As long as it's as clunky mechanic as it is now, it should not cost anything.
@ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.
i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!
https://www.youtube.com/watch?v=010KyIQjkTkI can sympathize with the frustration. I don't see alot of rabbit-pvpers in Cyrodiil. But I can understand how it can be obnoxious to maintain a combat exchange when another player that is flopping about. Since we aren't ninjas maybe the first step should be to disable the ability to attack while in air and a second after you land for the logic of centering yourself. Or perhaps jumping should impose a debuff of increased damage taken since a player isn't in a defensible position while reaching for the sky.
There is alot of practical sense in the comment in the amount/weight of gear affecting your ability to jog/jump/run and how that should affect your stamina depletion. I would worry about how much that might jack up the lag on the Cyro server trying to track that which can be rough as it is.
@ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.
i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!
@ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.
i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!
Jumping doesn't make you harder to hit. It makes me want to hit you more, but no, it doesn't make you harder to hit. The opposite in fact. Before the lag got real bad I used to enjoy timing my stuns to hit them right at the apogee of their jump. For some reason that always amused me, knocking fools out of the air like swatting flies.
jumping is related to combat if people are jumping during combat to avoid getting shot. by contrast, sneak doesn't directly relate to combat, and it costs stamina
i don't believe everything should cost stamina and i never said that, so don't put words in my mouth. this topic is related to jump costing stamina and nothing else.
the point is: all combat abilities cost stamina except for jump. it shouldn't be that way. and sorry, jump is a combat ability. in pvp, it is very much a combat ability. there are times when it goes on for several minutes.
to all you who like to jump: great...i like to sprint...shall that cost no stamina too?