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please make JUMP COST STAMINA

  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.

    *applauds*
  • mairwen85
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    I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.

    I'd like to see overland mobs using much more advanced AI for blocking, bashing, dodge rolling, jumping, using terrain, LoS, unleashing burst combos, and a lot more dynamic and intuitive combat actually.

    Edited by mairwen85 on June 17, 2020 3:09PM
  • mikejezz
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    While we are at it, why not make normal walking consume stamina? I mean you are going a lot why not get fatigued.
  • Rahar
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    I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.


    Sure, why not?
    NeRf MaGsOrC
  • ZeroXFF
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    CoronHR wrote: »
    @ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.

    i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!

    By that logic light and heavy attacks should cost stamina too. Great suggestion!
  • TheTwistedRune
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    Rahar wrote: »
    I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.


    Sure, why not?

    Perhaps you should ask the vast majority of major MMO developers why they have not used such an idea before? I’m sure their response would answer your question far better than i could, seeing as the reason i already stated, is not reason enough for you.

    Edited by TheTwistedRune on June 17, 2020 3:48PM
  • mairwen85
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    Rahar wrote: »
    I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.


    Sure, why not?

    Perhaps you should ask the vast majority of major MMO developers why they have not used such an idea before? I’m sure their response would answer your question far better than i could, seeing that the reason i already stated, is not reason enough for you.

    Technical limitations in mob combat design and simplified AI do not exclude humans from doing something though.
    Edited by mairwen85 on June 17, 2020 3:51PM
  • TheTwistedRune
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    mairwen85 wrote: »
    Rahar wrote: »
    I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.


    Sure, why not?

    Perhaps you should ask the vast majority of major MMO developers why they have not used such an idea before? I’m sure their response would answer your question far better than i could, seeing that the reason i already stated, is not reason enough for you.

    Technical limitations in mob combat design and simplified AI do not exclude humans from doing something though.

    Nobody is talking about excluding it though. And it’s hardly a technical limitation. NPC’s do jump in eso, but only occassionaly, which is fine. If they did that backflip move constantly i have a hard time beliving most people would not find it irritating as well as looking stupid.



    Edited by TheTwistedRune on June 17, 2020 4:01PM
  • Commandment
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    Can magicka users lose magicka for all the same mechanics as stamina users? It only makes sense because you have to use your mind/intellectual prowess to think of what you need to do. Doesnt seem fair that they can use skills without using stamina. Hey man lifting up your pinky to shoot lazer beams is work too.
  • technohic
    technohic
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    Shardaxx wrote: »
    In combat, yes.

    Yes because when I am stuck in combat and the one time I am not on a horse to move across the map; what I really need is to also have to worry about stamina when having to jump to navigate the terrain to go with my sprint feathering.

    If you want stam cost for jumping, you really are not thinking through the repercussions. All because a few players annoy you by jumping.
  • PrimusNephilim
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    I think you should only be allowed to jump once every 5 minutes, so make jumping have a cool down

    [Edit for spelling]
    Edited by PrimusNephilim on June 17, 2020 4:23PM
  • TheTwistedRune
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    technohic wrote: »
    Shardaxx wrote: »
    In combat, yes.

    Yes because when I am stuck in combat and the one time I am not on a horse to move across the map; what I really need is to also have to worry about stamina when having to jump to navigate the terrain to go with my sprint feathering.

    If you want stam cost for jumping, you really are not thinking through the repercussions. All because a few players annoy you by jumping.

    Perhaps a better idea would be to somehow limit it’s use? So it does not use stamina but has a short cooldown. That maybe a more agreeable middle ground to suit both parties. I do not pvp in eso, but a lot of guildiess, friends etc do, and they look upon this sort of thing with disdain. Like crouch spammers in FPS games.

    Edited by TheTwistedRune on June 17, 2020 4:15PM
  • Shardaxx
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    technohic wrote: »
    Shardaxx wrote: »
    In combat, yes.

    Yes because when I am stuck in combat and the one time I am not on a horse to move across the map; what I really need is to also have to worry about stamina when having to jump to navigate the terrain to go with my sprint feathering.

    If you want stam cost for jumping, you really are not thinking through the repercussions. All because a few players annoy you by jumping.
    You wouldn't be jumping much in that scenario, just sprinting. Jumping makes people harder to target up close, so it should have a cost associated with it. You're clearly a kangaroo.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Kesstryl
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    Yay, another nerf thread to add to the long list of nerfs that have been added because of PvPers. I hate going in my large houses ever since the Rapid Maneuvers duration nerf. Lets make getting around obstacles in Tamriel also a big headache. Pretty soon we will all hit like wet noodles and crawl like turtles and use resources by just logging in. Really fun game.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • SydneyGrey
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    Magicka characters already can barely run, and now you don't want them to be able to jump either. How about just leave things alone?
  • Axx_Xa
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    Bar swapping should cost gold. For no abuse.
  • SpiderKnight
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    It's honestly embarrassing to watch players jump around so much in pvp, it's even worse when you come across an idiot jumper in the middle of nowhere in pve fighting npcs and jumping all over. But really, it is fun to just jump around for no reason.
    But I've yet to see one jumper not get hit by my attacks, they can even be chained in, which is hilarious. It should cost them 1k ap per player in the jumper's vicinity, within 30 meters...just for being annoying. :#
  • EmEm_Oh
    EmEm_Oh
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    Nerf standing still. You're in Cyro. You should be penalized for just watching others.
  • Wolf_Eye
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    Jumping can cost stamina while in PVP Cyrodiil and Battlegrounds.

    But leave it alone if the player isn't in those zones. It would be annoying to have to farm nodes in Overland terrain without the ability to jump as much as you'd like.
  • Sorbin
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    No. Let's make jumping cost money. Real money. $9.99/jump. All endgame content and builds are now centered around jumping. Premium content. Premium gaming. BUZZ WORDS.
  • Vanos444
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    finehair wrote: »
    you guys get to dodge attacks while jumping? i'm a hoppy stamsorc but i get javelined to the next keep everytime i jump.
    only way to "dodge" an attack with jumping is just jumping over some dizzying spammers, which you could just walk through them as well since that is easier than jumping over them.

    make normal running cost stamina too while we are at it, have you ever ran 19283918319 kilometers in full armor carrying a battleaxe on your back without stopping for a breather?

    There is way to exploit the jump function. While you are jumping + macroing, you do get a minimum time window to exploit the game either by dodging enemies damage or by performing better in cyrodill then normal.
  • DaveMoeDee
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    OmniDo wrote: »
    They need to fix conservation of momentum, you know, Newton's first law of motion.
    Jumping should conserve velocity, but apparently only Mounts and cliffs in ESO are bound by this law...

    Jumping should not conserve momentum. Jumping should be running speed, even if you were sprinting before jumping. The other option is draining stamina during jump if sprinting, but then you would have to slow down mid jump if you ran out of stamina. And there would be the situation where you jumped off a ledge and fell for a while in a sprint.

    Seems to me jumping in PvP just means you know where they will land.

    Stamina for jumping would be horrible when trying to jump up mountain terrain. No thanks.
  • DaveMoeDee
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    That might be the silliest request I've heard in a long time...The game is going on 6 years, and I don't recall ever hearing anyone talk about how jumping made it harder to hit other players.
    No, I'm sorry, but this is a "learn to aim" type deal.

    I remember someone saying in a thread about this years ago that the one skill it could cause to miss was dawnbreaker. I seem to remember them having videos or some sort of high effort evidence.

    It also sounds like many people are conceding that jumping DOES have an impact on sticking immobilization. And even if it didn't, you could break free before hitting the ground, meaning your momentum never stops.

    Some are claiming that having any benefit like that in combat should make it cost something. I disagree. That would not be worth the impact to walking around the world.

    As for those complaining about how it looks, that is their problem. If we are bothered by the way people do things like that, we are the source of the problem. Sometimes we need to learn to chill.
  • Ferrym4n
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    finehair wrote: »
    you guys get to dodge attacks while jumping? i'm a hoppy stamsorc but i get javelined to the next keep everytime i jump.
    only way to "dodge" an attack with jumping is just jumping over some dizzying spammers, which you could just walk through them as well since that is easier than jumping over them.

    make normal running cost stamina too while we are at it, have you ever ran 19283918319 kilometers in full armor carrying a battleaxe on your back without stopping for a breather?

    Running around in heavy armour is easier if worn properly, can confirm.
  • Mortiis13
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    what's wrong with jumping around ? [...]
    all it does is suprise change direction so the one chasing me will miss a hit or two[...]
    * jumps away*

    So it's literally a free dodgeroll every second...

    As someone who use it constantly (not permanently) I would agree it should cost stamina, how much i can't say.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Why not just make it so the jump animation is longer? your character should bend their knees before jumping into the air.
  • Veles
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    I propose to make steps cost stamina too. Players using this feature with steps allow themselves to leave enemy AoE.
  • Faulgor
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    Been saying so since beta, but people are really defensive about their bunny hopping.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    jumping has no effect it does not take you out of damage, eso works on magic bullet, as long as some one is in ur cross hairs the attack will go for them, only way to avoid them is to dodge roll
    Main character dk - Vanikifar whitestrike
  • Shardaxx
    Shardaxx
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    jumping has no effect it does not take you out of damage, eso works on magic bullet, as long as some one is in ur cross hairs the attack will go for them, only way to avoid them is to dodge roll

    Yes it does - it makes you more difficult to target, especially up close with melee attacks. That's why people do it. So there should be a cost for doing it.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
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