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zos, pls give us a non pvp cyrodiil server

  • xaraan
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    tbh, both sides of these type of discussions are usually a bit off IMO.

    SOME PvErs just want to easily farm whatever they desire without the need to really work for it, which is why we see more stuff like nMA dropping MA weapons now. The same folks complaining about having to go into Cyro are often the same ones complaining about rewards blocked behind HMs in PvE. So it's not even just about PvP, it's about wanting the stuff as easily as possible and not worrying about learning to play either part of the game. This isn't all PvErs or even all the ones complaining about the issue, but it's more than they realize.

    And SOME PvPrs are literally just game rules sanctioned trolls. They don't enjoy a good pvp fight, if they did, they wouldn't be hunting PvErs every event, they enjoy trolling others and feeling superior and having it not be against the ToS to troll them b/c "that's what PvP is." Doubly obvious when you see several of them ganging up on one PvEr like it was needed. Again, I'm not talking about all pvpers, and some of us that PvP enjoy hunting those guys and watching them panic when they run into someone else that pvps.

    I will say however, if I was running the game, I would do several things differently in cyrodiil. Some don't concern this topic, so I won't bother, but I would create a PvE version of the zone, any player that legitimately wanted to explore the zone and experience the story would enjoy the access, but every player that thought it was an easy way to do events or get leads would be upset, because all of that would still only drop in the PvP version of Cyrodiil.

    For me, it would be a way to offer additional content in a large zone and offer more instances of Cyrodiil at different times since the war started (in my mind I'd see Cyro turned into 3 versions: start of the war which would be the whole zone and pretty much cyrodiil as we know it and would be some sort of starter zone depending on how the game worked at the time it rolled out: ie if it happened now it would be lowbie pvp and no-CP. Then I would have a second version of cyro broken up into three zones and it would be a PvE like area with a different goal of being post 3-banner war and trying to recover the different areas as you worked for the factions to fight off the possessed imperial army and deadra (even making use of the temple (cloudruler?) we are locked out of currently where it looks like something was planned story wise). And then a final version that would be those three zones again, but PvP (post the PvE story) + (would like the smaller instances to hopefully improve performance and keep the fights closer together) and everyone could freely access any of the three zones because each one would be a different sort of pvp (i.e. a diff campaign) with some different rule sets to rank in and mix it up. Giving players reasons to go to different campaigns besides more than just population being capped or getting a zone controlled by their faction b/c it's dead. I'd roll these changes out along with an expansion focused on the other areas of Cyrodiil that have been unused. Could even have one be a fourth pvp campaign and the other be a PvE zone.

    Anyway, bit of a tangent there I guess, but at the end of the day, some rewards like the unique pvp motifs, the event rewards and leads would still drop from pvp instances of cyrodiil. Because the point is to require players to do different content to get rewards sometimes, be it pvp, trials, dungeons, exploration, fishing, etc. So I wouldn't be behind wrapping up freebies in a little bow so players that only want to do one thing in the game and not work for anything else can just have their way.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Jeremy
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    Iarao wrote: »
    many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. [snip] inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.

    A new zone wouldn't be necessary for this. They could just give players the option to flag off PvP so other players could not attack them.

    Bad things can happen, but Cyrodil is open enough to where it's possible to PvE there without too much interference from players. So I wouldn't let the PvP element deter you from exploring Cyrodil. Imperial City - or Gank City as it should be called - is the bigger offender when it comes to torturing PvE players.
    Edited by ZOS_ConnorG on June 16, 2020 4:13PM
  • CassandraGemini
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    Iarao wrote: »
    Sanguinor2 wrote: »
    Iarao wrote: »

    there are 4 zones. 3 different configurations plus one for under lev 50.

    No? Its the same Zone, just different instances with different rules, Nothing About the Zone itself changes.

    You beat me to it. There may be different instances, but the map itself is always the same, so I consider it one zone. You could argue that there is the IC, so maybe it's two zones, but then the IC is specifically PvPvE, so I would see it as something all of its own.

    there is pve in cyro, too. pve quests, too.

    Yes. If you had read my first post, you would know that I said I have all the pve-achievements from Cyro on one toon. Still, that doesn't change the fact that - as someone else said - Cyrodiil was designed with the thought in mind that if you go there you need to be aware that you can be killed by other players. That's a risk you have to take if you want to enter Cyro, and as I mentioned before, if you go to a dead campaign there is almost no risk at all.
    Also, if you haven't really been to Cyro, let me assure you: It is a very boring, empty map from a pve-perspective. But if you still want to go there, no one is stopping you. Select one of the dead campaigns and go for it. Sure, you might be killed a few times, but you'll get your stuff done, believe me.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Daemons_Bane
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    Before reading this, please note that I have only read the title of the post..

    NO.. Cyrodil is the designated PvP zone, and always have been.. It is literally the only zone with a risk involved, and such a zone needs to exist.. I am a diehard PvE'er and I hate the PvP in this game.. But I do not think it would be fair to take this away from the PvP players.. And it is really not too hard to explore the zone/quests in piece..
  • Taleof2Cities
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    It’s amazing how many forums threads are made about this topic ... but they're all the same:

    "I don't want to try a different playstyle so ZOS needs to change the game to suit my current playstyle."
  • Starlock
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    Lixiviant wrote: »
    I think this is a good point. Could we have like 1 day a year where you can run passive and get the rest of the dolmens and not get plummeted every time I venture into enemy territory? Just want that trophy bling. :D

    I've been in favor of creating a special instance of PvP zones during Midyear Mayhem for quite some time now. They have to create more campaigns anyway during these events, and splitting instances between people who actually want to PvP versus those who don't would probably be better overall for both types of players participating.

    As for a permanent PvE instance of Cyrodiil, I don't think it's necessary. I've gone in there myself to do exploration and the like and it's true that you barely ever run into another player if you aren't there to PvP. When you do, they've been doing the same thing as me and have no interest in engaging anyway. A permanent PvE instance of Imperial City, on the other hand? That would be fantastic. Remove the Tel Var, I don't care - I'd just like to really explore that place more.
  • hafgood
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    I was always reluctant to try PvP. My experiences of PvP came from games such as Runescape and I hated it. So I stuck to PvE.

    But then I dabbled, I risked Cyrodiil to get some event boxes, I wasn't ganked as every PvE player is led to believe will happen when they go through the gates. I even made it to Imperial City although I didn't have a clue what to do there! This was in the days when you accessed the City from the Cyrodiil map.

    And then I left it. Wasn't interested and would have agreed with the original poster.

    But then the social guild I'm in sent me an invite to a PvP guild they sister with. I stayed out of Cyrodiil, it was scary.

    Eventually though intrigue got the better of me, I started venturing in, first with friends and then on guild sky shard, delve and and dolmen runs.

    I started running with the PvP guild and found to my surprise that my preconceptions were wrong. Yes it can get salty but I've seen far worse in Grahtwood zone chat.

    I found the more I did it the better I understood it, the better I understood it the more enjoyment I got.

    Today I am working towards Grand Overlord and hopefully will get crowned Emp in the next couple of days.

    I have done all the PvE content. I have collected every book (eidetic memory) from Cyrodiil.

    Most PvPers will leave obvious PvErs alone. Not all, but most. Sometimes though PvErs bite back. I was doing a delve and one of those gankers decided to have a go at me.

    He died.

    I still consider myself a PvEr, but I do enjoy PvP.
    Nothing beats the buzz of running a scroll from Warden to Mnem
  • LuxLunae
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    I love you guys, you open my eyes.
  • idk
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    It seems very clear Zos intentionally put certain things behind the PvP wall such as the most significant ultimate used by tanks and healers in PvE, over 60 skill points, and the quests required for getting the PvE Hero of Tamriel title. As such I doubt Zos will have any interest in providing a PvE only Cyrodiil campaign anytime soon.

    It is not that hard. Just go into a low population campaign and be a little cautious. Considering I did all the PvE stuff in busy campaigns and faced few issues I expect those who want to avoid PvP will be just fine in a low pop campaign and rarely face an actual player who will attack them.
  • finehair
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    TBois wrote: »
    Can I get PvP enabled in all the other zones then?

    imagine; people taking scroll to the safest place in their faction. Their capital city, where most of the players are. And the other factions' invaders also go there by boat system (wayshrines are disabled in pvp) and have grand ol time on the way getting murdered/killing everyone. Doing the "defend against enemy alliance invading kind of quest such as in bleakrock"? too bad, now all of those npc are real enemy DC players who are ready to destroy anyone who dares to oppose their pillage.
    Taking a walk in auridon and enter that port town? all of the jackdaw raiders are now real pact players.
    ah and don't forget the enemy alliance players in delves too, no safe space to run. you gotta earn your place in this war.
    Gods, imagine the lag. imagine the smell of burning cables from zos hq.
  • AlnilamE
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    Iarao wrote: »
    Edaphon wrote: »
    Iarao wrote: »
    many of us would like to explore cyro.

    No one is stopping you from exploring the boring PvE stuff in Cyro.

    Despite what people here in the forums are telling you there aren't dozens of gankers waiting at every quest, skyshard or fishing spot.
    You can do all that stuff for hours, sometimes even days, without meeting another player.

    not when the pvp event is on. they sit in the places you need to go.

    So you want to benefit from the rewards of the PvP event without risk of PvP?

    If there was a PvE Cyrodiil, the event would not work there.

    And if you just want to explore and do the town quests and get the achievements, you can just do that when there are no events.

    PS: If you want tickets, just do scouting missions. They are the easiest to do and you rarely encounter someone along the way.
    The Moot Councillor
  • Oreyn_Bearclaw
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    Iarao wrote: »
    I dont really care about whether or not they make a no PVP Cyro. Seems incredibly boring to me, but what do I know. What bothers me is the perpetual ignorance that is being spread around about this being a gear issue, and not a L2P or just being scared to die (in a video game) issue. You dont need crazy gear to compete in Cyro. You just need to give it a go and accept that fact that you will probably die a lot in the beginning.

    oh yes you will die :) and you really need impen gear. and of course a second set of gear takes up slots in your bag/bank.

    Are you arguing that with a straight face? What the heck else is your bag and bank for? Do you know how stupidly easy it is to get a set of impen gear? You want a new zone over 10-12 inventory slots and gear that anyone who has put even an afterthought into crafting can make?

    News flash, without combat, cyrodiil is not a very interesting place.
  • karekiz
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    DAoC Co-Op Server system
    Edited by karekiz on June 15, 2020 6:23PM
  • Sarannah
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    Uhhm, since some of you claim you either never or hardly ever get killed by other players... why would you be against a PvE only Cyrodiil?
    If it basically does not change anything, it would just keep PvE players out of a PvP area. Which can only be good versus the lag issues that Cyrodiil seems to be having, according to many.

    The only reason I can think of for pvpers to actually be against something like this, is because they want access to easy PvE-player kills. Instead of actual PvP battles against a PvP opponent.
  • AlnilamE
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    Iarao wrote: »
    TBois wrote: »
    Can I get PvP enabled in all the other zones then?

    If we didn't have One Tamriel and everyone was segregated to their own factions like they were originally, I would say yes.
    Iarao wrote: »
    many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. [snip] inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.

    Uh, group up in PvP and you will be safe.

    not if we are all pve people. pvp has builds that can take out quite a large group. it's called a bomb. just think of the ap they get for that.

    Block and shield.

    Also, I've run in Cyrodiil with my guild many times exploring and doing town quests, just wearing whatever gear our characters have and 90% of the time we were undisturbed.

    The looming threat of PvP in your mind is far greater than reality. Just watch the map and avoid the frontlines and you should be fine.
    Edited by ZOS_ConnorG on June 16, 2020 4:13PM
    The Moot Councillor
  • tim99
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    The base topic of this game is the alliance war, and you ask for the only war zone to have no war.

    Na... its like in the rambo-movies....

    the war has been finished a long time ago, just a couple of people didnt realize it yet and still fighting at the end of the world each other, deep in the woods... without infrastructure... eating worms to survive... (mostly AD)

    while on the other side the 3 leader (yeah including the AD *** for... reasons ^^) of the alliances got together a lot times and a new shiny world is building up with a lot of luxury and a economic miracle ... (mostly EP+DC)

    :trollface:
    Edited by tim99 on June 15, 2020 6:37PM
  • Druid40
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    Why is anyone emotionally distraught over people wanting a PVE (what the game is about) zone that will not significantly impact them?
  • CMDR_Un1k0rn
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    Sarannah wrote: »
    Uhhm, since some of you claim you either never or hardly ever get killed by other players... why would you be against a PvE only Cyrodiil?
    If it basically does not change anything, it would just keep PvE players out of a PvP area. Which can only be good versus the lag issues that Cyrodiil seems to be having, according to many.

    The only reason I can think of for pvpers to actually be against something like this, is because they want access to easy PvE-player kills. Instead of actual PvP battles against a PvP opponent.

    Because it's not hard. Cyrodiil I mean. ZOS literally gave everyone free crit resist last patch, which was a big killer. Even the PvE content is balanced to be completed by players specced for PvP.

    Honestly, there is nothing to be scared of in PvP. And I highly recommend going into No-CP. There it is an equal playing field for anyone between 160 all the way to 810.

    As for skill-gap? That exists in PvE too. Trust me, a bit of practice and willingness to listen to people will get you very far in Cyrodiil. Really far.

    Nobody starts good.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • NoodleESO
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    Druid40 wrote: »
    Why is anyone emotionally distraught over people wanting a PVE (what the game is about) zone that will not significantly impact them?

    Now that is some bait

    Pve is what the game is about right, the first trailer(s) of the game say hello.

    It will significantly impact the whole game you can't just say it doesn't matter. Theres pvp servers filling up with "pve tagged" players causing more lag. Theres the problem of what will and won't drop in the zone. All of this cost money and nobody has even spit a word about monetizing it.
  • idk
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    Sarannah wrote: »
    Uhhm, since some of you claim you either never or hardly ever get killed by other players... why would you be against a PvE only Cyrodiil?
    If it basically does not change anything, it would just keep PvE players out of a PvP area. Which can only be good versus the lag issues that Cyrodiil seems to be having, according to many.

    The only reason I can think of for pvpers to actually be against something like this, is because they want access to easy PvE-player kills. Instead of actual PvP battles against a PvP opponent.

    Not at all. I do not look for such easy kills as it is fairly pointless. The only time I have killed players in a Cyrodiil quest area is they were attacking another player of my alliance. I just happened to be there doing my quests on a character.

    The reality is, Zos made a conscious decision to lock certain things behind Cyrodiil PvP. This is obvious since they placed the most desirable tanking/healing ultimate behind PvP and require the risk of PvP to have a chance to obtain over 60 of the skill points in this game. It is a rather obvious choice they made. Now we make our own choice.

    Personally, I would have no issue with a PvE Cyrodiili as long as all the skills, skill points, and sky shards available in PvP are not available by any means in a PvE instance of Cyrodiil. That only the quests and maybe dungeons/dolmens were available. If someone is not willing to risk the small chance of facing PvP in a low pop campaign they should not reap the real rewards either.
  • AlnilamE
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    Sarannah wrote: »
    Uhhm, since some of you claim you either never or hardly ever get killed by other players... why would you be against a PvE only Cyrodiil?
    If it basically does not change anything, it would just keep PvE players out of a PvP area. Which can only be good versus the lag issues that Cyrodiil seems to be having, according to many.

    The only reason I can think of for pvpers to actually be against something like this, is because they want access to easy PvE-player kills. Instead of actual PvP battles against a PvP opponent.

    Because it's unnecessary.

    PvE players don't lag up Cyrodiil (unless they decide to show up at keeps, that is).

    Also, Cyrodiil is designed with very bare-bones PvE. Just enough to entice people to come get the skyshards and achievements, and maybe they'll get curious and try out PvP.

    Most players will PvP and PvE at the same time. There are few players that do only one of them, and of those, there are even fewer that abhor the other content so much that they will not consider setting foot in it.

    So there's no reason for ZOS to cater to a vocal minority when it would take away the people who come to Cyrodiil "just for the skyshards" or "just for the event rewards" and they enjoy it and stay.
    The Moot Councillor
  • Iarao
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    mav1234 wrote: »
    Terrible idea. There is a good reason to have content in PvP zones that is for people that enjoy both PvP and PvE. If you don't like one, don't do it, the same way I do not do all PvE content and don't receive the rewards for it.

    The game SHOULD have different activities with DIFFERENT rewards. You don't NEED to do Cyrodill for any reason; you WANT to. And you CAN right now; you just refuse to. PvPers HAVE to do PvE content to be successful. And I think that, too, is okay.
    Jeremy wrote: »
    Iarao wrote: »
    many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. and for you whiny pvp people: NO. inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.

    A new zone wouldn't be necessary for this. They could just give players the option to flag off PvP so other players could not attack them.

    only a limited number of players can be in cyro per faction. flagging would take a spot from a pvper.
  • Iarao
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    Before reading this, please note that I have only read the title of the post..

    NO.. Cyrodil is the designated PvP zone, and always have been.. It is literally the only zone with a risk involved, and such a zone needs to exist.. I am a diehard PvE'er and I hate the PvP in this game.. But I do not think it would be fair to take this away from the PvP players.. And it is really not too hard to explore the zone/quests in piece..

    no one is asking pvpers to give up their zone :)
  • Iarao
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    AlnilamE wrote: »
    Iarao wrote: »
    Edaphon wrote: »
    Iarao wrote: »
    many of us would like to explore cyro.

    No one is stopping you from exploring the boring PvE stuff in Cyro.

    Despite what people here in the forums are telling you there aren't dozens of gankers waiting at every quest, skyshard or fishing spot.
    You can do all that stuff for hours, sometimes even days, without meeting another player.

    not when the pvp event is on. they sit in the places you need to go.

    So you want to benefit from the rewards of the PvP event without risk of PvP?

    If there was a PvE Cyrodiil, the event would not work there.

    And if you just want to explore and do the town quests and get the achievements, you can just do that when there are no events.

    PS: If you want tickets, just do scouting missions. They are the easiest to do and you rarely encounter someone along the way.

    no i dont. i was replying to someone else.
  • Iarao
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    Iarao wrote: »
    AlnilamE wrote: »
    Iarao wrote: »
    Edaphon wrote: »
    Iarao wrote: »
    many of us would like to explore cyro.

    No one is stopping you from exploring the boring PvE stuff in Cyro.

    Despite what people here in the forums are telling you there aren't dozens of gankers waiting at every quest, skyshard or fishing spot.
    You can do all that stuff for hours, sometimes even days, without meeting another player.

    not when the pvp event is on. they sit in the places you need to go.

    So you want to benefit from the rewards of the PvP event without risk of PvP?

    If there was a PvE Cyrodiil, the event would not work there.

    And if you just want to explore and do the town quests and get the achievements, you can just do that when there are no events.

    PS: If you want tickets, just do scouting missions. They are the easiest to do and you rarely encounter someone along the way.

    yes i do scouting missions. i have done the pvp event every time it has come out. doesnt do much for actually wanting to SEE cyro, does it?
  • Iarao
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    hafgood wrote: »
    I was always reluctant to try PvP. My experiences of PvP came from games such as Runescape and I hated it. So I stuck to PvE.

    But then I dabbled, I risked Cyrodiil to get some event boxes, I wasn't ganked as every PvE player is led to believe will happen when they go through the gates. I even made it to Imperial City although I didn't have a clue what to do there! This was in the days when you accessed the City from the Cyrodiil map.

    And then I left it. Wasn't interested and would have agreed with the original poster.

    But then the social guild I'm in sent me an invite to a PvP guild they sister with. I stayed out of Cyrodiil, it was scary.

    Eventually though intrigue got the better of me, I started venturing in, first with friends and then on guild sky shard, delve and and dolmen runs.

    I started running with the PvP guild and found to my surprise that my preconceptions were wrong. Yes it can get salty but I've seen far worse in Grahtwood zone chat.

    I found the more I did it the better I understood it, the better I understood it the more enjoyment I got.

    Today I am working towards Grand Overlord and hopefully will get crowned Emp in the next couple of days.

    I have done all the PvE content. I have collected every book (eidetic memory) from Cyrodiil.

    Most PvPers will leave obvious PvErs alone. Not all, but most. Sometimes though PvErs bite back. I was doing a delve and one of those gankers decided to have a go at me.

    He died.

    I still consider myself a PvEr, but I do enjoy PvP.
    Nothing beats the buzz of running a scroll from Warden to Mnem

    i have been to cryo. i have helped to take keeps & defend them; been in long battles; chased down enemies; helped a guildmate become empress. that is NOT exploring cyro. and it is very draining to me.
  • starbuck1771b14_ESO
    Iarao wrote: »
    many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. and for you whiny pvp people: NO. inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.

    [snip] as someone who has been here since 2014 you know it isn't going to happen. [snip] take your PvP lashes like everyone else.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 16, 2020 4:26PM
  • CMDR_Un1k0rn
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    Iarao wrote: »
    hafgood wrote: »
    I was always reluctant to try PvP. My experiences of PvP came from games such as Runescape and I hated it. So I stuck to PvE.

    But then I dabbled, I risked Cyrodiil to get some event boxes, I wasn't ganked as every PvE player is led to believe will happen when they go through the gates. I even made it to Imperial City although I didn't have a clue what to do there! This was in the days when you accessed the City from the Cyrodiil map.

    And then I left it. Wasn't interested and would have agreed with the original poster.

    But then the social guild I'm in sent me an invite to a PvP guild they sister with. I stayed out of Cyrodiil, it was scary.

    Eventually though intrigue got the better of me, I started venturing in, first with friends and then on guild sky shard, delve and and dolmen runs.

    I started running with the PvP guild and found to my surprise that my preconceptions were wrong. Yes it can get salty but I've seen far worse in Grahtwood zone chat.

    I found the more I did it the better I understood it, the better I understood it the more enjoyment I got.

    Today I am working towards Grand Overlord and hopefully will get crowned Emp in the next couple of days.

    I have done all the PvE content. I have collected every book (eidetic memory) from Cyrodiil.

    Most PvPers will leave obvious PvErs alone. Not all, but most. Sometimes though PvErs bite back. I was doing a delve and one of those gankers decided to have a go at me.

    He died.

    I still consider myself a PvEr, but I do enjoy PvP.
    Nothing beats the buzz of running a scroll from Warden to Mnem

    i have been to cryo. i have helped to take keeps & defend them; been in long battles; chased down enemies; helped a guildmate become empress. that is NOT exploring cyro. and it is very draining to me.

    Okay. Well then let me assure you. There's really not that much to explore. Seriously. PvE is that basic here. It's all about the war here.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Iarao
    Iarao
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    Iarao wrote: »
    I dont really care about whether or not they make a no PVP Cyro. Seems incredibly boring to me, but what do I know. What bothers me is the perpetual ignorance that is being spread around about this being a gear issue, and not a L2P or just being scared to die (in a video game) issue. You dont need crazy gear to compete in Cyro. You just need to give it a go and accept that fact that you will probably die a lot in the beginning.

    oh yes you will die :) and you really need impen gear. and of course a second set of gear takes up slots in your bag/bank.

    Are you arguing that with a straight face? What the heck else is your bag and bank for? Do you know how stupidly easy it is to get a set of impen gear? You want a new zone over 10-12 inventory slots and gear that anyone who has put even an afterthought into crafting can make?

    News flash, without combat, cyrodiil is not a very interesting place.

    i can make impen gear. my bags & banks are pretty full up (i teef alot and only have slots for 4 trader guilds), and i would guess that applies to a large chunk of eso players. maybe not.. i already keep an extra set of gear for sneaking (and no, i am not sneaking across cryo :) ). if you read my posts you will see why i really dont like pvp much. i'm not sure how many would come over to cyro to look around. might could find some pretty spots. maybe only me. dont know. ditto for ic.
  • Iarao
    Iarao
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    idk wrote: »
    It seems very clear Zos intentionally put certain things behind the PvP wall such as the most significant ultimate used by tanks and healers in PvE, over 60 skill points, and the quests required for getting the PvE Hero of Tamriel title. As such I doubt Zos will have any interest in providing a PvE only Cyrodiil campaign anytime soon.

    It is not that hard. Just go into a low population campaign and be a little cautious. Considering I did all the PvE stuff in busy campaigns and faced few issues I expect those who want to avoid PvP will be just fine in a low pop campaign and rarely face an actual player who will attack them.

    none of those things would be avail in the pve cyro.
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