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AoE taunt

  • TineaCruris
    TineaCruris
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    Joxer61 wrote: »
    An aoe taunt would give the tank way too much control over the fight, and we'd probably see a whole lot more untauntable mobs like in Kynes Aegis if one existed.

    thats a silly comment...Tank does control the fight, or should. But aoe taunt just isnt needed, period. Unless you really really suck.....

    I ran an end game trial tank for 4 years.
    Absolutely not in favor without a dungeon overhaul. ESO's dungeons are not designed for this as they are intended for the Healer and Damage Dealers to deal with some of the aggro from mobs.

    Adding this would require a full redesign of dungeons to make it so that gameplay wasn't reduced to the tank holding permablock while the healer keeps them alive and the DDs melt stuff with impunity. That gameplay is boring.

    ^ This
  • stefan.gustavsonb16_ESO
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    Alidel wrote: »
    As mentioned above, a Templar can gain access to a real, working AoE taunt by wearing the Tormentor set and using the Explosive Charge morph of Focused charge [snip]
    Would it work with stampede? Or ww pounce?

    The set description says "When you deal direct damage with a Charge, Leap, Teleport or Pull ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds. " The trick is you need to do direct AoE damage to perform an AoE taunt. Stampede does AoE DoT, which does not trigger the taunt. Brutal Pounce should do the trick, but right now it seems as if it doesn't work. (I have no werewolf charcters myself, so I can't verify.)
  • Alidel
    Alidel
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    Alidel wrote: »
    As mentioned above, a Templar can gain access to a real, working AoE taunt by wearing the Tormentor set and using the Explosive Charge morph of Focused charge [snip]
    Would it work with stampede? Or ww pounce?

    The set description says "When you deal direct damage with a Charge, Leap, Teleport or Pull ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds. " The trick is you need to do direct AoE damage to perform an AoE taunt. Stampede does AoE DoT, which does not trigger the taunt. Brutal Pounce should do the trick, but right now it seems as if it doesn't work. (I have no werewolf charcters myself, so I can't verify.)

    Ah, a shame. I myself opposed an idea for aoe taunt to be implemented in game, but nevertheless have a soft spot for niche or quirky builds.
  • Tommy_The_Gun
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    I think having "an option" to have AOE Taunt is always good. It probably won't be meta or used often, but it kinda gives players more options. It gives Tormentor set "a use case". Not only it gives you a taunt on charge / leaps etc. - but it also makes WW tanking possible. Furthermore, once they fix Stampeed & Brutal Pounce (that are bugged right now and should give AOE taunt, just like Focused Charge does) - it will mean that we can have more options. Like for example being able yo use Two Handed back bar on a tank.

    I don't get it, why people are upset about AOE Taunt being a thing.
    Edited by Tommy_The_Gun on July 7, 2020 12:24PM
  • bongtokin420insd16
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    I would argue off tanking vss it would be nice to have an aoe taunt during the fire dragon. Just saying.
    Kaz_Wastelander PS4NA
  • Nestor
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    You don't need an AoE Taunt.

    You need DPS to let the Tank set the fights up first before attacking.

    I can go in as a Tank and using Chains and AoE like Pulsar, gather up the Boss and the Adds into a nice tight group. Then the AoE from the DDPS can burn them down.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AgentZenish
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    As mentioned above, a Templar can gain access to a real, working AoE taunt by wearing the Tormentor set and using the Explosive Charge morph of Focused charge (Third skill in the Aedric Spear skill line). It's a niche build, not really useful for trials or veteran DLC dungeons, but it does make it possible to taunt absolutely everything in sight. I can recommend trying it for fun. However, I can testify from personal experience that the game is not designed around that kind of tanking and does not require it. You will end up holding a lot more aggro than people expect, and needing quite a lot of heals (either from yourself or from a healer) to make up for the amount of beating you take from having a dozen mobs pummeling you all at once. Most mobs are weak, but they can make up for that in numbers...

    I use this set on my Stamplar to tank normal dungeons for pledges. It's very fun to charge in, jab everything in sight and move on. Is it necessary? No, but it is fun.
  • Sarannah
    Sarannah
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    No!
  • Keledus
    Keledus
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    no.
    PC - EU
  • Zyrudin
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    An AoE taunt would be completely unnecessary if a first AoE ability hit on a mob would ensure the regular 15 seconds of aggro. After those 15 seconds, then it would have to be single target taunts, if the mob is still there.
  • AlnilamE
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    No, we don't need one.
    Until you get that one guy who dashes to other groups in a Vet dungeon and pulls them back on you. Leaving you unable to grab the 12+ enemies who are chasing around the other 2 players.

    Tell them to stop, and if they don't, vote to kick. DPS are a dime a dozen.

    The Moot Councillor
  • gronoxvx
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    tbh an aoe taunt would make tanking so ridiculously boring.
  • BRCOURTN
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    AlnilamE wrote: »
    No, we don't need one.
    Until you get that one guy who dashes to other groups in a Vet dungeon and pulls them back on you. Leaving you unable to grab the 12+ enemies who are chasing around the other 2 players.

    Tell them to stop, and if they don't, vote to kick. DPS are a dime a dozen.

    yeah but bad dps outweigh good dps 10:1. Kicking a dps who puts out good numbers could result in getting a dps who is so bad you can't finish the dungeon. Unless you're kicking and kicking and kicking... thats just no fun either.
  • AlnilamE
    AlnilamE
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    BRCOURTN wrote: »
    AlnilamE wrote: »
    No, we don't need one.
    Until you get that one guy who dashes to other groups in a Vet dungeon and pulls them back on you. Leaving you unable to grab the 12+ enemies who are chasing around the other 2 players.

    Tell them to stop, and if they don't, vote to kick. DPS are a dime a dozen.

    yeah but bad dps outweigh good dps 10:1. Kicking a dps who puts out good numbers could result in getting a dps who is so bad you can't finish the dungeon. Unless you're kicking and kicking and kicking... thats just no fun either.

    Yeah, but on the other hand, tanking is definitely more interesting with bad DPS.
    The Moot Councillor
  • SpacemanSpiff1
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    aoe taunt isnt needed.

    tank should be first in grabbing agro and dps need to wait a second for mobs to stack up before nuking. while dps are burning stack, tank pulls in ranged mobs.

    if heals or dps run in first, they can tank everything.
  • pklemming
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    It may not need it, but it is very fun. You can most certainly tank vet dlc and trials with it too. You swap in the set when needed with alpha gear/dressing room and then swap out for single target bosses, so you are not tied to tormentor all the time. Makes no death runs way, way easier too.

    Even running tormetor all the time is doable, just easier if you have the flexibility to swap sets for certain content.
  • gatekeeper13
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    I think an AOE would be very useful, considering the DDs that aggro every single add in the game and then wipe, blaming the tank for not taunting 30 monsters in 0,5 sec. Or those who can't roll-dodge/block and die from the first heavy attack e.g DoM stone watchers or FH wallbreakers.
  • Mettaricana
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    thorwyn wrote: »
    An AoE taunt has not been added to the game because an AoE taunt is not needed for any PvE content in the game.

    Exactly this. There is absolutely no need for an AOE taunt whatsoever. DD's and healers are not as squishy as they are in other MMO's, they don't just fall over after getting one hit from a random mob. PLUS they can still cast while being attacked, so there is no need to taunt everything away from them.

    Unless that dps wearing 20 stack strangler lol
  • Thechuckage
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    DD's who grab bosses/mobs for the tank or dont let the tank set the fight up get what they deserve- a dirt nap.

    AoE taunt would lead to less active tanking, hard no from me.
  • idk
    idk
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    Ozby wrote: »
    Until you get that one guy who dashes to other groups in a Vet dungeon and pulls them back on you. Leaving you unable to grab the 12+ enemies who are chasing around the other 2 players.

    Edit: Wait, tormentor is an AoE taunt?

    I hear you buddy, as a fellow Tank who does rando vets I've seen everything and a lot of those kind of players just do not get it at all and are most likely kicked a lot from dungeons and trials and probably do not care either. I asked one guy once politely to let me pull the bosses and Trash was fine and he told me to pull his ***. There's just no team work or etiquette.

    Back when I used to queue solo as a tank to help the GF I would suggest to the group they can find a new tank because of that certain player's behavior. It is amazing how quickly they did a vote to kick a jerk when losing their tank can be an issue.
  • areeb14_ESO
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    idk wrote: »
    Ozby wrote: »
    Until you get that one guy who dashes to other groups in a Vet dungeon and pulls them back on you. Leaving you unable to grab the 12+ enemies who are chasing around the other 2 players.

    Edit: Wait, tormentor is an AoE taunt?

    I hear you buddy, as a fellow Tank who does rando vets I've seen everything and a lot of those kind of players just do not get it at all and are most likely kicked a lot from dungeons and trials and probably do not care either. I asked one guy once politely to let me pull the bosses and Trash was fine and he told me to pull his ***. There's just no team work or etiquette.

    Back when I used to queue solo as a tank to help the GF I would suggest to the group they can find a new tank because of that certain player's behavior. It is amazing how quickly they did a vote to kick a jerk when losing their tank can be an issue.

    You would think that, I set up a vote kick. It didn't pass. So I just left instead and got 3 lines of harrassment and set on ignore.
  • Minyassa
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    AoE taunt would be awesome. I would like to be able to help more with some of the fights with vicious adds. It would be very helpful for non-endgame play and for people who can't do a lot of fast clicking. It would also be very helpful in situations where the group is not optimized, it would be nice for casual or beginner players. If people didn't like the way it worked in gameplay they could simply not equip it themselves.
  • Skift
    Skift
    Soul Shriven
    Though I would love an AOE taunt, I would have to agree that it would be too OP. That said, I would love for a rage/taunt meter that you would have to maintain at a set level to keep taunt. This would act as a close range AOE for enemies who are next to you or already taunted. Sadly though, trying to make it fare for all classes would be hard.
  • edward_frigidhands
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    kargen27 wrote: »
    dhboy123 wrote: »
    No because ESO don't care about tank content.

    I disagree. I can't help but think how boring tanking could be if we could AoE taunt. Having to range taunt archers and other evil doers is one of the fun parts of being a tank. Would be extremely boring to saunter into a room, throw down a cone then hold block for a while.

    Evil doers..
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in July 2020. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
This discussion has been closed.