Dusk_Coven wrote: »Or remove random dungeon rewards. That's a big part of the problem with people who just want the reward and don't care what happens in the dungeon, maybe hoping to get carried when a tough one shows up.
But a separate queue won't change things when people just want their pledge done but don't care to get serious and just hope for a carry.
SOLO mode is important because it would let everyone learn most of a dungeon's mechanics on their own before they group up. Right now it's totally legitimate to get complete newbies queueing for any dungeon and that can add to the frustration when someone queues but isn't wanting a 1 hour training run.
I'm sorry, but how is a solo mode going to teach you group mechanics?
Nocturnalan wrote: »^Already a CP restriction... 300 for DLCs.
Nocturnalan wrote: »^Already a CP restriction... 300 for DLCs.
This is not corect. Have a guild mate, who went in vMOS to get monster set via group finder he is cp 220 + someething
and got carried like crazy.