TheTwistedRune wrote: »I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.
TheTwistedRune wrote: »I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.
TheTwistedRune wrote: »I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.
@ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.
i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!
TheTwistedRune wrote: »I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.
Sure, why not?
TheTwistedRune wrote: »TheTwistedRune wrote: »I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.
Sure, why not?
Perhaps you should ask the vast majority of major MMO developers why they have not used such an idea before? I’m sure their response would answer your question far better than i could, seeing that the reason i already stated, is not reason enough for you.
TheTwistedRune wrote: »TheTwistedRune wrote: »I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.
Sure, why not?
Perhaps you should ask the vast majority of major MMO developers why they have not used such an idea before? I’m sure their response would answer your question far better than i could, seeing that the reason i already stated, is not reason enough for you.
Technical limitations in mob combat design and simplified AI do not exclude humans from doing something though.
In combat, yes.
In combat, yes.
Yes because when I am stuck in combat and the one time I am not on a horse to move across the map; what I really need is to also have to worry about stamina when having to jump to navigate the terrain to go with my sprint feathering.
If you want stam cost for jumping, you really are not thinking through the repercussions. All because a few players annoy you by jumping.
You wouldn't be jumping much in that scenario, just sprinting. Jumping makes people harder to target up close, so it should have a cost associated with it. You're clearly a kangaroo.In combat, yes.
Yes because when I am stuck in combat and the one time I am not on a horse to move across the map; what I really need is to also have to worry about stamina when having to jump to navigate the terrain to go with my sprint feathering.
If you want stam cost for jumping, you really are not thinking through the repercussions. All because a few players annoy you by jumping.
you guys get to dodge attacks while jumping? i'm a hoppy stamsorc but i get javelined to the next keep everytime i jump.
only way to "dodge" an attack with jumping is just jumping over some dizzying spammers, which you could just walk through them as well since that is easier than jumping over them.
make normal running cost stamina too while we are at it, have you ever ran 19283918319 kilometers in full armor carrying a battleaxe on your back without stopping for a breather?
They need to fix conservation of momentum, you know, Newton's first law of motion.
Jumping should conserve velocity, but apparently only Mounts and cliffs in ESO are bound by this law...
Shadesofkin wrote: »That might be the silliest request I've heard in a long time...The game is going on 6 years, and I don't recall ever hearing anyone talk about how jumping made it harder to hit other players.
No, I'm sorry, but this is a "learn to aim" type deal.
you guys get to dodge attacks while jumping? i'm a hoppy stamsorc but i get javelined to the next keep everytime i jump.
only way to "dodge" an attack with jumping is just jumping over some dizzying spammers, which you could just walk through them as well since that is easier than jumping over them.
make normal running cost stamina too while we are at it, have you ever ran 19283918319 kilometers in full armor carrying a battleaxe on your back without stopping for a breather?
SenpaiTheJedi wrote: »what's wrong with jumping around ? [...]
all it does is suprise change direction so the one chasing me will miss a hit or two[...]
* jumps away*
alainjbrennanb16_ESO wrote: »jumping has no effect it does not take you out of damage, eso works on magic bullet, as long as some one is in ur cross hairs the attack will go for them, only way to avoid them is to dodge roll