@Fawn4287
Not sure how on topic that is. Lets just pretend this is a thread about how to defeat strong opponents that doesn't involve nerfing them.
ZoS nerfed all healing not cross healing because that is fair. And people who think they are 1vXers complain and don't see how actually 20% reduced healing from themselves on themselves is actually an advantage over the other guy, in a large group, who is receiving 20% less healing from like 3 people. The fact is some people can't run into a group of enemies and live. That's like... the epitome of balance. That's like literally the definition. 2>1
@pieratsos Well that's fine bud cuz I've never been the one to come here and complain or ask for sweeping changes to anything. Cuz I just roll with the punches and perform relatively well patch after patch. [snip]
You want an easy counter to necro defile? Play a class with a cleanse, roll in a group with a magplar healer, play a magsorc, play a class with heavy excessive healing like magblade or warden.
ZOS made defile stronger by nerfing solo healing and refusing to nerf the ultimate PvP crutch which is cross healing, theres still nothing that beats a magplar dropping an 11k BoL on someone else, but unfortunately people will screech if group play is nerfed as if the ability to stack combined damage with no downside, at least the old fury was sort of a direct buff which countered dot builds and Xv1
ZOS made defile stronger by nerfing solo healing and refusing to nerf the ultimate PvP crutch which is cross healing, theres still nothing that beats a magplar dropping an 11k BoL on someone else, but unfortunately people will screech if group play is nerfed as if the ability to stack combined damage with no downside, at least the old fury was sort of a direct buff which countered dot builds and Xv1
How is group play "crutching"? Jeez. That is the entire point of an mmo.
The irony is the most powerful build isn't some "look at me" 1xX dps build, it is a support build that is magnifying the impact of the team.
ZOS made defile stronger by nerfing solo healing and refusing to nerf the ultimate PvP crutch which is cross healing, theres still nothing that beats a magplar dropping an 11k BoL on someone else, but unfortunately people will screech if group play is nerfed as if the ability to stack combined damage with no downside, at least the old fury was sort of a direct buff which countered dot builds and Xv1
How is group play "crutching"? Jeez. That is the entire point of an mmo.
The irony is the most powerful build isn't some "look at me" 1xX dps build, it is a support build that is magnifying the impact of the team.
ZOS made defile stronger by nerfing solo healing and refusing to nerf the ultimate PvP crutch which is cross healing, theres still nothing that beats a magplar dropping an 11k BoL on someone else, but unfortunately people will screech if group play is nerfed as if the ability to stack combined damage with no downside, at least the old fury was sort of a direct buff which countered dot builds and Xv1
How is group play "crutching"? Jeez. That is the entire point of an mmo.
The irony is the most powerful build isn't some "look at me" 1xX dps build, it is a support build that is magnifying the impact of the team.
It really feels like you answered your own question. Good thing the smart heals and purges that require no targeting is more powerful than a guy fighting outnumbered having to provide his own heals, position, and target someone. The healer also doesnt have to worry about penetration in their build either, nor crit resist of their target. Its braindead easy.
ZOS made defile stronger by nerfing solo healing and refusing to nerf the ultimate PvP crutch which is cross healing, theres still nothing that beats a magplar dropping an 11k BoL on someone else, but unfortunately people will screech if group play is nerfed as if the ability to stack combined damage with no downside, at least the old fury was sort of a direct buff which countered dot builds and Xv1
How is group play "crutching"? Jeez. That is the entire point of an mmo.
The irony is the most powerful build isn't some "look at me" 1xX dps build, it is a support build that is magnifying the impact of the team.
It really feels like you answered your own question. Good thing the smart heals and purges that require no targeting is more powerful than a guy fighting outnumbered having to provide his own heals, position, and target someone. The healer also doesnt have to worry about penetration in their build either, nor crit resist of their target. Its braindead easy.
You want 1v1 self sufficiency, duel. A group of 2 is more than 2x as powerful as 1. 4 is more than 2x as powerful as 2. And so on. A coordinated group magnifies that disparity even more. No way around it. Numbers is an un-nerfable advantage. It opens up build diversity if you don't have to build for self sufficiency, and can lead to some nasty setups. The team covers the gaps, and can build to extremes.
My gripe is that the way the classes are setup, you don't give anything up to have damage, tankiness, or heals. In most games I've played in the past, the healer "class" lacks a damage kit, or it has to spec far enough into a healing tree so that sacrifices capability in the damage or tank trees. In ESO, you do it all, all the time.
MartiniDaniels wrote: »EtTuBrutus wrote: »If youre stamina your best bet is ensuring your healing is always running and blocking thier combo as all necros combo thier ults with bb. Nearly every 1v1 necro is built identical in terms of how they damage opponents, very similar to sorcs. Defensive stun for your rally if you don't block the combo.
Yes, but problem is that they can make combo initiation ~ every 4 seconds and it cost them like nothing, while how much it will cost you to block-heal through that under major defile? Ugh, times more. Imo, block-heal is not an option here... maybe for stamDK with fragmenting it will work, but not for others.
EtTuBrutus wrote: »MartiniDaniels wrote: »EtTuBrutus wrote: »If youre stamina your best bet is ensuring your healing is always running and blocking thier combo as all necros combo thier ults with bb. Nearly every 1v1 necro is built identical in terms of how they damage opponents, very similar to sorcs. Defensive stun for your rally if you don't block the combo.
Yes, but problem is that they can make combo initiation ~ every 4 seconds and it cost them like nothing, while how much it will cost you to block-heal through that under major defile? Ugh, times more. Imo, block-heal is not an option here... maybe for stamDK with fragmenting it will work, but not for others.
I mean, that's your only option other than taking it to the face and having to heal more. The point of blocking the combo makes it so you can recover with less cost/ time and go back to offense. They'll only do that combo every 4 seconds if you're always in defense. The active defense against it is blocking the combo attack. I never said anything about block healing.
It's certainly not a hard counter, but in conjunction with keeping up your hots and applying pressure it's fine.