CMDR_Un1k0rn wrote: »https://en.uesp.net/wiki/Online:Battlemage#Notes
Like Warden, Battlemage was actually originally planned to be in the game from Day One.
For whatever reason it was scrapped.
If the theory that we are going to Cyrodiil next year holds true, then I would be surprised if the class is not Battlemage.
CMDR_Un1k0rn wrote: »https://en.uesp.net/wiki/Online:Battlemage#Notes
Like Warden, Battlemage was actually originally planned to be in the game from Day One.
For whatever reason it was scrapped.
If the theory that we are going to Cyrodiil next year holds true, then I would be surprised if the class is not Battlemage.
What are the odds that we will ever get a new class?
Obviously there are balance changes, and performance issues that need to be fixed before we start adding new classes, BUT all that aside.
What new class would you want them to add to the game?
Maybe a Spriggan class? Could be interesting.
CMDR_Un1k0rn wrote: »https://en.uesp.net/wiki/Online:Battlemage#Notes
Like Warden, Battlemage was actually originally planned to be in the game from Day One.
For whatever reason it was scrapped.
If the theory that we are going to Cyrodiil next year holds true, then I would be surprised if the class is not Battlemage.
CMDR_Un1k0rn wrote: »https://en.uesp.net/wiki/Online:Battlemage#Notes
Like Warden, Battlemage was actually originally planned to be in the game from Day One.
For whatever reason it was scrapped.
If the theory that we are going to Cyrodiil next year holds true, then I would be surprised if the class is not Battlemage.
Zorgon_The_Revenged wrote: »All this combat standardisation could possibly be moving towards them releasing spell crafting. Players might be expecting a new class next year, releasing spell crafting instead would break the cycle, and open it up to "something else" every couple of years and not just a class.
A new class is a lot of work for the combat team, 3 themed skill lines and a few new animations (and some old ones). Necromancer theme worked well, but the Warden frost line seemed a bit odd (could've had a weather themed skill line, might have worked better).
Oliviander wrote: »In my opinion it is rather time to give up on classes altogether, than introducing a new one.
As we have only 12 skills to slot we are limited enough.
And by opening all skill lines to every character all balance issues will be gone :-)
I agree no new class but instead I hope existing classes get a few more class identity instead of more generic skills so every single class uses 7 of the same skills.cmetzger93 wrote: »No new classes I hope. I would like to see more skill lines open up that all characters can use.
I agree no new class but instead I hope existing classes get a few more class identity instead of more generic skills so every single class uses 7 of the same skills.cmetzger93 wrote: »No new classes I hope. I would like to see more skill lines open up that all characters can use.
For instance:
An extra morph option for a number of class skills
Class specific weapons
Class specific outfits