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Changing classes of existing character ( Discussion )

SenpaiTheJedi
SenpaiTheJedi
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Hello , and welcome
i would like to know the opinions and thought about changing classes token being implemented to the game in the future ( i'm sure it can be done ) .
as someone who has been playing since 2015 with my main character being a DK ( highest motifs learned - research - and achievements , skyshards , lore books , locations ....etc ) , as we all know DKs over the last years had its ups and downs with buffs and nerfs < not the main topic . so as a thought i would like my main character to be a necro ( as they are in my opinion the most fun to play with ) so a change class token would help me change my main character while giving me the opportunity to continue to earn achievement and learn new motifs and keep my full skill level trees without the need to do it all over again . i have friends who own two accounts and have all characters being master crafters ( it's a lot of effort but they enjoy playing like that ).

so what do you think about the idea of having the token ?
will it kill the fun of what an MMO should be like ?
will it be hard to add to the game ? ( looking at you alliance change token )
or it will be just another quality of ( game ) life and would be a good idea ?

thank you for your time reading ,,, staysave
  • Keledus
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    I wouldn't mind this but it shouldn't be cheap, honestly should be more expensive than a race change.
    If it's cheap it will stop people from leveling up alt characters, and it devalues people that have invested the time on leveling them already.

    Most old time players have a stam/magicka user of each class these days. And even if they dont they atleast have 1 of each class and just have the race change possibility.
    PC - EU
  • Rataroto
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    ZOS has been resisting on making changes to characters since the beggining, but this is most likely the thoughest one to convince them.

    However, as NB main that literally only has one character (because achievements aren't account bound), this is a change I would probably play around.

    A few questions rise tho:
    > Do all skill lines from class come maxed out and with morphs ready to go?
    > If you change back to the original class, and the above isn't true. Is it true now?

    And something else that they might consider:
    > Allow players to boost (or even create off the bat) a lvl 50 character with all of the skill lines maxed and ready to morph. Skill points aren't that hard to get.
    > Make achievements account bound (and maybe give use to the achievement score)
  • Bradyfjord
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    I think class change tokens are opening a can of worms. I realize that we don't get much info at character select, and sometimes we need to reroll a few times to find what we like. I understand how you feel about leaving all your achievements and other accumulated things behind.

    I am concerned that class changes will encourage players to FOMO (flavor of the month) where a player will change based on the current patch. It will cause a skew in the classes people are playing, and that could be harmful to the game in the long run.

    I sympathize with you OP, but cannot agree.
    Edited by Bradyfjord on June 17, 2020 8:17AM
  • VaranisArano
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    You know all those skill line and skyshards packs in the Crown Store?

    Those are explicitly intended for alt characters.

    Most of those sales go away when you introduce Class Change tokens and you can skip the releveling grind.

    Class Change tokens are the sort of thing I expect to see when ESO is genuinely dying off, most players aren't willing to Level new alts, and the Devs are willing to sell instant gratification just to keep milking the game a little longer.
  • SenpaiTheJedi
    SenpaiTheJedi
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    Keledus wrote: »
    I wouldn't mind this but it shouldn't be cheap, honestly should be more expensive than a race change.
    If it's cheap it will stop people from leveling up alt characters, and it devalues people that have invested the time on leveling them already.

    Most old time players have a stam/magicka user of each class these days. And even if they dont they atleast have 1 of each class and just have the race change possibility.

    when it comes to pricing i can agree to what you are saying to a certain degree , my idea was for the players like myself who have one main character and would like to change that specific character playstyle , i have 8 character all for different roles and playstyle .
    Rataroto wrote: »
    ZOS has been resisting on making changes to characters since the beggining, but this is most likely the thoughest one to convince them.

    However, as NB main that literally only has one character (because achievements aren't account bound), this is a change I would probably play around.

    A few questions rise tho:
    > Do all skill lines from class come maxed out and with morphs ready to go?
    > If you change back to the original class, and the above isn't true. Is it true now?

    And something else that they might consider:
    > Allow players to boost (or even create off the bat) a lvl 50 character with all of the skill lines maxed and ready to morph. Skill points aren't that hard to get.
    > Make achievements account bound (and maybe give use to the achievement score)

    i think when talking money they can be convinced .

    and to your question i think the same as race change the skills should also be maxed out as a player put some time into leveling them up .
    the boosting idea was being thrown around in the past years with old players , but its just a alt benefit not a main character one
    and regarding the account wide achievements its a good idea but not really worth it ,
    for an example lets say a pog trail for vss requires to do it once but you are in a new character , just pop up the skin and its enough evidence without the achievement
  • SenpaiTheJedi
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    Bradyfjord wrote: »
    I think class change tokens are opening a can of worms. I realize that we don't get much info at character select, and sometimes we need to reroll a few times to find what we like. I understand how you feel about leaving all your achievements and other accumulated things behind.

    I am concerned that class changes will encourage players to FOMO (flavor of the month) where a player will change based on the current patch. It will cause a skew in the classes people are playing, and that could be harmful to the game in the long run.

    I sympathize with you OP, but cannot agree.

    you have a good point there, it might harm the fun of an MMO and what the game is about . but as @Keledus said in his replay the pricing can be a bit higher than normal token .
    You know all those skill line and skyshards packs in the Crown Store?

    Those are explicitly intended for alt characters.

    Most of those sales go away when you introduce Class Change tokens and you can skip the releveling grind.

    Class Change tokens are the sort of thing I expect to see when ESO is genuinely dying off, most players aren't willing to Level new alts, and the Devs are willing to sell instant gratification just to keep milking the game a little longer.

    yes you are right , but my discussion is on the main character focus , not the alt one
    but i get your point on zos's *mega corp thinking* and in some cases i might lose them i few sells but i dont think in a large way .
  • Narvuntien
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    It's really easy to just make another character and level them up. I have a character of each class.
  • Karmanorway
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    I agree i think its an excellent idea, im tired of playing stamsorc, but i have lots of achievements and a very high Alliance rank that i want to finish, which i dont have the years to regrind again.
  • Attackopsn
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    Why not just allow you to unlock the option to swap class lines on your character so you could just have several “classes” unlocked on a character and just rotate between them when you like? Obviously that doesn’t solve your problem immediately if you’re switching between roles that need a more optimized race but it definitely allows for greater flexibility.
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • Eirikir
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    Bring it on. Don't think I'd use it but hey, who am I to tell someone how to spend their money?
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • Tandor
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    Bradyfjord wrote: »
    I think class change tokens are opening a can of worms. I realize that we don't get much info at character select, and sometimes we need to reroll a few times to find what we like. I understand how you feel about leaving all your achievements and other accumulated things behind.

    I am concerned that class changes will encourage players to FOMO (flavor of the month) where a player will change based on the current patch. It will cause a skew in the classes people are playing, and that could be harmful to the game in the long run.

    I sympathize with you OP, but cannot agree.

    I totally agree. Moreover, players complain often enough about how ZOS change skils and rebalance the classes in ways they don't like. If this idea were accepted then ZOS would have even greater motivation to tweak the classes every update or even more frequently in order to sell more class change tokens.

    I truly hope it never happens.
  • Kalik_Gold
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    Don’t have an issue with it. I wouldn’t use it personally, don’t buy sky shards, vamp bites, etc in store. If it makes it easier for the next person and keeps them from quitting the game when unhappy with a class. Go for it.


    Edit to add - It truly does break immersion and becomes a Pay to win move also.
    Edited by Kalik_Gold on June 17, 2020 2:50PM
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Stealthk80
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    I'm. Sure this could be milked, patch 27 make x class overpowered, sell 10000 tokens, patch 28 make y class overpowered, sell 10000 tokens, patch 29... You get the picture
  • Starlock
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    They won't do it for reasons that another member of our forums has already pointed out - they would rather gouge customers multiple times when they create create alternate characters than offer services in a customer-friendly fashion. That we didn't see skill points and skill lines available for actual in-game gold or as part of a NewGame+ mode is a demonstration of how they aren't interested in making this customer-friendly, they're interested in making as much profit off their customers as possible. And they get a lot more profit off selling customers piecemeal character advancement than they would a class change because too many customers are fool enough to actually buy that crap in the first place.

    Yes, I'm cynical. But I remember games where NewGame+ was just built into games and not charged upwards of $100 for per character or play through.
  • actosh
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    Make class change token something between 25-30k crowns. That should cover the loss for character when u sum up riding lessons, shards, skill lines. May sound a bit high, but wouldn't get zos a loss in money.

    Account wide achievemts would be a loss for them.
  • Banana
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    Think of the money zos. I want to give you some
  • SenpaiTheJedi
    SenpaiTheJedi
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    Narvuntien wrote: »
    It's really easy to just make another character and level them up. I have a character of each class.

    i think you missed the main topic , i already have all classes and mag and stam , but my main character with all the achievements , and everything else is the topic. not creating alt characters
    I agree i think its an excellent idea, im tired of playing stamsorc, but i have lots of achievements and a very high Alliance rank that i want to finish, which i dont have the years to regrind again.
    Yes that's my main point on the subject for all those investment to that one character over the years.


    Kalik_Gold wrote: »
    Don’t have an issue with it. I wouldn’t use it personally, don’t buy sky shards, vamp bites, etc in store. If it makes it easier for the next person and keeps them from quitting the game when unhappy with a class. Go for it.


    Edit to add - It truly does break immersion and becomes a Pay to win move also.

    a fair point specially on the last point , adding to what the other replies it does kinda sound like a p2w thing pay to get the best class of that patch .
    Stealthk80 wrote: »
    I'm. Sure this could be milked, patch 27 make x class overpowered, sell 10000 tokens, patch 28 make y class overpowered, sell 10000 tokens, patch 29... You get the picture

    i see your point and you have a good reason to be against it , but how is that different from creating anew character with the X class ? i can level up a character up to 50 in less than 24 hours so it's just a one day delay .
  • SenpaiTheJedi
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    actosh wrote: »
    Make class change token something between 25-30k crowns. That should cover the loss for character when u sum up riding lessons, shards, skill lines. May sound a bit high, but wouldn't get zos a loss in money.

    Account wide achievemts would be a loss for them.

    pricing , making a specific time to buy ... there are some ways they could save do to not lose money
    Banana wrote: »
    Think of the money zos. I want to give you some

    slap them with money XD
  • Destai
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    I don't have a problem with it, personally. For a lot of us, we've invested a lot of time chasing achievements and special memories. If the class gets ruined by an update or something, but want to keep that history, it's reasonable to want a class change token. I could see them costing like 4k crowns or something.

    Alternatively, they could allow class swapping on characters like FF14.

    I do agree that if people are increasingly less interested in leveling characters, it doesn't bode well for the game.
  • Tandor
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    Destai wrote: »
    I don't have a problem with it, personally. For a lot of us, we've invested a lot of time chasing achievements and special memories. If the class gets ruined by an update or something, but want to keep that history, it's reasonable to want a class change token. I could see them costing like 4k crowns or something.

    Alternatively, they could allow class swapping on characters like FF14.

    I do agree that if people are increasingly less interested in leveling characters, it doesn't bode well for the game.

    FFXIV was designed as a multi-class game, ESO was not.

    Many reasons for players losing interest have been put forward over the years, each with the claim that it didn't bode well for the game. Each one has been accompanied by a further increase in the game's popularity.
  • Destai
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    Tandor wrote: »
    Destai wrote: »
    I don't have a problem with it, personally. For a lot of us, we've invested a lot of time chasing achievements and special memories. If the class gets ruined by an update or something, but want to keep that history, it's reasonable to want a class change token. I could see them costing like 4k crowns or something.

    Alternatively, they could allow class swapping on characters like FF14.

    I do agree that if people are increasingly less interested in leveling characters, it doesn't bode well for the game.

    FFXIV was designed as a multi-class game, ESO was not.

    Many reasons for players losing interest have been put forward over the years, each with the claim that it didn't bode well for the game. Each one has been accompanied by a further increase in the game's popularity.

    For multi-classing, I wouldn't think it'd be a true multiclassing game like FF14 but more of you lose access to Templar skills if you slot Sorcerer as a class. Personally, I'm fine with the class change token. I'd honestly change a few toons myself.
  • Bradyfjord
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    I would prefer account wide achievements and alliance rank (not pvp skills though).

    You're still going to have to play well to get the best things, but not lose out on non-power related progress. This already happens in the collection tab, for better or worse.
  • max_only
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    Stealthk80 wrote: »
    I'm. Sure this could be milked, patch 27 make x class overpowered, sell 10000 tokens, patch 28 make y class overpowered, sell 10000 tokens, patch 29... You get the picture

    This happened to me. When I played this game I wanted a nature healer or a bow hunter. Settled for a templar. Then warden came out and I stopped spending money on my templar and spent it all on my warden with the firm belief that I would be my main. Then they removed and destroyed every last thing I liked about that character with each patch. Money wasted. They will absolutely buff a class, wait until you’ve all switched and then nerf the class to death.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • lucky_Sage
    lucky_Sage
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    Bradyfjord wrote: »
    I think class change tokens are opening a can of worms. I realize that we don't get much info at character select, and sometimes we need to reroll a few times to find what we like. I understand how you feel about leaving all your achievements and other accumulated things behind.

    I am concerned that class changes will encourage players to FOMO (flavor of the month) where a player will change based on the current patch. It will cause a skew in the classes people are playing, and that could be harmful to the game in the long run.

    I sympathize with you OP, but cannot agree.

    I agree 100% yeah it sucks skyshard guild skill lines and achievements will be loss with new toon but I have played mmos with tass change and it it awful for the game. It for much encourages heavy nerf buff every patch that all players are tired of happening. Not only that it makes gameplay less enjoyable and stale fight same classes which is why BG’s have gotten brining to me all filled with magsorcs these days
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • volkeswagon
    volkeswagon
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    i wish they could but I remember ZOS saying it was too difficult and wasn't happening anytime soon
  • Katahdin
    Katahdin
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    i wish they could but I remember ZOS saying it was too difficult and wasn't happening anytime soon

    They said that about faction change tokens too and low and behold we now have faction change tokens.
    Beta tester November 2013
  • JTD
    JTD
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    Just make achievements account wide and put the character name(s) of the achiever with date stamp in tooltip.

    Heck, they can already see what sky shards your other character picked up ...
    Edited by JTD on June 18, 2020 5:47AM
  • Eifleber
    Eifleber
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    Knowing ZOS I think in the end it will be made possible. For 20.000 crowns.

    Playing since dec 2019 | PC EU
  • Taleof2Cities
    Taleof2Cities
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    Katahdin wrote: »
    i wish they could but I remember ZOS saying it was too difficult and wasn't happening anytime soon

    They said that about faction change tokens too and low and behold we now have faction change tokens.

    Players still easily overlook the money ($$) issue, @Katahdin.

    As alluded to in another post above, it doesn't make financial sense for ZOS to make class change tokens.

    No one would buy the skyshard packs, skill line level-ups, or riding lessons anymore ... and that's just for starters.

    The sooner players get this idea out of their head, the less cluttered the forums will be.
  • Alamakot
    Alamakot
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    Narvuntien wrote: »
    It's really easy to just make another character and level them up. I have a character of each class.

    Let's discuss "really easy", regarding if player creating new char doesn't want to spend real money for buying skyshards and skillines and unfortunately has only few Exp Scrolls from Daily Rewards.
    I know, there's easy to level from 1 to 50 in just few hours. But how fast you're able level your new toon with:
    -Mages Guild from 0 to 10 (with all morphs, including Ulti, to stage 4)?
    -Fighters Guild, same as above? Mana chars needs at least Banish the Wicked passive, stage 3, sometimes Traps, morphed
    -Undaunted, same as above? Ok, there's no ulti yet, but one's wants at least necessary passives and Orbs
    -Psijic Order, same as above?
    -Alliance War, same as above? Agressive Horn is very welcomed, maxxed
    -6 basic crafts to lvl 50 to ensure maxxed hireling for endgame lvl mats income and necessary alchemy/food passives?
    -And gather necessary number of skillpoints, to cover all of the above along with armor, weapons and class?

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