Artorias24 wrote: »Executioner: Cost: 2160 Stamina.
Spin around and strike an enemy down, dealing 1548 Physical Damage. Deals up to 400% more damage to enemies with less than 50% Health.
Killer's Blade: Cost: 2066 Stamina.
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1548 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for X if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.
Whirling Blades: Cost: 3510 Stamina.
Launch yourself into a lethal spin, dealing 2325 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
+ Passive Slaughter:
Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
So lets say we a target wich is at 25% HP. The Base Damage of those skills will be something like this:
Executioner: 4644 physical damage (200% more damage)
Killer's Blade: 6192 Disease Damage (300% more, Potential minor defile proc and a heal when the target dies)
Whirling Blades: 3952 Physical Damage (70% more damage and aoe)
I dont see Executioner being so overperforming. At 25% HP Killers Blade is way better on Paper. Ppl just dont use it cause its clunky.
beyondspace wrote: »@Commandment I understand what "up to" 400% more damage means. but still, 2K stam cost is too cheap, its true. most skills costs at least 3-4K Magicka or stamina to cast, so why is it OK for Executioner to costs only 2K? its an OP skill no matter what you say. ZOS has nerfed healing, nerfed tank meta, so why is it not OK to nerf damage in this game? In my opinion, each of the 3 areas: Healing, Tank iness, Damage, should all get its turn for a nerf at some points, then that's what you call fairness, that's what you call balance. Right now the damage done in NO CP PVP is just way too high, definitely need a damage nerf. Even if you don't agree with me, most people will.
itscompton wrote: »Artorias24 wrote: »Executioner: Cost: 2160 Stamina.
Spin around and strike an enemy down, dealing 1548 Physical Damage. Deals up to 400% more damage to enemies with less than 50% Health.
Killer's Blade: Cost: 2066 Stamina.
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1548 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for X if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.
Whirling Blades: Cost: 3510 Stamina.
Launch yourself into a lethal spin, dealing 2325 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
+ Passive Slaughter:
Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
So lets say we a target wich is at 25% HP. The Base Damage of those skills will be something like this:
Executioner: 4644 physical damage (200% more damage)
Killer's Blade: 6192 Disease Damage (300% more, Potential minor defile proc and a heal when the target dies)
Whirling Blades: 3952 Physical Damage (70% more damage and aoe)
I dont see Executioner being so overperforming. At 25% HP Killers Blade is way better on Paper. Ppl just dont use it cause its clunky.
That's the most important aspect of the discussion right there though. Killer's Blade might be theoretically stronger on papter but no one one is able to spam it three times in a stun window. It's compounded by how often the game will dyshnc when someone manages to land a wrecking blow. So many times I get killed because I'm fighting someone, catch a d-swing from behind and drop dead with 2-3 executioner's on my recap that I never even saw on my screen.
Chilly-McFreeze wrote: »drkfrontiers wrote: »If a majority of people are using one ability, its generally because there's a reason to. How many 2H builds with this ability running around I wonder .
Not many I'm sure...
Makes me wonder, I see soooo many mag builds with flame staves. Are they OP? And almost every stam build uses Vigor. How can that be?
The reason is that they gutted each and every alternative weapon line a few patches ago. Or in some cases the alternatives weren't even there.
Where do you get your actual good spam from on StamSorc/DK/Warden?
Do you know not every class has easy access to major brutality, an execute or a non-cast time burst heal?
Not to mention the bad gap closer option on DW.
Unnerf DW and SnB. Give certain classes a better stamina toolkit. And you will see people running different setups again.
maddiniiLuna wrote: »Executioner is the cheapest and highest damage spammable in the game currently. Every single stamina class in Cyrodiil is running 2H dizzy execute spam. EVERY SINGLE STAMINA CLASS. Don't tell me it's balanced. Anybody can slap on a 2hander, spam dizzy and execute. Doesn't even require skill. This ability is indeed an Aprils joke from eso.
Tommy_The_Gun wrote: »I wish an "Assassin" class had at least comparable execute ability to the commonly available one...
volkeswagon wrote: »Why do we call to nerf stuff just because someone dies from it.