Sargesgaming wrote: »TX12001rwb17_ESO wrote: »If you think the new Vampirism is worse then the old one then your delusional, most of you only took Vampirism for a a single passive and now think the Skillline is bad just because it does not cater to your build, well guess what it is a large improvement on my build, I use Stealth all the time so Unnatural Movement is handy, Blood to Blood is my main DPS and with my Siphon attacks i never run out of resources and have killed plenty of players with it, with Simmering Frenzy I can get over 5k Spell Power on my Mageblade, a few times i have even managed to hit 6k Spell Power, even Hypnotize has gotten me a victory now and again.
The old Vampire system only had 2 Skills and 1 Ultimate, 1 of which was useless and still is, a passive that only activated when you were at 50% health and a rather insignificant 10% boost to Stamina and Magic regeneration, the only useful passive was Dark Stalker, the new Vampire system though, the Blood Scion Ultimate is probably one of the most powerful Ultimates in the game, 10,000 extra health, magic and stamina gives a monstrous damage boost to attacks because they scale off of max stats, Undeath is better because it is always active now instead of just at 50% health, there are more abilities to make use of.
If you do not feel like a Vampire with your Templar Vampire then maybe you should try a class that syncs well with it like IDK a Nightblade, of course your not going to feel like a Vampire when your primary means of attack is spamming light spells.
Lol even on the pts we all said that these changes were only going to be for gank/bomb builds, especially on a nightblade. But if people are actually letting you get away with using simmering and BfB then they probably just dont know what they are doing. Even 1 sec stun can mean your life when frenzy is active, everytime I see that *** move I stun and they die. Just last night I was dueling a bunch of people who were running around with a bunch of vamp skills thinking they were all that, and literally everytime they activated frenzy they either died, or almost died. Now you using hypno as your cc? That's fine, but there are much more reliable and better skills that have more utility. And now for you using BfB.......I could see you using that on a bomb build, but using this in a 1v1 enough times to burst someone down is dangerous, siphoning strikes doesnt really cover the health cost of using this in rapid succession. On a class with a good burst heal maybe, but on a mag Nb? Nah, that's not wise. And blood scion is a joke in pvp, if you have no gap closer people can just reset the fight by running or (and this happens often) you can get bursted down while transforming.
As for PvE vampire are going to kill diversity even more than before lol. BfB will become almost mandatory because it eliminates sustain issues almost completely. And since it completely overshadows the other morph (there's already alot of ways to get high crit), it probably going to be nerfed soon. The rest of the skill line is.....ok for pve. Nothing amazing at all, mist form is a great purge, but breathing through the wrong nostril takes you out of it , frenzy is too high maintenance to use outside of vet dungeons and overland. The whole thing just needs serious work. Outside of my magblade (which is my fun toon) this skill line doesnt really synergize with much. Would look cool on a necro though I guess. And this was just a nerf for anything outside of a dps, mist form on a tank is just......no.
you can turn it off you know, I dont think people understand what toggle means...even stunned just toggle it off when stunned...Dont be dumb and you wont die, simple really
Paradisius wrote: »Its an improvement over what we had in terms of an actual skill line, but thats not really a high bar...
It has alot of issues, yes there are more skills to use and more types of gameplay, but it still only feels like half of a skill line, because half of it is nigh-unusable.
Vampiric Drain: Basically Drain Essence. Lower damage, lower ulti return on the morph, higher cost, same long channel, loss of stun completely, and all for a measely 15 > 23% heal based of missing health.
Blood Frenzy: High health drain for moderate amount of weapon and spell damage, fine on paper but In practice only usable for 1~5 second bursts. At this point if you arent a gankblade Blood Frenzy does not have a point to exist.
Mesmerize: Again, good on paper. It would be seen as even a good stun if it werent for a mixture of unreliable desyncs and the skill requiring a "looking at you" check. More often than not you are wasting magicka hoping this actually pops off.
Scion: "Alright", not the greatest, but serves its purpose. Extremely high ulti cost unless you are a stage 4 Vamp (Even stage 3 is ~280..yikes.) Perfect Scion is pointless with Stage 5 only being active during its duration, and its effective duration only being 18 seconds, as you have 1 second of enter/exit stun on the form where you cant do anything.
Mist form and Eviscerate are the 2 skills in the tree that are either fine or overtuned, which is better than what we had, but should we really set the bar so low..?
Sargesgaming wrote: »
you can turn it off you know, I dont think people understand what toggle means...even stunned just toggle it off when stunned...Dont be dumb and you wont die, simple really
I don't think you can toggle things off while stunned.
Sargesgaming wrote: »
you can turn it off you know, I dont think people understand what toggle means...even stunned just toggle it off when stunned...Dont be dumb and you wont die, simple really
I don't think you can toggle things off while stunned.
Actually you can! I kid you not you actually can turn off Blood Frenzy even while in Heavy crowd control. I did it quite often in PVP when I was experimenting and trying to find a use for Sated Fury. At the end of the day though I ended up not finding the ability worth using all that often. Great for popping before an ultimate, but terrible for a head on fight.
Sargesgaming wrote: »
you can turn it off you know, I dont think people understand what toggle means...even stunned just toggle it off when stunned...Dont be dumb and you wont die, simple really
I don't think you can toggle things off while stunned.
Actually you can! I kid you not you actually can turn off Blood Frenzy even while in Heavy crowd control. I did it quite often in PVP when I was experimenting and trying to find a use for Sated Fury. At the end of the day though I ended up not finding the ability worth using all that often. Great for popping before an ultimate, but terrible for a head on fight.
Wow, that's kind of surprising! Glad they at least did that.
Unfortunately I'm running into the same issues with the ability. Unless you're a nightblade ganker, I don't see any use for this ability.
Now that I look it over, does it seem kind of odd that ZOS made this iteration of vamp more or less for nightblades? At least that is the feel I get from it.
It makes me wonder if this approach would be better:
What if the kind of vampire you turn into/your abilities & passives change depending upon what class you are when you become a vampire? That way it adds in multiple forms of vampirism and is also unique enough that every class can run vampire happily.
Would actually be pretty cool, I feel? Like, if they're going this route with making vampire fit nightblade, why not just make a rendition for every class? Perhaps even with different weaknesses?
amm7sb14_ESO wrote: »When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
It is better with only 1 melee-magicka damage skill and no gapcloser or reliable CC? And most skills not being viable in vet-dungeon PvE at all? (except blood for blood)
Right now the current iteration feels off to me, more so than the last one. Mainly because it looks like they just half-baked what should of been a vampire lord.
That's funny, cuz I vet dungeon Elusive Mist and stay in Stage 3 constantly.
I don't even use Blood For Blood, but Elusive Mist is a mainstay, I use Sated Frenzy on one specific char, and Hypnotize is in my overall toolkit that I slot sometimes.
All for vet and trial content.
From my understanding, you are the exception.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
It is better with only 1 melee-magicka damage skill and no gapcloser or reliable CC? And most skills not being viable in vet-dungeon PvE at all? (except blood for blood)
Right now the current iteration feels off to me, more so than the last one. Mainly because it looks like they just half-baked what should of been a vampire lord.
That's funny, cuz I vet dungeon Elusive Mist and stay in Stage 3 constantly.
I don't even use Blood For Blood, but Elusive Mist is a mainstay, I use Sated Frenzy on one specific char, and Hypnotize is in my overall toolkit that I slot sometimes.
All for vet and trial content.
From my understanding, you are the exception.
Yea, because a lot of people in the community don't take the time to experiment and see how things work together beyond what they are told by an Alcast build guide.
This game offers way too much choice and too many options to be stuck in the same cookie cutter builds and setups without any sort of outside the box thinking.
The vampire setup - could it be better? Yes. Absolutely it could be. But as it is, it has given new life to my main char, a necro tank, that had wholly stagnated, and allowed me to bring him much closer to my original intention and concept for him, with a fairly unique tank playstyle that has been incredibly fun for group and solo content.
Meanwhile it's also allowed me to create a rather unique DPS build that combines Sated Frenzy with Phoenix set to combo the health drain with an additional burst DPS as well as additional protection.
Am I the exception? Maybe. But I'm having an absolute blast doing it. Just because people don't know how to make it work doesn't mean it's bad design. Even Alcast himself didn't seem to understand with his Vampire build the blatantly obvious combo of Elusive Mist and Strike From Shadows.
I for one, love the new Vampire. It's now my main and I am having a lot of fun with it.
But It's not perfect and it does need a few things changed/tweaked though.
Needs a gap closer. Needs a ranged morph for Eviscerate. those are the two big ones.
Blood Frenzy is just not fun, just replace it with a Bat Swarm-ish Gap Closer
Vampiric Drain needs to do more damage.
Things like that.
But overall, I love being a Vampire now.
I for one, love the new Vampire. It's now my main and I am having a lot of fun with it.
But It's not perfect and it does need a few things changed/tweaked though.
Needs a gap closer. Needs a ranged morph for Eviscerate. those are the two big ones.
Blood Frenzy is just not fun, just replace it with a Bat Swarm-ish Gap Closer
Vampiric Drain needs to do more damage.
Things like that.
But overall, I love being a Vampire now.
Thank you, someone who gets it!
New vamp can be seen as fun/liked but also seen as needing improvements to be made more thematically better. Those that think the skill line is absolutely perfect as is are a bit naive from what I can tell. These are the people that are just glad vamp has 5 abilities, most likely.
Vampiric drain needs to be a proper damage/life steal ability, blood frenzy replaced, eviscerate a long range morph? Mmm, that'd be very fun right there.
amm7sb14_ESO wrote: »I for one, love the new Vampire. It's now my main and I am having a lot of fun with it.
But It's not perfect and it does need a few things changed/tweaked though.
Needs a gap closer. Needs a ranged morph for Eviscerate. those are the two big ones.
Blood Frenzy is just not fun, just replace it with a Bat Swarm-ish Gap Closer
Vampiric Drain needs to do more damage.
Things like that.
But overall, I love being a Vampire now.
Thank you, someone who gets it!
New vamp can be seen as fun/liked but also seen as needing improvements to be made more thematically better. Those that think the skill line is absolutely perfect as is are a bit naive from what I can tell. These are the people that are just glad vamp has 5 abilities, most likely.
Vampiric drain needs to be a proper damage/life steal ability, blood frenzy replaced, eviscerate a long range morph? Mmm, that'd be very fun right there.
So the people who like it are naive? But the people who can't figure out how to use vampire are... ?
I dont think a single person is saying it's "perfect". But vampire has a lot of positives in it's current state and can make for some very fun and successful builds.
I'm sensing some hostile contention from your posts.
amm7sb14_ESO wrote: »I for one, love the new Vampire. It's now my main and I am having a lot of fun with it.
But It's not perfect and it does need a few things changed/tweaked though.
Needs a gap closer. Needs a ranged morph for Eviscerate. those are the two big ones.
Blood Frenzy is just not fun, just replace it with a Bat Swarm-ish Gap Closer
Vampiric Drain needs to do more damage.
Things like that.
But overall, I love being a Vampire now.
Thank you, someone who gets it!
New vamp can be seen as fun/liked but also seen as needing improvements to be made more thematically better. Those that think the skill line is absolutely perfect as is are a bit naive from what I can tell. These are the people that are just glad vamp has 5 abilities, most likely.
Vampiric drain needs to be a proper damage/life steal ability, blood frenzy replaced, eviscerate a long range morph? Mmm, that'd be very fun right there.
So the people who like it are naive? But the people who can't figure out how to use vampire are... ?
I dont think a single person is saying it's "perfect". But vampire has a lot of positives in it's current state and can make for some very fun and successful builds.
I'm sensing some hostile contention from your posts.
I'm saying people can like it. But to think it can't be improved is naive. Those that are 100% fine with it as is and don't want/aren't okay with it being improved at all are naive.
But if you like it and agree "yeah, some changes can be made to make it better for everyone" then that's a logical, understandable opinion. Because it's clear a lot of people have issues with the rework. If more people can be made happy without stepping on your toes, there's literally nothing wrong with that?
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »I for one, love the new Vampire. It's now my main and I am having a lot of fun with it.
But It's not perfect and it does need a few things changed/tweaked though.
Needs a gap closer. Needs a ranged morph for Eviscerate. those are the two big ones.
Blood Frenzy is just not fun, just replace it with a Bat Swarm-ish Gap Closer
Vampiric Drain needs to do more damage.
Things like that.
But overall, I love being a Vampire now.
Thank you, someone who gets it!
New vamp can be seen as fun/liked but also seen as needing improvements to be made more thematically better. Those that think the skill line is absolutely perfect as is are a bit naive from what I can tell. These are the people that are just glad vamp has 5 abilities, most likely.
Vampiric drain needs to be a proper damage/life steal ability, blood frenzy replaced, eviscerate a long range morph? Mmm, that'd be very fun right there.
So the people who like it are naive? But the people who can't figure out how to use vampire are... ?
I dont think a single person is saying it's "perfect". But vampire has a lot of positives in it's current state and can make for some very fun and successful builds.
I'm sensing some hostile contention from your posts.
I'm saying people can like it. But to think it can't be improved is naive. Those that are 100% fine with it as is and don't want/aren't okay with it being improved at all are naive.
But if you like it and agree "yeah, some changes can be made to make it better for everyone" then that's a logical, understandable opinion. Because it's clear a lot of people have issues with the rework. If more people can be made happy without stepping on your toes, there's literally nothing wrong with that?
It's not naivety. It's an opinion.
I do think it can be improved upon, but I also think it already is a big improvement.
So many people think that it's useless outside of Blood For Blood, but I see that as a lack of outside the box thinking. Alcast and other build guides haven't found a use, so it must not have a use? I have 2 unique and successful builds that utilize Vampire as a core component of what brings them success. I've been told by people with that lack of foresight that my builds can't be made viable... but I am consistently clearing high end PVE content with them.
I'm not arguing the point that it can or cannot be improved upon. I am arguing the point that it can be very useful and successful as is in top end builds, without relying solely on the BFB spammable, and that the build guides being unable to figure out a use for it does not mean that it is a badly designed skillset.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »I for one, love the new Vampire. It's now my main and I am having a lot of fun with it.
But It's not perfect and it does need a few things changed/tweaked though.
Needs a gap closer. Needs a ranged morph for Eviscerate. those are the two big ones.
Blood Frenzy is just not fun, just replace it with a Bat Swarm-ish Gap Closer
Vampiric Drain needs to do more damage.
Things like that.
But overall, I love being a Vampire now.
Thank you, someone who gets it!
New vamp can be seen as fun/liked but also seen as needing improvements to be made more thematically better. Those that think the skill line is absolutely perfect as is are a bit naive from what I can tell. These are the people that are just glad vamp has 5 abilities, most likely.
Vampiric drain needs to be a proper damage/life steal ability, blood frenzy replaced, eviscerate a long range morph? Mmm, that'd be very fun right there.
So the people who like it are naive? But the people who can't figure out how to use vampire are... ?
I dont think a single person is saying it's "perfect". But vampire has a lot of positives in it's current state and can make for some very fun and successful builds.
I'm sensing some hostile contention from your posts.
I'm saying people can like it. But to think it can't be improved is naive. Those that are 100% fine with it as is and don't want/aren't okay with it being improved at all are naive.
But if you like it and agree "yeah, some changes can be made to make it better for everyone" then that's a logical, understandable opinion. Because it's clear a lot of people have issues with the rework. If more people can be made happy without stepping on your toes, there's literally nothing wrong with that?
It's not naivety. It's an opinion.
I do think it can be improved upon, but I also think it already is a big improvement.
So many people think that it's useless outside of Blood For Blood, but I see that as a lack of outside the box thinking. Alcast and other build guides haven't found a use, so it must not have a use? I have 2 unique and successful builds that utilize Vampire as a core component of what brings them success. I've been told by people with that lack of foresight that my builds can't be made viable... but I am consistently clearing high end PVE content with them.
I'm not arguing the point that it can or cannot be improved upon. I am arguing the point that it can be very useful and successful as is in top end builds, without relying solely on the BFB spammable, and that the build guides being unable to figure out a use for it does not mean that it is a badly designed skillset.
Opinions can be naive, yeah?
And great, you've managed to make 2 unique builds that work in high end PvE. That doesn't mean the rework is good, I am afraid. How is that you are able to do this yet none, and I mean none, of the build guide creators can? I find that a little strange considering their entire thing is testing and analyzing all builds. Maybe you should start making your own build guides then since you have a knack for thinking of things they can't?
And it is wonderful you've found success with it in high end PvP without relying on just the ulty/BfB
But at the end of the day you're just 1 person. Which makes you the exception. Unless other people spring up with mega unique builds like yourself that have somehow managed to get the skills to work in trials/vet dungeons.
Also small edit: Just because you've had success with certain builds, again, doesn't mean the skill line is fun. Or creative. Which, again, is the main issue people are having with it.
Fur_like_snow wrote: »Why would you waste a skill slot on mist which is just going to eat a GCD(or two?) for a small boost in spell damage when you could just use BfB twice instead and get higher DPS numbers? Just because you can get something to work doesn’t make it optimal. That’s the reason he didn’t mention mist because it’s sub optimal compared to the alternative.
Did you miss the part where BfB killed class identity in vet raids because of how OP the skill is? Enjoy your vampire because the nerf hammer is on the horizon.
I'm just going to leave my vampire build here.....
https://en.uesp.net/wiki/Special:EsoBuildData?id=245130
(This is PVP build btw.)
amm7sb14_ESO wrote: »Fur_like_snow wrote: »Why would you waste a skill slot on mist which is just going to eat a GCD(or two?) for a small boost in spell damage when you could just use BfB twice instead and get higher DPS numbers? Just because you can get something to work doesn’t make it optimal. That’s the reason he didn’t mention mist because it’s sub optimal compared to the alternative.
Did you miss the part where BfB killed class identity in vet raids because of how OP the skill is? Enjoy your vampire because the nerf hammer is on the horizon.
"Just because it works doesn't make it optimal"
Part of that narrow minded focus I was talking about. Only looking for 1 way to do things, and not accepting anything else.
This game has far too much content and too many choices and options to limit oneself to "one way" of doing things.
If they nerf it they nerf it, I'll cross that bridge when I come to it. As it is now, Vampire has been working out great for me. And I dont even use BFB
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »I for one, love the new Vampire. It's now my main and I am having a lot of fun with it.
But It's not perfect and it does need a few things changed/tweaked though.
Needs a gap closer. Needs a ranged morph for Eviscerate. those are the two big ones.
Blood Frenzy is just not fun, just replace it with a Bat Swarm-ish Gap Closer
Vampiric Drain needs to do more damage.
Things like that.
But overall, I love being a Vampire now.
Thank you, someone who gets it!
New vamp can be seen as fun/liked but also seen as needing improvements to be made more thematically better. Those that think the skill line is absolutely perfect as is are a bit naive from what I can tell. These are the people that are just glad vamp has 5 abilities, most likely.
Vampiric drain needs to be a proper damage/life steal ability, blood frenzy replaced, eviscerate a long range morph? Mmm, that'd be very fun right there.
So the people who like it are naive? But the people who can't figure out how to use vampire are... ?
I dont think a single person is saying it's "perfect". But vampire has a lot of positives in it's current state and can make for some very fun and successful builds.
I'm sensing some hostile contention from your posts.
I'm saying people can like it. But to think it can't be improved is naive. Those that are 100% fine with it as is and don't want/aren't okay with it being improved at all are naive.
But if you like it and agree "yeah, some changes can be made to make it better for everyone" then that's a logical, understandable opinion. Because it's clear a lot of people have issues with the rework. If more people can be made happy without stepping on your toes, there's literally nothing wrong with that?
It's not naivety. It's an opinion.
I do think it can be improved upon, but I also think it already is a big improvement.
So many people think that it's useless outside of Blood For Blood, but I see that as a lack of outside the box thinking. Alcast and other build guides haven't found a use, so it must not have a use? I have 2 unique and successful builds that utilize Vampire as a core component of what brings them success. I've been told by people with that lack of foresight that my builds can't be made viable... but I am consistently clearing high end PVE content with them.
I'm not arguing the point that it can or cannot be improved upon. I am arguing the point that it can be very useful and successful as is in top end builds, without relying solely on the BFB spammable, and that the build guides being unable to figure out a use for it does not mean that it is a badly designed skillset.
Opinions can be naive, yeah?
And great, you've managed to make 2 unique builds that work in high end PvE. That doesn't mean the rework is good, I am afraid. How is that you are able to do this yet none, and I mean none, of the build guide creators can? I find that a little strange considering their entire thing is testing and analyzing all builds. Maybe you should start making your own build guides then since you have a knack for thinking of things they can't?
And it is wonderful you've found success with it in high end PvP without relying on just the ulty/BfB
But at the end of the day you're just 1 person. Which makes you the exception. Unless other people spring up with mega unique builds like yourself that have somehow managed to get the skills to work in trials/vet dungeons.
Also small edit: Just because you've had success with certain builds, again, doesn't mean the skill line is fun. Or creative. Which, again, is the main issue people are having with it.
The build guides haven't done anything with them because they are a very narrow minded approach to the game. All these build guide creators have one single way of looking at the game and don't deviate from anything outside of that one sole perspective. Build guides also don't see a use for anything that isn't False God's / Mother's Sorrow / Zaan's.
Alcast didn't even understand that Mist Form procs the Strike From Shadows passive, giving you a 300 boost to weapon and spell damage. Most people I see talking about Vampire don't even understand that Vampire gives you boosts to physical damage as well, and think that the tree is solely for magicka.
You can continue to call me naive all you want, apparently because I have figured out a way to use Vampire to my advantage when others haven't. But your inability to figure out how to use the tree does not make it bad design. And also, if you can't or don't find a way to use it, it is a completely optional line that you don't need to use at all.
Fur_like_snow wrote: »I'm just going to leave my vampire build here.....
https://en.uesp.net/wiki/Special:EsoBuildData?id=245130
(This is PVP build btw.)
No elemental drain so no major spell fracture? Sustain seems rough prob end up gassed in extended fights. plus you’re missing a lot of spell pen Zaan would hit harder with sharpened. Why not potato back bar? Personally I’d run RaT over mist better buffs and pysjic passives. Seems like a build for a large group not for dueling or 1vX.
amm7sb14_ESO wrote: »
The build guides haven't done anything with them because they are a very narrow minded approach to the game. All these build guide creators have one single way of looking at the game and don't deviate from anything outside of that one sole perspective. Build guides also don't see a use for anything that isn't False God's / Mother's Sorrow / Zaan's.
Alcast didn't even understand that Mist Form procs the Strike From Shadows passive, giving you a 300 boost to weapon and spell damage. Most people I see talking about Vampire don't even understand that Vampire gives you boosts to physical damage as well, and think that the tree is solely for magicka.
You can continue to call me naive all you want, apparently because I have figured out a way to use Vampire to my advantage when others haven't. But your inability to figure out how to use the tree does not make it bad design. And also, if you can't or don't find a way to use it, it is a completely optional line that you don't need to use at all.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »I for one, love the new Vampire. It's now my main and I am having a lot of fun with it.
But It's not perfect and it does need a few things changed/tweaked though.
Needs a gap closer. Needs a ranged morph for Eviscerate. those are the two big ones.
Blood Frenzy is just not fun, just replace it with a Bat Swarm-ish Gap Closer
Vampiric Drain needs to do more damage.
Things like that.
But overall, I love being a Vampire now.
Thank you, someone who gets it!
New vamp can be seen as fun/liked but also seen as needing improvements to be made more thematically better. Those that think the skill line is absolutely perfect as is are a bit naive from what I can tell. These are the people that are just glad vamp has 5 abilities, most likely.
Vampiric drain needs to be a proper damage/life steal ability, blood frenzy replaced, eviscerate a long range morph? Mmm, that'd be very fun right there.
So the people who like it are naive? But the people who can't figure out how to use vampire are... ?
I dont think a single person is saying it's "perfect". But vampire has a lot of positives in it's current state and can make for some very fun and successful builds.
I'm sensing some hostile contention from your posts.
I'm saying people can like it. But to think it can't be improved is naive. Those that are 100% fine with it as is and don't want/aren't okay with it being improved at all are naive.
But if you like it and agree "yeah, some changes can be made to make it better for everyone" then that's a logical, understandable opinion. Because it's clear a lot of people have issues with the rework. If more people can be made happy without stepping on your toes, there's literally nothing wrong with that?
It's not naivety. It's an opinion.
I do think it can be improved upon, but I also think it already is a big improvement.
So many people think that it's useless outside of Blood For Blood, but I see that as a lack of outside the box thinking. Alcast and other build guides haven't found a use, so it must not have a use? I have 2 unique and successful builds that utilize Vampire as a core component of what brings them success. I've been told by people with that lack of foresight that my builds can't be made viable... but I am consistently clearing high end PVE content with them.
I'm not arguing the point that it can or cannot be improved upon. I am arguing the point that it can be very useful and successful as is in top end builds, without relying solely on the BFB spammable, and that the build guides being unable to figure out a use for it does not mean that it is a badly designed skillset.
Opinions can be naive, yeah?
And great, you've managed to make 2 unique builds that work in high end PvE. That doesn't mean the rework is good, I am afraid. How is that you are able to do this yet none, and I mean none, of the build guide creators can? I find that a little strange considering their entire thing is testing and analyzing all builds. Maybe you should start making your own build guides then since you have a knack for thinking of things they can't?
And it is wonderful you've found success with it in high end PvP without relying on just the ulty/BfB
But at the end of the day you're just 1 person. Which makes you the exception. Unless other people spring up with mega unique builds like yourself that have somehow managed to get the skills to work in trials/vet dungeons.
Also small edit: Just because you've had success with certain builds, again, doesn't mean the skill line is fun. Or creative. Which, again, is the main issue people are having with it.
The build guides haven't done anything with them because they are a very narrow minded approach to the game. All these build guide creators have one single way of looking at the game and don't deviate from anything outside of that one sole perspective. Build guides also don't see a use for anything that isn't False God's / Mother's Sorrow / Zaan's.
Alcast didn't even understand that Mist Form procs the Strike From Shadows passive, giving you a 300 boost to weapon and spell damage. Most people I see talking about Vampire don't even understand that Vampire gives you boosts to physical damage as well, and think that the tree is solely for magicka.
You can continue to call me naive all you want, apparently because I have figured out a way to use Vampire to my advantage when others haven't. But your inability to figure out how to use the tree does not make it bad design. And also, if you can't or don't find a way to use it, it is a completely optional line that you don't need to use at all.
Lmao the mist form toggle is clunky as fack, using mist form for anything outside of a purge isn't really worth it. Blood mist has a shite heal and elusive doesnt even allow you to escape a thing anymore, so if you are saying that you are using mist form mainly for the 300 weapon and spell damage buff you should probably just slot another damaging ability. Just because something works doesnt mean it's good or even working as intended. I can gaurentee you mist form is not saving you or helping you clear anymore content than you had before slotting it.
That's one of my main issues, none of these new skills provide any real positive performance changes. I wanted these changes to have a real effect to my gameplay, I dont want to have to constantly question why tf I have it on my bar when something is infinitely better, I dont want to have to keep telling myself that these changes are so clunky that it's only good for "fun" builds. I want to take these skills seriously, but the fact that there is literally one skill that even does damage, no real dots, a crap heal, and still only one real ult (the other one is hot garbage), and a stun that (when it actually hits) still doesn't do anything outside of stun. Add that to passives that have negatives attached to them for no other reason than forcing some new idea for vamps and arent even thematically correct.
This is nothing but a hot mess to me, I will never be satisfied with this mess they dropped on us, because they can do better, and they know that they can do better. It's crazy what people are satisfied with just because they can put it on their bar smh.
Oh and just because something gives a 3 sec 300 buff to weapon damage doesnt mean it's good for stam toons. Stam characters can literally only benefit from the passives in the skill line lmaoo. Well...... unless you use the mist in pvp as a cheap purge.
ThisOnePosts wrote: »Vamp for Stamblades is still very viable if you build it properly.
It requires a bit more tweaking imo (and careful selection of what to use/not for what), however that's how it should be imo!
I have tested it plenty both in PvP and all different PvE (trials, dungeons, overland etc..) and find the changes are very fair. No, it won't fit all play-styles but neither does anything. That's the beauty of MMOs, having more build variety is a welcomed fix to the game!
It's one of the best skill-line updates we've seen in quite a while IMO (really since WW was made to be much better).