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please make JUMP COST STAMINA

CoronHR
CoronHR
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@ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.

i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!
PC EU - Steam client
  • Naftal
    Naftal
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    If they rework the whole engine regarding how jumping works, I'd be ok with it.

    As long as it's as clunky mechanic as it is now, it should not cost anything.
  • CoronHR
    CoronHR
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    apparently it's not clunky enough to not be used repeatedly and endlessly in pvp content
    PC EU - Steam client
  • SenpaiTheJedi
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    what's wrong with jumping around ? * hop hop hop*
    in my opinion jumping has nothing to do with winning a fight or losing ( in pvp )
    all it does is suprise change direction so the one chasing me will miss a hit or two , so i would say its kinda of a skill play more than an issue , in my case i jump a lot cause i'm bored
    * jumps away*
  • kelticfuryub17_ESO
    kelticfuryub17_ESO
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    Adapt and overcome, or don't. Whatever.
  • zvavi
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    I jump with my tanks to aim better at adds I want to chain in. Unlike block, bash, dodge that actually actively affect combat, jump doesn't. It doesn't even make you not take damage from ground damage effects.
  • mairwen85
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    Wait... what? People have opponents jumping on their death recap now?
  • Olupajmibanan
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    Making jumping cost stamina is a very stupid idea but I can imagine ZoS doing it with reasoning "We want to narrow down the gap between high APM players and low APM players. Therefore jumping now incurs stamina cost". Whole high APM vs low APM is a stupid concept and a very poor excuse for doing changes that otherwise don't have reasonable explanation.

    What combat advantages jumping gives you? You get one-shoted by intended one-shot mehanics even if you jump 1000 times, you'll take damage from any ground AoE (both player placed and NPC placed) even if you jump 1000 times and you deal the same damage even if you jump 1000 times. The only advantage it might give you is higher APM to look good in APM measuring addon if there even is such :lol:
    Edited by Olupajmibanan on June 15, 2020 10:46AM
  • Banana
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    :| But i like to jump
  • finehair
    finehair
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    you guys get to dodge attacks while jumping? i'm a hoppy stamsorc but i get javelined to the next keep everytime i jump.
    only way to "dodge" an attack with jumping is just jumping over some dizzying spammers, which you could just walk through them as well since that is easier than jumping over them.

    make normal running cost stamina too while we are at it, have you ever ran 19283918319 kilometers in full armor carrying a battleaxe on your back without stopping for a breather?
  • markdeloma
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    Totally agree! BTW I would like to see a bit slower basic speed of moving persons. Because all game is becoming to rush-rush gameplay and it is really annoying. It feels like I play tetris or something.
    Head of Emerald Turtle
  • Chilly-McFreeze
    Chilly-McFreeze
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    Fine. But then running/jogging (you know, the usual method of moving in this game) should cost stamina too. Heck, everything but slow walking should. I mean I can't jog a marathon, why should you bookworm wizard be able to run around all day with a bulky stick?

    Btw
    Naftal wrote: »

    As long as it's as clunky mechanic as it is now, it should not cost anything.

    It get's obvious as soon as you have higher movement speed. Jumping slows me down by a lot now. I remember it wasn't always like that. When did they change it?
  • L_Nici
    L_Nici
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    Jumping doesn't save you from any incoming damage unless your enemy can't aim. The only positive use you have is the movement momentum if you get stunned while being in the air.
    Edited by L_Nici on June 15, 2020 10:47AM
    PC|EU
  • Keledus
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    If everything starts to cost stamina, it'll be so annoying to play any class. Whats next you want regular walking to cost stamina aswell? no thanks, they could also just fix the fact that it negates damage without adding a stamina cost to it..
    PC - EU
  • LuxLunae
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    CoronHR wrote: »
    @ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.

    i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!

    https://www.youtube.com/watch?v=010KyIQjkTk

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 15, 2020 12:53PM
  • Mrtoobyy
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    I wouldn't mind at all if they made it so jumping cost stamina.
    I liked it in Oblivion, it made your character feel heavier/more attached to the ground.

    And pvp battles would lóok cooler without bunnies everywhere .
  • tsaescishoeshiner
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    Jumping gives someone no benefit in PvP. It actually costs you mobility, because you can't change direction or roll dodge in the air. I've never seen this abused at all. Tab-targeting might help if you've struggled with keeping people targeted
    PC-NA
    in-game: @tsaescishoeshiner
  • Castian
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    I can sympathize with the frustration. I don't see alot of rabbit-pvpers in Cyrodiil. But I can understand how it can be obnoxious to maintain a combat exchange when another player that is flopping about. Since we aren't ninjas maybe the first step should be to disable the ability to attack while in air and a second after you land for the logic of centering yourself. Or perhaps jumping should impose a debuff of increased damage taken since a player isn't in a defensible position while reaching for the sky.

    There is alot of practical sense in the comment in the amount/weight of gear affecting your ability to jog/jump/run and how that should affect your stamina depletion. I would worry about how much that might jack up the lag on the Cyro server trying to track that which can be rough as it is.
  • CoronHR
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    jumping gives you an advantage in pvp because it makes you harder to shoot. that advantage should come at a cost.

    jumping is related to combat if people are jumping during combat to avoid getting shot. by contrast, sneak doesn't directly relate to combat, and it costs stamina

    i don't believe everything should cost stamina and i never said that, so don't put words in my mouth. this topic is related to jump costing stamina and nothing else.

    as far as running/walking fast costing stamina, just leave it as is right? i didn't bring that up anyway

    to all you 'git gud's and 'adapt or die's...i clearly said if players want to use this tactic, go for it. i don't care if i can't kill them or if they kill me. you missed the point.

    the point is: all combat abilities cost stamina except for jump. it shouldn't be that way. and sorry, jump is a combat ability. in pvp, it is very much a combat ability. there are times when it goes on for several minutes.

    to all you who like to jump: great...i like to sprint...shall that cost no stamina too?
    PC EU - Steam client
  • CoronHR
    CoronHR
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    Castian wrote: »
    I can sympathize with the frustration. I don't see alot of rabbit-pvpers in Cyrodiil. But I can understand how it can be obnoxious to maintain a combat exchange when another player that is flopping about. Since we aren't ninjas maybe the first step should be to disable the ability to attack while in air and a second after you land for the logic of centering yourself. Or perhaps jumping should impose a debuff of increased damage taken since a player isn't in a defensible position while reaching for the sky.

    There is alot of practical sense in the comment in the amount/weight of gear affecting your ability to jog/jump/run and how that should affect your stamina depletion. I would worry about how much that might jack up the lag on the Cyro server trying to track that which can be rough as it is.

    thanks, although that sounds a bit complicated. i was aiming for something like jump costs 512 stamina.
    PC EU - Steam client
  • DTStormfox
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    Imagine running a magicka build and every physical movement costs stamina...
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Make it so if you get hit while in mid-air then you will flat on your a** in the most embarrassing way possible which would count as a stun which would cost even more stamina to get out of.
  • Mr_Walker
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    CoronHR wrote: »
    @ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.

    i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!

    Jumping doesn't make you harder to hit. It makes me want to hit you more, but no, it doesn't make you harder to hit. The opposite in fact. Before the lag got real bad I used to enjoy timing my stuns to hit them right at the apogee of their jump. For some reason that always amused me, knocking fools out of the air like swatting flies.
  • Dracane
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    I jump so much during combat and I hate it. I do not know why it happens, my muscle memory thingy does it on its own.
    Does it really bring an advantage though? I tell myself it helps me avoid stuff and move a bit quicker. But is this actually true?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • mairwen85
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    Mr_Walker wrote: »
    CoronHR wrote: »
    @ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.

    i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!

    Jumping doesn't make you harder to hit. It makes me want to hit you more, but no, it doesn't make you harder to hit. The opposite in fact. Before the lag got real bad I used to enjoy timing my stuns to hit them right at the apogee of their jump. For some reason that always amused me, knocking fools out of the air like swatting flies.

    I miss old flame reach... so many belly laughs.
  • Aiphaton
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    Everytime i see those threads i know why 80% of Eso Players are casuals.

    Oh btw i wish Mag. Player will use Stam when they LA, i mean they have no Muscles to use/swing that staff...
    Maybe even draining some magicka when they talk or give evry spell a casttime since they have to "spell" it =)

    Idk man, if you have a problem with jumping people, its clearly a L2p Issue, stop giving Zenimax stupid Ideas.
    There are so many tools to avoid "jumpers"....
    Edited by Aiphaton on June 15, 2020 11:50AM
  • JanTanhide
    JanTanhide
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    Don't forget to make it more realistic so everything cost Stamina. Example: I swing my 2H Sword of love it should wear me out so I can only swing it once or twice and then fall on my face to rest. Also, getting on my Mount should cost Stamina. Let's make this game as realistic as possible!
    Going uphill? Should cost much more stamina than just walking on a level surface. Going downhill? Should have to hold the back key and cost Stamina. Wearing Heavy Armour? Should cost 3 times more to move while wearing it than Light Armour and twice as much as Medium Armour. Heck yeah! I'm in for these changes!
  • Hexys
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    Jumping has no combat impact so it should not cost stamina.

    @CoronHR
    Btw, I do jump on my weaves for players like you, because you seem to be distracted by it. :smile:
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  • SpacemanSpiff1
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    this idea is terrible. the movement in eso is far too clunky. navigating over seemingly even terrain requires jumping.

    maybe try to better yourself instead of suggesting changes that will negatively affect everybody.
    Edited by SpacemanSpiff1 on June 15, 2020 12:09PM
  • colossalvoids
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    CoronHR wrote: »
    jumping is related to combat if people are jumping during combat to avoid getting shot. by contrast, sneak doesn't directly relate to combat, and it costs stamina

    i don't believe everything should cost stamina and i never said that, so don't put words in my mouth. this topic is related to jump costing stamina and nothing else.

    the point is: all combat abilities cost stamina except for jump. it shouldn't be that way. and sorry, jump is a combat ability. in pvp, it is very much a combat ability. there are times when it goes on for several minutes.

    to all you who like to jump: great...i like to sprint...shall that cost no stamina too?

    Jumping is not related to combat in any way. By that train of thoughts moving around in walk mode is also related to combat: repositioning.

    It's not a combat ability as it gives you no advantage at all, if you don't talk about hopping (long jump) which is another topic as affects speed.

    Sprint actually makes you faster so it obviously should cost stamina, speed is valuable while jumping around is not.
  • OmniDo
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    They need to fix conservation of momentum, you know, Newton's first law of motion.
    Jumping should conserve velocity, but apparently only Mounts and cliffs in ESO are bound by this law...
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