Issue with the Perfect Scion morph Glurin is that the Swarming Scion morph does the job better for several reasons.
- The bat swarm's damage heals you which makes up for whatever health recovery debuff you're suffering through.
- It applies pressure to everything around you with a very large AOE.
- Mixes better with Blood Frenzy since you end up with more healing to keep it up longer.
- Awards the same 10k health, stamina, and magicka perfect scion gives.
Sure there are times you might think Perfect Scion would be better but all its really doing in the end is reducing the flame damage you're taking and makes your non-vampire abilities cheaper. At stage 1 the thing is whopping 314 ultimate which means there are better ultimates out there for DPS, Healing, and Tanking. If you're staying stage 1 and using Perfect Scion to activate all of the stage based passives you only get them active for about 18 seconds due to the long transformation into the Scion form. That's a massive down time for very little gain.
I tried to make a vampire work in PvP. Tried all the skills and slowly took them off my bars, leaving only mist form, which was available pre-Greymoor.
The whole kiss-curse mechanic is pointless when you give us a set of completely useless skills!
1. Blood for blood is a melee spammable which costs magica and synergies best with mag builds. Guess what - most mag builds are ranged (bar DK, and even they have a 7m range)
2. Mesmerise never hits the enemy because they have to be facing you so perfectly. Either adjust the angle of what "facing the player" is or change it to work like the NB fear.
3. Vampiric drain. This one is pure lol. You can choose to die within 3 seconds while dealing 500 damage/s and healing for 20 health (most builds have higher health regen than the damage you can deal with it). The stam morph. Oh dear. Don't get me started.
4. Damage buff skill. I guess it's good for bombers only but useless for anyone else.
5. Mist form: the only useful skill due to the stage 2 passive.
6. Ultimate. While it's pretty cool to turn into a rubber figurine and deal crazy damage (very often a suicide mission), the duration is too short. Perfect scion morph is useless!
You ascend to stage 5 and get no drawbacks. Honestly, that is a completely useless morph. With pumped up stats while in the form, the draw backs basically do not matter. You have enough health and healing and mag pool, that by the time you run out of resources or get low on health, the transformation is over - taking you into a really long animation, allowing enemy players to all gap close you, while you can't move.
I'm guessing eventually we'll see some changes, but as it is, the vampire is an RP thing for me at this stage.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
I tried to make a vampire work in PvP. Tried all the skills and slowly took them off my bars, leaving only mist form, which was available pre-Greymoor.
The whole kiss-curse mechanic is pointless when you give us a set of completely useless skills!
1. Blood for blood is a melee spammable which costs magica and synergies best with mag builds. Guess what - most mag builds are ranged (bar DK, and even they have a 7m range)
2. Mesmerise never hits the enemy because they have to be facing you so perfectly. Either adjust the angle of what "facing the player" is or change it to work like the NB fear.
3. Vampiric drain. This one is pure lol. You can choose to die within 3 seconds while dealing 500 damage/s and healing for 20 health (most builds have higher health regen than the damage you can deal with it). The stam morph. Oh dear. Don't get me started.
4. Damage buff skill. I guess it's good for bombers only but useless for anyone else.
5. Mist form: the only useful skill due to the stage 2 passive.
6. Ultimate. While it's pretty cool to turn into a rubber figurine and deal crazy damage (very often a suicide mission), the duration is too short. Perfect scion morph is useless!
You ascend to stage 5 and get no drawbacks. Honestly, that is a completely useless morph. With pumped up stats while in the form, the draw backs basically do not matter. You have enough health and healing and mag pool, that by the time you run out of resources or get low on health, the transformation is over - taking you into a really long animation, allowing enemy players to all gap close you, while you can't move.
I'm guessing eventually we'll see some changes, but as it is, the vampire is an RP thing for me at this stage.
kaisernick wrote: »No, i absolutly love myI tried to make a vampire work in PvP. Tried all the skills and slowly took them off my bars, leaving only mist form, which was available pre-Greymoor.
The whole kiss-curse mechanic is pointless when you give us a set of completely useless skills!
1. Blood for blood is a melee spammable which costs magica and synergies best with mag builds. Guess what - most mag builds are ranged (bar DK, and even they have a 7m range)
2. Mesmerise never hits the enemy because they have to be facing you so perfectly. Either adjust the angle of what "facing the player" is or change it to work like the NB fear.
3. Vampiric drain. This one is pure lol. You can choose to die within 3 seconds while dealing 500 damage/s and healing for 20 health (most builds have higher health regen than the damage you can deal with it). The stam morph. Oh dear. Don't get me started.
4. Damage buff skill. I guess it's good for bombers only but useless for anyone else.
5. Mist form: the only useful skill due to the stage 2 passive.
6. Ultimate. While it's pretty cool to turn into a rubber figurine and deal crazy damage (very often a suicide mission), the duration is too short. Perfect scion morph is useless!
You ascend to stage 5 and get no drawbacks. Honestly, that is a completely useless morph. With pumped up stats while in the form, the draw backs basically do not matter. You have enough health and healing and mag pool, that by the time you run out of resources or get low on health, the transformation is over - taking you into a really long animation, allowing enemy players to all gap close you, while you can't move.
I'm guessing eventually we'll see some changes, but as it is, the vampire is an RP thing for me at this stage.
1.Blood for blood: It costs health you thinking of the other morph and it works very very well with a magicka Nb, the magicka morph is pretty pointless except for solo play and even then its not great, i think having a increased ranged or a stun would make it more useful.
2.Mesmerise:your point is null here as hypnosis morph allows you to sun enemies around you not just in front of you.
3.Vampiric Drain: yes i agree with you here it is useless.
5:Mist Form: its mostly a ultility spell for certain situations but i do think mist should drain more magicka but makes you inviable (at least as a morph)
6:Ultimate: I have to agree here that it is far to short witch unlike WW has no way to keep it going, now if vampiric drain increased your scion form that might make both more useful but i really dont think its a brilliant skill.
The passives are fine imo espically at stage one but i do think they need a alternate way to decrease your stages other than a drink as it does make the fantisity of being a vampire and feeding very off putting if you dont have the drinks or cant get hold of them, (i can make them but there may be people who cannot)
NOOOOOO! I was going to get a Vampire bite today!
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
Agreed. More often than not, I'm using my class heals regardless of the cost because they keep me alive 10x better than the silly little drain.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
So tell me then, for example: if you were a Templar Tank with a small magicka pool and let's say concentrated more on building your health and resistances - what class heal do you have that is better than the Vampire Drain?
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
So tell me then, for example: if you were a Templar Tank with a small magicka pool and let's say concentrated more on building your health and resistances - what class heal do you have that is better than the Vampire Drain?
Spectral_Force wrote: »I love how so many people trying to defend the vampire rework say that everyone is mad because the sustain passive is gone.
No one is saying that, but keep punching that strawman.
The main issue is they created a toolkit that is mostly utility and then geared all the debuffs and passives to make being a vampire an active play style as if it was its own separate class. What we get is an incomplete mess like this that forces players to pick the abilities they need, but then fix all the issues with their class, weapon, and guild skill lines. It makes for a very unfun play style that is very unadaptable to different situations.
I honestly didn't worry too much about the changing of the recovery passive but the addition of the non-vampire cost increases was going way too far. This is an example of ZOS's love for over tweaking things and we all know what happened during and after the DoT meta. Getting rid of the non-vampire cost increases would be a step in the right direction for making vampire more fun and viable again, and then they could revert the old values on the PTS the vampire cost reduction buff was at to encourage players to use more of the skills. These two things combined would make players want to feed to progress their stage instead of sit at stage 1 like many are doing now.
Another thing they should do is either ramp up the damage of vampiric drain or have it heal a % of your max health instead of a % of your missing health. As it is right now there is a diminishing return the longer you keep the drain on and its a huge risk because you can be interrupted.
Also with Mesmerize they should really make the angle your target has to be at to be "looking at you" to something like 180 degrees instead of 90 degrees, because that's the same angle required in order for the game to have a character's head look at something. This means a character's head could be pointed at your character, but because you're like a couple degrees off from that 90 degree arc in front of them that they don't count as "looking at you". Its honestly ridiculous and stupid. Please change the rules of this skill ZOS.
^This. I also love how people are going "It's a curse, get over it" without actually understanding what the actual problems are with the current iteration of vampirism. We accept that there's a curse. That's not the point, nor the issue. The issue is that there are too many downsides for little to no reward. There's no power fantasy in being a suicidal thing that doesn't even feel vampiric. I'd rather take sun damage at this point for something better.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
You're right, I now recall some people saying this. In any case, for every one of them there is five people who have legitimate concerns.Spectral_Force wrote: »I love how so many people trying to defend the vampire rework say that everyone is mad because the sustain passive is gone.
No one is saying that, but keep punching that strawman.
Actually there have been a few that have come forward saying exactly that.
ZaroktheImmortal wrote: »The main issue is they created a toolkit that is mostly utility and then geared all the debuffs and passives to make being a vampire an active play style as if it was its own separate class. What we get is an incomplete mess like this that forces players to pick the abilities they need, but then fix all the issues with their class, weapon, and guild skill lines. It makes for a very unfun play style that is very unadaptable to different situations.
I honestly didn't worry too much about the changing of the recovery passive but the addition of the non-vampire cost increases was going way too far. This is an example of ZOS's love for over tweaking things and we all know what happened during and after the DoT meta. Getting rid of the non-vampire cost increases would be a step in the right direction for making vampire more fun and viable again, and then they could revert the old values on the PTS the vampire cost reduction buff was at to encourage players to use more of the skills. These two things combined would make players want to feed to progress their stage instead of sit at stage 1 like many are doing now.
Another thing they should do is either ramp up the damage of vampiric drain or have it heal a % of your max health instead of a % of your missing health. As it is right now there is a diminishing return the longer you keep the drain on and its a huge risk because you can be interrupted.
Also with Mesmerize they should really make the angle your target has to be at to be "looking at you" to something like 180 degrees instead of 90 degrees, because that's the same angle required in order for the game to have a character's head look at something. This means a character's head could be pointed at your character, but because you're like a couple degrees off from that 90 degree arc in front of them that they don't count as "looking at you". Its honestly ridiculous and stupid. Please change the rules of this skill ZOS.
^This. I also love how people are going "It's a curse, get over it" without actually understanding what the actual problems are with the current iteration of vampirism. We accept that there's a curse. That's not the point, nor the issue. The issue is that there are too many downsides for little to no reward. There's no power fantasy in being a suicidal thing that doesn't even feel vampiric. I'd rather take sun damage at this point for something better.
Well if they want it to be a curse well sure but then lets make vampires uber powerful cause they're vampires make them stronger than any others by that same logic. Then you'll have the same people going it's a curse get over it wanting it nerfed..
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
Agreed. More often than not, I'm using my class heals regardless of the cost because they keep me alive 10x better than the silly little drain.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
So tell me then, for example: if you were a Templar Tank with a small magicka pool and let's say concentrated more on building your health and resistances - what class heal do you have that is better than the Vampire Drain?
Dont templar tanks have that mega shield skill(forgot what it was called) and the ritual rebirth? I know that skill is expensive though but temps have almost no sustain issues. I dont know if that scales with max mag or not but with enough points into blessed it should enough to get you out of trouble, if you pop the shield skill first at least. But hey,you may be right, I'm ignorant to templar tanking. But I've seen peeps use them and they had no problem healing themselves when they needed. Plus you always have monster sets like earthgore if you dontfeel like running a burst.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
So tell me then, for example: if you were a Templar Tank with a small magicka pool and let's say concentrated more on building your health and resistances - what class heal do you have that is better than the Vampire Drain?
I'm unfamiliar with Templar as they're not really my style, but lets see. There's Rushed Ceremony, Healing Ritual, and Cleansing Ritual. Probably others, but I'm just looking at what seems to be the healing tree for now. I'd take any one of those over Drain any day for tanking. Sure, Drain is cheap and can potentially heal for a good amount if you let it run it's course, especially if you get dangerously low on health. But three seconds is a long damn time to stand there with your defenses down.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Nightlbades also have a nice health-based heal. Other classes (like Templar for example) don't. So it gives everyone access to an effective health-based heal. That's not a joke, Nova. It's handy, trust me. I use it on my Templar tank all the time and it saves my [snip].
[Edit for censor bypass.]
Every class has a heal that's better than drain. The ult regen on a tank is useful( if you somehow are struggling with ult regen which you shouldn't be). But on my necro or warden tank?? Lmaoo why would I use that when I can use scythe or polar winds? A burst heal that heals for much more vs. a channel skill that has diminishing returns and can be interrupted? Which would you use? And this skill in pvp? Lol just no. They should've made the skill so much more versatile and had it synergize more with the rest of the skills.
"This morph restores 5% of your missing stamina"
Lmaoo ^^ see that is a joke.
So tell me then, for example: if you were a Templar Tank with a small magicka pool and let's say concentrated more on building your health and resistances - what class heal do you have that is better than the Vampire Drain?
I'm unfamiliar with Templar as they're not really my style, but lets see. There's Rushed Ceremony, Healing Ritual, and Cleansing Ritual. Probably others, but I'm just looking at what seems to be the healing tree for now. I'd take any one of those over Drain any day for tanking. Sure, Drain is cheap and can potentially heal for a good amount if you let it run it's course, especially if you get dangerously low on health. But three seconds is a long damn time to stand there with your defenses down.
Templar heals require a significant investment to be worthwhile. So they are difficult to utilize effectively as a tank. Drain doesn't and heals far more effectively then either of those heals you mentioned. So I'll take drain any day over those two you mentioned.
schlaflos_inWien wrote: »it is not only about numbers.. its about usefullness! those numbers just represent, what the gameplay as vampire is now. at the end a vampire now runs out of resources very quickly. the vampire basically got a double-nerv now. not only we lost the reg, now we also have cost increase.
because you just want to be a vampire for passives using non-vampire skills as usual but vampire is a playstyle now and you must play vamp skills or don't be a vamp. and even if vampire is underachieving it's a problem only for ppl who want to have max numbers everytime
Lol you literally are gimping yourself if you use the other skills outside of BfB. These changes are underwhelming af and we saw this coming from miles away.
Drain is a great way for certain builds to get their health back and Mist Form is good for PvP. I use Vampire Skills outside of Blood for Blood all the time and they in no way "gimp" me.
Drain is a joke lol. It does give alot of heal but I have better heals on my mag blade that arent interuptable and actually provide more than just health. I swear it is so mind boggling that so many people are satisfied with these skill when they couldve been sooooo much more smh.
Different people see things differently. They clearly have explained they find some specific skills in the new design useful. That should not be mind-boggling by any means.