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Is Critical Damage overpowered?
Base Critical Damage is 50%. This basically means that if you are not running a build focused on Critical Damage you simply cannot compete with endgame DPS. This creates a bottleneck of options for viable builds in the game and limits options. I believe that one solution would be to nerf the base Critical Damage but then buff the Shadow Mundus and relative CP nodes to offset the nerf. This would make it so that critical builds would still be viable options without them being the de facto 'go to' for end game DPS. For Example:
Nerf base Critical Damage from 50% to 25%.
Buff Shadow Mundus from 13% to 25%.
Buff Precise Strikes and Elfborn from 25% to 35%.
* If all of these are implemented it is only a 3% nerf to Critical Damage if specifically built for.
Once those are done you could then buff Elemental Expert and Mighty to 25% and Thaumaturge to 35%. Maybe also buff other Mundus stones such as Warrior and Apprentice if the numbers still are not close.
With these changes you could actually promote different play styles without forcing people to build for Critical Damage while still maintaining Critical builds at the top if they are specifically built for.