So i see a lot of guides sugesting other sets assuming a trial scenario where the penetration cap is always there.
But for a 4 man content would sprigans and spinners do away more damage than other sets (spellpower and weapon power sets) , assuming that penetrating the target cause more damage than buffing yourself?
I heard that if the penetration cap is not there investing in penetration would be better.
How penetration work for stam qnd Mag? I mean mag will always haver elemental drain but only that wont reach the penetration cap.
I asking that because i'm thinking in changing sets for my Mag Sorc and stam Dk.
My single target fight set for my Dk área arms of R. And leviathan. Thinking in changing leviathan or Aegis Calleri for sprigans or Twice Fangs
My Mag sorc uses mother's sorrow and BSW. Thinking changing the BSW for spinners
kathandira wrote: »If I am correct, and others are welcome to correct me. The higher the content, the more you have to be concerned with resistance.So i see a lot of guides sugesting other sets assuming a trial scenario where the penetration cap is always there.
But for a 4 man content would sprigans and spinners do away more damage than other sets (spellpower and weapon power sets) , assuming that penetrating the target cause more damage than buffing yourself?
I heard that if the penetration cap is not there investing in penetration would be better.
How penetration work for stam qnd Mag? I mean mag will always haver elemental drain but only that wont reach the penetration cap.
I asking that because i'm thinking in changing sets for my Mag Sorc and stam Dk.
My single target fight set for my Dk área arms of R. And leviathan. Thinking in changing leviathan or Aegis Calleri for sprigans or Twice Fangs
My Mag sorc uses mother's sorrow and BSW. Thinking changing the BSW for spinners
kathandira wrote: »So i see a lot of guides sugesting other sets assuming a trial scenario where the penetration cap is always there.
But for a 4 man content would sprigans and spinners do away more damage than other sets (spellpower and weapon power sets) , assuming that penetrating the target cause more damage than buffing yourself?
I heard that if the penetration cap is not there investing in penetration would be better.
How penetration work for stam qnd Mag? I mean mag will always haver elemental drain but only that wont reach the penetration cap.
I asking that because i'm thinking in changing sets for my Mag Sorc and stam Dk.
My single target fight set for my Dk área arms of R. And leviathan. Thinking in changing leviathan or Aegis Calleri for sprigans or Twice Fangs
My Mag sorc uses mother's sorrow and BSW. Thinking changing the BSW for spinners
In a 4 man as a StamDK, if you have your tank or someone applying fracture, then you are fine. In 4 man content, you don't need a lot of penetration. You can really pick up all the Pen you need via CP allocation.
If I am correct, and others are welcome to correct me. The higher the content, the more you have to be concerned with resistance.
Delves & Public Dungeons - No Penetration required
Normal Dungeons - No Penetration required
Vet Dungeons - Has Resistance
Normal Trials - Has Resistance
Vet Trials - Has Resistance
Beyond that. How much penetration will need may vary. There are many sources of Fracture and Breach and miscellaneous resistance lowering skills and such.
In general, your tank should be applying Major Fracture and Breach. They may even be providing the Minor of them as well if they use Defiled Dragon or Alkosh. Tanks in general should also be using Crusher which will lower the resistance of the enemy, which if they also use it on an Infused weapon will give it a boost. If you are using Spriggans, or Night Mothers with just a few points put into Penetration CP, then you are basically at Cap, or close enough to it, for all PvE content.
So i see a lot of guides sugesting other sets assuming a trial scenario where the penetration cap is always there.
But for a 4 man content would sprigans and spinners do away more damage than other sets (spellpower and weapon power sets) , assuming that penetrating the target cause more damage than buffing yourself?
I heard that if the penetration cap is not there investing in penetration would be better.
How penetration work for stam qnd Mag? I mean mag will always haver elemental drain but only that wont reach the penetration cap.
I asking that because i'm thinking in changing sets for my Mag Sorc and stam Dk.
My single target fight set for my Dk área arms of R. And leviathan. Thinking in changing leviathan or Aegis Calleri for sprigans or Twice Fangs
My Mag sorc uses mother's sorrow and BSW. Thinking changing the BSW for spinners
El_Borracho wrote: »Just here to say the title of your article is flat out funny.
As at least a few have said it really depends on group comp as to wether or not pen is better. If you are running in PUGs it's very difficult to say. If you have a tank with alkosh the. Typically it's better not to run a pen set because you will get 8-12k pen from fracture, alkosh, crusher enchant and mag has 5k built in from the light armor passive (basically cap at that point). If you are 3 DPS and a tank not wearing alkosh then damage sets plus the lover mundus is typically the desired play along with possibly a hybrid damage pen set like NMA.
Hope this helps some but the math is not straight forward without knowing more about the group. Pen is a good investment but there are so many sources to get it from that you need more info to know what's BiS. It's largely situational though I will say that stam always needs pen more than mag because of the mag passive (though that's largely grabbed from CP).
Oreyn_Bearclaw wrote: »Totally depends on your group. The best advice these days it to just take you trial build into 4 man. You are splitting very small hairs at that point. If you want to change anything, just swap some CP to put more points into pen.
Edit: Also, what your sorc needs is a good trial set. Minor Slayer is too important to leave on the table as a PVE DPS. False God for movement, siroria for static fights. You can run False God and MS on basically any magic class and you will never be far from the meta for any fight.
Thank you everyone for the answersAs at least a few have said it really depends on group comp as to wether or not pen is better. If you are running in PUGs it's very difficult to say. If you have a tank with alkosh the. Typically it's better not to run a pen set because you will get 8-12k pen from fracture, alkosh, crusher enchant and mag has 5k built in from the light armor passive (basically cap at that point). If you are 3 DPS and a tank not wearing alkosh then damage sets plus the lover mundus is typically the desired play along with possibly a hybrid damage pen set like NMA.
Hope this helps some but the math is not straight forward without knowing more about the group. Pen is a good investment but there are so many sources to get it from that you need more info to know what's BiS. It's largely situational though I will say that stam always needs pen more than mag because of the mag passive (though that's largely grabbed from CP).
I never see people using alkosh in my groups, rly rare.
I pug a lot vet dlc and it's rare to see these sets on tanks. Dunno if HM increase the boss resistance too.
Another question for my Stam dk, if just use a maul (he uses 2hand) can the penetration issue be solved? Instead of using a pen set, and considering I get random tanks a lot?
I just Don't Know if maces and mauls ignore the total resistance (in case of 2handed the bonus is 20%) or the remaining resistence of the target