VaranisArano wrote: »Because ZOS stuck leads in pretty much every piece of content they could, including fishing.
Leads seem pretty equal opportunity to me; everyone has some content they absolutely hate that they have to do if they want the item.
IrishOphidia wrote: »VaranisArano wrote: »Because ZOS stuck leads in pretty much every piece of content they could, including fishing.
Leads seem pretty equal opportunity to me; everyone has some content they absolutely hate that they have to do if they want the item.
Which is fine, but it’s one thing to put leads in places where everyone has an equal opportunity to farm what they are looking for. It’s another thing to place them in a place where getting to them is completely up achievable because PvP zergs have caught onto the fact that people have to come through them to get it. It’s gotten to the point where large zergs have formed to farm the players coming into those zones and gate keeping an item.
IrishOphidia wrote: »I’m not speaking from a personal experience because I have everything I need from those areas, but I’m running into more and more lower level players who are getting frustrated that they can’t get the piece that they need because a group of players are zerging the zones and killing them before they can have a chance to acquire the piece they’re farming.
VaranisArano wrote: »PVP takes persistence and patience. Also, gatekeeping is kind of the point of PVP. You want AP, Tel Var, capturing the objective, or doing the quest in a PVP-enabled zone? ZOS expects you to go through other players to get it. They didn't forget that when they put a lead in IC.
If the PVP zergs have caught on, and you really don't want to group up with a PVP zerg of your own faction to fight them off, patience might be your best bet. PVPers tend to go where the conflict is. Wait until the rush dies down, and there will be less PVPers to fight or avoid.
IrishOphidia wrote: »Which is fine, but it’s one thing to put leads in places where everyone has an equal opportunity to farm what they are looking for. It’s another thing to place them in a place where getting to them is completely unachievable because PvP zergs have caught onto the fact that people have to come through them to get it. It’s gotten to the point where large zergs have formed to farm the players coming into those zones and gate keeping an item.
IrishOphidia wrote: »VaranisArano wrote: »Because ZOS stuck leads in pretty much every piece of content they could, including fishing.
Leads seem pretty equal opportunity to me; everyone has some content they absolutely hate that they have to do if they want the item.
Which is fine, but it’s one thing to put leads in places where everyone has an equal opportunity to farm what they are looking for. It’s another thing to place them in a place where getting to them is completely unachievable because PvP zergs have caught onto the fact that people have to come through them to get it. It’s gotten to the point where large zergs have formed to farm the players coming into those zones and gate keeping an item.
IrishOphidia wrote: »So exactly why are we putting mythic item leads in pvp zones where players are camping zones with large groups to kill people as they enter zones to find leads? Good job ZoS.
IrishOphidia wrote: »VaranisArano wrote: »Because ZOS stuck leads in pretty much every piece of content they could, including fishing.
Leads seem pretty equal opportunity to me; everyone has some content they absolutely hate that they have to do if they want the item.
Which is fine, but it’s one thing to put leads in places where everyone has an equal opportunity to farm what they are looking for. It’s another thing to place them in a place where getting to them is completely unachievable because PvP zergs have caught onto the fact that people have to come through them to get it. It’s gotten to the point where large zergs have formed to farm the players coming into those zones and gate keeping an item.
butterrum222 wrote: »Where are the leads in IC?
YandereGirlfriend wrote: »
This is a huge exaggeration.
I literally just went to PC-NA Imperial City and got the Malacath lead with little drama.
Just port to the City and check if your faction holds any of the areas. If they do, go there. Ask around in zone for any groups and join them, if available. If your side does not control any zones, port away and check back later.
It is reckless to charge into an enemy-controlled zone by yourself, even for regular PvP'ers.
Other PvP zones follow similar easy rules. Just a modicum of situational awareness, common sense, and, if necessary, patience, and you will be fine.
Putting something that a lot of players find valuable in a PvP zone to encourage PvP is the definition of good MMO design because it encourages player interaction. Similarly, you could switch 'PvP' with 'PvE' or any other side of the game and still end up with a true statement on the other side. At the end of the day, you would have come in to contact with players you would have never come into contact with had you been allowed to stay in your shell, and you also felt strongly enough about it that you had to come and make a post here, and that's what makes an MMO good.
There are, of course, outliers that will get salty at having their comfort zone moved and want to deconstruct that experience for other people. If you listen to the outliers all the time, you get a bad MMO because it discourages players playing with other players.
Simple as.
Leads go into pretty much most aspects of the game. Cyrodiil and IC are part of the game.
IrishOphidia wrote: »Like I said earlier, I’m not concerned about myself. I have all of my Mythics. I’m more interested in the effect this is having on newer players who aren’t as resourceful as veteran players.
Jimmy_The_Fixer wrote: »The Malcath Band is a PvP item. It’s a crippling liability in PvE content where critting is insanely important to damage output.
It’s a PvP item with PvP as a part of its acquisition, I see nothing wrong with that.
Taleof2Cities wrote: »I don't think that's the true purpose of this forums thread.
You've made it crystal clear that you don't like being (in your words) "forced" into PvP to chase leads ... and have posted many replies already to rebut statements contrary to that belief.
IrishOphidia wrote: »Jimmy_The_Fixer wrote: »The Malcath Band is a PvP item. It’s a crippling liability in PvE content where critting is insanely important to damage output.
It’s a PvP item with PvP as a part of its acquisition, I see nothing wrong with that.
I mean you’re labeling it a PvP set, but it’s not specifically a PvP set. Same as if I were to say Mother’s Sorrow is a PvE set so it shouldn’t be used in PvP.
It’s a Mythic. That a lot of players want and their frustrated when they can’t get to it because higher level players are keeping them from it.
IrishOphidia wrote: »Taleof2Cities wrote: »I don't think that's the true purpose of this forums thread.
You've made it crystal clear that you don't like being (in your words) "forced" into PvP to chase leads ... and have posted many replies already to rebut statements contrary to that belief.
Yes, I think I made it pretty clear that forcing people into content is poor development so I don’t see your point there. If you’d like to hop in group where I’ll link all of my mythic then just let me know when.
I run a discord and in that discord are lower level players who are voicing their frustrations and I decided to put them here. Just because I made a thread doesn’t mean I’m the one having the issue. Lul.
The suggestion was having more than one way to get leads so you’re not forcing people into content. Problem is nobody is “trying new playstyles” just to get a lead. Sorry to break it to ya, but like I said earlier, nobody is YouTubing PvP builds, buying/crafting/farming gear, and strapping in to go get a lead. So if that was the purpose of putting the leads there, it was a pretty epic fail.