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YES! A VIABLE HYBRID BUILD? THANK YOU ZOS! I AM SO EXCITED FOR THIS!

  • starkerealm
    starkerealm
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    I just feel bad for slowing down the rest of my group because of my own selfish playstyle. Should THEY have to take extra time and care because I deliberately choose to be half strength?

    That's the thing, this set will not put you at, "half strength."

    A large part of that is, you'll be at pen cap for both damage sets, with reasonable weapon/spell damage.
  • Bigevilpeter
    Bigevilpeter
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    What about Attribute points investment? you will lose a lot of max stats on both sides
  • starkerealm
    starkerealm
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    What about Attribute points investment? you will lose a lot of max stats on both sides

    That's the wacky thing. You can get to 30k on both stats pretty painlessly. Now, 30k max with 2.2k resting damage isn't great, but it is good enough.
  • GreenhaloX
    GreenhaloX
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    Omg.. 2H greatsword and staff build. :s
  • Kalik_Gold
    Kalik_Gold
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    My battle axe / ice staff Warden is waiting for these sets.


    .
    Edited by Kalik_Gold on September 24, 2019 12:36PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Valion
    Valion
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    Heja folks,
    sorry for the necromancing, first of all.

    Then again, this thread is something that should not fall out of attention, somehow.
    At least for the time being.

    I've been working on hybrid setups ever since the game came out, first because I wanted to have sets that will help me leveling up (VET/CP+) and experimenting around quite a bit.
    That's why I come up with this comment:
    The advised build is an awesome example of thinking outside the box.
    Thank you, Nyladreas.
    With all due respect - we've come the same path.

    I always play vampiric Dunmer, so I must admit, it was a bit obvious that the new role for this race would be found "in between lines".
    Being used to it and having my sets collected around it, I zero in on Stamina, but I also make use of Magicka more then ever.
    Mainly, I make significant use of Sap Essence, majoring Brutality and Sorcery while hitting hard with magic damage and healing myself and others. Pretty sure it'll be nerfed, but until then.. Wow!
    I'm experienced in the use of Molag Kena, but the other shown options are awesome, too.
    Thank you again, Nyladreas, and you others pointing them out.
    I sometimes run out of ressources, to be honest, but then again, my build doesn't need the Weapon Crit Potion, so I can make up for it with my very own brew of Tri Stats.
    (I've chosen to take Triunes and Prismatics, so the pools are quite stressable.)
    Reave (!), Leeching Strikes and even an off-hand "Glyph of Absorb Stamina" come into play.

    I'm currently thinking about other options since it's fun to play around, but this is my recent approach:

    I've wiped the dust off of my olde Twice-Born Star set, since it too is kind of a Jack of all trades (read: Master of none).
    There, you've actually got quite a lot of options, since a combination of many Mundus Stones is possible.
    The Lover, of course, if you're on your own. (As said before, it actually is a hybrid Mundus to begin with.)
    But if you're in Trials, and penetration caps are achieved elsehow?
    Mer, there is a whole new perspective to be won!

    Then, there's the infamous Warrior, at least for my 2/3 Hyblade* it still rocks.
    I crack the 6000 Weapon Damage every now and then while keeping well over 4000 Spell Damage, too.

    But actually, I've done a bit of math and went back in time, so to say:
    The Thief and the Shadow have a nice little renaissance, at least if you go all out on Divines.
    (Think of it:
    You add a constant amount of 2338 Critical Rating - which is amongst the strongest given options for 5th set bonus.)

    I rotate and bar swap heavily, weaving like a yarnwinder, and using a combination of Crushing Weapon and Surprise Attack as spamables, and I manage to solo some World Bosses by now.

    What are your opinions on this matter?
    Any new experiences?

    With kind regards,
    Valion


    * Just came up with this, since I still can't convince myself to split away from Stamina.
    What do you think of the name?
    Edited by Valion on January 5, 2020 5:23PM
    "What does not redound to the swarm's advantage, that does not serve the single bee either."
    - Marc Aurel
  • Valykc
    Valykc
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    Well maybe since they are homogenizing spell resistance and physical resistance into simply “armor”, maybe they will homogenize spell damage and physical damage into “Attack” or something. Giving everyone the ability to play hybrids without sacrificing much damage, although this would still require a complete rework of CP to be viable.
    Edited by Valykc on January 5, 2020 5:41PM
  • Reistoph
    Reistoph
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    https://en.uesp.net/wiki/Special:EsoBuildData?id=246011 this are the one that I build, you can take a look and give some comments, as I've tried to optimized this build that it can even done veteran dungeon. BOL is about 12K so yeah, hybrid.
  • Josira
    Josira
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    Nyladreas wrote: »
    Even without CP your max resources will always be lower than a pure build, meaning damage will always be lower.

    So I still don't see a hybrid being better than a pure build for dealing damage - especially in PvE (where pure damage is even more important)

    I can see that, however, that statement isn't always true. This is an entirely different situation but I have many builds that don't always go for just super high pure damage. I have made very successful builds that don't even have the full 64 points in their main resource.

    Anyways, I just hope Zenimax finds a way to give us a fully viable working hybrid one day. This is already a good sign!

    Weapon and Rune/Book/Orb skill line next expansion?!

    lmao we got a mobile game and a vampire rework that turns vampires into [snip]

    [Edited to remove Inappropriate Content]
    Edited by ZOS_ConnorG on June 13, 2020 5:45PM
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • Vevvev
    Vevvev
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    What an odd thread to necro.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • geonsocal
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    not every build is gonna be "meta"...I've had a hybrid stamplar for years...set up with SnB and lightning destro...

    I just couldn't let go of using breath of life and the jesus beam...

    both bars work well for up close and ranged fighting...also, have him set up as a werewolf...use werewolf form a lot in cyro melee battles...
    Edited by geonsocal on June 13, 2020 8:40PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • idk
    idk
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    Nyladreas wrote: »
    idk wrote: »
    Even without CP your max resources will always be lower than a pure build, meaning damage will always be lower.

    So I still don't see a hybrid being better than a pure build for dealing damage - especially in PvE (where pure damage is even more important)

    This very much. I doubt Zos will homogenize the game to the point a hybrid build will do just as much DPS as a pure build, hence truly be viable. Though it is great OP is happy.

    Well if ZOS made hybrids the meta everyone would have the same exact build with just a couple tiny tweaks due to class skills.

    That would suck a great deal, but bringing a hybrid up to the par with most builds is really great as long as they don't overdo it.

    Very true and Zos seems very intent on making us choose and that includes hybrid DPS builds not performing as well as pure builds in PvE. Granted, they do well in PvP, and pretty much every experienced trial tank is a hybrid so they have their place.
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