Tommy_The_Gun wrote: »
What in Y'ffre's name is this? o.0
dev cheats are effecting the values, my friend
Did miss this, my fault. Well, now it is seem pretty weird, so is it a damage set or tank set? Why two different cooldowns, why disease and major maim? I have so many questions and no one to answer me.
Kiyakotari wrote: »
And how they both cater to a tanking play style when the vampire skill line is not a tanking line.
It's worth noting that pre-Greymoor, vampire was actually something many tanks ran, because of the resource regeneration passives and the way that the effectiveness of incoming damage was reduced as health got lower (in the higher stages). Essentially, vamp itself, in stage 3 and 4, made for a "tanky" set of passives. The Greymoor changes have gotten rid of that, of course. Perhaps this is a way of trying to re-introduce the possibility of vampire as a viable play option for tanks?