Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

PLEASE nerf 2H skill: Executioner, its a [snip] joke!!!

  • itscompton
    itscompton
    ✭✭✭✭✭
    Artorias24 wrote: »
    Executioner: Cost: 2160 Stamina.
    Spin around and strike an enemy down, dealing 1548 Physical Damage. Deals up to 400% more damage to enemies with less than 50% Health.

    Killer's Blade: Cost: 2066 Stamina.
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 1548 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for X if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.

    Whirling Blades: Cost: 3510 Stamina.
    Launch yourself into a lethal spin, dealing 2325 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
    + Passive Slaughter:
    Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.

    So lets say we a target wich is at 25% HP. The Base Damage of those skills will be something like this:

    Executioner: 4644 physical damage (200% more damage)

    Killer's Blade: 6192 Disease Damage (300% more, Potential minor defile proc and a heal when the target dies)

    Whirling Blades: 3952 Physical Damage (70% more damage and aoe)

    I dont see Executioner being so overperforming. At 25% HP Killers Blade is way better on Paper. Ppl just dont use it cause its clunky.

    That's the most important aspect of the discussion right there though. Killer's Blade might be theoretically stronger on papter but no one one is able to spam it three times in a stun window. It's compounded by how often the game will dyshnc when someone manages to land a wrecking blow. So many times I get killed because I'm fighting someone, catch a d-swing from behind and drop dead with 2-3 executioner's on my recap that I never even saw on my screen.
  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    @Commandment I understand what "up to" 400% more damage means. but still, 2K stam cost is too cheap, its true. most skills costs at least 3-4K Magicka or stamina to cast, so why is it OK for Executioner to costs only 2K? its an OP skill no matter what you say. ZOS has nerfed healing, nerfed tank meta, so why is it not OK to nerf damage in this game? In my opinion, each of the 3 areas: Healing, Tank iness, Damage, should all get its turn for a nerf at some points, then that's what you call fairness, that's what you call balance. Right now the damage done in NO CP PVP is just way too high, definitely need a damage nerf. Even if you don't agree with me, most people will.

    The disparity between stam costs of abilities and mag costs is due to how stam characters have to use their stam bar for not only abilities, but roll/block/bash/breakfree/sprint. The concept is that to achieve the same level of consistent sustain that mag has. The 400% change was made since everyone used reverse slice (aoe 300%) and executioner is a dodge-able and block-able single target skill anyways.

    Also when calling for nerfs, generally dont bring in other aspects of the game. Bringing in malacath by no means proves executioner to be op.....that points towards malacath.

    Cp pvp is much better this patch compared to nocp balance. Only porblem is there are no working servers. Losing 20% healing while at the same time losing tank sets was quite a change for nocp. Not to mention if you do not run malacath in nocp for damage, you are going to be down roughly 17-25% damage (vsCrit-vsNonCrit). The 17% is based on a rough nocp crit resist of around 2500.
  • MincVinyl
    MincVinyl
    ✭✭✭✭✭
    itscompton wrote: »
    Artorias24 wrote: »
    Executioner: Cost: 2160 Stamina.
    Spin around and strike an enemy down, dealing 1548 Physical Damage. Deals up to 400% more damage to enemies with less than 50% Health.

    Killer's Blade: Cost: 2066 Stamina.
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 1548 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for X if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.

    Whirling Blades: Cost: 3510 Stamina.
    Launch yourself into a lethal spin, dealing 2325 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
    + Passive Slaughter:
    Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.

    So lets say we a target wich is at 25% HP. The Base Damage of those skills will be something like this:

    Executioner: 4644 physical damage (200% more damage)

    Killer's Blade: 6192 Disease Damage (300% more, Potential minor defile proc and a heal when the target dies)

    Whirling Blades: 3952 Physical Damage (70% more damage and aoe)

    I dont see Executioner being so overperforming. At 25% HP Killers Blade is way better on Paper. Ppl just dont use it cause its clunky.

    That's the most important aspect of the discussion right there though. Killer's Blade might be theoretically stronger on papter but no one one is able to spam it three times in a stun window. It's compounded by how often the game will dyshnc when someone manages to land a wrecking blow. So many times I get killed because I'm fighting someone, catch a d-swing from behind and drop dead with 2-3 executioner's on my recap that I never even saw on my screen.

    So the issue is that the servers don't work, not any of these abilities. The desyncs are happening when your client calculations show that you still have health, but on the backed up server there could be a few abilities backed up waiting to hit you. What is funny is that zos removed the knockup from old dizzy thinking it was the issue, but it is simply all stuns. What stuns play a part in is they make you sit still, which means it is highly unlikely that abilities fail to go off against you.

    Should the game be balanced around lag? no, the devs need to fix the game they are still selling people.
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    No more nerfs.
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
    if only the skill actually hit half the time likes its suppose too. The new range server checks suck. they should increase its range to 7m.
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    The amount of these I’ve walked away from while at a ballista...
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    At least with the Templar execute (Radiant Oppression) you typically don't kill anyone instantly and it is a channel. Granted, it's ranged, however I feel it is not as cheesy.
  • volkeswagon
    volkeswagon
    ✭✭✭✭✭
    I guess i better start using executioner
  • Karmanorway
    Karmanorway
    ✭✭✭✭✭
    Just make a carrymancer, then no one will get your hp to under 50% not even zergs 😉
  • dhboy123
    dhboy123
    ✭✭✭✭
    Would kill of most stam builds nerfing this lol.

    They are already underpowered compared to Mag builds in pvp.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Executioner is strong when compared to other executes, not because it's drastically OP but because it's reliable and universal.

    When your target goes below 40% go you can't go wrong with LA and executioner spam. It's fast and is already in range so it will help you to at least keep your target in range of execute. While with other executes 1 HoT tick and bam instead of nuke you tickle allowing enemy to recover, not to mention the clunkyness of other skills. Every execution skill (except of sorcs wrath/furry) should get the same scaling.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • drkfrontiers
    drkfrontiers
    ✭✭✭✭✭
    If a majority of people are using one ability, its generally because there's a reason to. How many 2H builds with this ability running around I wonder .

    Not many I'm sure...

    Makes me wonder, I see soooo many mag builds with flame staves. Are they OP? And almost every stam build uses Vigor. How can that be?

    The reason is that they gutted each and every alternative weapon line a few patches ago. Or in some cases the alternatives weren't even there.

    Where do you get your actual good spam from on StamSorc/DK/Warden?
    Do you know not every class has easy access to major brutality, an execute or a non-cast time burst heal?
    Not to mention the bad gap closer option on DW.

    Unnerf DW and SnB. Give certain classes a better stamina toolkit. And you will see people running different setups again.

    Can't agree with you more. I yearn for diversity of build options and different solutions to a problem.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • finehair
    finehair
    ✭✭✭✭
    It's only good when the target is below %25 hp. Even then %400 bonus doesn't proc.
    I use reverse slice on PvP when I'm using 2h, it's good for small aoe bursts.
    Also thanks to guy who posted that chart here, you can see which skill is the most op even though it isn't an execution ability ;;;;;;)
  • LuxLunae
    LuxLunae
    ✭✭✭✭✭
    STamplar is only defined as jabs...

    It is an AOE move that is reduced by evasion....

    Jabs is junk IMO. That's why I play DK now, it has a variety of skills that helps me in pvp.

    As stamplar I can't even heal well. The light IMO is trash. The ulti IMO is trash.

    I am probably going to switch it to magplar.

    You can assume jabs is great, on paper...but when it comes to real world it's utterly trash in pvp.

    If you die to jabs, you were just not moving much... Jabs range is a joke.

    In fact before they changed Dizzy from about a year ago, I used Dizzy because it gave me ALL of it's damage in one hit. Threw them in the air and let me hit them again while they flailed in the air.


    Dizzy at that time was >>> than jabs. I might try to add it in again.

    I could actually play templar in pvp.
  • maddiniiLuna
    maddiniiLuna
    ✭✭✭✭
    Executioner is the cheapest and highest damage spammable in the game currently. Every single stamina class in Cyrodiil is running 2H dizzy execute spam. EVERY SINGLE STAMINA CLASS. Don't tell me it's balanced. Anybody can slap on a 2hander, spam dizzy and execute. Doesn't even require skill. This ability is indeed an Aprils joke from eso.
  • WastedJoker
    WastedJoker
    ✭✭✭
    I find that 90% of the time you can't even land it since it only activates if you have a target crosshaired.

    Let me guess, someone stole your sweetroll!
  • sharquez
    sharquez
    ✭✭✭✭✭
    I died in PVP because my health got low! NERF IT NOW!: The Thread: The Movie: The Videogame!
    Edited by sharquez on July 28, 2020 7:49PM
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wish an "Assassin" class had at least comparable execute ability to the commonly available one... :|
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Executioner is the cheapest and highest damage spammable in the game currently. Every single stamina class in Cyrodiil is running 2H dizzy execute spam. EVERY SINGLE STAMINA CLASS. Don't tell me it's balanced. Anybody can slap on a 2hander, spam dizzy and execute. Doesn't even require skill. This ability is indeed an Aprils joke from eso.

    What a crock. What else is there to use?
    Mag cried about SnB and got it nerfed.
    Cried about DW got it nerfed.
    Can we use our training stick?
    All the while running around with the most OP kill stealing execute of all - Mage's Wrath.
    Edited by TequilaFire on July 28, 2020 8:07PM
  • Moonsorrow
    Moonsorrow
    ✭✭✭✭✭
    ✭✭
    I wish an "Assassin" class had at least comparable execute ability to the commonly available one... :|

    I agree the NB own execute starting from 25% makes not so great always on PVP, while really good at PVE for long fights.

    At PVP most tends to heal fast if even go near 25%, not many wanna hover even under 50%, unless on Pariah/Titanborn type of setups with Vamp stuff boosts for their own bursts..

    But not see that changing or they would have to change the scaling on the class skill too from a flat number to the same "up to X amount of damage" type of scaling like like Executioner does, it does not hit the full amount just under 50%.

    Same on Whirling Blades (the DW Spin2win Execute Morph)

    Killer`s Blade deals 300% immediately after the threshold for the execute is there. So atleast there is that.

    Not sure if most would wanna change this, makes it simple and effective at PVE without having to think things like with as an example when Whirling Blades starts to scale so that can start the "spamming it" phase. :p

    (I do love Whirling Blades though.. something about that spinning dance is so satisfying lol)

  • volkeswagon
    volkeswagon
    ✭✭✭✭✭
    Why do we call to nerf stuff just because someone dies from it.
  • Guyle
    Guyle
    ✭✭✭✭✭
    this is an [snip] issue

    [edited for baiting]
    Edited by ZOS_Lunar on July 29, 2020 1:55PM
  • ZarkingFrued
    ZarkingFrued
    ✭✭✭✭✭
    It's not so bad, why would they make people take more damage, then nerf damage?
  • doomette
    doomette
    ✭✭✭✭✭
    Why do we call to nerf stuff just because someone dies from it.

    People overestimate their own skill and underestimate their opponents?
Sign In or Register to comment.