Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Please do something about Warden Bears

  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
    Edited by Lysette on June 11, 2020 12:41AM
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?

    There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?
    Edited by Lysette on June 11, 2020 12:53AM
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Yes, as a Warden Main i to dont like the AI of the pet, and would prefer it not be a pet summon (taking up 2 slots) or only have 1 morph that is, and scale the damage for both like Soul Trap.
    PS NA
    Have played all classes.
    Warden Main
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Lysette wrote: »
    mairwen85 wrote: »
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?

    There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?

    One post, not the entire thread. Try to target your responses or focus on the general topic.

    But "more tolerance" :lol: how about consideration?

    When the bear's fat furry arse is blocking a door or the entire crafting bench, or whatever else. And when the caster is theirself unable to do something because bear... Smh.

    There are many options to make this more user friendly and socially less annoying for everyone without losing anything. So rather than in-fighting and nitpicking nonsensical non-arguments, why not suggest something that could work?
    Edited by mairwen85 on June 11, 2020 1:04AM
  • Saccopharynx
    Saccopharynx
    ✭✭✭
    Honestly big mood.

    I have a dedicated Warden Ice-Tank, and I went this direction after getting annoyed at the bear (specifically it attacking things I was trying to sneak around). Thankfully having bear only on one bar meant I could get rid of it simply by swapping to the back bar to dismiss it, but I found it's use as a back-up target for enemies to focus on entirely pointless to me after a while.

    I fish a lot, like.."there's no reason for this much fish" a lot, but having the bear block me from clicking on fishing holes was driving me crazy. Clicking anything the bear was blocking in general was driving me crazy. Add this into slowly changing my character over to a pure Tank with a dedicated DPS Sorc player that always joined me? That's three pets now blocking everything. Three whole pets fish-blocking me. Three whole entire pets not letting me collect loot off enemies. Three whole entire solid pets not letting me pick up lore books. Three wh-

    If bear would just let me click things? That would make me happy.
    Xbox NA EST (10pm-3am hours) - Find me In-Game @Saccopharynx
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    Lysette wrote: »
    mairwen85 wrote: »
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?

    There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?

    One post, not the entire thread. Try to target your responses or focus on the general topic.

    But "more tolerance" :lol: how about consideration?

    When the bear's fat furry arse is blocking a door or the entire crafting bench, or whatever else. And when the caster is theirself unable to do something because bear... Smh.

    There are many options to make this more user friendly and socially less annoying for everyone without losing anything. So rather than in-fighting and nitpicking nonsensical non-arguments, why not suggest something that could work?

    what would work - more tolerance would work for example - there is a lot what bothers me as well with people's behavior, a whole lot - but I try to be tolerant and let them have their way. and if I really can't deliver writ wares, there are other spots in the world where I can deliver those - and a lot are very near to a wayshrine - more tolerance could work - my suggestion.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Lysette wrote: »
    mairwen85 wrote: »
    Lysette wrote: »
    mairwen85 wrote: »
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?

    There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?

    One post, not the entire thread. Try to target your responses or focus on the general topic.

    But "more tolerance" :lol: how about consideration?

    When the bear's fat furry arse is blocking a door or the entire crafting bench, or whatever else. And when the caster is theirself unable to do something because bear... Smh.

    There are many options to make this more user friendly and socially less annoying for everyone without losing anything. So rather than in-fighting and nitpicking nonsensical non-arguments, why not suggest something that could work?

    what would work - more tolerance would work for example - there is a lot what bothers me as well with people's behavior, a whole lot - but I try to be tolerant and let them have their way. and if I really can't deliver writ wares, there are other spots in the world where I can deliver those - and a lot are very near to a wayshrine - more tolerance could work - my suggestion.

    Will you forgo lootable corpses and unsummon/resummon for loot, chests, heavy sacks too? If the only way out is blocked, run around for a bit until the bear is repositioned that you can use the door. That's if you're the caster, you can't affect that if you're not.

    So yes, people with combat pets should be more considerate, the onus is on them in that regard, but they don't have to be tolerant of a jank designed pet when there are 'actual' options that should have been considered before the thing was even introduced to the game.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    Lysette wrote: »
    mairwen85 wrote: »
    Lysette wrote: »
    mairwen85 wrote: »
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?

    There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?

    One post, not the entire thread. Try to target your responses or focus on the general topic.

    But "more tolerance" :lol: how about consideration?

    When the bear's fat furry arse is blocking a door or the entire crafting bench, or whatever else. And when the caster is theirself unable to do something because bear... Smh.

    There are many options to make this more user friendly and socially less annoying for everyone without losing anything. So rather than in-fighting and nitpicking nonsensical non-arguments, why not suggest something that could work?

    what would work - more tolerance would work for example - there is a lot what bothers me as well with people's behavior, a whole lot - but I try to be tolerant and let them have their way. and if I really can't deliver writ wares, there are other spots in the world where I can deliver those - and a lot are very near to a wayshrine - more tolerance could work - my suggestion.

    Will you forgo lootable corpses and unsummon/resummon for loot, chests, heavy sacks too? If the only way out is blocked, run around for a bit until the bear is repositioned that you can use the door. That's if you're the caster, you can't affect that if you're not.

    So yes, people with combat pets should be more considerate, the onus is on them in that regard, but they don't have to be tolerant of a jank designed pet when there are 'actual' options that should have been considered before the thing was even introduced to the game.

    I have wardens as well - I know my bear will hinder me to pick up something and I adjust my movement pattern to it -because I know my bear, I can pick up everything with this movement pattern, the bear will not be in the way then - just learn how your bear behaves and adapt to it - like any pet owner would.

    It is an animal not an automaton - it is pretty immersive that it behaves in ways you might not like, but you can learn to deal with it.
    Edited by Lysette on June 11, 2020 1:23AM
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Lysette wrote: »
    mairwen85 wrote: »
    Lysette wrote: »
    mairwen85 wrote: »
    Lysette wrote: »
    mairwen85 wrote: »
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?

    There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?

    One post, not the entire thread. Try to target your responses or focus on the general topic.

    But "more tolerance" :lol: how about consideration?

    When the bear's fat furry arse is blocking a door or the entire crafting bench, or whatever else. And when the caster is theirself unable to do something because bear... Smh.

    There are many options to make this more user friendly and socially less annoying for everyone without losing anything. So rather than in-fighting and nitpicking nonsensical non-arguments, why not suggest something that could work?

    what would work - more tolerance would work for example - there is a lot what bothers me as well with people's behavior, a whole lot - but I try to be tolerant and let them have their way. and if I really can't deliver writ wares, there are other spots in the world where I can deliver those - and a lot are very near to a wayshrine - more tolerance could work - my suggestion.

    Will you forgo lootable corpses and unsummon/resummon for loot, chests, heavy sacks too? If the only way out is blocked, run around for a bit until the bear is repositioned that you can use the door. That's if you're the caster, you can't affect that if you're not.

    So yes, people with combat pets should be more considerate, the onus is on them in that regard, but they don't have to be tolerant of a jank designed pet when there are 'actual' options that should have been considered before the thing was even introduced to the game.

    I have wardens as well - I know my bear will hinder me to pick up something and I adjust my movement pattern to it -because I know my bear, I can pick up everything with this movement pattern, the bear will not be in the way then - just learn how your bear behaves and adapt to it - like any pet owner would.

    I'd rather zos address a core design flaw in combat pets that's been present since release.
    Edited by mairwen85 on June 11, 2020 1:25AM
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    Well, players are targetable in pvp situations and even out of combat (you can see their names, levels and account IDs), but you still can talk to a banker even if there's 20 people stacked in front of him. They should just make it so the same rule applies to bears and the problem would be solved.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    Well, players are targetable in pvp situations and even out of combat (you can see their names, levels and account IDs), but you still can talk to a banker even if there's 20 people stacked in front of him. They should just make it so the same rule applies to bears and the problem would be solved.

    hm, yes I didn't think of the bank - I use a personal banker. Problem is, most banks have as well strong boxes and so there can be criminal attempts and there is a guard in a bank most of the time as well - the criminal warden problem I mentioned.
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    Well, players are targetable in pvp situations and even out of combat (you can see their names, levels and account IDs), but you still can talk to a banker even if there's 20 people stacked in front of him. They should just make it so the same rule applies to bears and the problem would be solved.

    hm, yes I didn't think of the bank - I use a personal banker. Problem is, most banks have as well strong boxes and so there can be criminal attempts and there is a guard in a bank most of the time as well - the criminal warden problem I mentioned.

    Yeah, I do not support that idea. Making permanent pets "illegal" would be super annoying, especially for console players who don't have access to auto-desummon addons. Even necromancer's temporary summons can sometimes trigger bounty in a middle of nowhere if you've been noticed by a traveling npc.
    Edited by LadyNalcarya on June 11, 2020 8:40AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?

    It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?

    Well, players are targetable in pvp situations and even out of combat (you can see their names, levels and account IDs), but you still can talk to a banker even if there's 20 people stacked in front of him. They should just make it so the same rule applies to bears and the problem would be solved.

    hm, yes I didn't think of the bank - I use a personal banker. Problem is, most banks have as well strong boxes and so there can be criminal attempts and there is a guard in a bank most of the time as well - the criminal warden problem I mentioned.

    That's irrelevant and has no bearing (excuse the unintentional pun) on what LadyNalcarya said about other players being both targetable and click-through. Why would your decision to pick a lock change that?
    Edited by mairwen85 on June 11, 2020 7:19AM
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    I always smile when I see someone using the bear in pvp...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • jm42
    jm42
    ✭✭✭✭
    I'm saying this AS a Warden with a bear, but it's been really pissing me off lately. Sure it's useful in combat, but trying to do day-to-day things are a nightmare. They constantly stay aggro'd to enemies I'm trying to escape from, always dash in front of me after combat so its standing directly on the thing I just killed meaning I have to move it out of the way to loot it, and when I try fishing the damn thing keeps running in front of me so I can't even go idle. I need to keep repositioning to activate the fishing spot. All of this could be fixed by either making them intangible so we can activate things through them or simply toggling them on and off out of combat. I don't want to give up my bear support, but GD it's getting tiring.

    I usually unsummon my bear while fishing/writsing etc
  • prof-dracko
    prof-dracko
    ✭✭✭✭✭
    Lysette wrote: »

    I have wardens as well - I know my bear will hinder me to pick up something and I adjust my movement pattern to it -because I know my bear, I can pick up everything with this movement pattern, the bear will not be in the way then - just learn how your bear behaves and adapt to it - like any pet owner would.

    It is an animal not an automaton - it is pretty immersive that it behaves in ways you might not like, but you can learn to deal with it.

    I get that the AI is can be unpredictable sometimes, but one of my biggest complaints is that when I'm fighting an enemy the bear will ALWAYS run right on top of it once combat is finished. Every time. When I'm fishing the bear will ALWAYS dash in front of my character. There are two easy fixes I can think of there. Either find a way to stop the bear readjusting itself in that way or just make it non-targetable out of combat.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pets in towns cause me a lot less frustration than duelists around wayshrines, to be honest.
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.

    At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tandor wrote: »
    Pets in towns cause me a lot less frustration than duelists around wayshrines, to be honest.

    not to forget apex mounts and their non-optimized effects causing stutter - mainly noticeable at wayshrines as well.

    As far as my bear goes, I just summon him in unknown terrain and often not even there - my warden can well do without him most of the time; but even when he is out, I got so used to his behavior and when I want to pickup something I just move towards it and a little backwards and my bear will not be in the way - he turns around and moves behind me. I have not even a problem when sneaking and he is out - I know on which side he will follow and adjust my sneak approach to it.
    Edited by Lysette on June 11, 2020 1:22PM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.

    At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.

    and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.
  • JPS
    JPS
    ✭✭✭✭
    Being able to ride the bear would make up for all the bad stuff. He can go about his business and bite enemies as usual but I would be chillin right there behind his head on his back livin it up like a boss

    Let the record reflect that butterrum wants to go 'bearback'....
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Lysette wrote: »
    yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.

    At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.

    and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.

    Giving more options and build diversity is not ruining the class per se, but I also don't agree it's a solution to the particular topic at hand. Ideally a minor QoL change to all pets (sorc and warden) that addresses it is better and doesn't ruin anything. As others have mentioned, make the damned things click-through is the most minor change that makes everyone happy. However, given ZOS history of monkey's paw implementation for everything, I understand your concern and why you feel the class is under attack no matter what people suggest. But at the same time, it's been a bone of contention for too long not to have something done. It's a huge design flaw and as player volumes increase becomes more of an issue. It needs to change.
    Edited by mairwen85 on June 11, 2020 3:24PM
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    I'm saying this AS a Warden with a bear, but it's been really pissing me off lately. Sure it's useful in combat, but trying to do day-to-day things are a nightmare. They constantly stay aggro'd to enemies I'm trying to escape from, always dash in front of me after combat so its standing directly on the thing I just killed meaning I have to move it out of the way to loot it, and when I try fishing the damn thing keeps running in front of me so I can't even go idle. I need to keep repositioning to activate the fishing spot. All of this could be fixed by either making them intangible so we can activate things through them or simply toggling them on and off out of combat. I don't want to give up my bear support, but GD it's getting tiring.

    Let them use the logic the banker uses and the problem would go away. He is always running out of the way exactly when I want to click on him. Grrrr....
    PC
    PS4/PS5
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.

    At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.

    and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.

    Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.

    If you can come up with a better way to fix these issues. By all means. Tell us.
    Edited by ESO_Nightingale on June 11, 2020 10:42PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.

    At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.

    and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.

    Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.

    If you can come up with a better way to fix these issues. By all means. Tell us.

    you don't like the AI and at the same time you want ZOS to reduce the bear's damage - why? I like the bear as it is (and it's damage), it is an animal and it doesn't behave like an automaton but is just somewhat predictable, but otherwise can be in the way at times. This is pretty immersive, like it or not, but it is immersive. Did you never have a dog or something?

    The bear is not a drone - so the control you have over how he fights is limited - if you are not comfortable with that, then just don't try to be a warden - you are not a nature lover in this case, but more a drone driver type - and that is not a warden.

    You can direct the bear though, at least on pc you can -there is the animal control button (Y in my case) where you can call him back or send him to attack a specific foe. Without specific orders he will just go against any threat coming up first and he will try to protect you throwing himself into harm's way - that's his role and he does it well.

    The bear is the eternal guardian of the warden - a security feature - I don't know if you ever had to rely on body guards or something similar - I had to and you want them as powerful as possible - to dumb down the bear's damage goes against the notion of it being your guardian. It is the warden's iconic feature and it's role is to protect the warden - so the bear has to be strong to be able to do that. The reason you want the bear to be weaker is because you don't like him and want to use something else instead - and that is trying to ruin the class to me. The bear is the ultimate of the animal companion subclass - it has to be worth of the title ultimate.
    Edited by Lysette on June 12, 2020 6:36AM
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.

    At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.

    and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.

    Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.

    If you can come up with a better way to fix these issues. By all means. Tell us.

    you don't like the AI and at the same time you want ZOS to reduce the bear's damage - why? I like the bear as it is (and it's damage), it is an animal and it doesn't behave like an automaton but is just somewhat predictable, but otherwise can be in the way at times. This is pretty immersive, like it or not, but it is immersive. Did you never have a dog or something?

    The bear is not a drone - so the control you have over how he fights is limited - if you are not comfortable with that, then just don't try to be a warden - you are not a nature lover in this case, but more a drone driver type - and that is not a warden.

    The bear is the eternal guardian of the warden - a security feature - I don't know if you ever had to rely on body guards or something similar - I had to and you want them as powerful as possible - to dumb down the bear's damage goes against the notion of it being your guardian. It is the warden's iconic feature and it's role is to protect the warden - so the bear has to be strong to be able to do that.

    You phrase it like i am the only one who doesn't like the AI. that's not true as others have already expressed. and there are so many situations where the bear just bugs out. for me, it sometimes doesn't even use the ultimate i pressed but it still consumes my points, I've had it be completely gone only to reappear later and sometimes it's just attacking something that is 40 meters away when i am getting attacked by something up close that is more of a threat. It feels like crap to use a lot of the time. And it doesn't work in some trials correctly, specifically in MoL where it bugs out at boss rooms and has to be re-summoned and SS where it's heavy attacks don't even hit the dragons. i want the bear to work as intended, and right now it doesn't work like that.

    Reducing it's damage effectively makes our class less dependant on it, and therefore, if the goldilocks zone for it's damage is hit, it would be less of a requirement in runs and more of an option for single target fights in trials. a bunch of PvErs have said they don't want to use just the bear all the time. So i think we should come up with a way to make more options for the class. As it is, northern storm doesn't need any buffs because it's already extremely good in PvP. and since bear contributes so much to our DPS, i think the only logical solution at the moment (that i can see) is reducing the pet's damage, and balancing it elsewhere in our normal active damage skills where our class hurts the most. I get you like the bear. that's totally fine it is the icon of our class. But it would still be a strong ultimate even if it's light attack damage was reduced by a lot. i'm not asking to remove it from the game because i don't want that either, nor for it to be sledgehammered out of usefulness entirely. But i'm asking for it to have better AI and for us to be less dependant on it in PvE.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.

    At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.

    and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.

    Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.

    If you can come up with a better way to fix these issues. By all means. Tell us.

    you don't like the AI and at the same time you want ZOS to reduce the bear's damage - why? I like the bear as it is (and it's damage), it is an animal and it doesn't behave like an automaton but is just somewhat predictable, but otherwise can be in the way at times. This is pretty immersive, like it or not, but it is immersive. Did you never have a dog or something?

    The bear is not a drone - so the control you have over how he fights is limited - if you are not comfortable with that, then just don't try to be a warden - you are not a nature lover in this case, but more a drone driver type - and that is not a warden.

    The bear is the eternal guardian of the warden - a security feature - I don't know if you ever had to rely on body guards or something similar - I had to and you want them as powerful as possible - to dumb down the bear's damage goes against the notion of it being your guardian. It is the warden's iconic feature and it's role is to protect the warden - so the bear has to be strong to be able to do that.

    You phrase it like i am the only one who doesn't like the AI. that's not true as others have already expressed. and there are so many situations where the bear just bugs out. for me, it sometimes doesn't even use the ultimate i pressed but it still consumes my points, I've had it be completely gone only to reappear later and sometimes it's just attacking something that is 40 meters away when i am getting attacked by something up close that is more of a threat. It feels like crap to use a lot of the time. And it doesn't work in some trials correctly, specifically in MoL where it bugs out at boss rooms and has to be re-summoned and SS where it's heavy attacks don't even hit the dragons. i want the bear to work as intended, and right now it doesn't work like that.

    Reducing it's damage effectively makes our class less dependant on it, and therefore, if the goldilocks zone for it's damage is hit, it would be less of a requirement in runs and more of an option for single target fights in trials. a bunch of PvErs have said they don't want to use just the bear all the time. So i think we should come up with a way to make more options for the class. As it is, northern storm doesn't need any buffs because it's already extremely good in PvP. and since bear contributes so much to our DPS, i think the only logical solution at the moment (that i can see) is reducing the pet's damage, and balancing it elsewhere in our normal active damage skills where our class hurts the most. I get you like the bear. that's totally fine it is the icon of our class. But it would still be a strong ultimate even if it's light attack damage was reduced by a lot. i'm not asking to remove it from the game because i don't want that either, nor for it to be sledgehammered out of usefulness entirely. But i'm asking for it to have better AI and for us to be less dependant on it in PvE.

    use the animal control button if you don't like the target he has chosen - redirect him to where you want him to fight for you. And yes I have chosen the class for it's animal companion features - I don't care about green balance and not that much about the frost magic, my animals are why I play a warden and I don't want them to be any weaker.
    Edited by Lysette on June 12, 2020 6:47AM
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.

    At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.

    and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.

    Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.

    If you can come up with a better way to fix these issues. By all means. Tell us.

    you don't like the AI and at the same time you want ZOS to reduce the bear's damage - why? I like the bear as it is (and it's damage), it is an animal and it doesn't behave like an automaton but is just somewhat predictable, but otherwise can be in the way at times. This is pretty immersive, like it or not, but it is immersive. Did you never have a dog or something?

    The bear is not a drone - so the control you have over how he fights is limited - if you are not comfortable with that, then just don't try to be a warden - you are not a nature lover in this case, but more a drone driver type - and that is not a warden.

    The bear is the eternal guardian of the warden - a security feature - I don't know if you ever had to rely on body guards or something similar - I had to and you want them as powerful as possible - to dumb down the bear's damage goes against the notion of it being your guardian. It is the warden's iconic feature and it's role is to protect the warden - so the bear has to be strong to be able to do that.

    You phrase it like i am the only one who doesn't like the AI. that's not true as others have already expressed. and there are so many situations where the bear just bugs out. for me, it sometimes doesn't even use the ultimate i pressed but it still consumes my points, I've had it be completely gone only to reappear later and sometimes it's just attacking something that is 40 meters away when i am getting attacked by something up close that is more of a threat. It feels like crap to use a lot of the time. And it doesn't work in some trials correctly, specifically in MoL where it bugs out at boss rooms and has to be re-summoned and SS where it's heavy attacks don't even hit the dragons. i want the bear to work as intended, and right now it doesn't work like that.

    Reducing it's damage effectively makes our class less dependant on it, and therefore, if the goldilocks zone for it's damage is hit, it would be less of a requirement in runs and more of an option for single target fights in trials. a bunch of PvErs have said they don't want to use just the bear all the time. So i think we should come up with a way to make more options for the class. As it is, northern storm doesn't need any buffs because it's already extremely good in PvP. and since bear contributes so much to our DPS, i think the only logical solution at the moment (that i can see) is reducing the pet's damage, and balancing it elsewhere in our normal active damage skills where our class hurts the most. I get you like the bear. that's totally fine it is the icon of our class. But it would still be a strong ultimate even if it's light attack damage was reduced by a lot. i'm not asking to remove it from the game because i don't want that either, nor for it to be sledgehammered out of usefulness entirely. But i'm asking for it to have better AI and for us to be less dependant on it in PvE.

    use the animal control button if you don't like the target he has chosen - redirect him to where you want him to fight for you. And yes I have chosen the class for it's animal companion features - I don't care about green balance and not that much about the frost magic, my animals are why I play a warden and I don't want them to be any weaker.

    This is not going anywhere.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.

    At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.

    and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.

    Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.

    If you can come up with a better way to fix these issues. By all means. Tell us.

    you don't like the AI and at the same time you want ZOS to reduce the bear's damage - why? I like the bear as it is (and it's damage), it is an animal and it doesn't behave like an automaton but is just somewhat predictable, but otherwise can be in the way at times. This is pretty immersive, like it or not, but it is immersive. Did you never have a dog or something?

    The bear is not a drone - so the control you have over how he fights is limited - if you are not comfortable with that, then just don't try to be a warden - you are not a nature lover in this case, but more a drone driver type - and that is not a warden.

    The bear is the eternal guardian of the warden - a security feature - I don't know if you ever had to rely on body guards or something similar - I had to and you want them as powerful as possible - to dumb down the bear's damage goes against the notion of it being your guardian. It is the warden's iconic feature and it's role is to protect the warden - so the bear has to be strong to be able to do that.

    You phrase it like i am the only one who doesn't like the AI. that's not true as others have already expressed. and there are so many situations where the bear just bugs out. for me, it sometimes doesn't even use the ultimate i pressed but it still consumes my points, I've had it be completely gone only to reappear later and sometimes it's just attacking something that is 40 meters away when i am getting attacked by something up close that is more of a threat. It feels like crap to use a lot of the time. And it doesn't work in some trials correctly, specifically in MoL where it bugs out at boss rooms and has to be re-summoned and SS where it's heavy attacks don't even hit the dragons. i want the bear to work as intended, and right now it doesn't work like that.

    Reducing it's damage effectively makes our class less dependant on it, and therefore, if the goldilocks zone for it's damage is hit, it would be less of a requirement in runs and more of an option for single target fights in trials. a bunch of PvErs have said they don't want to use just the bear all the time. So i think we should come up with a way to make more options for the class. As it is, northern storm doesn't need any buffs because it's already extremely good in PvP. and since bear contributes so much to our DPS, i think the only logical solution at the moment (that i can see) is reducing the pet's damage, and balancing it elsewhere in our normal active damage skills where our class hurts the most. I get you like the bear. that's totally fine it is the icon of our class. But it would still be a strong ultimate even if it's light attack damage was reduced by a lot. i'm not asking to remove it from the game because i don't want that either, nor for it to be sledgehammered out of usefulness entirely. But i'm asking for it to have better AI and for us to be less dependant on it in PvE.

    use the animal control button if you don't like the target he has chosen - redirect him to where you want him to fight for you. And yes I have chosen the class for it's animal companion features - I don't care about green balance and not that much about the frost magic, my animals are why I play a warden and I don't want them to be any weaker.

    This is not going anywhere.

    Of course not - I can't agree with you, if your proposal takes away the reason for why I'm playing a warden and makes it useless and not enjoyable for me anymore - you propose to ruin my fun - so I cannot agree with you.

    There are things which might feel alien to you - like I really like the clumsiness of my bear, because it is immersive. He is brave but a little stupid as well, and I also like that by the same reason. To me the bear is not just a dps stat and it wouldn't help to get stronger somewhere else when my bear is no longer what he was before - it is an animal companion and not perfect - and that is ok this way.

    The bear has his own mind - nicely programmed from my point of view - like if I jump off a cliff, he is not likely to do that as well, but rather looks for a path down without having to jump down, what is pretty natural for an animal. So if I want him to stick with me, I unsummon him and jump down the cliff and summon him again - problem solved, I adapted to his behavior and own mind. But I have to care for his behavior, if I want him to stay with me. That is immersive AI, not a bugged AI.

    [edited: I mixed in sorc's rebate into the warden skills, sorry my bad - removed it]
    Edited by Lysette on June 13, 2020 9:28AM
Sign In or Register to comment.