Not true, there is always a place for inexperienced players. Every zerg is filled with them. Just type lfg in chat and follow crown. As you get better start playing in smaller groups to gain more skill and in time you will be able to solo.
Zergs are not viable at all, usually they are destroyed by 2-3 experienced players easily. When you trying to kill one player who restores his/her HP instantly doing damage at the same time and sprinting around with insane speed for 30 minutes — it's just awful. When you alone you are dead. When you in zerg (but there are no zergs sometimes) you are dead too, not in 3 but in 10 minutes. You literally required to use BiS gear/skills/classes because otherwise you just die instantly.
Nemesis7884 wrote: »YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
why i have been advocating for a long time for casual non cp non gear dependent pvp as an entry for ppl with gw2 activities as an example
Nemesis7884 wrote: »YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
why i have been advocating for a long time for casual non cp non gear dependent pvp as an entry for ppl with gw2 activities as an example
You could just google a build, slap on the sets and have the same advantages as everyone else.
I just found so extrange why so few people pvp on this game.
Nemesis7884 wrote: »Nemesis7884 wrote: »YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
why i have been advocating for a long time for casual non cp non gear dependent pvp as an entry for ppl with gw2 activities as an example
You could just google a build, slap on the sets and have the same advantages as everyone else.
just because you copy something doesnt mean you can utilize it well besides being completely overwhelmed due to skill differences
Nemesis7884 wrote: »Nemesis7884 wrote: »YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
why i have been advocating for a long time for casual non cp non gear dependent pvp as an entry for ppl with gw2 activities as an example
You could just google a build, slap on the sets and have the same advantages as everyone else.
just because you copy something doesnt mean you can utilize it well besides being completely overwhelmed due to skill differences
So how would non gear dependent PvP help with that?
Imo the skill gap wouldn't be so prevalent between smallscale players and large AvA group players if playing in smaller groups and learning how to improve was encouraged.
You must be new around hereI just found so extrange why so few people pvp on this game. Been in 2 spanish guilds, both with like a 400 people in it, around 50 actives on peak hours, still im THE ONLY ONE who plays PVP. Mostly Bgs and IC becouse of that. The rest just go to Cyro to do the daylies and same at IC.
Is the same in other comunitties? Do you know any Pact faction active on PvP on EUPC?
Nemesis7884 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
why i have been advocating for a long time for casual non cp non gear dependent pvp as an entry for ppl with gw2 activities as an example
You could just google a build, slap on the sets and have the same advantages as everyone else.
just because you copy something doesnt mean you can utilize it well besides being completely overwhelmed due to skill differences
So how would non gear dependent PvP help with that?
Imo the skill gap wouldn't be so prevalent between smallscale players and large AvA group players if playing in smaller groups and learning how to improve was encouraged.
less different variables = less differences and more balance
look at gw2 activities they are doing this exactly very well, this is how i got pulled into pvp in gw2
or another good example - mario kart, a lot of people who dont like competitive pvp games often like mario kart...which is in the end the same, just in a different packaging with lower differences, skill ceiling etc.
Besides if it was that easy there would be more pvp'ers but there aren't...so if you want more pvp content and love thinking about ideas how to attract more people to pvp seems like a good idea...
Nemesis7884 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
why i have been advocating for a long time for casual non cp non gear dependent pvp as an entry for ppl with gw2 activities as an example
You could just google a build, slap on the sets and have the same advantages as everyone else.
just because you copy something doesnt mean you can utilize it well besides being completely overwhelmed due to skill differences
So how would non gear dependent PvP help with that?
Imo the skill gap wouldn't be so prevalent between smallscale players and large AvA group players if playing in smaller groups and learning how to improve was encouraged.
less different variables = less differences and more balance
look at gw2 activities they are doing this exactly very well, this is how i got pulled into pvp in gw2
or another good example - mario kart, a lot of people who dont like competitive pvp games often like mario kart...which is in the end the same, just in a different packaging with lower differences, skill ceiling etc.
Besides if it was that easy there would be more pvp'ers but there aren't...so if you want more pvp content and love thinking about ideas how to attract more people to pvp seems like a good idea...
Gonna have to agree to disagree there then. I think the large array variables that exist and choices you can make for your builds and characters is the major strength of this game.
I just found so extrange why so few people pvp on this game. Been in 2 spanish guilds, both with like a 400 people in it, around 50 actives on peak hours, still im THE ONLY ONE who plays PVP. Mostly Bgs and IC becouse of that. The rest just go to Cyro to do the daylies and same at IC.
Is the same in other comunitties? Do you know any Pact faction active on PvP on EUPC?
Nemesis7884 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »Nemesis7884 wrote: »YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
why i have been advocating for a long time for casual non cp non gear dependent pvp as an entry for ppl with gw2 activities as an example
You could just google a build, slap on the sets and have the same advantages as everyone else.
just because you copy something doesnt mean you can utilize it well besides being completely overwhelmed due to skill differences
So how would non gear dependent PvP help with that?
Imo the skill gap wouldn't be so prevalent between smallscale players and large AvA group players if playing in smaller groups and learning how to improve was encouraged.
less different variables = less differences and more balance
look at gw2 activities they are doing this exactly very well, this is how i got pulled into pvp in gw2
or another good example - mario kart, a lot of people who dont like competitive pvp games often like mario kart...which is in the end the same, just in a different packaging with lower differences, skill ceiling etc.
Besides if it was that easy there would be more pvp'ers but there aren't...so if you want more pvp content and love thinking about ideas how to attract more people to pvp seems like a good idea...
Gonna have to agree to disagree there then. I think the large array variables that exist and choices you can make for your builds and characters is the major strength of this game.
Of course it is and you still have that
again the question is how to attract MORE people to pvp and you do that by easing their way in before they engage in more complex pvp, bg's cyrodiil etc.. and give them another option
Its obviously not working now so we have to come up with new ideas
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
Nemesis7884 wrote: »YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
why i have been advocating for a long time for casual non cp non gear dependent pvp as an entry for ppl with gw2 activities as an example
What would you say if you find a dk magicka in your pledge runs using sword and shield and doing 15 to 20k dps? Thats enough? Or he will fail to complete any vet dlc dungeon?PizzaCat82 wrote: »Why I don't PVP much:
1. No one groups up in Cyro or IC
2. Lag or desync's cause me to die before I can react to attacks
3. Unkillable everything out there and I don't give a crud enough to make a whole build just to be able to kill people in Cyro.
For me as a dabbler in PvP over the last 4 or so years I don’t enjoy it much because:
1: performance issues which seem to be getting worse and worse
2: the skill gap. Getting killed in seconds over and over again just isn’t fun for people trying to get a hang of PvP. While some are saying there is great build diversity, I just don’t see it.. And having a sub optimal build in PvP is just sooooo unforgiving. I really enjoy the RPG element of ESO so the need to basically play the meta to be even vaguely competitive is just really off putting. The no CP campaign does help with this a bit but is rarely well populated.
3. Toxicity. While of course there is toxicity in PvE especially dungeons etc it’s a whole over level in PvP, with noobs just laughed at and abused... no wonder people don’t hang about.
4. Lack of new content. It’s been years since there has been meaningful new PvP so it’s getting stale
Alright, I haven't done any competitive pve since 2017 and I have taken long breaks in between playing ESO, but as far as I remember, all stamina dps classes from which I remember for end game vet/tiral dps used dualwield/bow and medium armor with major brutality/savagery potions and you can count on your fingers which how many viable sets are usable for it.
For example in pvp, for playing a solo build which means you can defend yourself and kill others by your own skills, for the stamina based classes there are viable weapon setups such as 2h/snb, 2h/bow, 2h/dual wield, dual wield/bow, dual wield/snb, dual wield/dual wield etc and list can still go on. Speaking for armor you could use both 5heavy or 5medium, or 7medium, 7heavy, 5 medium 1heavy 1light etc, different poisons and potions, different skill set ups depending do you want more burst,survivability etc and with these set-ups you could be successful in pvp and hold your own.
There are no cookie cutters builds in PvP unlike the PvE which does have bis set ups for maximal dps.
I could name at least 20 good viable meta sets for different classes and you can combine all of them in different ways and 80% of these sets can be bought from guild traders.
So how there is no build diversity?
Oh and not to mention you don't need to run all 7 impen traits anymore.
Look at KristoferESO dude is theorycrafting thousands of pvp builds and have good success playing them.
amm7sb14_ESO wrote: »For me as a dabbler in PvP over the last 4 or so years I don’t enjoy it much because:
1: performance issues which seem to be getting worse and worse
2: the skill gap. Getting killed in seconds over and over again just isn’t fun for people trying to get a hang of PvP. While some are saying there is great build diversity, I just don’t see it.. And having a sub optimal build in PvP is just sooooo unforgiving. I really enjoy the RPG element of ESO so the need to basically play the meta to be even vaguely competitive is just really off putting. The no CP campaign does help with this a bit but is rarely well populated.
3. Toxicity. While of course there is toxicity in PvE especially dungeons etc it’s a whole over level in PvP, with noobs just laughed at and abused... no wonder people don’t hang about.
4. Lack of new content. It’s been years since there has been meaningful new PvP so it’s getting stale
Alright, I haven't done any competitive pve since 2017 and I have taken long breaks in between playing ESO, but as far as I remember, all stamina dps classes from which I remember for end game vet/tiral dps used dualwield/bow and medium armor with major brutality/savagery potions and you can count on your fingers which how many viable sets are usable for it.
For example in pvp, for playing a solo build which means you can defend yourself and kill others by your own skills, for the stamina based classes there are viable weapon setups such as 2h/snb, 2h/bow, 2h/dual wield, dual wield/bow, dual wield/snb, dual wield/dual wield etc and list can still go on. Speaking for armor you could use both 5heavy or 5medium, or 7medium, 7heavy, 5 medium 1heavy 1light etc, different poisons and potions, different skill set ups depending do you want more burst,survivability etc and with these set-ups you could be successful in pvp and hold your own.
There are no cookie cutters builds in PvP unlike the PvE which does have bis set ups for maximal dps.
I could name at least 20 good viable meta sets for different classes and you can combine all of them in different ways and 80% of these sets can be bought from guild traders.
So how there is no build diversity?
Oh and not to mention you don't need to run all 7 impen traits anymore.
Look at KristoferESO dude is theorycrafting thousands of pvp builds and have good success playing them.
I disagree with this 100%
Yes, there is a PVE-meta. Yes, there are BIS builds. No, none of them are necessary at all to complete ANY PVE content, including vet DLC.
*Yes, this might change if you are looking for achievements and leaderboard pushing*
I don't have a single BIS, meta, or min / maxed build. Admittedly, I run mostly as a tank, so I don't have to push dps output. But even then, I don't even run the "meta" tank sets. I hardly even run Ebon Armor (though I do have it and swap it in occasionally.) I have never been unable to complete any PVE content - including vet DLC content - due to my build.
I have been unable to complete content due to a lack of understanding of mechanics. But never because of my "sub-optimal" build.
An understanding of mechanics has been able to carry me through even when I might not have had my build fully optimized.
I mean, I'm barely CP500, so I'm at least 310 CP's short of having a fully optimized build anyways to begin with.
But in PVP?
I can count on one hand the # of other players I have killed in fair, face to face, 1 on 1 battles. And I would have fingers left over.
If your combination of build + "stick skills" isn't 100% at the top, you don't stand even a chance.
As I saw someone else once say - earlier in this thread I believe - it's elite or nothing.
As others have said, I value the RP element of the game too much to sacrifice that in the name of having the "right" PVP build.
I want to like PVP. It's something I dabble in on occasion. But at the end of the day it's something that I'm just never going to fully enjoy, because the design of the game doesn't have a place for PVP'ers like me.
amm7sb14_ESO wrote: »For me as a dabbler in PvP over the last 4 or so years I don’t enjoy it much because:
1: performance issues which seem to be getting worse and worse
2: the skill gap. Getting killed in seconds over and over again just isn’t fun for people trying to get a hang of PvP. While some are saying there is great build diversity, I just don’t see it.. And having a sub optimal build in PvP is just sooooo unforgiving. I really enjoy the RPG element of ESO so the need to basically play the meta to be even vaguely competitive is just really off putting. The no CP campaign does help with this a bit but is rarely well populated.
3. Toxicity. While of course there is toxicity in PvE especially dungeons etc it’s a whole over level in PvP, with noobs just laughed at and abused... no wonder people don’t hang about.
4. Lack of new content. It’s been years since there has been meaningful new PvP so it’s getting stale
Alright, I haven't done any competitive pve since 2017 and I have taken long breaks in between playing ESO, but as far as I remember, all stamina dps classes from which I remember for end game vet/tiral dps used dualwield/bow and medium armor with major brutality/savagery potions and you can count on your fingers which how many viable sets are usable for it.
For example in pvp, for playing a solo build which means you can defend yourself and kill others by your own skills, for the stamina based classes there are viable weapon setups such as 2h/snb, 2h/bow, 2h/dual wield, dual wield/bow, dual wield/snb, dual wield/dual wield etc and list can still go on. Speaking for armor you could use both 5heavy or 5medium, or 7medium, 7heavy, 5 medium 1heavy 1light etc, different poisons and potions, different skill set ups depending do you want more burst,survivability etc and with these set-ups you could be successful in pvp and hold your own.
There are no cookie cutters builds in PvP unlike the PvE which does have bis set ups for maximal dps.
I could name at least 20 good viable meta sets for different classes and you can combine all of them in different ways and 80% of these sets can be bought from guild traders.
So how there is no build diversity?
Oh and not to mention you don't need to run all 7 impen traits anymore.
Look at KristoferESO dude is theorycrafting thousands of pvp builds and have good success playing them.
I disagree with this 100%
Yes, there is a PVE-meta. Yes, there are BIS builds. No, none of them are necessary at all to complete ANY PVE content, including vet DLC.
*Yes, this might change if you are looking for achievements and leaderboard pushing*
I don't have a single BIS, meta, or min / maxed build. Admittedly, I run mostly as a tank, so I don't have to push dps output. But even then, I don't even run the "meta" tank sets. I hardly even run Ebon Armor (though I do have it and swap it in occasionally.) I have never been unable to complete any PVE content - including vet DLC content - due to my build.
I have been unable to complete content due to a lack of understanding of mechanics. But never because of my "sub-optimal" build.
An understanding of mechanics has been able to carry me through even when I might not have had my build fully optimized.
I mean, I'm barely CP500, so I'm at least 310 CP's short of having a fully optimized build anyways to begin with.
But in PVP?
I can count on one hand the # of other players I have killed in fair, face to face, 1 on 1 battles. And I would have fingers left over.
If your combination of build + "stick skills" isn't 100% at the top, you don't stand even a chance.
As I saw someone else once say - earlier in this thread I believe - it's elite or nothing.
As others have said, I value the RP element of the game too much to sacrifice that in the name of having the "right" PVP build.
I want to like PVP. It's something I dabble in on occasion. But at the end of the day it's something that I'm just never going to fully enjoy, because the design of the game doesn't have a place for PVP'ers like me.
[snip] I myself test like at least 3-5 build set ups for each class till I find which build I like most for my playstyle.
[snip]
Pvp is also about mechanics and intuition, if you don't know what you are doing and how your opponent plays, you will fail, similar rules applies to vet dungeons and trials, but pvp is more spontanous and chaotic it is like art, everything can go wrong at any moment and you need to react quickly be creative, patient and find a way to adapt and survive.
YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
^^^^^^^ Literally thisBecause of bad performance and skillgap nerf every patch for 2 years now
How do you think all the good pvp players got good? They weren’t automatically good, there is no magical meta gear that just made them good.
They did it by dieing over and over again, learning every class so they know the counters, experiment with different builds till they find one that matches their play style, and kept trying instead of making excuses.
Its fine if some of you don’t like pvp, but to say you cant get better or there is no place for low to mid skilled players is so untrue. Theres more resources available to help you get good then there ever has been in the history of the game.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »For me as a dabbler in PvP over the last 4 or so years I don’t enjoy it much because:
1: performance issues which seem to be getting worse and worse
2: the skill gap. Getting killed in seconds over and over again just isn’t fun for people trying to get a hang of PvP. While some are saying there is great build diversity, I just don’t see it.. And having a sub optimal build in PvP is just sooooo unforgiving. I really enjoy the RPG element of ESO so the need to basically play the meta to be even vaguely competitive is just really off putting. The no CP campaign does help with this a bit but is rarely well populated.
3. Toxicity. While of course there is toxicity in PvE especially dungeons etc it’s a whole over level in PvP, with noobs just laughed at and abused... no wonder people don’t hang about.
4. Lack of new content. It’s been years since there has been meaningful new PvP so it’s getting stale
Alright, I haven't done any competitive pve since 2017 and I have taken long breaks in between playing ESO, but as far as I remember, all stamina dps classes from which I remember for end game vet/tiral dps used dualwield/bow and medium armor with major brutality/savagery potions and you can count on your fingers which how many viable sets are usable for it.
For example in pvp, for playing a solo build which means you can defend yourself and kill others by your own skills, for the stamina based classes there are viable weapon setups such as 2h/snb, 2h/bow, 2h/dual wield, dual wield/bow, dual wield/snb, dual wield/dual wield etc and list can still go on. Speaking for armor you could use both 5heavy or 5medium, or 7medium, 7heavy, 5 medium 1heavy 1light etc, different poisons and potions, different skill set ups depending do you want more burst,survivability etc and with these set-ups you could be successful in pvp and hold your own.
There are no cookie cutters builds in PvP unlike the PvE which does have bis set ups for maximal dps.
I could name at least 20 good viable meta sets for different classes and you can combine all of them in different ways and 80% of these sets can be bought from guild traders.
So how there is no build diversity?
Oh and not to mention you don't need to run all 7 impen traits anymore.
Look at KristoferESO dude is theorycrafting thousands of pvp builds and have good success playing them.
I disagree with this 100%
Yes, there is a PVE-meta. Yes, there are BIS builds. No, none of them are necessary at all to complete ANY PVE content, including vet DLC.
*Yes, this might change if you are looking for achievements and leaderboard pushing*
I don't have a single BIS, meta, or min / maxed build. Admittedly, I run mostly as a tank, so I don't have to push dps output. But even then, I don't even run the "meta" tank sets. I hardly even run Ebon Armor (though I do have it and swap it in occasionally.) I have never been unable to complete any PVE content - including vet DLC content - due to my build.
I have been unable to complete content due to a lack of understanding of mechanics. But never because of my "sub-optimal" build.
An understanding of mechanics has been able to carry me through even when I might not have had my build fully optimized.
I mean, I'm barely CP500, so I'm at least 310 CP's short of having a fully optimized build anyways to begin with.
But in PVP?
I can count on one hand the # of other players I have killed in fair, face to face, 1 on 1 battles. And I would have fingers left over.
If your combination of build + "stick skills" isn't 100% at the top, you don't stand even a chance.
As I saw someone else once say - earlier in this thread I believe - it's elite or nothing.
As others have said, I value the RP element of the game too much to sacrifice that in the name of having the "right" PVP build.
I want to like PVP. It's something I dabble in on occasion. But at the end of the day it's something that I'm just never going to fully enjoy, because the design of the game doesn't have a place for PVP'ers like me.
[snip] I myself test like at least 3-5 build set ups for each class till I find which build I like most for my playstyle.
[snip]
Pvp is also about mechanics and intuition, if you don't know what you are doing and how your opponent plays, you will fail, similar rules applies to vet dungeons and trials, but pvp is more spontanous and chaotic it is like art, everything can go wrong at any moment and you need to react quickly be creative, patient and find a way to adapt and survive.
The point is, ESO doesn't have a place for players like me to "l2p"
It's either I'm decked out in an elite setup and skills, OR I stand 0 opportunity to have any sort of success.
There is nothing about ESO PVP that makes me want to take the time to get better, because I am so far off that I don't stand a chance.
And it's not because I generally suck at PVP. I've been playing PVP in MMO's, FPS, sports games, and anything else for my entire gaming life. I generally enjoy PVP content. One of my favorite MMO's ever was Warhammer Online where I was pretty solid in PVP, so MMO PVP is not some foreign concept to me where I am just some n00b that's trying to come in with starter gear and whining because I'm not l33t.
ESO is the one sole game where I cannot get into PVP, because the design does not allow for a low to mid player to develop and get better, because ESO PVP caters solely to the top of the pack. You cannot PVP casually. You cannot dabble. You have to be all or nothing.
My original response to you is the point that to participate in and succeed in PVE, you do not need to be the top of the pack. You can have off-meta builds and even not fully refined technique and still succeed in PVE - making it appealing for people to engage in and continually get better.
ESO PVP drives you away unless you are already at the top.
amm7sb14_ESO wrote: »How do you think all the good pvp players got good? They weren’t automatically good, there is no magical meta gear that just made them good.
They did it by dieing over and over again, learning every class so they know the counters, experiment with different builds till they find one that matches their play style, and kept trying instead of making excuses.
Its fine if some of you don’t like pvp, but to say you cant get better or there is no place for low to mid skilled players is so untrue. Theres more resources available to help you get good then there ever has been in the history of the game.
There's no lesson to be learned about "getting good" when you're ganked from behind while killing some PVE'ers in Imperial City and dead before you even know what hit you.
There's no lesson to be learned about "getting good" when you can invis behind someone, drop your whole DPS burst on them, and drop them down as low as 96%
You can say I just need to "git gud" and "l2p", but when that is the PVP experience, it makes me not want to continue trying.
There's no "I'm almost there, if I work on X, Y, Z thing I can get to where I need to be"
It's just 1 shots and no damage dealt back, a completely uneven playing field that is woefully discouraging to anybody who isn't already at the top.
stevenyaub16_ESO wrote: »PvP is the smallest minority in the game.
goes something like this: story/solo > social/casual > endgame PvE > PvP.
Used to be much more popular there used to be many Cyrodiil campaigns and they get fewer as time goes by, before this event there was only 3 (L50) and 1 was still dead.
I'd wager many left when the performance was horrendous, it's bearable now. But like all PvP games, stability is one of the key pillars for success which this one does not have.