tsaescishoeshiner wrote: »A 125% damage crit doesn't feel like a crit.
The changes you mention would make Shadow Stone, Elfborn, and Minor/Major force MORE necessary. When you deal 150% critical damage, +10% increases your critical damage by 10/150. When you deal 125% critical damage, +10% increases your damage by 10/125. This would make critical chance way less important, and buffing Critical Damage sources would make them way better than the other options. It would mean everyone had to take those sources because you'd be massively increasing their benefit.
Maf:
Current critical damage = 150%
Elfborn + Shadow Stone = 38%
Critical damage increase from Elfborn + Shadow Stone = +25.3%
Proposed critical damage = 125%
Elfborn + Shadow = 60%
Critical damage increase from Elfborn + Shadow Stone = +48%
Even if crits were just nerfed across the board, we'd still need more PvE sets that were competitive to help with build diversity. Magicka classes don't (mostly) all use Mother's Sorrow because crits are so amazing right now, but because there just aren't other, better options. Mother's Sorrow is actually undertuned because it's a constant bonus set—conditional bonus sets tend to give larger bonuses when they proc. Elf Bane at least made a dent for 1/6 classes >_>
i don't understand what's so good with crit. I got the same dps with crit or not. I tried thief and shadow, precise weapon, mother sorrow, any other crit i could find. I got the same dps or maybe with 1k more because of lucky crits, as if i would play without those specified (apprentice mundus, nirnhoned weapon, julianos).
VaranisArano wrote: »Is this a sighting of the rare PVE nerf thread?
Came for the joke, stayed for the math and interesting theorycrafting!
MEBengalsFan2001 wrote: »I am a big believer in having hard caps on values. IMO critical damage modifiers should not even exist in a MMO game. Critical damage should be 50% more than normal damage value period with no way to buff it. As for critical chance, that also should have a cap, say around 70% even with buffs. As for damage buff modifiers, those also should have a hard cap and IMO lower than they are now.
Joinovikova wrote: »VaranisArano wrote: »Is this a sighting of the rare PVE nerf thread?
Came for the joke, stayed for the math and interesting theorycrafting!
no this is PVP nerf thread someone have farmed Malacath's Band of Brutality and now try to destroy anyother option just have Malacath's Band of Brutality or do not play this game... he/she just try to hide it in PVE...
MindOfTheSwarm wrote: »The Shadow:
Increases Critical Damage by 13%.
Increases the duration of Alchemical Poisons by 2 seconds. (This is not increased by Divines Trait.)