Complete Sorcerer Rework

  • Celestro
    Celestro
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    So you say those changes would barely interfere with Magsorc and acknowledge that using Crystal Blast (and I assume you're referring to AoE Atronach as well) aren't perfect tactics but still don't want those abilities to be passed over to stamsorc just because? I trust you know that sounds mad bias.

    I understand its a sorcerer. There are such things as battlemages and spellswords as well however. Ultimately, even as you state yourself, throwing stamsorc those bones will not ruin magsorcs. And if anything, I can't help but assume future non-class skill lines will continue to give more and more options to magicka versus stamina, so I don't even see where this hate for stam even comes from.
  • gepe87
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    rather than an untargetable zoo with boring skills.

    Not sure if its a suggestion from a experienced sorc or another person who struggle against sorcs.

    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Rahar
    Rahar
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    Dracane wrote: »
    Rahar wrote: »
    Dracane wrote: »
    Rahar wrote: »
    I like the ideas of changing how pets function. They always felt pretty annoying to use because they're kind of a set and forget ability that annoys other people almost as much as it annoys you to keep them alive and active, and they use valuable double-bar space on a class that's already gasping for more. Making them more like modern necro pets would be an interesting mix up to breathe life back into those skills. I'd probably try them out again, anyway. I don't agree with all the changes on the pet front, but that's what caught my eye.

    I also -- and I said this before in your other thread -- think that changing the way shields scale needs to happen. You don't have to make them exclusive or buff their size, just make it so that if I build spell damage I can get the same size of shield like I'd gone max mag. That'd be really cool.

    The rest of the changes I don't like. Adding an AoE to frags seems arbitrary and doesn't vibe with sorc's current specialization (single target burst), and both curse and frags have AoE options in their morphs already. Why not change those? You also made our terrible execute even worse, somehow, and nerfed mines, which is amusing to me because no one uses that skill already. Additionally, changing streak and dark deal with what you suggested would be catastrophically bad for the class, and not even just magsorc. Just leave the way those abilities work alone. They don't need fixing.

    Letting shields scale with spell damage will just remove the last unique mechanic sorcerer has or at least streamline yet another thing. Then, every class will be built exactly the same. Just stack spell damage since magicka is vastly inferior to spell damage. It would completely remove any reason to even add magicka to builds.

    This is something that should never change. Pets scaling with spell damage is something I could understand, but even there I am a trifle choosey. I hope this never happens.

    So you're okay with the class having little to no build diversity? Personally, I hate it. I really don't like only being able to choose between a measly 4 or so sets. I understand that its something unique to magsorc, but is that actually a good thing? Consistent mechanics make a good game -- ALL other spells that cost magicka tend to scale with spell power -- and shields are extremely unintuitive thanks to the confusing way health and magicka fight eachother for the right to set the cap. Why are shields the exception? I've spent hours trying to maximize shield size in a build editor only for it to come out completely different in the live game. They're wildly confusing, even for someone who has played the class for years.

    I find them not confusing at all. Using build editors for anything is folly in my opinion. You can get an idea, but I have not yet seen any build editor prognosis that was true for my live tooltip. So I prefer getting the real numbers myself and shields are very straight forward and easier to calculate than anything else. They are literally a fix percentage of your maximum magicka.

    Magicka scaling is a big part of the Sorcerer identity for me and I like it. Magicka builds simply lose when it comes to spell damage stacking. Stamina/Weapon damage is a lot more potent since stamina weapons have more base damage, medium armor grants modifiers and stamina sets are generally very heavy in the weapon damage aspect. Magicka stacking is the only unique thing magicka builds have and we have abilities or passives that grant us % for magicka. Whereas nobody really has any modifiers for spell damage.

    To me, magicka builds were always supposed to stack magicka and stamina builds to stack weapon damage. This is hardly exclusive to sorcerer. Look at Wardens and Nightblades with their magicka %s.

    No, it's not quite that easy. It is a percentage of your maxiumum mag, but you have to consider max HP and bastion (from CP) into the mix as well, manually. The skill doesn't tell you what it's being held back by, so if you want to maximize your shields for any particular build, you have to trade out magicka glyphs for tri stat ones based on whether your shield is being limited by your max HP or your max magicka, and then factor in consumables and all of that by yourself. I don't really consider that straightforward.

    The rest of what you said just sounds like you don't want change because its changing something, even if its for the better through making stats easier to understand and opening up build diversity. I can't really speak for warden, but spell damage seems to be better on a magblade.
    NeRf MaGsOrC
  • Dracane
    Dracane
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    Celestro wrote: »
    So you say those changes would barely interfere with Magsorc and acknowledge that using Crystal Blast (and I assume you're referring to AoE Atronach as well) aren't perfect tactics but still don't want those abilities to be passed over to stamsorc just because? I trust you know that sounds mad bias.

    I understand its a sorcerer. There are such things as battlemages and spellswords as well however. Ultimately, even as you state yourself, throwing stamsorc those bones will not ruin magsorcs. And if anything, I can't help but assume future non-class skill lines will continue to give more and more options to magicka versus stamina, so I don't even see where this hate for stam even comes from.

    I say that in the name of those who likely are not on the forums. Lots of new players that do use these abilities, not knowing they might not be optimal. This has 0 to do with bias. I make no secret of my lack of interest in stamsorcs however. I consider them crazy difficult to deal with already and until ball of lightning has not been removed from the game, I'd rather not see them get any buffs. They already stomp every ranged spec.

    It's not a popular opinion, but Stamsorc is by no means as bad as everyone thinks.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Rahar wrote: »
    Dracane wrote: »
    Rahar wrote: »
    Dracane wrote: »
    Rahar wrote: »
    I like the ideas of changing how pets function. They always felt pretty annoying to use because they're kind of a set and forget ability that annoys other people almost as much as it annoys you to keep them alive and active, and they use valuable double-bar space on a class that's already gasping for more. Making them more like modern necro pets would be an interesting mix up to breathe life back into those skills. I'd probably try them out again, anyway. I don't agree with all the changes on the pet front, but that's what caught my eye.

    I also -- and I said this before in your other thread -- think that changing the way shields scale needs to happen. You don't have to make them exclusive or buff their size, just make it so that if I build spell damage I can get the same size of shield like I'd gone max mag. That'd be really cool.

    The rest of the changes I don't like. Adding an AoE to frags seems arbitrary and doesn't vibe with sorc's current specialization (single target burst), and both curse and frags have AoE options in their morphs already. Why not change those? You also made our terrible execute even worse, somehow, and nerfed mines, which is amusing to me because no one uses that skill already. Additionally, changing streak and dark deal with what you suggested would be catastrophically bad for the class, and not even just magsorc. Just leave the way those abilities work alone. They don't need fixing.

    Letting shields scale with spell damage will just remove the last unique mechanic sorcerer has or at least streamline yet another thing. Then, every class will be built exactly the same. Just stack spell damage since magicka is vastly inferior to spell damage. It would completely remove any reason to even add magicka to builds.

    This is something that should never change. Pets scaling with spell damage is something I could understand, but even there I am a trifle choosey. I hope this never happens.

    So you're okay with the class having little to no build diversity? Personally, I hate it. I really don't like only being able to choose between a measly 4 or so sets. I understand that its something unique to magsorc, but is that actually a good thing? Consistent mechanics make a good game -- ALL other spells that cost magicka tend to scale with spell power -- and shields are extremely unintuitive thanks to the confusing way health and magicka fight eachother for the right to set the cap. Why are shields the exception? I've spent hours trying to maximize shield size in a build editor only for it to come out completely different in the live game. They're wildly confusing, even for someone who has played the class for years.

    I find them not confusing at all. Using build editors for anything is folly in my opinion. You can get an idea, but I have not yet seen any build editor prognosis that was true for my live tooltip. So I prefer getting the real numbers myself and shields are very straight forward and easier to calculate than anything else. They are literally a fix percentage of your maximum magicka.

    Magicka scaling is a big part of the Sorcerer identity for me and I like it. Magicka builds simply lose when it comes to spell damage stacking. Stamina/Weapon damage is a lot more potent since stamina weapons have more base damage, medium armor grants modifiers and stamina sets are generally very heavy in the weapon damage aspect. Magicka stacking is the only unique thing magicka builds have and we have abilities or passives that grant us % for magicka. Whereas nobody really has any modifiers for spell damage.

    To me, magicka builds were always supposed to stack magicka and stamina builds to stack weapon damage. This is hardly exclusive to sorcerer. Look at Wardens and Nightblades with their magicka %s.

    No, it's not quite that easy. It is a percentage of your maxiumum mag, but you have to consider max HP and bastion (from CP) into the mix as well, manually. The skill doesn't tell you what it's being held back by, so if you want to maximize your shields for any particular build, you have to trade out magicka glyphs for tri stat ones based on whether your shield is being limited by your max HP or your max magicka, and then factor in consumables and all of that by yourself. I don't really consider that straightforward.

    The rest of what you said just sounds like you don't want change because its changing something, even if its for the better through making stats easier to understand and opening up build diversity. I can't really speak for warden, but spell damage seems to be better on a magblade.

    You are right. I do not like change all that much. In all aspects of life. I prefer stability and when something works well or always worked well, I see no need to change it. I think magicka stacking gives something unique to everyone who uses shields and I am afraid shields will continue their way of becoming worse than heals.

    When they scale with both, they will be just like heals that can not crit and can not be amplified. I fear this might turn out to be but another nerf amongst many.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Tolino
    Tolino
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    Dracane wrote: »
    It's not a popular opinion, but Stamsorc is by no means as bad as everyone thinks.

    This is probably the reason why you see Stamsorc almost only in NoCp with Draugrkin+Flurry chees-builds?

    But I don't think Stamsorc need a Stamcurse, a Stamfrag or a Stamatro.
    Bound Armaments whit a new unique mechanik would be enough. Not this cheap and worse Nb-Focus copy which we currently have. (+Maybe a Overload-Morph whit Physical dmg like Soul Trap)
    Magsorc: Tôlino (Wardless)
    Magden: Wa-Uller
    Stamsorc: Tolino Sturmfalke
  • Dracane
    Dracane
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    Tolino wrote: »
    Dracane wrote: »
    It's not a popular opinion, but Stamsorc is by no means as bad as everyone thinks.

    This is probably the reason why you see Stamsorc almost only in NoCp with Draugrkin+Flurry chees-builds?

    But I don't think Stamsorc need a Stamcurse, a Stamfrag or a Stamatro.
    Bound Armaments whit a new unique mechanik would be enough. Not this cheap and worse Nb-Focus copy which we currently have. (+Maybe a Overload-Morph whit Physical dmg like Soul Trap)

    Yes, it's very dominant in no CP. It works well though. :)
    I envy them for the Bound Armaments effect they have. Look at Bound Aegis in comparison, that's cheap and boring. I would prefer a copy paste of Bound Armaments for the magicka morph.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Tolino
    Tolino
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    Dracane wrote: »
    Yes, it's very dominant in no CP. It works well though. :)
    I envy them for the Bound Armaments effect they have. Look at Bound Aegis in comparison, that's cheap and boring. I would prefer a copy paste of Bound Armaments for the magicka morph.

    Bound Armaments on Magsorc for what? Magsorc is in a good Spot + has a better burstskill whit frags! (Bound Aegis is trash!)

    And this is exactly what I don't like about Stamsorc OP discussions. 80% is about Weapon-skills and some Setups.
    Stamsorc is always OP when a special game mechanic is strong. Like the old bleeds and now Draugerkin.
    But you can make a draugerkin+flurry Build on all Stam-class! The other Stamclasses don't use it because they don't need it...

    - Streak should be blockabel (no offbalance needed) => Streak vs doge and rune cage against block
    - Ball of Lightning only 1-1.5s absorbation
    - matriarch healing is... => Pets should scale with Mag and Spelldmg+the same bas-value like other Burstheal
    -/+ Fury need a rework => explosion at 30% health but no 4second precast
    - Pets shouldn't be targetable
    + reduce the delay on rune cage
    + reduce the min. traveltime (not just on Magsorc)
    + rework bound armaments. Maybe something similar to Morkuldin instead. (nobody wants a worse grim focus copy...)
    + Daedric Protection without Daedric Summoning skills (maybe reduce to 15% Stam/healthreg)

    (I play more magsorc than Stamsorc)
    Edited by Tolino on July 8, 2020 6:38PM
    Magsorc: Tôlino (Wardless)
    Magden: Wa-Uller
    Stamsorc: Tolino Sturmfalke
  • Shantu
    Shantu
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    I main a MagSorc. While I don't think the class needs a complete overhaul, some tweaks to make it a little more sustainable, without reverting to a Breton wearing FG's or magicka restore enchants would be very welcome. I've recently started playing a StamCro and the differences in sustainability by comparison are a really ridiculous. And please don't take out the nerf knife to Necros (that always worries me with this group of devs).
  • Celestro
    Celestro
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    Dracane wrote: »
    Celestro wrote: »
    So you say those changes would barely interfere with Magsorc and acknowledge that using Crystal Blast (and I assume you're referring to AoE Atronach as well) aren't perfect tactics but still don't want those abilities to be passed over to stamsorc just because? I trust you know that sounds mad bias.

    I understand its a sorcerer. There are such things as battlemages and spellswords as well however. Ultimately, even as you state yourself, throwing stamsorc those bones will not ruin magsorcs. And if anything, I can't help but assume future non-class skill lines will continue to give more and more options to magicka versus stamina, so I don't even see where this hate for stam even comes from.

    I say that in the name of those who likely are not on the forums. Lots of new players that do use these abilities, not knowing they might not be optimal. This has 0 to do with bias. I make no secret of my lack of interest in stamsorcs however. I consider them crazy difficult to deal with already and until ball of lightning has not been removed from the game, I'd rather not see them get any buffs. They already stomp every ranged spec.

    It's not a popular opinion, but Stamsorc is by no means as bad as everyone thinks.

    Never said stamsorc were bad. I won't ever acknowledge someone saying something like that just to be frank. As for the new players not knowing what's optimal, that is understandable and I assumed those were the likely people you were referring to. But if something is "bad", seems pretty outlandish to justify keeping it bad just because its been that way. There are way too many examples, real life or not, where that rings similarly true.

    And I still don't see how the changes to those skills would necessarily be buffs for stamsorc, regardless of how strong they are presently but maybe that's just how I'm envisioning it. The way I see it, Air Atronach would still be stationary, deal AoE damage in its specific radius and not stun most likely (basically Aegis Caller). At least Greater Storm Atronach has a stun and a ranged DoT that deals the highest ST damage in the game even without stamsorc specced for Shock Damage. Both still killable and that's if a stamsorc would even use it in PvP (not well versed in PvP to know if that's common or not). Same with a stam Crystal Blast I see operating no differently than Dizzying Swing (but hopefully at least the same cast time, otherwise its still won't be great or usable).
    But I don't think Stamsorc need a Stamcurse, a Stamfrag or a Stamatro.

    Also you say this but then..
    And this is exactly what I don't like about Stamsorc OP discussions. 80% is about Weapon-skills and some Setups.
    Stamsorc is always OP when a special game mechanic is strong. Like the old bleeds and now Draugerkin.
    But you can make a draugerkin+flurry Build on all Stam-class! The other Stamclasses don't use it because they don't need it...

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)
  • Dracane
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    Celestro wrote: »

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)

    I think it can be forever argued if the need to use weapon abilities is bad or not. Stamina has 4 formidable weapon lines and it is evidently game design that they all are required to make use of them to finish their kit. Stamina sorcerer is so formidable because it does not require a lot of class abilities to be effective.

    Magicka is on the complete opposite of the spectrum. They have only 1 offensive weapon line available to them with almost exclusively pve abilities in it. They have nothing to round up their kit and are pretty much stuck with what the class offers.

    Which of both scenarios you see as good or bad, is up to you.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Nord_Raseri
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    The proposed change to Dark Deal (Taking away heal AND increasing cost) gets a big old '*** no' from me. The other ideas (stamsorc side) seem interesting, but the skills wouldn't be worth slotting. Maybe charged winds, depending on damage. Maybe. As for the magsorc side, that all sounds terrible, though admittedly, I have not played magsorc in two years.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • rabidmyers
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    its always gotta be magsorc lol

    yeah stamsorcs need more help than magsorcs bro
    at a place nobody knows
  • Chilly-McFreeze
    Chilly-McFreeze
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    Dracane wrote: »
    Celestro wrote: »

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)

    I think it can be forever argued if the need to use weapon abilities is bad or not. Stamina has 4 formidable weapon lines and it is evidently game design that they all are required to make use of them to finish their kit. Stamina sorcerer is so formidable because it does not require a lot of class abilities to be effective.

    Well, that's a rather interesting point of view. I know, you said "It's up to you" in the end to avoid this conversation but I still have to ask.

    If we stay on the stamina side of things for a moment:

    Why is it "formidable" for a class to be completely hostage to how well generic abilites operate? This implies that weapon/guild skills are better than class skills.

    Nerf dizzy and the cheesy rapid + draugrkin combo and the class hasn't that "formidable" killing power anymore. While other classes at least could change to or complement their offensive kit with in-class abilites. Here you'd have nothing to fall back on.

    Like the one time someone wrote "stamsorcs are the most versatile bc they don't have offensive class skills". To this day I still fail to grasp those logics. As if having nothing own is something posititive.

    Every stam spec can use dizzy. I'd argue that those who have delayed damage skills to combi it get even more out of it.
    And no, Bound Armas active part is nothing to be envious of.
    and until ball of lightning has not been removed from the game, I'd rather not see them get any buffs

    While this reminds me of the not so old nightblade discussions. "Remove cloak before you buff NBs back up". We all know how well that argument holds for the class.

    Maybe you can help me to understand because I seem to miss something here.
  • Neloth
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    Dracane wrote: »
    Celestro wrote: »

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)

    I think it can be forever argued if the need to use weapon abilities is bad or not. Stamina has 4 formidable weapon lines and it is evidently game design that they all are required to make use of them to finish their kit. Stamina sorcerer is so formidable because it does not require a lot of class abilities to be effective.

    Why is it "formidable" for a class to be completely hostage to how well generic abilites operate? This implies that weapon/guild skills are better than class skills.

    Nerf dizzy and the cheesy rapid + draugrkin combo and the class hasn't that "formidable" killing power anymore.

    "I want magicka skills reworked into stamina equivalents which I already have access to, since if suddenly it turns out that my weapon skills get nerfed, I will have accesses to reserve ones" -- flawless logic

    What if a meteorite hits Texas, destroys the servers, and you will lose an access to all your precious stamina skills? Do you have a backup plan for this case?

    The concept of initial 4 classes was "class skills - for magicka, weapon skills - for stamina". This concept is still alive for old classes, since, as already mentioned 10+ times in this thread, we have 4 GOOD stamina skillines and 2 BAD magicka skillines, and we are not getting new magicka skilline for at least one more year.

    We played like this for years, many people enjoy both versions of sorcerer/dk/nb/templar, because both of them are now powerful. If you enjoy the concept of the new developer team (which created warden and necro) - feel free to play their new stamina classes. Just don't ask to rework (and destroy) something which has been working fine for many years because "I want more options for my playstyle and less options for other people".

  • Tammany
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    There are SO MANY sorcs around, literallly every corner of the gamne, so i want some hard nerfs to pull the class out of meme corner.
  • Chilly-McFreeze
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    Neloth wrote: »
    Dracane wrote: »
    Celestro wrote: »

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)

    I think it can be forever argued if the need to use weapon abilities is bad or not. Stamina has 4 formidable weapon lines and it is evidently game design that they all are required to make use of them to finish their kit. Stamina sorcerer is so formidable because it does not require a lot of class abilities to be effective.

    Why is it "formidable" for a class to be completely hostage to how well generic abilites operate? This implies that weapon/guild skills are better than class skills.

    Nerf dizzy and the cheesy rapid + draugrkin combo and the class hasn't that "formidable" killing power anymore.

    "I want magicka skills reworked into stamina equivalents which I already have access to, since if suddenly it turns out that my weapon skills get nerfed, I will have accesses to reserve ones" -- flawless logic

    What if a meteorite hits Texas, destroys the servers, and you will lose an access to all your precious stamina skills? Do you have a backup plan for this case?

    The concept of initial 4 classes was "class skills - for magicka, weapon skills - for stamina". This concept is still alive for old classes, since, as already mentioned 10+ times in this thread, we have 4 GOOD stamina skillines and 2 BAD magicka skillines, and we are not getting new magicka skilline for at least one more year.

    We played like this for years, many people enjoy both versions of sorcerer/dk/nb/templar, because both of them are now powerful. If you enjoy the concept of the new developer team (which created warden and necro) - feel free to play their new stamina classes. Just don't ask to rework (and destroy) something which has been working fine for many years because "I want more options for my playstyle and less options for other people".

    The point went over your head .

    As a stamsorc you are nearly completely dependend on offensive generic skills. They went under the radar for a long time before the Dizzy/ onslaught changes went through a few patches ago. The quality/ killing power of that class stands and falls with generic skills/sets/ state of the game.

    Hence they are more of a "helpless" victim to any changes that potentially effect every stam spec. This makes balancing them more difficult.

    Look at the current patch. No changes for them yet they raised in the ranks that they are even called a carry class in battle grounds. Guess what will happen if this trend continues. Do you really think they go for the root of the issue (e.g. proc sets like draugrkin + flurry + overnerfed healing in no cp) or do you think they will go for other means to "put a carry class back in line"?

    If they were more dependent on own class skills those issues could be resolved without them skyrocketing up and down the class tiers.

    For someone that even made a topic that he misses the fun by using general skills/ sets effectively on a stamsorc, which was mostly the result of those hinted general nerfs, should understand that.

    Furthermore I neither claimed that stamsorcs are in a bad spot nor did I currently campaigned for skill changes. I simply asked Dracane why/ he thinks that being reliant on non class skills is better than having an own, easier to balance, independent toolkit.

  • Elsonso
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    Tammany wrote: »
    There are SO MANY sorcs around, literallly every corner of the gamne, so i want some hard nerfs to pull the class out of meme corner.

    There are only a handful of classes, so yeah, you are going to see one around every corner. Probably not literally every corner, but at least figuratively.

    You could say the same for Nightblade, which is probably the most common class out there. The only ones that are really on the rare side are Necromancers and Wardens. Among the four base game classes, you will see them a lot.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ryuvain
    Ryuvain
    ✭✭✭✭✭
    Everyone wants to kill sorcerer pets and make them untargetable generic necro pets? I mainly play sorcerer for the unique and damageable pets that actually feel alive, not just another dot.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tammany wrote: »
    There are SO MANY sorcs around, literallly every corner of the gamne, so i want some hard nerfs to pull the class out of meme corner.

    I am always overwhelmed by how many sorcerers run around everywhere.
    I can't get why everyone plays this class. Not only is it very much the most boring and least inspired of all, but also such a pushover in pvp. It literally makes me angry when they tryhard me just for me to turn around and one shot all of them through their petty shield. I wish they would stop playing trash and finally reroll to something decent.

    But not. Nerfs upon nerfs and yet they all still only play Sorcerer. A side of me wishes to see some major nerfs just so they finally stop playing it and it returns to being a pearl, yet I also know that the class can't take that much more. It only has a handful of abilities that even allow it to function properly and if those were to be touched, there would be nothing left.

    Again, it is a complete mystery why it is played by anybody.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Neloth wrote: »
    Dracane wrote: »
    Celestro wrote: »

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)

    I think it can be forever argued if the need to use weapon abilities is bad or not. Stamina has 4 formidable weapon lines and it is evidently game design that they all are required to make use of them to finish their kit. Stamina sorcerer is so formidable because it does not require a lot of class abilities to be effective.

    Why is it "formidable" for a class to be completely hostage to how well generic abilites operate? This implies that weapon/guild skills are better than class skills.

    Nerf dizzy and the cheesy rapid + draugrkin combo and the class hasn't that "formidable" killing power anymore.

    "I want magicka skills reworked into stamina equivalents which I already have access to, since if suddenly it turns out that my weapon skills get nerfed, I will have accesses to reserve ones" -- flawless logic

    What if a meteorite hits Texas, destroys the servers, and you will lose an access to all your precious stamina skills? Do you have a backup plan for this case?

    The concept of initial 4 classes was "class skills - for magicka, weapon skills - for stamina". This concept is still alive for old classes, since, as already mentioned 10+ times in this thread, we have 4 GOOD stamina skillines and 2 BAD magicka skillines, and we are not getting new magicka skilline for at least one more year.

    We played like this for years, many people enjoy both versions of sorcerer/dk/nb/templar, because both of them are now powerful. If you enjoy the concept of the new developer team (which created warden and necro) - feel free to play their new stamina classes. Just don't ask to rework (and destroy) something which has been working fine for many years because "I want more options for my playstyle and less options for other people".

    The point went over your head .

    As a stamsorc you are nearly completely dependend on offensive generic skills. They went under the radar for a long time before the Dizzy/ onslaught changes went through a few patches ago. The quality/ killing power of that class stands and falls with generic skills/sets/ state of the game.

    Hence they are more of a "helpless" victim to any changes that potentially effect every stam spec. This makes balancing them more difficult.

    Look at the current patch. No changes for them yet they raised in the ranks that they are even called a carry class in battle grounds. Guess what will happen if this trend continues. Do you really think they go for the root of the issue (e.g. proc sets like draugrkin + flurry + overnerfed healing in no cp) or do you think they will go for other means to "put a carry class back in line"?

    If they were more dependent on own class skills those issues could be resolved without them skyrocketing up and down the class tiers.

    For someone that even made a topic that he misses the fun by using general skills/ sets effectively on a stamsorc, which was mostly the result of those hinted general nerfs, should understand that.

    Furthermore I neither claimed that stamsorcs are in a bad spot nor did I currently campaigned for skill changes. I simply asked Dracane why/ he thinks that being reliant on non class skills is better than having an own, easier to balance, independent toolkit.

    The other speaker pretty much gave a good answer to this already.
    It is simply the design of the game that stamina has 4 overwhelmingly pvp oriented weapon lines to pick from to fullfill any playstyle, while magicka essentially has 1 pretty mediocre, pve oriented weapon line and only have their class abilities and are stuck with that.

    Stamina does not require that many class abilities anymore, because you have 40 additional abilities to chose from, which is by the way more than the few magicka abilities magicka classes have. I dare say even a stamina sorcerer has more versatility than a magicka sorcerer, which is forced into 1 or at maximum 2 viable playstyles, being no pet or yes pet.

    I understand your concern of being dependant on essential stamina abilities and their fate. Yet do you have much to worry? They usually get nothing but buffs and improvements. My class abilities get steamrolled every patch or every second patch when I am lucky. I however have no other weapon lines like you to dodge these bullets. I get butchered and that's the end of the story. Nothing for me to choose from while you simply jump to the next weapon line.

    The OPness of stamina lies in the weapon lines you have available and the sheer freedom this offers. Magicka classes only get worse for they are reliant on their class abilities, that are usually made worse each patch. Trust me, you are on the green side of the shore, not magicka.
    Edited by Dracane on July 9, 2020 1:15PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Neloth
    Neloth
    ✭✭✭✭
    Neloth wrote: »
    Dracane wrote: »
    Celestro wrote: »

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)

    I think it can be forever argued if the need to use weapon abilities is bad or not. Stamina has 4 formidable weapon lines and it is evidently game design that they all are required to make use of them to finish their kit. Stamina sorcerer is so formidable because it does not require a lot of class abilities to be effective.

    Why is it "formidable" for a class to be completely hostage to how well generic abilites operate? This implies that weapon/guild skills are better than class skills.

    Nerf dizzy and the cheesy rapid + draugrkin combo and the class hasn't that "formidable" killing power anymore.

    "I want magicka skills reworked into stamina equivalents which I already have access to, since if suddenly it turns out that my weapon skills get nerfed, I will have accesses to reserve ones" -- flawless logic

    What if a meteorite hits Texas, destroys the servers, and you will lose an access to all your precious stamina skills? Do you have a backup plan for this case?

    The concept of initial 4 classes was "class skills - for magicka, weapon skills - for stamina". This concept is still alive for old classes, since, as already mentioned 10+ times in this thread, we have 4 GOOD stamina skillines and 2 BAD magicka skillines, and we are not getting new magicka skilline for at least one more year.

    We played like this for years, many people enjoy both versions of sorcerer/dk/nb/templar, because both of them are now powerful. If you enjoy the concept of the new developer team (which created warden and necro) - feel free to play their new stamina classes. Just don't ask to rework (and destroy) something which has been working fine for many years because "I want more options for my playstyle and less options for other people".

    The point went over your head .

    lol, I understand your point, but it just seems biased to me.

    Many builds rely on generic skills or sets. For example, magdk/magplar/magnecro rely on RaT/mist for mobility/snare removal. What will happen, if this skills will get nerfed/reworked? Yay, these classes immediately will become much less viable in almost any form of PvP. Yet I don't see you advocating for giving each class snare removal + snare immunity + major expedition skill, and I have a question - why?

    Don't say "because noone asks for nerfing RaT/mist" - some people do ask about it every patch, maybe the same potatoes who ask for dizzy/insert-you-favourite-stamina-skill-here nerfs.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Dracane wrote: »
    The other speaker pretty much gave a good answer to this already.
    It is simply the design of the game that stamina has 4 overwhelmingly pvp oriented weapon lines to pick from to fullfill any playstyle, while magicka essentially has 1 pretty mediocre, pve oriented weapon line and only have their class abilities and are stuck with that.

    Stamina does not require that many class abilities anymore, because you have 40 additional abilities to chose from, which is by the way more than the few magicka abilities magicka classes have. I dare say even a stamina sorcerer has more versatility than a magicka sorcerer, which is forced into 1 or at maximum 2 viable playstyles, being no pet or yes pet.

    I understand your concern of being dependant on essential stamina abilities and their fate. Yet do you have much to worry? They usually get nothing but buffs and improvements. My class abilities get steamrolled every patch or every second patch when I am lucky. I however have no other weapon lines like you to dodge these bullets. I get butchered and that's the end of the story. Nothing for me to choose from while you simply jump to the next weapon line.

    The OPness of stamina lies in the weapon lines you have available and the sheer freedom this offers. Magicka classes only get worse for they are reliant on their class abilities, that are usually made worse each patch. Trust me, you are on the green side of the shore, not magicka.

    At this point I don't want to delve into the resource dichotomy you are on about besides that I understand what you're saying. But that's not my point. I aim for a conversation about stam classes with not much inherent dmg skills (e.g. sorc) vs stam classes with a more complete toolkit (warden, necro). Therefor my "If we stay on the stamina side of things for a moment".

    But if you want to hear my point on your topic. I think having to choose between a niche/ far off meta morph and a far better morph is a luxury problem. Classes have to share their toolkit for all ends of the spectrum. But denying stam parts of the kit just because isn't what I call a viable concern.

    BTW, before Neloth comes around the corner with the next funny anecdote or baseless assumption, I'm all for giving mag classes more weapon/ guild lines. But then again, the same "you got 4 weapons, you don't need class skills" argument can quickly turn around into "you have most of the class skills, you don't need another weapon line". Stalemate.
  • Neloth
    Neloth
    ✭✭✭✭

    BTW, before Neloth comes around the corner with the next funny anecdote

    Train, coupe. A man is lying on the lower shelf, reading a newspaper, but suddenly pieces of [snip] begin to fall from the guy sleeping on the upper shelf. The men is outraged, he jumps up and starts kicking the sleeping guy:
    - Dude, wake up, you [snip]!
    - But I'm not sleeping.

    [Edited for Censor Bypass]
    Edited by Psiion on July 9, 2020 8:40PM
  • Tolino
    Tolino
    ✭✭✭✭✭
    Dracane wrote: »
    I am always overwhelmed by how many sorcerers run around everywhere.
    I can't get why everyone plays this class. Not only is it very much the most boring and least inspired of all, but also such a pushover in pvp. It literally makes me angry when they tryhard me just for me to turn around and one shot all of them through their petty shield. I wish they would stop playing trash and finally reroll to something decent.

    But not. Nerfs upon nerfs and yet they all still only play Sorcerer. A side of me wishes to see some major nerfs just so they finally stop playing it and it returns to being a pearl, yet I also know that the class can't take that much more. It only has a handful of abilities that even allow it to function properly and if those were to be touched, there would be nothing left.

    Again, it is a complete mystery why it is played by anybody.

    Because Magsorc is one of the best classes in PvP for has long time. This is also the reason why you see so many bad magsorcs!

    And Stamsorc doesn't need 10 new skills.
    Stamsorc need only 1 unique class burst skill. Like every other class!

    But I agree with you Magicka should also get a new weapon line!
    However, it is less the Magsorc that needs. Magden and magnecro would need it.
    Magsorc: Tôlino (Wardless)
    Magden: Wa-Uller
    Stamsorc: Tolino Sturmfalke
  • Dracane
    Dracane
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    ✭✭✭✭✭
    Tolino wrote: »
    Dracane wrote: »
    I am always overwhelmed by how many sorcerers run around everywhere.
    I can't get why everyone plays this class. Not only is it very much the most boring and least inspired of all, but also such a pushover in pvp. It literally makes me angry when they tryhard me just for me to turn around and one shot all of them through their petty shield. I wish they would stop playing trash and finally reroll to something decent.

    But not. Nerfs upon nerfs and yet they all still only play Sorcerer. A side of me wishes to see some major nerfs just so they finally stop playing it and it returns to being a pearl, yet I also know that the class can't take that much more. It only has a handful of abilities that even allow it to function properly and if those were to be touched, there would be nothing left.

    Again, it is a complete mystery why it is played by anybody.

    Because Magsorc is one of the best classes in PvP for has long time. This is also the reason why you see so many bad magsorcs!

    And Stamsorc doesn't need 10 new skills.
    Stamsorc need only 1 unique class burst skill. Like every other class!

    But I agree with you Magicka should also get a new weapon line!
    However, it is less the Magsorc that needs. Magden and magnecro would need it.

    When I look around, I can only come to the conclusion that Magsorc is the at the bottom of the list together with Magblade and they have been so since a long time. I see nothing top or good about either of those. Just 2 classes that get hard counter and negated by several other classes with pretty boring and lacking kits.

    Both are nice in their own right, but compared to other classes? Certainly not.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Celestro
    Celestro
    ✭✭✭
    Dracane wrote: »
    Celestro wrote: »

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)

    I think it can be forever argued if the need to use weapon abilities is bad or not. Stamina has 4 formidable weapon lines and it is evidently game design that they all are required to make use of them to finish their kit. Stamina sorcerer is so formidable because it does not require a lot of class abilities to be effective.

    Magicka is on the complete opposite of the spectrum. They have only 1 offensive weapon line available to them with almost exclusively pve abilities in it. They have nothing to round up their kit and are pretty much stuck with what the class offers.

    Which of both scenarios you see as good or bad, is up to you.

    Just because something is game design does not make it good or justified in all cases. I do acknowledge that stam has 4 skill lines that touch on different styles from offensive to defensive and even make up for the melee limitation outside of class skills while magicka has 1 skill line that is mostly offensive with some defensive and support aspects to it that vary. I'm all for them getting another weapon line over stamina to be honest.

    And I'm all for opening up as many possibilities for skills for magspecs because that's game design and one of which I stand behind as they're not focused primarily on offense unlike stamina. However, to address the resistance to giving stamsorc more class specific skills, at the bare minimum, the other base classes, given the newer classes involved different designers, possess a minimum number of stam specific skills throughout the class kit. These are 5 for DK, 7 for NB, and 6 for Templar. At least one of each is an Ultimate skill. Furthermore, each has at least one skill that scales with the highest offensive stats so technically both mag and stam specs can see a decent enough use out of them. Then there's stamsorc that have 4 skills dedicated especially to them, one of which is only just a recent addition (Dark Deal, Unstable Clannfear, Bound Armaments, and Hurricane). They also have their one skill that scales with highest offensive stats but only if you pick that specific morph rather than it existing at the base (Streak) unlike other classes.

    Just looking at it from that perspective, stamsorcs come up 1 skill short and 1 ultimate skill at that. Air Atronach makes more sense than anything else but their inability to proc the group buff, being Exploitation, is also still an issue with only be able to do so through Dark Deal, which has a largely situational use. Every other class, base or not, have a much more meaningful and consistent way to proc theirs. Personally, that is not of great importance or high priority to me unlike the former but its still a glaring issue no matter how you want to look at it. Stam specs will always have to rely on weapon skills with the way things have been designed. I don't have a major issue with that. Only with the issue of stam specs having too few options that cater to them in the class kit.
  • Rahar
    Rahar
    ✭✭✭✭
    Dracane wrote: »
    Tolino wrote: »
    Dracane wrote: »
    I am always overwhelmed by how many sorcerers run around everywhere.
    I can't get why everyone plays this class. Not only is it very much the most boring and least inspired of all, but also such a pushover in pvp. It literally makes me angry when they tryhard me just for me to turn around and one shot all of them through their petty shield. I wish they would stop playing trash and finally reroll to something decent.

    But not. Nerfs upon nerfs and yet they all still only play Sorcerer. A side of me wishes to see some major nerfs just so they finally stop playing it and it returns to being a pearl, yet I also know that the class can't take that much more. It only has a handful of abilities that even allow it to function properly and if those were to be touched, there would be nothing left.

    Again, it is a complete mystery why it is played by anybody.

    Because Magsorc is one of the best classes in PvP for has long time. This is also the reason why you see so many bad magsorcs!

    And Stamsorc doesn't need 10 new skills.
    Stamsorc need only 1 unique class burst skill. Like every other class!

    But I agree with you Magicka should also get a new weapon line!
    However, it is less the Magsorc that needs. Magden and magnecro would need it.

    When I look around, I can only come to the conclusion that Magsorc is the at the bottom of the list together with Magblade and they have been so since a long time. I see nothing top or good about either of those. Just 2 classes that get hard counter and negated by several other classes with pretty boring and lacking kits.

    Both are nice in their own right, but compared to other classes? Certainly not.
    Magsorc is super strong in PvP as far as mag classes go, and stronger than a few stamina ones.
    Edited by Rahar on July 10, 2020 4:40PM
    NeRf MaGsOrC
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Celestro wrote: »
    Dracane wrote: »
    Celestro wrote: »

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)

    I think it can be forever argued if the need to use weapon abilities is bad or not. Stamina has 4 formidable weapon lines and it is evidently game design that they all are required to make use of them to finish their kit. Stamina sorcerer is so formidable because it does not require a lot of class abilities to be effective.

    Magicka is on the complete opposite of the spectrum. They have only 1 offensive weapon line available to them with almost exclusively pve abilities in it. They have nothing to round up their kit and are pretty much stuck with what the class offers.

    Which of both scenarios you see as good or bad, is up to you.

    Just because something is game design does not make it good or justified in all cases. I do acknowledge that stam has 4 skill lines that touch on different styles from offensive to defensive and even make up for the melee limitation outside of class skills while magicka has 1 skill line that is mostly offensive with some defensive and support aspects to it that vary. I'm all for them getting another weapon line over stamina to be honest.

    And I'm all for opening up as many possibilities for skills for magspecs because that's game design and one of which I stand behind as they're not focused primarily on offense unlike stamina. However, to address the resistance to giving stamsorc more class specific skills, at the bare minimum, the other base classes, given the newer classes involved different designers, possess a minimum number of stam specific skills throughout the class kit. These are 5 for DK, 7 for NB, and 6 for Templar. At least one of each is an Ultimate skill. Furthermore, each has at least one skill that scales with the highest offensive stats so technically both mag and stam specs can see a decent enough use out of them. Then there's stamsorc that have 4 skills dedicated especially to them, one of which is only just a recent addition (Dark Deal, Unstable Clannfear, Bound Armaments, and Hurricane). They also have their one skill that scales with highest offensive stats but only if you pick that specific morph rather than it existing at the base (Streak) unlike other classes.

    Just looking at it from that perspective, stamsorcs come up 1 skill short and 1 ultimate skill at that. Air Atronach makes more sense than anything else but their inability to proc the group buff, being Exploitation, is also still an issue with only be able to do so through Dark Deal, which has a largely situational use. Every other class, base or not, have a much more meaningful and consistent way to proc theirs. Personally, that is not of great importance or high priority to me unlike the former but its still a glaring issue no matter how you want to look at it. Stam specs will always have to rely on weapon skills with the way things have been designed. I don't have a major issue with that. Only with the issue of stam specs having too few options that cater to them in the class kit.

    You raise valid points.
    You might just get it earlier than you expect. They said they want to adress the most request things for each classes. Since nobody requests anything for magsorc other than more nerfs, you might just get your salvation by monday.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Celestro
    Celestro
    ✭✭✭
    Dracane wrote: »
    Celestro wrote: »
    Dracane wrote: »
    Celestro wrote: »

    There's this. That's part of the larger issue. Being forced into the weapon skills without really having any other options from the class itself while other stam classes do have them for both PvE and PvP and justification against such being they are already OP or strong enough as is. Adjusting things and making a class not become obscenely overpowered is perfectly doable. (Man thinking about it, Bound Armaments operating like Morkuldin and functioning as non-double slotting pet that lasts for x seconds for stamsorc would have been absolutely perfect.)

    I think it can be forever argued if the need to use weapon abilities is bad or not. Stamina has 4 formidable weapon lines and it is evidently game design that they all are required to make use of them to finish their kit. Stamina sorcerer is so formidable because it does not require a lot of class abilities to be effective.

    Magicka is on the complete opposite of the spectrum. They have only 1 offensive weapon line available to them with almost exclusively pve abilities in it. They have nothing to round up their kit and are pretty much stuck with what the class offers.

    Which of both scenarios you see as good or bad, is up to you.

    Just because something is game design does not make it good or justified in all cases. I do acknowledge that stam has 4 skill lines that touch on different styles from offensive to defensive and even make up for the melee limitation outside of class skills while magicka has 1 skill line that is mostly offensive with some defensive and support aspects to it that vary. I'm all for them getting another weapon line over stamina to be honest.

    And I'm all for opening up as many possibilities for skills for magspecs because that's game design and one of which I stand behind as they're not focused primarily on offense unlike stamina. However, to address the resistance to giving stamsorc more class specific skills, at the bare minimum, the other base classes, given the newer classes involved different designers, possess a minimum number of stam specific skills throughout the class kit. These are 5 for DK, 7 for NB, and 6 for Templar. At least one of each is an Ultimate skill. Furthermore, each has at least one skill that scales with the highest offensive stats so technically both mag and stam specs can see a decent enough use out of them. Then there's stamsorc that have 4 skills dedicated especially to them, one of which is only just a recent addition (Dark Deal, Unstable Clannfear, Bound Armaments, and Hurricane). They also have their one skill that scales with highest offensive stats but only if you pick that specific morph rather than it existing at the base (Streak) unlike other classes.

    Just looking at it from that perspective, stamsorcs come up 1 skill short and 1 ultimate skill at that. Air Atronach makes more sense than anything else but their inability to proc the group buff, being Exploitation, is also still an issue with only be able to do so through Dark Deal, which has a largely situational use. Every other class, base or not, have a much more meaningful and consistent way to proc theirs. Personally, that is not of great importance or high priority to me unlike the former but its still a glaring issue no matter how you want to look at it. Stam specs will always have to rely on weapon skills with the way things have been designed. I don't have a major issue with that. Only with the issue of stam specs having too few options that cater to them in the class kit.

    You raise valid points.
    You might just get it earlier than you expect. They said they want to adress the most request things for each classes. Since nobody requests anything for magsorc other than more nerfs, you might just get your salvation by monday.

    I kind of doubt it since they say minor adjustments but who knows. Generally, after five years of waiting, I don't expect them to address much considering the only things they've changed so far are Bound Armaments and Clannfear after all this time. And they've long since talked about implementing the Air Atronach, so with their track record... /shrug
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