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Do you think an ice staff heavy attacks should stay as a taunt?

  • LeHarrt91
    LeHarrt91
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    No
    Bradyfjord wrote: »
    I would move taunt to destructive reach for frost. It would make more sense than what we have now.

    Then it cannot be used as a DPS DoT skill. if anything Clench would be the better morph since Clench is used more in pvp and taunt is useless their, otherwise Elemental Susceptibility as it also reduces spell resistance and is free to cast.
    PS NA
    Have played all classes.
    Warden Main
  • DT-ARR
    DT-ARR
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    No
    Frost heavy attacks should proc a minor damage shield.
  • LeHarrt91
    LeHarrt91
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    No
    DT-ARR wrote: »
    Frost heavy attacks should proc a minor damage shield.

    They currently do.
    PS NA
    Have played all classes.
    Warden Main
  • Thechuckage
    Thechuckage
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    Yes
    For everyone saying it should be tied to another destro skill, we already have inner fire for ranged taunt.

    A new passive specifically for tanking wouldnt be bad at all. Unless some unthinking DPS clicks it regardless (and you know some will) As it is now, can be very useful for grabbing a low number of distant targets or keeping a running taunt when standing to close to something is more pain than its worth.

    And not tying it directly to a skill gives us a larger toolkit to keep on the bars.
  • Bradyfjord
    Bradyfjord
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    No
    LeHarrt91 wrote: »
    Bradyfjord wrote: »
    I would move taunt to destructive reach for frost. It would make more sense than what we have now.

    Then it cannot be used as a DPS DoT skill. if anything Clench would be the better morph since Clench is used more in pvp and taunt is useless their, otherwise Elemental Susceptibility as it also reduces spell resistance and is free to cast.

    Good point.
  • Bradyfjord
    Bradyfjord
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    No
    For everyone saying it should be tied to another destro skill, we already have inner fire for ranged taunt.

    A new passive specifically for tanking wouldnt be bad at all. Unless some unthinking DPS clicks it regardless (and you know some will) As it is now, can be very useful for grabbing a low number of distant targets or keeping a running taunt when standing to close to something is more pain than its worth.

    And not tying it directly to a skill gives us a larger toolkit to keep on the bars.

    I wouldn't mind it on heavy attacks if it was faster. It's pretty slow. Perhaps the talent that turns it into a taunt could also reduce cast time of the heavy attack/taunt (for frost only)?
  • Drdeath20
    Drdeath20
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    No
    Ice staff should increase DoT damage and have a heavy attack that has a shorter channel duration.

    Tanking should be a seperate passive or weapon. Maybe a wind staff.
  • ccfeeling
    ccfeeling
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    No
    No for sure ...
  • zvavi
    zvavi
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    I do think they need to create an alternative. I don't trust them to create one well.
    Edited by zvavi on June 17, 2020 6:21AM
  • ESO_Nightingale
    ESO_Nightingale
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    No
    Bradyfjord wrote: »
    I would move taunt to destructive reach for frost. It would make more sense than what we have now.

    i'd move it to elemental susceptibility along with major fracture.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • EvilAutoTech
    EvilAutoTech
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    Yes
    If they remove the taunt from ice staff, they also need to restore the enchantment strength for 1h weapons.
  • Bradyfjord
    Bradyfjord
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    No
    If they remove the taunt from ice staff, they also need to restore the enchantment strength for 1h weapons.

    I don't think the two things are related. 1h enchantment strength is reduced because you can use 2 enchants with dw or 1h/shield. Changing 1h enchant strength its own discussion.

    I think the taunt on frost staff is slow. I think most of us believe this, due to no or few tanks taking frost staff seriously for tanking.
  • Dusk_Coven
    Dusk_Coven
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    Yes
    People who want another type of Magicka staff can create another type. We're still missing Alteration, Illusion, Mysticism for example and those could certainly do something interesting.
    Ice Staves already do something interesting and are the magicka tanking alternative to stamina tanking with sword and shield.
    People who misuse it and taunt when they don't mean to should learn to read.
  • essi2
    essi2
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    Yes
    And it should be separated into it's own tanking skill line
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • finehair
    finehair
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    Yes
    New players should read the passive skills they are taking, and not be encouraged to continue their mindless skill choices.
    Sure it is annoying to lose taunt to some random with an ice staff, but me and many others use ice staff to have a no cost ranged taunt also to get back some magicka as tank.
  • mairwen85
    mairwen85
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    Yes
    Dusk_Coven wrote: »
    People who want another type of Magicka staff can create another type. We're still missing Alteration, Illusion, Mysticism for example and those could certainly do something interesting.
    Ice Staves already do something interesting and are the magicka tanking alternative to stamina tanking with sword and shield.
    People who misuse it and taunt when they don't mean to should learn to read.

    Those schools of magic don't really exist in this era and the teaching model of the mages guild is still relatively in its infancy; as such the separation of the schools of magicka is still in development.

    Ideally, destro as-is should have dps options for all staves, and a new single point passive to mutate those to tanking options; alternatively a toggle ability to swap between modes.

    Or, an entirely separate skill line for staff tanking.
    Edited by mairwen85 on June 17, 2020 10:21AM
  • EvilAutoTech
    EvilAutoTech
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    Yes
    Bradyfjord wrote: »
    If they remove the taunt from ice staff, they also need to restore the enchantment strength for 1h weapons.

    I don't think the two things are related. 1h enchantment strength is reduced because you can use 2 enchants with dw or 1h/shield. Changing 1h enchant strength its own discussion.

    I think the taunt on frost staff is slow. I think most of us believe this, due to no or few tanks taking frost staff seriously for tanking.

    They cut crusher in half for sword and board. It's not just tanks who suffer for that. We need a two hand tanking weapon.
  • JTD
    JTD
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    Yes
    I'd be up for a dedicated
    - 2 handed tanking line
    - Staff tanking line (fire/ice/lightning)
    - Reworked SnB tanking line

    But then i also want a
    - SnB dps line / or supportish
  • ESO_Nightingale
    ESO_Nightingale
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    No
    i'll just list this post from back when the pts light and heavy attack changes were being suggested by ZOS.

    It may have a potential solution or 2, and may continue to inspire discussion on this topic.

    https://forums.elderscrollsonline.com/en/discussion/517809/frost-staff/p1?new=1
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • Nestor
    Nestor
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    Jeremy wrote: »
    Nestor wrote: »
    As mentioned above, a Heavy Attack is useless for a Taunt, takes too long. Especially as some Bosses take two or three taunts to pay attention to me.

    The Taunt should be a Morph of one of the skills for all Destro Staves, maybe Force Pulse or Destructive Reach should have the Taunt Added.

    I don't understand why you and others are having a hard time using Heavy Attacks as a taunt against single enemies like bosses. It usually works fine for me.

    Some bosses take a few applications of taunt to get it to stick.

    Bosses are not the only thing to taunt in crowd.

    There is no armor debuff on the Ice Staff.



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  • mairwen85
    mairwen85
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    Yes
    Nestor wrote: »
    Jeremy wrote: »
    Nestor wrote: »
    As mentioned above, a Heavy Attack is useless for a Taunt, takes too long. Especially as some Bosses take two or three taunts to pay attention to me.

    The Taunt should be a Morph of one of the skills for all Destro Staves, maybe Force Pulse or Destructive Reach should have the Taunt Added.

    I don't understand why you and others are having a hard time using Heavy Attacks as a taunt against single enemies like bosses. It usually works fine for me.

    Some bosses take a few applications of taunt to get it to stick.

    Bosses are not the only thing to taunt in crowd.

    There is no armor debuff on the Ice Staff.

    Crusher Enchantment?
    Edited by mairwen85 on June 17, 2020 1:58PM
  • Eifleber
    Eifleber
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    No
    ¿Remove it from the skill and add a frost armour set that gets aggro when you use heavy ice staff attacks?

    Playing since dec 2019 | PC EU
  • Matthew_Galvanus
    Matthew_Galvanus
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    No
    i say no, they should remove the taunt effect from the tri-focus passive and replace it with something else. the passive is kind of worthless and frankly there are other taunt abilities that are way more useful overall. if you want to solidify the ice staff as something magicka based tanks should be used, then you need to give it something that makes it worthwhile to have other than "hurr durr, me taunt you".

    for example replacing it with a status effect on heavy attacks that reduces the amount of damage an enemy does or returns more resources, or increases your physical and magical defense with it equipped
  • BXR_Lonestar
    BXR_Lonestar
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    I don't think it should stay a taunt.

    My preference would be that a heavy attack procs major breach and major fracture similar to the pokey pokey taunt from S/B. It is the one thing missing from an ice tanks tool kit, as the undaunted ranged taunt can be used far more reliably than the icestaff heavy attack.
  • ESO_Nightingale
    ESO_Nightingale
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    No
    I don't think it should stay a taunt.

    My preference would be that a heavy attack procs major breach and major fracture similar to the pokey pokey taunt from S/B. It is the one thing missing from an ice tanks tool kit, as the undaunted ranged taunt can be used far more reliably than the icestaff heavy attack.

    Why not just make elemental susceptibility do all of the tanking stuff? It already gives major breach.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • SirLeeMinion
    SirLeeMinion
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    No
    I sometimes tank with ice staff back barred. The heavy attack is too slow to be really helpful. Additionally, since it is not a channel like lightning or restro, it can be hard to see exactly what you will / have hit when there are mobs about. I like the option to block with the magic pool and the tank-friendly passives. Additionally, in the current set-up, you almost have to run a destro staff back bar.

    In normal dungeons, you regularly run into non-tanks accidentally taunting with ice staves. This is hardly surprising, because it's easy to fall into it without trying. 1) New players wear whatever they looted 2) Everyone knows you should put skill points into (all) passives 3) Heavy attacks return resources and new players run out early and often

    There's a psijiic guild skill that toggles attacks into heals. Maybe a morph of inner fire that toggles your LAs to taunt but nerfs LA damage while active?
  • Thechuckage
    Thechuckage
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    Yes
    Bradyfjord wrote: »
    For everyone saying it should be tied to another destro skill, we already have inner fire for ranged taunt.

    A new passive specifically for tanking wouldnt be bad at all. Unless some unthinking DPS clicks it regardless (and you know some will) As it is now, can be very useful for grabbing a low number of distant targets or keeping a running taunt when standing to close to something is more pain than its worth.

    And not tying it directly to a skill gives us a larger toolkit to keep on the bars.

    I wouldn't mind it on heavy attacks if it was faster. It's pretty slow. Perhaps the talent that turns it into a taunt could also reduce cast time of the heavy attack/taunt (for frost only)?

    Seems very reasonable to me.
  • Cundu_Ertur
    Cundu_Ertur
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    No
    If they remove the taunt from ice staff, they also need to restore the enchantment strength for 1h weapons.

    That's silly; two completely unrelated issues.
    What they should do with regards to 1H enchants is (pick one) double the cost for 2H enchantments, or halve the cost for the 1H enchants, or (thinking outside the box) have 2 enchant slots on 2H weapons.

    edit: note that exactly none of those solutions involves ice staves in any specific way. So, yeah, unrelated.
    Edited by Cundu_Ertur on June 17, 2020 4:15PM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • EvilAutoTech
    EvilAutoTech
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    Yes
    If they remove the taunt from ice staff, they also need to restore the enchantment strength for 1h weapons.

    That's silly; two completely unrelated issues.
    What they should do with regards to 1H enchants is (pick one) double the cost for 2H enchantments, or halve the cost for the 1H enchants, or (thinking outside the box) have 2 enchant slots on 2H weapons.

    edit: note that exactly none of those solutions involves ice staves in any specific way. So, yeah, unrelated.

    Except that change forced tanks to carry a 2h weapon. So, not unrelated. The only 2h weapon that has other benefits for tanking is the ice staff.

    There are situations where the taunt from the ice staff is not the best option but if the tank is controlling the fight, they should be able to use it effectively as part of their toolkit.

    If you mess with the tanks toolkit, you mess with the whole party.
  • WiseSky
    WiseSky
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    Yes
    Whenever I touch my GF with cold Hands she aggro's me.

    So it would be unrealistic to change it.
    Edited by WiseSky on June 17, 2020 5:34PM
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