Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?
Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?
There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?
Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?
There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?
One post, not the entire thread. Try to target your responses or focus on the general topic.
But "more tolerance"how about consideration?
When the bear's fat furry arse is blocking a door or the entire crafting bench, or whatever else. And when the caster is theirself unable to do something because bear... Smh.
There are many options to make this more user friendly and socially less annoying for everyone without losing anything. So rather than in-fighting and nitpicking nonsensical non-arguments, why not suggest something that could work?
Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?
There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?
One post, not the entire thread. Try to target your responses or focus on the general topic.
But "more tolerance"how about consideration?
When the bear's fat furry arse is blocking a door or the entire crafting bench, or whatever else. And when the caster is theirself unable to do something because bear... Smh.
There are many options to make this more user friendly and socially less annoying for everyone without losing anything. So rather than in-fighting and nitpicking nonsensical non-arguments, why not suggest something that could work?
what would work - more tolerance would work for example - there is a lot what bothers me as well with people's behavior, a whole lot - but I try to be tolerant and let them have their way. and if I really can't deliver writ wares, there are other spots in the world where I can deliver those - and a lot are very near to a wayshrine - more tolerance could work - my suggestion.
Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?
There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?
One post, not the entire thread. Try to target your responses or focus on the general topic.
But "more tolerance"how about consideration?
When the bear's fat furry arse is blocking a door or the entire crafting bench, or whatever else. And when the caster is theirself unable to do something because bear... Smh.
There are many options to make this more user friendly and socially less annoying for everyone without losing anything. So rather than in-fighting and nitpicking nonsensical non-arguments, why not suggest something that could work?
what would work - more tolerance would work for example - there is a lot what bothers me as well with people's behavior, a whole lot - but I try to be tolerant and let them have their way. and if I really can't deliver writ wares, there are other spots in the world where I can deliver those - and a lot are very near to a wayshrine - more tolerance could work - my suggestion.
Will you forgo lootable corpses and unsummon/resummon for loot, chests, heavy sacks too? If the only way out is blocked, run around for a bit until the bear is repositioned that you can use the door. That's if you're the caster, you can't affect that if you're not.
So yes, people with combat pets should be more considerate, the onus is on them in that regard, but they don't have to be tolerant of a jank designed pet when there are 'actual' options that should have been considered before the thing was even introduced to the game.
Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
What are you on about? OP plays warden and is talking about his frustrations with his combat pet that blocks him from interaction. Others have then chimed in with similar feedback--nothing to do with nightblade or stripping anything away from the warden class. Here's an interesting idea, why doesn't the bear just stealth/phase in towns or when out of combat for x time, or only be visible to the caster unless actively engaged in combat?
There was a demand in this thread to make the bear less effective and this goes into the direction to ruin a class's iconic feature - the eternal guardian. This sounds to me a lot like an attempt to ruin this class. And what about a bit more tolerance - is it really so hard to move the camera a bit to find a spot to deliver writ wares. And why is the OP complaning about his bear blocking him, if he could just unsummon him while fishing?
One post, not the entire thread. Try to target your responses or focus on the general topic.
But "more tolerance"how about consideration?
When the bear's fat furry arse is blocking a door or the entire crafting bench, or whatever else. And when the caster is theirself unable to do something because bear... Smh.
There are many options to make this more user friendly and socially less annoying for everyone without losing anything. So rather than in-fighting and nitpicking nonsensical non-arguments, why not suggest something that could work?
what would work - more tolerance would work for example - there is a lot what bothers me as well with people's behavior, a whole lot - but I try to be tolerant and let them have their way. and if I really can't deliver writ wares, there are other spots in the world where I can deliver those - and a lot are very near to a wayshrine - more tolerance could work - my suggestion.
Will you forgo lootable corpses and unsummon/resummon for loot, chests, heavy sacks too? If the only way out is blocked, run around for a bit until the bear is repositioned that you can use the door. That's if you're the caster, you can't affect that if you're not.
So yes, people with combat pets should be more considerate, the onus is on them in that regard, but they don't have to be tolerant of a jank designed pet when there are 'actual' options that should have been considered before the thing was even introduced to the game.
I have wardens as well - I know my bear will hinder me to pick up something and I adjust my movement pattern to it -because I know my bear, I can pick up everything with this movement pattern, the bear will not be in the way then - just learn how your bear behaves and adapt to it - like any pet owner would.
Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
LadyNalcarya wrote: »Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
Well, players are targetable in pvp situations and even out of combat (you can see their names, levels and account IDs), but you still can talk to a banker even if there's 20 people stacked in front of him. They should just make it so the same rule applies to bears and the problem would be solved.
LadyNalcarya wrote: »Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
Well, players are targetable in pvp situations and even out of combat (you can see their names, levels and account IDs), but you still can talk to a banker even if there's 20 people stacked in front of him. They should just make it so the same rule applies to bears and the problem would be solved.
hm, yes I didn't think of the bank - I use a personal banker. Problem is, most banks have as well strong boxes and so there can be criminal attempts and there is a guard in a bank most of the time as well - the criminal warden problem I mentioned.
LadyNalcarya wrote: »Interesting - so after nightblade got ruined pretty well you guys are going after the warden and make it ridiculous - just because some people don't think about being courteous enough to unsummon their bear in town or are too careless to think about where their bear is when they do some other thing or park their characters for a moment. I know it can be annoying, but is it that annoying to ruin another class and take their iconic features from it?
It is a combat animal and as such it can't be transparent and has to be targetable at all times - combat can happen in towns as well, for example if a guard attacks a criminal. Does a criminal warden not have a right to have his eternal guardian out to get a chance to escape?
Well, players are targetable in pvp situations and even out of combat (you can see their names, levels and account IDs), but you still can talk to a banker even if there's 20 people stacked in front of him. They should just make it so the same rule applies to bears and the problem would be solved.
hm, yes I didn't think of the bank - I use a personal banker. Problem is, most banks have as well strong boxes and so there can be criminal attempts and there is a guard in a bank most of the time as well - the criminal warden problem I mentioned.
prof-dracko wrote: »I'm saying this AS a Warden with a bear, but it's been really pissing me off lately. Sure it's useful in combat, but trying to do day-to-day things are a nightmare. They constantly stay aggro'd to enemies I'm trying to escape from, always dash in front of me after combat so its standing directly on the thing I just killed meaning I have to move it out of the way to loot it, and when I try fishing the damn thing keeps running in front of me so I can't even go idle. I need to keep repositioning to activate the fishing spot. All of this could be fixed by either making them intangible so we can activate things through them or simply toggling them on and off out of combat. I don't want to give up my bear support, but GD it's getting tiring.
I have wardens as well - I know my bear will hinder me to pick up something and I adjust my movement pattern to it -because I know my bear, I can pick up everything with this movement pattern, the bear will not be in the way then - just learn how your bear behaves and adapt to it - like any pet owner would.
It is an animal not an automaton - it is pretty immersive that it behaves in ways you might not like, but you can learn to deal with it.
Pets in towns cause me a lot less frustration than duelists around wayshrines, to be honest.
ESO_Nightingale wrote: »yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.
At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.
butterrum222 wrote: »Being able to ride the bear would make up for all the bad stuff. He can go about his business and bite enemies as usual but I would be chillin right there behind his head on his back livin it up like a boss
ESO_Nightingale wrote: »yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.
At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.
and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.
prof-dracko wrote: »I'm saying this AS a Warden with a bear, but it's been really pissing me off lately. Sure it's useful in combat, but trying to do day-to-day things are a nightmare. They constantly stay aggro'd to enemies I'm trying to escape from, always dash in front of me after combat so its standing directly on the thing I just killed meaning I have to move it out of the way to loot it, and when I try fishing the damn thing keeps running in front of me so I can't even go idle. I need to keep repositioning to activate the fishing spot. All of this could be fixed by either making them intangible so we can activate things through them or simply toggling them on and off out of combat. I don't want to give up my bear support, but GD it's getting tiring.
ESO_Nightingale wrote: »yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.
At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.
and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.
At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.
and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.
Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.
If you can come up with a better way to fix these issues. By all means. Tell us.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.
At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.
and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.
Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.
If you can come up with a better way to fix these issues. By all means. Tell us.
you don't like the AI and at the same time you want ZOS to reduce the bear's damage - why? I like the bear as it is (and it's damage), it is an animal and it doesn't behave like an automaton but is just somewhat predictable, but otherwise can be in the way at times. This is pretty immersive, like it or not, but it is immersive. Did you never have a dog or something?
The bear is not a drone - so the control you have over how he fights is limited - if you are not comfortable with that, then just don't try to be a warden - you are not a nature lover in this case, but more a drone driver type - and that is not a warden.
The bear is the eternal guardian of the warden - a security feature - I don't know if you ever had to rely on body guards or something similar - I had to and you want them as powerful as possible - to dumb down the bear's damage goes against the notion of it being your guardian. It is the warden's iconic feature and it's role is to protect the warden - so the bear has to be strong to be able to do that.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.
At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.
and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.
Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.
If you can come up with a better way to fix these issues. By all means. Tell us.
you don't like the AI and at the same time you want ZOS to reduce the bear's damage - why? I like the bear as it is (and it's damage), it is an animal and it doesn't behave like an automaton but is just somewhat predictable, but otherwise can be in the way at times. This is pretty immersive, like it or not, but it is immersive. Did you never have a dog or something?
The bear is not a drone - so the control you have over how he fights is limited - if you are not comfortable with that, then just don't try to be a warden - you are not a nature lover in this case, but more a drone driver type - and that is not a warden.
The bear is the eternal guardian of the warden - a security feature - I don't know if you ever had to rely on body guards or something similar - I had to and you want them as powerful as possible - to dumb down the bear's damage goes against the notion of it being your guardian. It is the warden's iconic feature and it's role is to protect the warden - so the bear has to be strong to be able to do that.
You phrase it like i am the only one who doesn't like the AI. that's not true as others have already expressed. and there are so many situations where the bear just bugs out. for me, it sometimes doesn't even use the ultimate i pressed but it still consumes my points, I've had it be completely gone only to reappear later and sometimes it's just attacking something that is 40 meters away when i am getting attacked by something up close that is more of a threat. It feels like crap to use a lot of the time. And it doesn't work in some trials correctly, specifically in MoL where it bugs out at boss rooms and has to be re-summoned and SS where it's heavy attacks don't even hit the dragons. i want the bear to work as intended, and right now it doesn't work like that.
Reducing it's damage effectively makes our class less dependant on it, and therefore, if the goldilocks zone for it's damage is hit, it would be less of a requirement in runs and more of an option for single target fights in trials. a bunch of PvErs have said they don't want to use just the bear all the time. So i think we should come up with a way to make more options for the class. As it is, northern storm doesn't need any buffs because it's already extremely good in PvP. and since bear contributes so much to our DPS, i think the only logical solution at the moment (that i can see) is reducing the pet's damage, and balancing it elsewhere in our normal active damage skills where our class hurts the most. I get you like the bear. that's totally fine it is the icon of our class. But it would still be a strong ultimate even if it's light attack damage was reduced by a lot. i'm not asking to remove it from the game because i don't want that either, nor for it to be sledgehammered out of usefulness entirely. But i'm asking for it to have better AI and for us to be less dependant on it in PvE.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.
At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.
and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.
Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.
If you can come up with a better way to fix these issues. By all means. Tell us.
you don't like the AI and at the same time you want ZOS to reduce the bear's damage - why? I like the bear as it is (and it's damage), it is an animal and it doesn't behave like an automaton but is just somewhat predictable, but otherwise can be in the way at times. This is pretty immersive, like it or not, but it is immersive. Did you never have a dog or something?
The bear is not a drone - so the control you have over how he fights is limited - if you are not comfortable with that, then just don't try to be a warden - you are not a nature lover in this case, but more a drone driver type - and that is not a warden.
The bear is the eternal guardian of the warden - a security feature - I don't know if you ever had to rely on body guards or something similar - I had to and you want them as powerful as possible - to dumb down the bear's damage goes against the notion of it being your guardian. It is the warden's iconic feature and it's role is to protect the warden - so the bear has to be strong to be able to do that.
You phrase it like i am the only one who doesn't like the AI. that's not true as others have already expressed. and there are so many situations where the bear just bugs out. for me, it sometimes doesn't even use the ultimate i pressed but it still consumes my points, I've had it be completely gone only to reappear later and sometimes it's just attacking something that is 40 meters away when i am getting attacked by something up close that is more of a threat. It feels like crap to use a lot of the time. And it doesn't work in some trials correctly, specifically in MoL where it bugs out at boss rooms and has to be re-summoned and SS where it's heavy attacks don't even hit the dragons. i want the bear to work as intended, and right now it doesn't work like that.
Reducing it's damage effectively makes our class less dependant on it, and therefore, if the goldilocks zone for it's damage is hit, it would be less of a requirement in runs and more of an option for single target fights in trials. a bunch of PvErs have said they don't want to use just the bear all the time. So i think we should come up with a way to make more options for the class. As it is, northern storm doesn't need any buffs because it's already extremely good in PvP. and since bear contributes so much to our DPS, i think the only logical solution at the moment (that i can see) is reducing the pet's damage, and balancing it elsewhere in our normal active damage skills where our class hurts the most. I get you like the bear. that's totally fine it is the icon of our class. But it would still be a strong ultimate even if it's light attack damage was reduced by a lot. i'm not asking to remove it from the game because i don't want that either, nor for it to be sledgehammered out of usefulness entirely. But i'm asking for it to have better AI and for us to be less dependant on it in PvE.
use the animal control button if you don't like the target he has chosen - redirect him to where you want him to fight for you. And yes I have chosen the class for it's animal companion features - I don't care about green balance and not that much about the frost magic, my animals are why I play a warden and I don't want them to be any weaker.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »ESO_Nightingale wrote: »yeah they definitely need some work, both in the AI department and in the damage department. while i haven't discussed this with anyone, reducing the damage that pets do, or even just for warden, would likely help to make it less of a must slot and more of a situational ultimate, and then there is also eternal guardian which still feels extremely unhelpful as it has for the past year.
At the same time though, our passive raw damage is outrageously high at the moment which is the case because our damage skills are so boring and badly designed. what this class actually needs is massive overhauls to it's inter-working components, making everything mesh better together. examples being Dive (having it's morphs and off balance requirements made way less tedious and more in line with our actual comfortable range) and Arctic Blast, (instead of having a health based heal that makes us too tanky in pvp, it should actually have a fleshed out damage/stun component that works well in conjunction with Deep Fissure and, also a longer duration frost aoe to make it something desired in PvE. We should theoretically siphon power from things like minor berserk and piercing cold, and pour that power into a new specifically frost damage skill, which would be the before mentioned arctic blast rework. At the same time, Stamden needs more representation in our passives. specifically, in glacial presence and piercing cold, they shouldn't be using frost damage skills just to gain access to the crit passive and piercing cold does literally nothing for them. They need a better laid out theme of bleeds, which zos has already begun to introduce within the last few patches. If magic animal companion skills all did frost damage instead it would help competitively, and with magden damage identity along with being easily justifiable lore-wise.
and there it is again - an attempt to ruin the class' iconic feature - let the bear alone.
Not trying to ruin. The bear is pretty stupid and does need better ai. And at the same time, it makes up a lot of our damage which really sucks for certain fights where it's really unreliable, because you can't use anything else.
If you can come up with a better way to fix these issues. By all means. Tell us.
you don't like the AI and at the same time you want ZOS to reduce the bear's damage - why? I like the bear as it is (and it's damage), it is an animal and it doesn't behave like an automaton but is just somewhat predictable, but otherwise can be in the way at times. This is pretty immersive, like it or not, but it is immersive. Did you never have a dog or something?
The bear is not a drone - so the control you have over how he fights is limited - if you are not comfortable with that, then just don't try to be a warden - you are not a nature lover in this case, but more a drone driver type - and that is not a warden.
The bear is the eternal guardian of the warden - a security feature - I don't know if you ever had to rely on body guards or something similar - I had to and you want them as powerful as possible - to dumb down the bear's damage goes against the notion of it being your guardian. It is the warden's iconic feature and it's role is to protect the warden - so the bear has to be strong to be able to do that.
You phrase it like i am the only one who doesn't like the AI. that's not true as others have already expressed. and there are so many situations where the bear just bugs out. for me, it sometimes doesn't even use the ultimate i pressed but it still consumes my points, I've had it be completely gone only to reappear later and sometimes it's just attacking something that is 40 meters away when i am getting attacked by something up close that is more of a threat. It feels like crap to use a lot of the time. And it doesn't work in some trials correctly, specifically in MoL where it bugs out at boss rooms and has to be re-summoned and SS where it's heavy attacks don't even hit the dragons. i want the bear to work as intended, and right now it doesn't work like that.
Reducing it's damage effectively makes our class less dependant on it, and therefore, if the goldilocks zone for it's damage is hit, it would be less of a requirement in runs and more of an option for single target fights in trials. a bunch of PvErs have said they don't want to use just the bear all the time. So i think we should come up with a way to make more options for the class. As it is, northern storm doesn't need any buffs because it's already extremely good in PvP. and since bear contributes so much to our DPS, i think the only logical solution at the moment (that i can see) is reducing the pet's damage, and balancing it elsewhere in our normal active damage skills where our class hurts the most. I get you like the bear. that's totally fine it is the icon of our class. But it would still be a strong ultimate even if it's light attack damage was reduced by a lot. i'm not asking to remove it from the game because i don't want that either, nor for it to be sledgehammered out of usefulness entirely. But i'm asking for it to have better AI and for us to be less dependant on it in PvE.
use the animal control button if you don't like the target he has chosen - redirect him to where you want him to fight for you. And yes I have chosen the class for it's animal companion features - I don't care about green balance and not that much about the frost magic, my animals are why I play a warden and I don't want them to be any weaker.
This is not going anywhere.