Western Skyrim does something which only a small amount of zones/areas do. Those mountains are actually a massive 2D image.
I’ve went out of map toward those types of backgrounds many times. When you reach the end of the map, those mountains are still super far away. The biggest exception to this is Red Mountain in Vvardenfell which you can climb but is also full of lots of 2D images.
I’d like for them to eventually update all the base game zones. Their art team is much more talented now in 2020 than back at ESO’s 2014 launch. In fact the zones are at least a few years older than the launch date.
Mettaricana wrote: »Western Skyrim does something which only a small amount of zones/areas do. Those mountains are actually a massive 2D image.
I’ve went out of map toward those types of backgrounds many times. When you reach the end of the map, those mountains are still super far away. The biggest exception to this is Red Mountain in Vvardenfell which you can climb but is also full of lots of 2D images.
I’d like for them to eventually update all the base game zones. Their art team is much more talented now in 2020 than back at ESO’s 2014 launch. In fact the zones are at least a few years older than the launch date.
Would love a wow like every 5-6 years give entire game a gfx update instead of an adventure zone with a 4 hour story like once ya hit the apex of the gfx the game has go back add a few dpi to that tree in the original starting faction zones update enemies outfits etc rather than drop a new motif like ancestral just replace the old or add it to its base racial