I_am_Groot wrote: »really?...It's an MMO...why are so many of you so scared of PvP?....its a game for crying out loud
CMDR_Un1k0rn wrote: »I_am_Groot wrote: »really?...It's an MMO...why are so many of you so scared of PvP?....its a game for crying out loud
Was the same in the last game I played, which was open-world PvP *everywhere*.
Everything is cool but as soon as you tried to start PvP with someone it was all "I didn't consent" and "Game too hard!".
It's not an ESO problem, it's a gamer problem. You either know that PvP games have different RoE, or you blindly hate on PvP'ers as terrible players, even though frankly, PvP players tend to be significantly more well-rounded simply because of the necessity to do everything to get to a higher level of gameplay.
The player with a character that is member of the neutrality order will not be able attack other players in Cyrodiil and Imperial city
The player with a character that is member of the neutrality order will not be able attack other players in Cyrodiil and Imperial city, however, anyone not a member of the neutrality order will be able to kill them.
I'm not particularly for or against the idea in the OP.
... but this approach to events fails for me. Every time.
This isn't about player agency or encouragement, it's about constraint. For me it doesn't say "we encourage you to try these new things in a way that will encourage your enjoyment of them" it says "its the deep end... or nothing".
If this was actually about agency then for each PvE event there would be a PvP counterpart, and for every PvP event there would be a PvE counterpart... and in each cases there would be structures to support people trying these new activities.
That isn't what we have.
I_am_Groot wrote: »really?...It's an MMO...why are so many of you so scared of PvP?....its a game for crying out loud
Unfortunately there aren't enough PvP options for that to always be the case
[snip]
Ideally, if for every zone DLC they added at least 1 BG map, you could make that part of zone events.If for every new chapter, they added a small PvPvE area with chapter related objectives (like a battle for ownership or incursion, skirmish), the same could be true. But they don't, they neglect PvP with every new addition to the game.
[snip]
The possibilities are endless, but the options we have lack imagination.
None of the Alliance War factions like fence sitters! Surely they should be attacked on sight by all factions!