Fur_like_snow wrote: »When it comes to vigor we have a clear choice for self healing and an objectively worse choice for self healing. without an easy way to swap between these morphs I’d just choose not to heal my group. I’d be at such a disadvantage against a stam player who took the better self heal morph it’s not even funny.
Fur_like_snow wrote: »I’d suggest taking a second look at class healing options. Check out green dragon blood it gives a laughable amount of stam return and a pathetic heal that doesn’t scale off highest max stat. What’s even the point? Warden can have a stam based class heal but the other classes don’t. Why?
That moment you see someone ask for a buff to stam when stam rules PvP across the board, has lower costs, can wear heavy easier, has better sets for offense, and doesn't need to manage two stat pools to be effective in PvP, all you can ask is really?
People love arguing for changes when looking at things in isolation.
They're also forgetting nearly every stam spec has other healing besides vigor and rally, and those other effects don't cost stam. There is no mag heal that costs stam.
Once you add that into the equation, stam is actually more efficient at self-healing than mag is, and adding into the possibility of running more damage resistance that mag cannot (because mag still needs to build some form of stam management or you won't be pvping for long), then it's obvious why stam rules PvP.
But, whatever, I use hybrids that can push more healing that a pure build anyway with vigor so buff me more
Yes, it targets you, just like rally or dragons blood or dark deal or any other strictly self-targeting heal, none of which pull you from stealth. It is not a breath of life.
Also, the rest of your post is very wrong, and shows either inexperience or overwhelming anti-stamina bias.
MashmalloMan wrote: »
I don't play NB pvp, so this is my assumption based on Rally not breaking stealth...
Both Resolving Vigor and Rally don't target anyone but yourself, imo they're right to assume they should behave the same way, but as usual, ZOS probably coded Resolving Vigor poorly when it changed to a self heal.
In the same way that it has the cost of an aoe heal because of the base skill being aoe, it probably behaves like an aoe heal in terms of coding that has a target cap of 1 set to the player as priority. Resolving Vigor only became a self heal with Update 23 from August 2019.