Bradyfjord wrote: »I would move taunt to destructive reach for frost. It would make more sense than what we have now.
Bradyfjord wrote: »I would move taunt to destructive reach for frost. It would make more sense than what we have now.
Then it cannot be used as a DPS DoT skill. if anything Clench would be the better morph since Clench is used more in pvp and taunt is useless their, otherwise Elemental Susceptibility as it also reduces spell resistance and is free to cast.
Thechuckage wrote: »For everyone saying it should be tied to another destro skill, we already have inner fire for ranged taunt.
A new passive specifically for tanking wouldnt be bad at all. Unless some unthinking DPS clicks it regardless (and you know some will) As it is now, can be very useful for grabbing a low number of distant targets or keeping a running taunt when standing to close to something is more pain than its worth.
And not tying it directly to a skill gives us a larger toolkit to keep on the bars.
Bradyfjord wrote: »I would move taunt to destructive reach for frost. It would make more sense than what we have now.
EvilAutoTech wrote: »If they remove the taunt from ice staff, they also need to restore the enchantment strength for 1h weapons.
Dusk_Coven wrote: »People who want another type of Magicka staff can create another type. We're still missing Alteration, Illusion, Mysticism for example and those could certainly do something interesting.
Ice Staves already do something interesting and are the magicka tanking alternative to stamina tanking with sword and shield.
People who misuse it and taunt when they don't mean to should learn to read.
Bradyfjord wrote: »EvilAutoTech wrote: »If they remove the taunt from ice staff, they also need to restore the enchantment strength for 1h weapons.
I don't think the two things are related. 1h enchantment strength is reduced because you can use 2 enchants with dw or 1h/shield. Changing 1h enchant strength its own discussion.
I think the taunt on frost staff is slow. I think most of us believe this, due to no or few tanks taking frost staff seriously for tanking.
As mentioned above, a Heavy Attack is useless for a Taunt, takes too long. Especially as some Bosses take two or three taunts to pay attention to me.
The Taunt should be a Morph of one of the skills for all Destro Staves, maybe Force Pulse or Destructive Reach should have the Taunt Added.
I don't understand why you and others are having a hard time using Heavy Attacks as a taunt against single enemies like bosses. It usually works fine for me.
As mentioned above, a Heavy Attack is useless for a Taunt, takes too long. Especially as some Bosses take two or three taunts to pay attention to me.
The Taunt should be a Morph of one of the skills for all Destro Staves, maybe Force Pulse or Destructive Reach should have the Taunt Added.
I don't understand why you and others are having a hard time using Heavy Attacks as a taunt against single enemies like bosses. It usually works fine for me.
Some bosses take a few applications of taunt to get it to stick.
Bosses are not the only thing to taunt in crowd.
There is no armor debuff on the Ice Staff.
BXR_Lonestar wrote: »I don't think it should stay a taunt.
My preference would be that a heavy attack procs major breach and major fracture similar to the pokey pokey taunt from S/B. It is the one thing missing from an ice tanks tool kit, as the undaunted ranged taunt can be used far more reliably than the icestaff heavy attack.
Bradyfjord wrote: »Thechuckage wrote: »For everyone saying it should be tied to another destro skill, we already have inner fire for ranged taunt.
A new passive specifically for tanking wouldnt be bad at all. Unless some unthinking DPS clicks it regardless (and you know some will) As it is now, can be very useful for grabbing a low number of distant targets or keeping a running taunt when standing to close to something is more pain than its worth.
And not tying it directly to a skill gives us a larger toolkit to keep on the bars.
I wouldn't mind it on heavy attacks if it was faster. It's pretty slow. Perhaps the talent that turns it into a taunt could also reduce cast time of the heavy attack/taunt (for frost only)?
EvilAutoTech wrote: »If they remove the taunt from ice staff, they also need to restore the enchantment strength for 1h weapons.
Cundu_Ertur wrote: »EvilAutoTech wrote: »If they remove the taunt from ice staff, they also need to restore the enchantment strength for 1h weapons.
That's silly; two completely unrelated issues.
What they should do with regards to 1H enchants is (pick one) double the cost for 2H enchantments, or halve the cost for the 1H enchants, or (thinking outside the box) have 2 enchant slots on 2H weapons.
edit: note that exactly none of those solutions involves ice staves in any specific way. So, yeah, unrelated.