thought twice about doing ranged attacks if you saw dk's floating bk, some may say thats a good thingbut i say it is not, as it made you hink twice and made the combat more of a thinking game, ie: there is a dk i need to out flank them rush them etc as it is now pew pwers stay at ranged you rush them and they run away
    Main character dk - Vanikifar whitestrike
  • Dracane
    Dracane
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    Moonsorrow wrote: »
    Dracane wrote: »
    [snip]

    [snip] on anything that counters/mitigates easy mode projectile spam playing style, be that from a sorc, magblade or any other generic crushing shock spammer.

    Until then, i shall be here.. reminding about the facts.

    As said many times, i play all classes and do not want ANY of them to be losing anymore of their unique abilities. With that path comes even more homogenization and soon not even point having classes at all, since all either spam stamina or magicka projectiles in a zerg.

    What you clearly want is a classless game where people pew pew each others from 28m range and the one hitting first wins, or the one with most numbers wins with more pew pew. Exciting.

    MOST pvp players i know agree on one thing.. this game was SO much better what comes to PVP and balance when classes still had their strong unique skills untouched.

    And still some people want to destroy more of it skill by skill every single patch. You ask Wings and other projectile mitigation skills to be nerfed, people ask then projectiles nerfed since no protection from them and who enjoys being comboed from 28m away and if manages to Roll Dodge or LoS, the ranged projectile spammer has Streaked or Cloaked away already.

    Exciting gameplay./s

    But yeah, do go on ask for more nerfs that destroy the little of the class unique abilities we still have.

    While i play all classes, i probably play my Magblade still the most, even it feels often self-torture, but i would NEVER ask Wings to be nerfed, because it would be like asking my Cloak to be nerfed then also. Both have unique functions that should remain in this game.

    Wings are useless against other melee. Imagine MagDK with Wings being hard for Msorc, so as MDK you then get a melee Magplar against you.. they can purge all your dots, have melee spammable that melts you even if you flap your Wings like a wounded bird. Now, does that mean Magplars need to be nerfed because when i play DK my Wings do nothing and is a wasted slot? Nope, thats how it should work. And Magplar has a natural class/spec as a counter also. As it should be.

    Why change all that has worked for years? Or what we have left of it anyways.. it has been going to the wrong direction just because people demand homogenization. And yet, when it actually happens, people have hated those patches and more and more pvp players just quit. Now we are close of choosing class to play just because of Passives and like 2 skills, usually one of them being the Ulti you wanna use, because most use same setups, arena weapons, gear..

    I have nothing against reflects not working on melee range, never said that btw. If you are there spamming, my Dizzy (sadly most all other good spammables been nerfed, due to similar demands like yours, from other people who prefer a single playstyle above others) also reaches you. Fair play.

    Wish people would have a common interest to keep this game and it`s pvp unique, challenging and interesting.. instead of just pew pew from range. We NEED the unique class skills, or can remove classes completely too. We are getting there because people cannot accept that 1 build of theirs does not and should not be universally such that can take on any target, counters should always exist or everyone will just play that 1 class with 1 build.

    Is that what you really want? If so, i guess we are done with this conversation.

    Edit: And, i am not demanding old Wings back, it is too late for that after the Audit and so many things changed. But i DO wanna keep the current wings. As i wanna keep the current Cloak, as i wanna keep the current Streak also, even i hate it the most when playing my Magblade, that thing will take one out of cloak like a kilometer from every direction (slight exaggeration lol). One of them fun skills when using, annoying when used on you. But, that is how it should be. I love using Streak, better to escape a zerg with that than with Cloak most times. And better heals/shields. I would die of boredom if i played a ranged build with escape skill and no counters on me. I mean.. what could anyone do lol? It almost is there and explains why bgs got often 8/12 players on sorcs.. that tells something. Anyone playing PC-EU bgs knows this. I dont wanna nerf sorc, but also i do not wanna nerf DK wings. No more nerfs to anything. Well, Major Defile away from BlightBones, make it Minor instead. Thats all.

    [snip]

    What I want - and I made that very clear - is to make ranged builds more viable for melee combat by allowing them to bypass things such as wings when they are close. Wings are meant to counter range, thus they are not needed in melee, correct? If this would be done, it could even be talked about a % increase for wings in my opinion.

    So quite the contrary of what you accuse me of. Dragonknight's 100% reflect was everything but balanced and exciting for anyone except Dragonknights themselves.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on July 11, 2020 1:36PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Dracane wrote: »
    Do not forget that most DKs use dragonfire scales, which commands you to stop doing the only good thing magicka classes have: Ranged light attack weaving. Especially for Nightblades who HAVE to do it for Assassin's Will. So you take 5x3k damage from the reflects until you have your arrow up and another 3k damage when it hits.

    It is a crutch, it is ridiculous and it's imbalanced. Please tell me what must go wrong that a DK could die against you with 50% damage mitigation extra and throwing more damage back at you than your light attacks do to them.

    I hope at some point all those hard counter abilities will be completely removed or allowed counterplay against by adding what we spoke about: This melee penalty where they do not function. Stop treating ranged builds like filthy peasants who even get punished for entering melee combat (which this game loves and forces upon everyone)


    Hmm why do I see you on almost every DK thread trying to cripple this class even more... Have you ever thought about actually making a DK yourself (better of a magDK), and after that you should understand where DK would end up if all your suggestions there implemented..

    This is not true. I merely try to call out the broken aspects of it. Being the buggy stun of dragon leap and in regards to wings, essentially, that ranged builds are in no way rewarded for bowing to the clear melee drive of this game. They go melee and still have to deal with minimum travel times and hard counters such as wings.

    Wings is really just a good example to promote this very idea. And yes, I do believe that Dragonknights tend to act up a lot. I find them very formidable, yet I am not asking for nerfs rather than fixes.

    And please spare me with your gossip. I have every magicka class and also have them leveled and played them a decent amount, yet I shall not be made to feel bad or inferior because I have my favorite class like literally everyone else here. Fire is not my thing.
    Edited by Dracane on July 11, 2020 11:30AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Juhasow
    Juhasow
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    Achronokey wrote: »
    Artorias24 wrote: »
    Achronokey wrote: »
    Artorias24 wrote: »
    Achronokey wrote: »
    regime211 wrote: »
    are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?

    im sory, 50% mitigation is not enought for ya? 50% + ur armor giving same 50% on a cap its 100%!!!! u geting 0 dmg from projectiles.

    Thats not how it works....

    Wut? 50+50=100. Where im wrong

    To make it simple:

    10 000 damage from Frag - 50% Wings Mitigation = 5 000 - 50% from Resistance = 2 500 Damage you take.

    Oh. Thanks for explanation man. But wat about minor/major protection? will that reduce dmg from 10 000 or 2 500? When does crit resist works?

    Would be nice to first get to know facts about something and then comment on that thing. For the record damage mitigation formula is multiplicative which basically means You'll never reach 100% mitigation because the more sources of mitigation You have the less potent each of them is. You'll never take 0 damage no matter how many damage mitigation sources You have and how strong they're. Crit resist substracts damage from the critical hit which base was already lowered by mitigations.
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for Baiting. When engaging in a discussion, even if you disagree with another user, ensure that said discussion is civil, constructive and within the rules.

    You are welcome to review the Community Rules here.
    Staff Post
  • lucky_Sage
    lucky_Sage
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    Achronokey wrote: »
    Artorias24 wrote: »
    Achronokey wrote: »
    Artorias24 wrote: »
    Achronokey wrote: »
    regime211 wrote: »
    are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?

    im sory, 50% mitigation is not enought for ya? 50% + ur armor giving same 50% on a cap its 100%!!!! u geting 0 dmg from projectiles.

    Thats not how it works....

    Wut? 50+50=100. Where im wrong

    To make it simple:

    10 000 damage from Frag - 50% Wings Mitigation = 5 000 - 50% from Resistance = 2 500 Damage you take.

    Oh. Thanks for explanation man. But wat about minor/major protection? will that reduce dmg from 10 000 or 2 500? When does crit resist works?

    No dks even slots wings any more
    Sorcs and wardens Both have a superior way to avoid range dmg there is only about 13 abilities in the whole game give or take 1 or 2 that’s I may of forgot out of over a hundred in the game. Dks get more survivabilty from minor main from talons which is the only reason to slot that abailty not for the roots they are useless now.
    Wings could have just gotten a cost increase if you spam it like BoL and dodge roll but nope so either need to reverse back to old and do that or just give use a completely new ability. Dks don’t actually have a good tool for minigation in there kit
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • regime211
    regime211
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    Sanguinor2 wrote: »
    Scarkii wrote: »
    sorcs and warden get super strong skills that literally eat projectiles and DK are just stuck with 50% damage mitigation on wings, its great for PvE but pvp its just worthless

    Dont forget cloak being able to make projectiles miss on demand (aka 100% damage reduction, no negative effects), if it would work as intended for once that is.

    All of these people complaining because I stated the old wings should come back, go take a look at EVERY other class now with how they mitigate damage. NB cloak, Sorcs Ball of lightning, Warden BOTH morphs shimmering and slab.
  • regime211
    regime211
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    ethuiliel wrote: »
    Wings died for Shimmering Shield/Crystal Slab, because somehow that skill is A-OK, but wings weren't. They could've nerfed ONLY the feedback damage and/or tuned how many projectiles you can eat, or the skill cost to limit its use, but that's not how things are being balanced around here it seems.

    case and point. I literally have a mage who used crystal slab. And ranged DD couldn't even hit me majority of the time and on top of that I returned damage. The sad part is instead of giving the old wings back and TUNING them. Zos will go and NERF the other classes.
  • regime211
    regime211
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    Nagastani wrote: »
    DK Wings was never the issue, people learning to play was.

    Agree people CRIED and got it nerfed now look.
  • regime211
    regime211
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    jecks33 wrote: »
    Achronokey wrote: »
    im sory, 50% mitigation is not enought for ya? 50% + ur armor giving same 50% on a cap its 100%!!!! u geting 0 dmg from projectiles.

    no, he wants 100% mitigation + projectile reflection + damage x4

    First off don't assume what I want. I clearly stated I would prefer the OLD wings back which didn't have any of what you're listing. Sounds like we have a few NB in the room
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    regime211 wrote: »
    Achronokey wrote: »
    regime211 wrote: »
    Achronokey wrote: »
    regime211 wrote: »
    are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?

    im sory, 50% mitigation is not enought for ya? 50% + ur armor giving same 50% on a cap its 100%!!!! u geting 0 dmg from projectiles.

    Lol man please those wings are straight garbage 50% isn't doing much at all i rather have it deflect like it used to. Nobody asked for the change besides NB crying because they could NOT get close to a DK yet Nb managed to get their incap stun back?

    Cause taking the incap stun made no sense yes many hated but it was 100% balanced was it strong yes but it is single target, melee and it can miss it’s also has a HUGE telegraph. People didn’t like being single targeted while other ultimates had AoE stuns for 6 people. It was just a way to punish NB for no reason.

    So u want to make this skill back OP af only because u used to it? As long as we there i would like to have whirlwind in 2h line, also some actual good passives instead of what we have now. What else.. Oh yeah make fossilize to hit in aoe like talons. Why do i have to click every other man? Why venomous claws hits only 1 target when breath deals aoe? Lets make it aoe too!
    Btw why 2 dual swords gives u more WD then 2H sword? If u gonna be realistic make 2H reach further atleast.

    No not because I Only used to use it. Why should nightblades get their incap stun back? Yet drahonknights continue to suffer?
    Sanguinor2 wrote: »
    Scarkii wrote: »
    sorcs and warden get super strong skills that literally eat projectiles and DK are just stuck with 50% damage mitigation on wings, its great for PvE but pvp its just worthless

    Dont forget cloak being able to make projectiles miss on demand (aka 100% damage reduction, no negative effects), if it would work as intended for once that is.

    No negative effects you have to be a NB is the first negative effects. You get a 10% damage bonus from stealth or cloak you also get limited class DoTs non of you’re stamina you’re force to go melee or bow and no class shields cause class shields and cloak was OP now every class can cloak juts by running for 2 seconds. While NB get a new round of nerfs.
    Chaos Shadow-Scale: Shadow Archer
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    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
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  • Kavar162
    Kavar162
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    regime211 wrote: »
    are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?

    Disagree. I main magdk and the wings are fine tbh. You have to realize how polarizing the wings can be against players running literally nothing but projectile attacks (magsorc, magblades etc). 50% damage reduction against everything they do to you?? Come on, that's strong. Healing isn't great this patch so you have to understand that outnumbered fights are hard no matter what. You won't win everything.
  • lucky_Sage
    lucky_Sage
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    Kavar162 wrote: »
    regime211 wrote: »
    are Trash! You still take way too much damage from projectiles! And if nightblades can get their original Incap back. Why can't we get our original wings back?

    Disagree. I main magdk and the wings are fine tbh. You have to realize how polarizing the wings can be against players running literally nothing but projectile attacks (magsorc, magblades etc). 50% damage reduction against everything they do to you?? Come on, that's strong. Healing isn't great this patch so you have to understand that outnumbered fights are hard no matter what. You won't win everything.

    You know it only negates 1 attack from sorcs right
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

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