There is no counter, just avoid them (especially if outnumbered). If they are even half as good as you, they'll kill you.
ZOS is aware it is a broken OP class (at least the stam version), but that is what sells expansions, so expect it to stay OP until a few patches down the line.
MartiniDaniels wrote: »There is no counter, just avoid them (especially if outnumbered). If they are even half as good as you, they'll kill you.
ZOS is aware it is a broken OP class (at least the stam version), but that is what sells expansions, so expect it to stay OP until a few patches down the line.
Looks true, because I just felt completely outclassed, on a build which was pretty decent against all others I met yesterday.. but it just feels weird to run from somebody.. If somebody is looking for 1v1, I am used to engage immediately I don't mind losing to perfect combo or interesting build with unexpected rotation, but when somebody just negates your healing it feels bad.
Additional idea: maybe Pirate Skeleton? You won't be hurt by major Defile if you are already major defiled. So just play defensively before it procs, then go all-in for 10 seconds, something like that. It was somewhat buffed:
Pirate Skeleton
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you have a 10% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 15 seconds.
I think major protection+minor protection+ new undeath = almost immortal to what stamcro can offer.
MartiniDaniels wrote: »There is no counter, just avoid them (especially if outnumbered). If they are even half as good as you, they'll kill you.
ZOS is aware it is a broken OP class (at least the stam version), but that is what sells expansions, so expect it to stay OP until a few patches down the line.
Looks true, because I just felt completely outclassed, on a build which was pretty decent against all others I met yesterday.. but it just feels weird to run from somebody.. If somebody is looking for 1v1, I am used to engage immediately I don't mind losing to perfect combo or interesting build with unexpected rotation, but when somebody just negates your healing it feels bad.
Additional idea: maybe Pirate Skeleton? You won't be hurt by major Defile if you are already major defiled. So just play defensively before it procs, then go all-in for 10 seconds, something like that. It was somewhat buffed:
Pirate Skeleton
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you have a 10% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 15 seconds.
I think major protection+minor protection+ new undeath = almost immortal to what stamcro can offer.
I like it, major defile yourself, and take away their strongest advantage, lol. Defiles need to be off the major/minor system, and work like snares where only the strongest one applies. The CP that increases defile power needs to be removed and replaced with something else.
If the "forums" are correct, Stamcro is not even S tier this patch.
MartiniDaniels wrote: »There is no counter, just avoid them (especially if outnumbered). If they are even half as good as you, they'll kill you.
ZOS is aware it is a broken OP class (at least the stam version), but that is what sells expansions, so expect it to stay OP until a few patches down the line.
Looks true, because I just felt completely outclassed, on a build which was pretty decent against all others I met yesterday.. but it just feels weird to run from somebody.. If somebody is looking for 1v1, I am used to engage immediately I don't mind losing to perfect combo or interesting build with unexpected rotation, but when somebody just negates your healing it feels bad.
Additional idea: maybe Pirate Skeleton? You won't be hurt by major Defile if you are already major defiled. So just play defensively before it procs, then go all-in for 10 seconds, something like that. It was somewhat buffed:
Pirate Skeleton
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you have a 10% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 15 seconds.
I think major protection+minor protection+ new undeath = almost immortal to what stamcro can offer.
I like it, major defile yourself, and take away their strongest advantage, lol. Defiles need to be off the major/minor system, and work like snares where only the strongest one applies. The CP that increases defile power needs to be removed and replaced with something else.
If the "forums" are correct, Stamcro is not even S tier this patch.
MartiniDaniels wrote: »There is no counter, just avoid them (especially if outnumbered). If they are even half as good as you, they'll kill you.
ZOS is aware it is a broken OP class (at least the stam version), but that is what sells expansions, so expect it to stay OP until a few patches down the line.
Looks true, because I just felt completely outclassed, on a build which was pretty decent against all others I met yesterday.. but it just feels weird to run from somebody.. If somebody is looking for 1v1, I am used to engage immediately I don't mind losing to perfect combo or interesting build with unexpected rotation, but when somebody just negates your healing it feels bad.
Additional idea: maybe Pirate Skeleton? You won't be hurt by major Defile if you are already major defiled. So just play defensively before it procs, then go all-in for 10 seconds, something like that. It was somewhat buffed:
Pirate Skeleton
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you have a 10% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 15 seconds.
I think major protection+minor protection+ new undeath = almost immortal to what stamcro can offer.
I like it, major defile yourself, and take away their strongest advantage, lol. Defiles need to be off the major/minor system, and work like snares where only the strongest one applies. The CP that increases defile power needs to be removed and replaced with something else.
If the "forums" are correct, Stamcro is not even S tier this patch.
stamcro is tied with magsorc these days.
and they wont change the defile CP, they will never blame CP as the problem.
back when we said defile was op because of CP they instead removed defile off a bunch of skills (reverb springs to mind) and said "there problem fixed"
MartiniDaniels wrote: »MartiniDaniels wrote: »There is no counter, just avoid them (especially if outnumbered). If they are even half as good as you, they'll kill you.
ZOS is aware it is a broken OP class (at least the stam version), but that is what sells expansions, so expect it to stay OP until a few patches down the line.
Looks true, because I just felt completely outclassed, on a build which was pretty decent against all others I met yesterday.. but it just feels weird to run from somebody.. If somebody is looking for 1v1, I am used to engage immediately I don't mind losing to perfect combo or interesting build with unexpected rotation, but when somebody just negates your healing it feels bad.
Additional idea: maybe Pirate Skeleton? You won't be hurt by major Defile if you are already major defiled. So just play defensively before it procs, then go all-in for 10 seconds, something like that. It was somewhat buffed:
Pirate Skeleton
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you have a 10% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 15 seconds.
I think major protection+minor protection+ new undeath = almost immortal to what stamcro can offer.
I like it, major defile yourself, and take away their strongest advantage, lol. Defiles need to be off the major/minor system, and work like snares where only the strongest one applies. The CP that increases defile power needs to be removed and replaced with something else.
If the "forums" are correct, Stamcro is not even S tier this patch.
I don't know about tiers, but it just felt like vigor doesn't heal at all. Maybe he had CP in that defile tree and it was much higher reduction then 30%.. then interesting question rises which defile will prevail. The longer one from PS or newly applied from BB.
EtTuBrutus wrote: »If youre stamina your best bet is ensuring your healing is always running and blocking thier combo as all necros combo thier ults with bb. Nearly every 1v1 necro is built identical in terms of how they damage opponents, very similar to sorcs. Defensive stun for your rally if you don't block the combo.
MartiniDaniels wrote: »MartiniDaniels wrote: »There is no counter, just avoid them (especially if outnumbered). If they are even half as good as you, they'll kill you.
ZOS is aware it is a broken OP class (at least the stam version), but that is what sells expansions, so expect it to stay OP until a few patches down the line.
Looks true, because I just felt completely outclassed, on a build which was pretty decent against all others I met yesterday.. but it just feels weird to run from somebody.. If somebody is looking for 1v1, I am used to engage immediately I don't mind losing to perfect combo or interesting build with unexpected rotation, but when somebody just negates your healing it feels bad.
Additional idea: maybe Pirate Skeleton? You won't be hurt by major Defile if you are already major defiled. So just play defensively before it procs, then go all-in for 10 seconds, something like that. It was somewhat buffed:
Pirate Skeleton
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you have a 10% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 15 seconds.
I think major protection+minor protection+ new undeath = almost immortal to what stamcro can offer.
I like it, major defile yourself, and take away their strongest advantage, lol. Defiles need to be off the major/minor system, and work like snares where only the strongest one applies. The CP that increases defile power needs to be removed and replaced with something else.
If the "forums" are correct, Stamcro is not even S tier this patch.
I don't know about tiers, but it just felt like vigor doesn't heal at all. Maybe he had CP in that defile tree and it was much higher reduction then 30%.. then interesting question rises which defile will prevail. The longer one from PS or newly applied from BB.
Stamcros do a lot of disease damage, so they are putting minor defile on you as well. So between 60% battle spirit and 50% defiles, you are getting about 20% of your pve vigor tooltip.
MartiniDaniels wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »There is no counter, just avoid them (especially if outnumbered). If they are even half as good as you, they'll kill you.
ZOS is aware it is a broken OP class (at least the stam version), but that is what sells expansions, so expect it to stay OP until a few patches down the line.
Looks true, because I just felt completely outclassed, on a build which was pretty decent against all others I met yesterday.. but it just feels weird to run from somebody.. If somebody is looking for 1v1, I am used to engage immediately I don't mind losing to perfect combo or interesting build with unexpected rotation, but when somebody just negates your healing it feels bad.
Additional idea: maybe Pirate Skeleton? You won't be hurt by major Defile if you are already major defiled. So just play defensively before it procs, then go all-in for 10 seconds, something like that. It was somewhat buffed:
Pirate Skeleton
LEVEL 50 - CP 160
Type Monster Set
Set bonus
(1 item) Adds 1487 Armor
(2 items) When you take damage to your Health, you have a 10% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 15 seconds.
I think major protection+minor protection+ new undeath = almost immortal to what stamcro can offer.
I like it, major defile yourself, and take away their strongest advantage, lol. Defiles need to be off the major/minor system, and work like snares where only the strongest one applies. The CP that increases defile power needs to be removed and replaced with something else.
If the "forums" are correct, Stamcro is not even S tier this patch.
I don't know about tiers, but it just felt like vigor doesn't heal at all. Maybe he had CP in that defile tree and it was much higher reduction then 30%.. then interesting question rises which defile will prevail. The longer one from PS or newly applied from BB.
Stamcros do a lot of disease damage, so they are putting minor defile on you as well. So between 60% battle spirit and 50% defiles, you are getting about 20% of your pve vigor tooltip.
Yeah, and then fact that Befoul CP is in green trees where CP is least useful and any stamcro can dump 50 points into it without losing much. Is ZOS alright? Remove major defile from everything and then put it on 1k stam cost off-gcd homing missile with notable damage (higher then dizzy on same build for example)?
Fur_like_snow wrote: »Two things I learned fighting and playing stamcro is that blast bones struggles to hit targets that are moving away from him he often gets lost and dies without ever reaching his mark if you’re actively kiting. Stamcro needs to be next to a drainable corpse to maintain his mortal coil(class HoT). My recommendation is to kite stamcro whenever possible.
Wow it’s sad that nobody has any serious advice on what to do. Neither do I.
In no cp I can tell you it isn’t that big of a deal. Two talented players can probably dismantle him. Contribute from the edges. Or even if 1v1... kite him. Don’t play the d-swing game at all.
Mind you I’m not suggesting you run away. I’m suggesting you heckle him until he runs away. If you’re dueling in grahtwood I dunno what to tell you... in cyrodiil there are always options.
Weird story that might parallel this topic and might not: I was feeling myself in cyrodiil last night so I was following an enemy magsorc that looked to be offering himself to 1v1. I don’t think my stamsorc is super well equipped to handle a magsorc but after he kited me a bit, buffed up, and come out honorably to fight I realized I screwed up. Cuz if I run now I’m a wuss. He seent me! So I fought him. I don’t think his gear was on point so long story short I won but it was challenging like he definately knew what he was going. There was one point I chased him between two rocks to execute and he dropped an Atro. He los-ed himself I think cuz I managed to hop on a rock and heckle him from there. No I don’t use snipe. Anyway... I used some terrain and creativity.
Fur_like_snow wrote: »What’s inappropriate about kiting a player and forcing them to waste resources to keep up with you? You ask for strategy against stamcro and my answer was that stamcro’s effective range of their skills is their greatest limitation. Blast bones is better than in the past but still has range issues that can exploited. Maybe I’ve played to much mSorc where kiting open world is just what you do. Than you mentioned honorable 1v1? In that case I’ll bring my stamDK who doesn’t suffer as much from defile because of major mending. Ask a stamcro friend to tell you what his fulled buffed tooltip is on mortal coil. He can’t maintain that heal if you’re kiting him.
Don’t you main a NB or am I thinking of someone else?
Fur_like_snow wrote: »Two things I learned fighting and playing stamcro is that blast bones struggles to hit targets that are moving away from him he often gets lost and dies without ever reaching his mark if you’re actively kiting. Stamcro needs to be next to a drainable corpse to maintain his mortal coil(class HoT). My recommendation is to kite stamcro whenever possible.
@Fawn4287
Not sure how on topic that is. Lets just pretend this is a thread about how to defeat strong opponents that doesn't involve nerfing them.
ZoS nerfed all healing not cross healing because that is fair. And people who think they are 1vXers complain and don't see how actually 20% reduced healing from themselves on themselves is actually an advantage over the other guy, in a large group, who is receiving 20% less healing from like 3 people. The fact is some people can't run into a group of enemies and live. That's like... the epitome of balance. That's like literally the definition. 2>1